Community Announcements - oscar.nein
PAX West 2016 Panel Recap

Last week Tripwire and Antimatter devs were at PAX West and delivered a presentation about Rising Storm 2: Vietnam. The developers go into detail about weapons, helicopters, commander abilities as well as answering questions from the internet and from the live audience. We also show off new in game footage, as well as Sturt Jeffery flying (and crashing) the helicopters live!

Check out the archived PAX West stream on Twitch!

PAX Slides & Videos

We have also provided the slides and videos from the presentation.

PC Gamer Preview & Helicopter Reveal Trailer

Before PAX, Tyler from PC Gamer wrote about his experiences playing Rising Storm 2: Vietnam in a multiplayer session.

“Rising Storm 2: Vietnam, the follow up to Rising Storm and the Red Orchestra series of realism-focused multiplayer FPSes, is mostly the tension part of the war movie. It’s a lot of slow, creeping movement, a lot of thinking about my positioning and the enemy’s positioning, and then a burst of action—automatic rifles and explosions and the part where a bunch of extras die. (You're the extra.)”

Make sure to follow us and keep up with the latest news & updates!

Official Website
Steam Community
Community Announcements - [TW]Doormatmike
Heroes of the West Armor Update.

In this latest update of Heroes of the West, the free mod for Red Orchestra 2/Rising Storm we are proud to introduce 2 new tanks, the American M4A3 Sherman and the German Sturmgeschutz III ausf. G (Stug IIIG).

The M4A3 Sherman was a common model of the famous Sherman tank. Many were in use and deployed in the Normandy theatre. We present to you the mid-production variant with the standard 75mm gun.

The German Sturmgeschutz III ausf. G was the most common variant of any Armored Fighting Vehicle used by the Germans in WW2. With its low profile it was an effective infantry support, and anti-tank, vehicle in most theaters where it saw action. Over 8,000 were produced.

The update also brings in the US M1A1 Bazooka. This was the first mass-produced AT rocket launcher to be introduced in the war and, with its 60mm HEAT ammunition, it was an effective infantry anti-tank weapon, levelling the playing field against enemy armor.

All of these new features can be seen on the newest addition to our map-list, WF-Bocage. This map is based on the fighting through the difficult terrain of Normandy with its imposing hedgerows. Set during operation Cobra, the US forces have to fight field to field and road to road through this terrain, fending off German ambushes.

Please allow time for servers to update. If you have any feedback please feel free to say something on our steam forums at

You can also check out the new trailer here:
Community Announcements - oscar.nein
Manufactured at the Tula arsenal in 1937 this 1891/30 found its way to Vietnam by way of a Soviet supply crate. A significant number of old Soviet surplus supplies, plus weapons captured during WW2, were sent to The People's Republic of Vietnam (PAVN) and to the Nation Liberation Front (NLF or “VC”).

The Mosin Nagant is the most mass produced and plentiful rifle of all time. Over 100 million rifles were made from 1881 to 1965 by many manufacturers from several different countries.

Fun fact - Remington and New England Westinghouse were two US companies that produced some of the first Mosin Nagant rifles. Pre-WW1 Russia had manufacturing contracts with both of these companies but could not completely fulfill payment for all of the rifles produced. This was devastating to Remington and almost put them out of business. The US government bought the remaining, unpaid-for Mosins and sent those rifles with the soldiers & engineers who participated in the Allied intervention of the Russian Civil War, Operation Archangel in 1918.

In game, the 91/30 is used by the NLF and the 91/30 PU is used by both the NLF and the PAVN. Both versions of the rifle include an attachable “pig-sticker” bayonet - making it the longest rifle in the game, by far.

View video on mobile

PC Gamer Preview & Helicopter Reveal Trailer

Incase you missed the Preview by PC Gamer - Tyler writes about his experiences playing an early version of Rising Storm 2: Vietnam talks with Sturt Jeffery from Antimatter games about the newly revealed pilotable helicopters.


As a reminder, RS2 devs will be at PAX West presenting a live stream panel and answering community questions from both the audience and those posted on our Steam Community and over on /r/rs2vietnam and /r/redorchestra. Go post your questions!

Official Website
Steam Community
Community Announcements - oscar.nein
Greetings Red Orchestra & Rising Storm fans! In case you've missed it, there is a sequel to Rising Storm coming and we want to make sure you all are aware. Rising Storm 2 takes place in Vietnam during the 1960's. Please add RS2: Vietnam to your wishlist!

Official Website

Don't forget to follow the Rising Storm 2: Vietnam Steam Group!

And now for the media recap!

M37 Ithaca - Pistol Grip

Improved Ragdolls

M8 Smoke Grenade - Now effected by wind!

M79 - Also with buckshot[/b]

MD-82 Toe-Popper

C4 Explosive

Tripwire Trap

M34 White Phosphorus Grenade

XM-21 Sniper Rifle

Baikal IZH-43 Double Barrel Shotgun

As a reminder, we will be doing a streaming panel at PAX West - so make sure to follow us to keep up with the latest news!

Official Website
Steam Community

We have a closed beta sign up form that has slowly been working its way around. We still do not have an official start date for the closed beta but we will keep everyone updated on when this will happen. We will be inviting a limited number of people, but we will have several phases and multiple ways to get a key as we ramp up towards the final release of the game.
Community Announcements - [TW]Yoshiro

Heroes of the West D-Day Update

Working with Tripwire Interactive, the developers of Heroes of the West mod to RO2/Rising Storm, are proud to announce the release on Steam of an update to the mod to coincide with the anniversary of the Allied landings in Normandy on D-day 72 years ago.

The update introduces 2 new maps, the first being a combined arms map featuring the British in a gruelling fight to break out from the Normandy beachhead in summer 1944. The map, Caen Outskirts, introduces the British Bren Carrier troop transport.

The other map, Hill 400, recreates the bitter fighting in the winter of 1944 with the 2d Ranger Battalion struggling against Axis forces in the Hurtgen Forest.

There have been numerous balance, technical and cosmetic additions and fixes introduced in this update, read the notes below to see them.
Community Announcements - [TW]Yoshiro
To get to the steam beta you need to...

1. Right click on Heroes of the West in your steam library and click properties.
2. Go to the betas tab.
3. Select Beta in the drop down menu as that should show up.
4. It will then download a small patch getting you the beta version.

You can revert from beta at any time by simply turning the beta off.

The beta test server is called HotW STEAM BUILD Server.
Server Password: hotw1234
IP address:

Stay tuned to this group for event postings.


New additions:
  • Added Caen Outskirts.
  • Added Enfield bayonet by shel100.
  • Added Scoped Enfield by Shel100.
  • Added Radioman Role for Germans and Americans.
  • New Panzer IV skin.
  • New Sdkfz 251 Skin.

Role changes:
  • Axis Engineer G43 replaced by Kar98, Shotgun replaced by carbine. AT grenade added.
  • Axis Rifleman Hero garand replaced by springfield, Springfield no longer frontline upgrade.
  • Axis Squad leader has Kar98 added.
  • Axis Radioman now uses MP40.
  • Allied Radioman now uses Carbine and M3.

Other Changes:
  • STG44 fire rate changed from 600rpm to 550rpm.
  • MP40/I removed.
  • Sten gun now has a single shot function.

Bug fixes:
  • Divisional shoulder patches now show up in online games.
  • Sten bolt no longer detaches from the weapon while blindfiring.
  • German "Spiderman" gear bug fixed.
  • German Marksman level 5 no longer spawns with a japanese helmet.
  • SMi44 Mine kill icon resized to fit.
  • Bren alt fire removed.
  • Game mode now properly displays in webadmin.
  • German Eagle now shows on chest for all variations.
  • Germans no longer turn invisible in the halftrack.
  • PIAT launcher is now empty when fired.
Apr 3
Community Announcements - [TW]Yoshiro

A hotfix for HOTW has been rolled out for clients and servers to address several map issues
Community Announcements - [TW]Yoshiro

  • Reduced Victory Music volume
  • Balanced Maps
  • Redid all Spawn Protection/No Artillery Volumes for all 3 maps
  • Added newer logo to all Overhead Maps
  • Removed Looping Victory Music (only plays once now)

Bug Fixes
  • American lines in British voices Muted
  • SMi44 mine 3rd person model fixed
  • SMi44 mine now has a counter of mines placed
  • SMi44 mine kill icon resized to fit space
  • SMi44 mine HUD fixes
  • German Uniforms appear correctly when Character Detail is set to low
  • Enfield autobolting fix
  • Removed more Japanese referenced lines from American voices.

  • Increased Allies ticket by 100 to 600
  • Increased Axis Tickets by 50 to 650
  • Shifted E cap slightly South (towards defenders)
  • Fixed interior lighting in D Cap Building
  • Reduced Capture time of B Objective from 22 to 20 secs
  • Added a second Axis spawn closer to B that activates once A is capped (If B is capped first then it never enables)
  • Added more cover to B approach
  • Shifted B Objective zone slightly North(towards attackers)
  • Enhanced Spawn Protection to prevent getting too far past the caps for both teams
  • Staggered the overhead C-47s flight as they were synched together
  • Fixed mantling into windows of F cap
  • Increased F capture time by 2 secs
  • Reduced G capture time by 2 secs
  • Added 3 destructible windows to F building
  • Moved the second floor resupply in Hotel to the outside near basement door
  • Fixed a dead end fenced area that led to no where

Port Brest
  • Added 200 Tickets to both sides
  • Allies now have 750
  • Axis now have 600
  • Fixed missing collision on sidewalks
  • Added 10 more Rifleman Roles to each team
  • Added Path Blocking volume where bots had been getting "stuck"
  • Completely reworked the Spawn locations for Allies on A and B caps.
  • Addressed the Spawn Protection and No Arty areas on A/B caps for Allies
  • Added several Sheds in A/B as cover for Attackers
  • Increased Lockdown Times
  • Marked several Destroyable Fences that open alternate routes with a red painted X
  • Satchel Objective Objects now glow when player is armed with a Satchel
  • Shifted A Cap zone towards Attackers
  • Reduced A, B, and D Capture times by 2 secs
  • Increased time to 30 minutes
  • Blocked 3 windows in last objective that could see into Axis spawn
  • Added Cover on approach to Objective A, Fences and vehicles along River
  • Dirt Mounds in center of River are now higher and provide more cover
  • Fences surrounding Building near Objective A are no longer destructible
  • Adjusted Window Frames in Objective G (Barracks)

Omaha Beach
  • Increased Tickets for Both sides
  • Allies have 975
  • Axis have 700
  • Increased time by 4 mins to 41 minutes
  • Replaced "Non-Destroyable" Wire Fences with destroyable versions
  • Removed some collision from several bushes
  • Added 2 additional Ammo Resupplies on Beach for Allies
  • Added more obstacles / cover to the beach
  • Modified Terrain relief on beach to give more cover to Allies
  • Added Foliage in some areas to obscure view of Defenders
  • Fixed bugged far right Spawn on beach
  • Removed Ladder inside Church
  • Adjusted Lock Down Times
  • Reduced Cap time of C
  • Adjusted Spawn Protection to keep players from getting too far beyond the caps

  • Only 2 Objectives enabled at any given time
  • Capping A and B enables C and disables A
  • If Axis Retake B, then C disables and A re-opens
  • Addressed the frequent Overtimes
  • Reduced rifleman roles
  • Increased reinforcements for Allies
  • Added more props and details
Community Announcements - [TW]Yoshiro

Continuing the long Tripwire Interactive tradition of showcasing the best user-generated content for their games, the company is happy to announce the release of the Heroes of the West mod for Red Orchestra 2/Rising Storm through Steam, created entirely by members of the community (with support and assets from Tripwire and Antimatter Games).

Heroes of the West brings the Red Orchestra 2/Rising Storm experience to the Western European theater, pitting the US forces against the German Wehrmacht. It also introduces a whole new faction, the British, bringing the 'Tommies' to the game. The mod is available on Steam completely free for owners of Red Orchestra 2/Rising Storm.

Heroes of the West includes 4 new maps, 5 new character sets and 10 new weapons.

The initial release of Heroes of the West on Steam will feature 4 maps:

  • Omaha Beach - The US 29th Infantry Division storm the bloody beaches of Normandy during the 'Longest Day', June 6th 1944, battling against well dug-in Wehrmacht troops of the 352. Infanterie-Division.
  • Carentan - Immediately after the invasion of mainland Europe on D-Day, units of the US 101st Airborne division fought to capture the key town of Carentan from the Fallschirmjäger-Regiment 6. This was the first encounter between US airborne troops and their German counterparts in the Western Front theater.
  • Port Brest - During the brutal fighting for the key port of Brest from 7 Aug to 19 Sept 1944, the 2 Fallschirmjäger-Division defend against the US 2d Ranger Battalion. This was an encounter between the best troops of both sides and involved bitter street to street battles.
  • Oosterbeek - Operation Market Garden was a bold attempt to get allied troops across the Rhine and into Germany before the end of 1944. In this map, troops of the British 1st Airborne defend the town of Oosterbeek against a mixed bag of German troops pushing into the key Rhine crossing at Arnhem, attempting to seize it back from the lightly armed British before the arrival of relieving mechanized ground forces.

Key Features:

New player character models for the European Theater:

  • German 1944 Heer
  • American Rangers
  • American Temperate Army
  • American Airborne
  • British Airborne

New weapons:

  • M3 Grease gun
  • G43 rifle
  • G43 Scoped
  • STG44
  • Sten MK V
  • Lee-Enfield No.4 MkI
  • Bren MkII
  • FN Browning Hi-power
  • Mills bomb
  • PIAT

The Heroes of the West team will be continuing to support the mod with regular updates of maps, characters, and weapons over the coming months.

Heroes of the West is a free mod for owners of Red Orchestra 2/Rising Storm and can be downloaded here:

To celebrate the release of Heroes of the West, Red Orchestra 2/Rising Storm are today's Daily Deal on Steam and are on sale for 75% off and can be purchased here:

NOTE - The Daily Deal ends Thursday March 24th at 10AM PST

Announcement - Valve
Today's Deal: Save 75% on Red Orchestra 2: Heroes of Stalingrad with Rising Storm!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time

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