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Postal 2 Complete

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Community Announcements - Kamek
Hello all,

We've released a small update for POSTAL 2 multiplayer that fixes the uplink to the Master Server after the GameSpy shutdown. Now you can share the pain without having to tweak your INI file!

Happy fragging!
Community Announcements - Kamek
We've released a hotfix for POSTAL 2 today! The hotfix resolves an issue with custom music not playing back properly in Steam Workshop items. Additionally, we've gone ahead and taken care of that "floating Champ" problem you might have noticed in the intro cutscene. Enjoy!
Community Announcements - Kamek
Happy Friday! Here's a hotfix for POSTAL 2 1415 that addresses a few glitches and issues.


  • Resolved an issue where the player could get stuck in the obstacle course in the Taliban Training Camp on Sunday.
  • Resolved an issue causing inventory items to disappear if the player collected too many cats and/or donuts.
  • Resolved a rare crash-to-desktop issue involving police officers.
  • Firing mode display for Glock and MP5 moved near the ammo display in the HUD.
  • Resolved an issue where dynamic fluid surfaces would disappear under certain circumsances.
  • The Custom Map option under Options has been removed, as its functionality is duplicated by the Workshop Browser.
  • Reduced the zombie kill requirement in Vince's House on Sunday.
  • Resolved an issue in Vince's House on Sunday where killing one zombie after the house is breached would count for several kills.
  • Resolved an issue where not all weapons would be taken from the player at the Military Base on Sunday.

Workshop Support

  • Custom tags have been removed due to glitches. Unfortunately, they are not likely to make a return. Any items with custom tags will have those tags removed, and any "glitched" tags will be removed and fixed.
  • Music file support added! You can now include custom OGG tracks, which will be played back with SongThings or level music settings.
  • Download status is a bit more informative.
  • "Reset" button added to Workshop Browser. This resets all added modifiers and changes the game mode back to POSTAL 2. Use this if you get in over your head and add too many mods!
  • Downloaded items are no longer deleted automatically if unsubscribed. This resolves issues with multi-user support, and with saved games becoming inaccessible due to removing Workshop items that were used in a saved game. To permanently delete these items from your hard disk, use the "Purge Workshop" menu option in Options.
  • You will be warned if you attempt to upload a Workshop item that cannot be played automatically by the end-user. As a reminder, it is highly recommended to properly script texture and sound replacements when possible -- requiring manual installation of mods defeats the purpose of the Steam Workshop.

POSTed Development Kit

  • WaterVolumes can now be placed normally, without having to resort to undocumented editor tricks
  • Volumes now color-coded based on purpose
  • Toggling the Real-Time Preview now resets all emitters and kills all active particles
  • Added ACTION_Stand for scripted sequences.
  • Gimp pawn now added correctly via actor toolbar icons.
  • Auto-saved maps are now saved to your Saves folder, meaning they will be backed up to the Steam Cloud.
  • Pressing Shift-1 through Shift-4 will let you change viewport arrangements on the fly.
  • BSP toggle switch added to viewport toolbar.
  • Toggle Paths removed from right-click menu, redundant.

Enjoy the updates and keep those Workshop mods coming! We have some more tutorials headed your way, so stay tuned.
Community Announcements - Kamek
With the Easter update now settling in to the dust, it is time to unleash our latest endeavor… another massive update! Perhaps the largest and most exciting we have ever done and with it comes a much requested feature…

Steam Workshop!

That’s right! Steam Workshop support has been fully implemented! Use the POSTed Development Kit to design and upload your Workshop items and then play them with the new Workshop browser in POSTAL 2 Complete. Accessing the POSTed Development Kit Tool is very easy. All you need to do to access the POSTed Development Kit is simply just go to your Steam Library, Click Tools and find it in the list. As a bonus it has its own self-contained installation of POSTAL 2 so you don’t even need to worry about breaking your own base game installation. RWS has even provided you with a testing map so you can easily test all your creations. Who knows, maybe you will make something so famous or so infinitely great we might have to bring you in to our team to take advantage of such superior workmanship. If that isn’t enough motivation to get you cracking on quality Workshop items we just don’t know what is. Perhaps for years you have thought that POSTAL 2 could use a little touch of something even more rare and unusual, maybe it's something that you think is so great or so awesome that you just don’t understand why we never added it ourselves. The explanation could be because we have just never thought of it or it could be that your idea is so strange and bizarre that even trying to comprehend it gives us nightmares. Maybe you thought it wasn’t worth your effort to make your POSTAL 2 mod or item. You may have thought after you were finished you painstaking work it would just get relegated to a random mod hosting site and chances were it would just get lost and forgotten in a cumbersome index. Well thanks to Workshop, your ideas will now get centralized which leads to more exposure and easier access. You will get a one-stop shop for feedback from other Steam users in the form of ratings, favorites and comments in general. You won’t need to bounce between sites just to see how your mod is being reviewed. You also only need to worry about updating at one place if you decide to update your mod with fixes or new features. Steam Workshop really streamlines the process nicely so what are you waiting for, get started today!

If you are not creative enough to make your own Workshop items don’t worry about it. In time there will be plenty of user generated content for you to download and enjoy. It’s very simple to use too. In the Steam client when you click on POSTAL 2 you will see a link to the Workshop. Click Browse Workshop and you will be taken to Workshop’s front page. Look through all the available items and if one catches your eye seek medical attention because that sounds painful and wasn’t supposed to happen. Once you are healed, click on the ones you find interesting and read more about them. If you still think it sounds great, push the subscribe button and they will download into POSTAL 2 for you to use them.

Steam workshop isn’t just limited to adding a hat here, a new weapon there. You can actually download user made expansion packs and brand new features. Of course none of these features or expansions are officially supported so if you are experiencing bugs while playing it, drop the mod creator a note letting them know what is wrong. The mod creator will likely welcome your feedback and do their magic to make it work the best they can.

I guess it's pretty obvious and you can tell by this post so far that RWS is really excited about the Workshop feature. We are really looking forward to everything wildly imaginable that our fans will create. Even more exciting news is that Workshop is not all that has been added in this new massive update! There are some secret weapons and other fantastic and fun things too. For more information check out the patch log on our official forums: http://runningwithscissors.com/main/index.php?topic=1880.0
Community Announcements - Kamek
Happy Easter, everyone! We at RWS are proud to bring to you today's update, which includes a brand-new area linked to the Forest map with a very special guest. Go hunting for Easter Eggs near the Peace Tree Farm at the south end of Paradise, but you may want to arm yourself in case you run into any mythological creatures!

This update also includes several bug fixes and improvements to both the main game and the POSTAL Editor (POSTed) in advance of our Workshop release, which is set for the end of the month. We'll have a more detailed changelog for you when that update goes live. As we get closer to release keep an eye out for guides and tutorials on creating your own maps, mods, and porting your 1409-compatible mods over to the Steam Workshop.

The last note today touches on the long-awaited Mac and Linux ports of all these awesome updates... unfortunately we're going to have to ask for your continued patience for just a bit longer. Once Workshop support is fully in place we can hand the code off to our Mac and Linux support coder who will do his best to get this update out to you as quickly as possible.

Have a very POSTAL Easter holiday, and we'll see you at the end of the month for Steam Workshop ːDː
Community Announcements - Kamek
This hotfix resolves an issue introduced in 1413 Hotfix 2 that would cause all saved games to be flagged as cheated, preventing achievements from being unlocked and end-of-game stat screens to not display the elapsed time.

Saves made prior to this hotfix that were flagged as cheated cannot be repaired. To score achievements and receive an elapsed time at the end of your game, you will need to start a new game.

You have our apologies and thanks for being such awesome and understanding fans while we get these minor speed bumps worked out ːB1ː
Community Announcements - Kamek
We've released a small update to Hotfix 2 to patch out a crash that occurred when players attempted to break out of their jail cell at the Police Station.

If you already have a saved game inside one of the jail cells, this patch will not affect that save. You will have to delete that save and load up an earlier one. Sorry about that!
Community Announcements - Kamek
Happy St. Patrick's day, everyone! May the luck o' the Irish be with you as you enjoy today's hotfixes.
  • Addressed several mapping issues, including a grate in Paradise Mall that could cause the player to get stuck, floating ATF agents during the cutscene at the Compound, and more
  • Resolved an issue that could cause mouse lag immediately after saving, loading, or going through a level transition
  • Resolved an issue that could cause the player to pick up a weapon while in suicide mode and get stuck
  • Resolved an issue where bystanders would wait in line at a cash register with no cashier present
  • Resolved an issue where the Glock pistol could go into negative ammo
  • Increased the number of audio channels available to the game
  • Resolved an issue causing the loading screen to display the wrong day. Saves made before this hotfix will not be affected.
  • The correct logo will appear in the pause menu for each game mode
  • Quitting an Apocalypse Weekend game will now return you to the Apocalypse Weekend startup screen
  • The player can now be spotted more easily while carrying a weapon. POSTAL and Impossible mode players, beware!
  • Certain bystanders will use bare hands when fighting
  • Various other minor fixes and some new hidden easter eggs... can you find them?

Now, on to some other news!

Workshop: I'm pleased to announce that Workshop support is chugging right along! I can't give you an ETA on this, but I can say that it will be worth the long wait. We're making it easier than ever for you to start developing for POSTAL 2 Complete, with a new updated look and new features in the map editor, and some new functions in the code to help you get started with mods, allowing you to add in modded weapons or new skins with relative ease. We'll also have a good amount of custom content for you to get started with, plenty of code samples, and brand-new tutorials to help you get started from scratch.

Mac/Linux support: We're planning on finally releasing the updated Mac and Linux versions after Workshop is finalized. Again, I can't give you an exact date for this, but we hope to have the code base stable enough once Workshop is out. I'll keep you updated as I find out more.
Community Announcements - Kamek
Happy Valentine's Day, everyone! Here's a love letter from us to you: for a limited time you can celebrate Valentine's Day with the residents of Paradise! Love is in the air, so be on the lookout for people carrying a bouquet of roses... you might get to watch them find their valentine! Don't forget to check out the kissing booth for a good time!

In addition to the Valentine's Day features, the following issues have been addressed in this hotfix:

  • Fixed several map-based issues, particularly ones reported in the 1413 problems thread
  • Resolved an issue where playing a certain radar bonus game with a zombie would cause you to get stuck
  • Resolved an issue preventing the "CAN YOU DIG IT?!" achievement from being unlocked. Unfortunately, affected players will have to start a new game to get the achievement. Sorry about that!
  • Resolved an issue where the launcher could crash if run from another folder.
Community Announcements - Kamek
Another Massive POSTAL 2 Update

December, Friday the 13th was a lucky day for POSTAL fans across the world when RWS release the 1412 patch of awesomeness to update our ten year old flagship game, totally for free!

Well, as you guys liked it so much, we thought, "what the hell, have some more, also totally for free!" RWS is the development house that just keeps giving. Now with 95% less bugs than 1412 patch thanks to our expanded and dedicated team of QA testers from the http://facepunch.com/ forms. Thanks guys!

Now the bulk of the game's features have been updated, our next priority is to get all these things to Linux and Mac on Steam, and also to the DRM free platforms such as GoG.com.

These are the highlights of the new update, not including smaller fixes and new Easter Egg features:

New Features and improvements

  • Steam Cloud has been activated for all platforms.
  • The amount of vocal variety has been massively increased, including race-specific dialog. 5 new voice classes in total! Also adds more situational dialog for NPC's such as seeing cats, and being on fire. There are even a few more Dude lines now too.
  • Added a few new variations to character pawns (example: pot bellies, shorter females, etc)
  • As well as doors, the game now remembers which windows and bottles have been smashed when going though load zones and returning to a previous area.
  • MP5's are more damaging, semi-auto mode more accurate
  • Firing mode for Glock and MP5 are now displayed on the hud
  • Dynamite has a larger radius and more damage
  • Can now instakill bystanders with a bali to the back to make the weapon more useful (Tougher enemies like cops are not susceptible to this trick)
  • Shovel Alt-Fire has a chance to sever limbs in much the same way the regular fire has a chance of decapitating.
  • Speed Run ranking separated from regular ranking in stats
  • Stats now display a flag if you speedrun a game without quitting
  • Display current difficulty on stats screen.
  • Gasoline trails light on fire easier, and also if an NPC or player run over a trail while they are on file it will ignite it.
  • Updated Police and security car model
  • Flying Sledge now destroys doors
  • Fluid Lifetime Slider added, allows lengthening or shortening lifespan of gas, urine, blood trails (set it to 11 for near-infinite lifetime)
  • Launcher now updated to include performance options
  • You can now delete saved games by right-clicking on them in the save/load menu. (You will be asked for confirmation first.)
  • Each game mode now has its own stats screen, listing only the relevant information for that game mode. (Nothing about cows or zombies in the POSTAL 2 game, for example.)
  • Added some new end-game player rankings! See if you can find them all.
  • Several new cheats, some hidden, some not...

New Features and improvements (Enhanced game only)

  • Awesome new zipper functionality! Just you wait to play around with it
  • Added flying shovel, you can now use the shovel to fly around the maps if you swing when already airborne. Try it, it's fun!
  • Added Hands (pick up and throw objects with Fire and AltFire when not holding a weapon)
  • Increased the variety of cat-grenades for the Grenade Launcher
  • Alt-fire will spam matches when holding the match box
  • New features for Machete, Scythe, Sledge and Machine Gun
  • Ammo cap raised to 9999
  • Scissors shoot faster and you also run faster when holding them
  • Added alt-fire to Shotgun in Enhanced Game. It shoots slow-moving explosive projectiles
  • Some bystanders will now come at you with their bare hands, even if they don't have a weapon

Bug fixes (both modes)
  • 100's of map related fixes to address missing collisions, rendering issues, various visual issues such as terrain clipping in the wrong place, lots of 'out of world' bugs addressed, ect ect
  • Mike J now acts as you would expect him to when he's being pissed on
  • Fix for collision on the explodable cars, you can no longer walk though the hood etc.
  • Massive context sensitive performance fixes some areas when going on a rampage and blowing up cars.
  • Fix for alpha of the in game map to remove the black border
  • Fix for the game restarting on an earlier day when passing though load zones when too many doors are smashed
  • Wanted level will now correctly decreases in Liebermode
  • Resolved an issue that could cause NPC's to go running into walls
  • Fix for non-ragdolled bodies blocking the player with cylinder collision.
  • Fix for achievement menu on low resolutions
  • Cheats reset to 'off' when starting a new game
  • Fix for being able to gib Phraud Hogslop's head and him still living
  • Fix for a rare bug where the petition wouldn't get signed, even if the NPC agreed to sign it
  • Fix for cow head buzzing not going away sometimes when changing weapons.
  • Fix for cashiers holding heavy bags
  • Fix for cops repeating same lines when the dude-dressed-as-cop is attacking bystanders
  • Fix for a bug where you could force the elevator in MilitaryBase3 to get stuck
  • Fix for pawns not displaying facial expressions properly
  • Fix for ammo oddity with weapons that share ammo
  • Fix for bystanders moonwalking when hit with Bali, anthrax, or WMD
  • Fix for cops attacking each other while you're in disguise
  • Fix for Some cases of incorrect stat recording
  • Fix for Some 'dude kill' false positives to make getting a Jesus run fairer
  • Fix for a bug where the Fog Slider preferences would not update properly when Infinite Visibility was turned off
  • Fix for a bug causing the Machete to disappear from the Dude's hands forever when thrown
  • Fix for a bug causing pickups and cats to respawn when going back to a previously-visited level
  • Added mipmaps to almost every texture that was missing them, such as the sledge hammer.
  • Fix for a bug which caused some NPC's to go into a default T shape when dying while in the air
  • Fix for an issue where spawned-in police would arrest the Dude while in uniform. Now they just run up to him and investigate the area instead.
  • Fix for a bug causing the Enhanced Game to not be properly unlocked, leading to a situation where one could start an Enhanced Game but end up in the regular game instead
  • Fix for a crash while killing Gary Colemans in the Publisher's Office
  • Destroying a boarded-up door now destroys the boards as well
  • Fix for a bug where you could mess up a movie by pausing
  • Massive improvements to Steam implementation, should get rid of those "unable to connect to Steam" errors
  • Fix for some zombies floating in midair with no legs
  • Fix for some zombie kills not counting at Vince's House.
  • Fix for black bars covering the credits in the POSTAL 2 ending
  • Fix for certain NPC's receiving the wrong accessories

Changes to Achievements

  • The "CAN YOU DIG IT?!" achievement can now be earned even if you fire a weapon that is not the Shovel, so long as you don't kill with it. Makes it much easier to get this achievement. However, you must now kill at least 30 people with the shovel to qualify, instead of just 5.
  • The "40 Year Old Virgin" achievement can no longer be obtained in the Enhanced Game. Additionally, using catnip no longer slows down the speed-run timer.

One last important notice...
Saved games from 1412 should be fully compatible with 1413. However, if you experience crashes, we recommend you start with a fresh save, and delete any problematic saves by right-clicking them in the load or save game menu.

And finally... Why the hell are you still reading this? Go play the fucking game already!

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