Please note that this post refers to POSTAL 1, not POSTAL 2. Why did we post this in the POSTAL 2 announcements? Shameless self-promotion, of course!
If you're a fan of POSTAL with some knowledge and skill in game development, or if you're just someone looking to get your foot in the video game industry and to have something to put in your portfolio, then we have an opportunity that might just interest you.
We're offering the community with the chance to work with us in creating new updates for the original classic POSTAL title. Your work would be included in future updates of the full game, and you would receive full credit. Interested?
It was in September, 1997 – over 19 years ago (we’ll round that out to 20, for marketing reasons) – when us humble folk from Running With Scissors unleashed our Robotron-inspired isometric shooter POSTAL to the unsuspecting public at large. It was an instant hit, grabbing the attention of gamers, parents and politicians across the country, and we’ve been supporting and updating it ever since. But now, (almost) 20 years later, we are entrusting our fans with the future of our game, by releasing its source code to the public. Consider it a belated Christmas present!
It’s hard to digest how long ago POSTAL was released. Feels like it was only yesterday that our new fans were sending us wonderful e-mail to praise our work, and we received our very first lawsuit notice… ah, those were the days. But it’s true – (nearly) 20 years have passed us by. So much has happened in that time, that it’s hard to even keep track of it all – an entire generation has grown into legal adults, while video games have evolved to levels of near-photorealism; plus we’re finally getting that VR tech that we’ve been dreaming of since before we released POSTAL. It’s been a long and eventful couple of decades, full of change and advancement, but there is one thing that has always remained constant – our continued support and updates for our baby. Thanks to the dedicated hard-workers in our team, the loving support of our fans and even the efforts by our detractors, POSTAL has seen a lot of activity during these many years – an expansion pack, a lawsuit by the Postal Service, an exclusive Japanese edition, bans in 14 countries across the world, re-released special editions, sequels, digital re-releases, an Android port, new updates with twin-stick controls, a novelization and even an enhanced modern remake. Not too shabby for one of “the three worst things in American society”, wouldn’t you agree? The remake – POSTAL Redux – was an especially big step for us; a passion project to make the original POSTAL again, but do it better this time, rebuilding it from scratch and focusing on making the most fun and exhilarating twin-stick shooter that we could by patching up the unfortunately outdated design decisions, and improve the game where we could. We even used the opportunity to bring old content, which was exclusive to the Japanese release of the game, to the west for the first time! For anyone who really wants to see how far POSTAL has come in the last two decades, there is no better way than by comparing the original to Redux.
It’s definitely been a wild ride for us all, and POSTAL means a lot to us – it’s our baby… But now we’re ready to hand the future of ‘the little shooter that could’ to the public at large. People have been asking, and we have been promising this for years now, but today we are proud to announce that the source code for POSTAL is officially released to the public on Bitbucket, under the GPL2 license. Everyone now has ‘under the hood’ access, to see what makes POSTAL tick, and anyone with the time and skills can now tweak/change/update/modify anything in the game at all! And hey, if anyone feels the urge to port the game to other platforms (The Dreamcast, for example *wink* *wink*), then they absolutely can!
This has been a long time coming, and we are tickled pink to see what the community will be able to put together from this (no seriously, someone get on that Dreamcast port. We’re not joking.).
Along with our annual Halloween event, we've updated both POSTAL 2 and Paradise Lost, bringing you some new features and bug fixes!
The “How to Play” screen has been updated with the default gamepad controls.
Fixed a problem with the “Restore Defaults” option in the Performance menu not setting the proper defaults.
Removed the non-functional “Level of Detail” checkboxes in the Performance menu.
Added new dialog for Vince Desi in both games (he is now fully voiced as a bystander)
Added new dialog for black males in both games.
Expanded dialog for gay males in both games.
Fixed a problem with the Dude’s head rendering poorly at distance.
(POSTAL 2) Fixed a gameplay problem where Uncle Dave could be killed by someone other than the player without completing the errand. As a result, a pacifist run is now possible in both POSTAL and Impossible difficulties.
(POSTAL 2) Fixed a problem with the “Night Mode” holiday not working correctly on Mac and Linux platforms.
(POSTAL 2) Fixed a problem with the achievement introduced in the June update; it can now be obtained by activating the related inventory item if it is not awarded automatically.
(POSTAL 2) Fixed a problem where some bystanders were missing from the Lucky Ganesh upstairs during a certain scene.
(Paradise Lost) Added Postal Dude commentary for the newspapers.
(Paradise Lost) Fixed the placement of several unobtainable and “floating” pickups.
(Paradise Lost) Animal Control Center - Improved visual quality of the monkeys.
(Paradise Lost) Wipe House/Robotics Factory area - Fixed a problem where the player would sometimes take extra fall damage in this area.
(Paradise Lost) Wipe House/Robotics Factory area - Removed a misleading “Locked” message on a certain door which led some players to believe the door could be unlocked.
(Paradise Lost) Winter Wonderland interior - Fixed an exploit which would let players escape the Winter Wonderland interior and get into the unloaded exterior area.
That's right! To show our appreciation for your loyalty, for a short time you'll be able to pick up a copy of the newly released 'POSTAL Redux' for 25% off the asking price. A bargain! If you just picked up P2 in the weeklong sale, and you feel it was worth more than the buck you paid for it, then now is a good time to show us the money and get more POSTAL in your life!
Co-op and more maps are coming as part of a FREE future DLC. You guys know how we've supported P2 over the years, and Redux will be no different. Come and watch in evolve, and post in the forums your requests and ideas: we read them all.
Thanks, as always, for your support in enabling us to make outrageous and fun games, just for the hell of it. ːHESSTILLGOODː
Greetings, POSTAL fans! We have a small update for you today which fixes some issues with controller support in the Mac version of the game. The 360 Controller is now properly supported and the input is no longer "scrambled". If you previously used a 360 controller and had to re-bind the "scrambled" inputs, you should use Restore Defaults to restore the original bindings. Enjoy!
Greetings, valued members of the POSTAL community! We are very happy to announce the long awaited Steamworks update for Mac are finally ready for you! This includes all previous updates, including Steam Workshop support, full controller support and more!
Also today marks the release of the Paradise Lost DLC for Mac. But fear not Windows and Linux users - you also get something to be excited about today!
With update 5020 we have included a much better inventory management solution. Pressing the Tab key will now bring up a convenient inventory menu, making selecting your desired Powerup a breeze in the heat of the moment!
We have also added the following improvements for all versions of the game:
Updated the Linux and Mac builds to SDL2 for improved compatibility across the board, especially on multi-monitor setups.
Fixed a bug causing the “GOOD MORNING, VIETNAM!” achievement to not unlock properly.
Added a “Dual Wield Swap” option which reverses the Fire and Alt Fire buttons while the player is dual-wielding or if a particular weapon suggests a reversed fire mode.
Many bug fixes and updates to several areas of Paradise Lost, POSTAL 2, and Apocalypse Weekend.
Added a slider to the video configuration menu on Linux and Mac to select which display the game should run on.
Addressed several glitches and errors with the video configuration menu.
Fixed the “Restore Default” options in the configuration menu restoring the “wrong” defaults in certain cases.
Fixed various issues causing the Weapon Selector to get stuck or glitched if the player goes into the menu while it’s active.
Weapon Selector now times out in the auto-switch mode if the player does not dismiss it manually.
The A and B buttons on the controller (or whatever is bound to Confirm and Back) are no longer locked out while the Weapon Selector is active.
(Paradise Lost) Resolved a crash that commonly occurs when the player picks up the C4 in the Survivalist Compound.
(Paradise Lost) Resolved a crash that could occur in the PU Games Center area when looking for the air conditioner parts.
(Paradise Lost) Fixed a bug causing the player to have to repeat the entire Bandit Hideout map should the player forget to pick up the cure chemicals after the boss fight.
(Paradise Lost) Fixed a map error in the Wipe House area where a player could get hurt by a cactus despite not standing anywhere near it.
(Paradise Lost) Fixed a bug where the player could repeat the Tuesday Mike J cutscene at the Church later in the week.
(Paradise Lost) Fixed a bug causing the player’s Level of Detail preference to not save properly.
(Steam Workshop) The BurnVictimHeadSkin property in BasePeople.Head is now a Material instead of Texture.