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Product Update - Valve
Men of War: Vietnam: Five Additional Languages and Steam Cloud Support

Men of War: Vietnam, a game in award-winning Men of War action/tactics series, can be played on Steam in German, Russian, Spanish, Italian and Polish languages in addition to English since today. Moreover, its save games and profile data are now synchronized with Steam Cloud allowing for convenient playing on different PCs or saving your game progress for later.
Announcement - Valve
The Steam Summer Sale continues today with huge savings throughout the store!

Today's Daily Deals Include:

Don't forget to check back for a new Community Choice vote every 8 hours and new Flash sales throughout the day! You can also grab the Steam mobile app to make sure you never miss any great deals while you're on the go!

Complete information on all the savings, Flash Sales, Community Choice Votes and more may be found on www.steampowered.com.

Product Update - Valve
Change-Log
General

• Changed M8 to carry 5 APCR(HEAT) rounds
• Changed aiming of artillery to be streamlined
• Changed KV-85 speed from 25 km/h to 22 km/h
• Increased range of StuH APCR from 120m to 140m
• Reduced StuH APCRs from 10 to 5
• Reduced shockwave damage of muzzles
• Fixed armor of Ho-Ni 3
• Fixed Ho-Ni 3 machine guns
• Fixed rocket selection of Sherman Tulip
• Fixed preview of Panzerfaust
• Fixed some aiming issues with artillery
• Fixed a volume issue with T-34 series
• Fixed a volume issue with ISU series
• Fixed some speed settings of ISU-152
• Fixed some speed settings of ISU-122
• Fixed not visible tracers of assault guns when using APCR
• Fixed the bump map of the IS-2


Multiplayer

• Increased price of KV-85 from 850 MP to 900 MP
• Changed emplacement special units to have 5 CP
• Changed Marder III H to light tank destroyer CP
• Fixed hold fire setting of Tulip
• Fixed hold fire setting of Calliope
• Fixed hold fire setting of Type 91 105mm
• Fixed hold fire setting of Ho-Ro
• Fixed crew of Panzerwerfer


Skirmish

• Fixed helmet bugs

Announcement - Valve
Save 75% off the Men of War Franchise during this week's Midweek Madness!

Men of War is a stunning Real-Time Strategy game that takes place during the height of World War II. Intense battles span Europe and North Africa as gamers play as Soviet, Allied or German forces across 19 massive single-player missions. Both online multiplayer and single-player conflicts feature authentic vehicles and weapons of the era and brutal combat that will take players into the heart of the fight.

*Offer ends Thursday at 4PM Pacific Time

Product Update - Valve
General

• Added Marder 3H
• Added PaK 43
• Added BM-8-24
• Added BS-3
• Added Cromwell MK. VI
• Added M4A4 "Tulip"
• Added Type 97 150mm mortar
• Added Ho-Ni III
• Added Browning M1919 A6
• Added new 3d model for infantry helmets/hats (50+)
• Added new 3d model T-34-76 early
• Added new 3d model T-34-76 late
• Added new 3d model T-34-57
• Added new 3d model T-34-85
• Added new 3d model Webley MKIV
• Added new 3d model Colt
• Added new 3d model Luger
• Added new 3d model Nambu
• Added new 3d model TT
• Added new 3d model P38
• Added new 3d model Signal gun
• Added new 3d model German knife
• Added new 3d model Allied knife
• Added new 3d model Japanese knife
• Added new 3d model Soviet knife
• Added new 3d model Calliope ammo
• Added new 3d model Land Mattress ammo
• Added new 3d model Katyusha ammo
• Added new 3d model Nebelwerfer 41 ammo
• Added new 3d model Nebelwerfer 42 ammo
• Added new 3d model Panzerwerfer ammo
• Added new 3d model Sturmtiger ammo
• Added new 3d model Binoculars
• Added new 3d model Mine Detector
• Added new 3d model Radio Station
• Added more indepth aiming system for infantry (accuracy decrease on movement)
• Changed infantry to use streamlined helmets (units can now be identified by their helmet/cap)
• Changed German officer to use Luger pistol
• Changed Russian officer to use TT pistol
• Changed some vehicle textures to create better matching style
• Increased inventory graphics size for easier management
• Increased ammo belt of M1919 Browning from 200 rounds to 250 rounds
• Increased recharge time of Nebelwerfer 41 from 75 sec to 90 sec
• Increased range of medium artillery from 220m to 225m
• Increased range of heavy rocket artillery from 180m to 200m
• Increased rifle range from 60m to 70m
• Increased smg range from 45m to 50m
• Increased pistol range from 35m to 40m
• Increased armor of KV-85
• Increased inventory size of RPGs from 5 to 6 slots
• Increased inventory size of Browning 50cal from 5 to 6 slots
• Increased fire angles of mortars
• Increased armor of planes
• Increased top turret armor of Black Prince
• Reduced re-charge time of medium howitzers from 70 sec to 60 sec
• Removed Mgun ammo from M8 Scott
• Fixed sound of Ho-Ni I
• Fixed sound of Ho-Ni II
• Fixed sound of Ho-Ro
• Fixed Ho-Ni II being movable during barrage
• Fixed Ho-Ro being movable during barrage
• Fixed 105mm Type 91 being movable during barrage
• Fixed 150mm Type 96 being movable during barrage
• Fixed 203mm B-4M being movable during barrage
• Fixed flametank to be carried correctly
• Fixed Dodge WC-55 ammo display


Multiplayer

• Added new special unit "Panzerfaust Squad"
• Added new special unit "Marder 3H"
• Added new special unit "PaK 43"
• Added new special unit "Stormtrooper"
• Added new special unit "BS-3"
• Added new special unit "BM-8-24"
• Added new special unit "Machine Gun Squad"
• Added new special unit "Engineers"
• Added new special unit "Devil's Brigade"
• Added new special unit "Black Watch"
• Added new special unit "Cromwell MK. VI"
• Added new special unit "M4A4 Tulip"
• Added new special unit "Flametank SS-D"
• Added new special unit "Ho-Ni III"
• Added new special unit "Type 97 mortar"
• Increased CP of fortifications from 0 to 5 (Heavy MG, At-guns etc.)
• Increased price of KV-85 from 750 MP to 850 MP
• Increased Banzai! infantry from 14 to 16 men
• Increased price of KV-85 from 750 MP to 850 MP
• Increased price of KV-1 from 500 MP to 525 MP
• Reduced price of M10 Wolverine from 600 MP to 550 MP
• Reduced price of M4A3E8 from 825 MP to 800 MP
• Reduced price of M4A3 from 450 MP to 440 MP
• Reduced price of M4A4 from 450 MP to 440 MP
• Reduced price of Comet from 825 MP to 800 MP
• Reduced price of M4A4 Firefly from 875 MP to 850 MP
• Reduced price of Cromwell MK VII from 360 MP to 350 MP
• Reduced price of Ho-Ri 2 from 1850 MP to 1600 MP
• Reduced Banzai! CP
• Reduced CP of heavy rocket artillery from 15 to 5 (except Calliope)
• Reduced CP of light tank destroyers from 15 to 10
• Removed timers from mortars


Skirmish

• Changed Japanese AA gun in Introduction to be usable
• Fixed inventory issues
• Fixed some unrevivable units
• Fixed some missing crew members
• Fixed wrong at-gun icon on [Soviet Union] Debrecen
• Fixed some map issues

Product Release - Valve
Men of War: Condemned Heroes is Now Available on Steam!

Men of War: Condemned Heroes tells the story of one of the infamous Soviet penal battalions during the WWII. These battalions are famous for being formed under Stalin’s "No step back!" order #227. They consisted of court-martialed officers that were given a chance to redeem their crimes, or incompetence, in blood by serving as the lowest enlisted rank in a battalion that was assigned the most dangerous tasks. These battalions’ images are surrounded by many myths, and this game tells the truth about these regiments based on real evidence from their former members.

Announcement - Valve
Men of War: Condemned Heroes is now available for pre-purchase on Steam! Pre-purchase and receive a FREE copy of Men of War: Vietnam. Already own it? Gift it to a friend!

Men of War: Condemned Heroes tells the story of one of the infamous Soviet penal battalions during the WWII. These battalions are famous for being formed under Stalin’s "No step back!" order #227. They consisted of court-martialed officers that were given a chance to redeem their crimes, or incompetence, in blood by serving as the lowest enlisted rank in a battalion that was assigned the most dangerous tasks. These battalions’ images are surrounded by many myths, and this game tells the truth about these regiments based on real evidence from their former members.

Take command of one of these notorious companies and lead it to victory against all odds through most of the war on the Eastern front. Fight from desperate battles in 1942 in the area of Volyn in the Ukraine, to the massive operation “Bagration” in the Brest area, Magnush bridgehead and Warsaw area in Poland and finally to attacks on the German Altdam and Stettin near the end of the war.

Eurogamer


PS Vita is - for now - very much a hardcore gaming device for hardcore gamers, the developer behind one of its launch titles has claimed.


Sony hopes to expand Vita's audience, particularly among younger games, but for A-Men developer Bloober Team, this will be impossible as long as it current price remains.


"They are getting too greedy at the moment," creative director and vice-president Piotr Bielatowicz told Eurogamer.


"Their message originally was, this is a hardcore console. Then, as the launched approached, they started thinking, okay, maybe we make this attractive to women and casual gamers.


"But, the market will verify this very quickly, because no casual gamer will buy a £280 device with £40 games."


Vita launched this week in two flavours: the Wi-Fi only model is sold for around £230 and the Wi-Fi plus 3G model goes for about £280, although many retailers have aggressive offers.


SCE UK & Ireland boss Fergal Gara told Eurogamer Sony priced Vita "as attractively as we could afford". He refused to confirm it will cut the price this year, but did say Sony will try to improve it over time.


Sony's Vita game pricing has also come under scrutiny. Uncharted, for example, carries a £45 RRP, although you can get it cheaper from most shops.


Bloober's A-Men is a downloadable 2D platform strategy game inspired by Blizzard's Lost Vikings and Lemmings.


It is the Polish developer's Vita debut, and a game its creators freely admit is aimed squarely at hardcore gamers.


This, Bielatowicz said, suits Vita.


"It's a platform for hardcore players, so it's a perfect fit for us," Bielatowicz continued.


"Actually, I believe our game and Vita will have the same lifecycle. It will have an average start because it's expensive and there aren't many titles in the beginning. But, it will have a solid run and a very long lifecycle. It will be like PS3.


"The Wii was like, this. Now it's over. The games have performed poorly for some time now. PS3 is just warmed up and it still has the best two or three years ahead of it."


Gara said it is important for Sony that Vita gets off to "a strong start", but it is more important the console enjoys "a very strong" first year and first Christmas.


"Week one is important, but it's not the whole story."

Eurogamer


You won't see the texture issues that plague the PlayStation 3 versions of some multi-platform games on Vita, one developer with experience of both platforms has said.


The Vita's impressive amount of RAM means it's better able to produce stable, high resolution textures than the PlayStation 3, the creator of Vita launch title A-Men told Eurogamer.


Vita has more RAM than PS3. Vita has 512MB of RAM and 128MB of V-RAM, compared to the PS3's 256MB of system RAM and 256MB of video RAM. Vita also has the advantage of not having to reproduce HD visuals.


"This is great," Bloober gameplay programmer Jakub Opoń, who worked on Vita launch title A-Men, told Eurogamer.


"This is the main drawback for PS3 versus the Xbox 360, because the Xbox 360 has half a gigabyte of RAM, so the texture quality is better in games on the Xbox 360. You can see when you compare two games.


"Vita won't have this problem. This is a really good solution. It tells developers not to think so much about really hardcore optimisation. They can focus on making the game, and not strip the quality of the assets. This is really important.


"Our artists made some really good effects and we have no problems with game speed."


Bloober's A-Men is a downloadable 2D platform strategy game inspired by Blizzard's Lost Vikings and Lemmings.


It is the Polish developer's Vita debut, but is has worked on a number of platforms, including WiiWare, DSi Ware, PlayStation Portable, iPhone, iPad, and, more recently, PS3.


Opoń said despite Vita's RAM advantage over PS3, it is not as powerful as the PS3, which, through the Cell microprocessor, is a heavyweight when it comes to physics, simulations and AI. "It's not as powerful as PS3, which you can see with Uncharted, which is a great example to compare the hardware power."


But: "Vita has so much power in this small device, every player will be satisfied with the things you can do."


Bloober creative director and vice-president Piotr Bielatowicz added: "There is much more computational power in PS3. Obviously you've seen how Uncharted was supposed to look like, and during the development how it begins to look like."


While Vita's power is attracting programmers to the system, Sony has also tried to make making games for it as easy as possible - certainly easier than it was with the difficult, complex PlayStation 3 when it launched in 2007.


"Vita is very easy to develop for," Opoń said. "It's much easier than Sony's previous platforms. The hardware is much more popular. It's the same type of hardware you can find in iPad 2, but twice as powerful. The core mechanism of working on the platform is the same.


"Sony provides a great SDK [software development kit/devkit]. The documentation is really good. Basically, we came up with a port of our engine in three months. It's fast, rapid development on the platform.


"It's easy even to set up the machine on your computer. You just start the installer. I can't say the names, but on some other consoles it takes a whole day, or two days, even, to even set up or build the game.


"For some devkits you've got three USB cables just to plug into your computer. You've got three cables that connect the same two machines, which is crazy.


"Now we get this beautiful console, which is small, and only has two cables. The only problem is you don't have the battery for that [on the Vita devkit], so you need to use the adapter.


"In all other aspects, it's the best we've worked on until now. The easiest one, the fastest one to start just making the game, not struggling with the hardware, with the software provided."


For Bielatowicz, Vita marks an important change in approach to third-party development at Sony, one that moves away from former Sony Computer Entertainment boss Ken Kutaragi's philosophy when he launched PS3.


"It's great now to cooperate with Sony," Bielatowicz said. "When Kutaragi was in charge it was very technologically oriented. It was, 'we create the best possible hardware and deal with it. Figure out on your own how to program it.' For PS3 it might take two weeks for a programmer to just compile a demo. It was so hard in the beginning.


"Now, I believe Sony is more developer oriented. They reach out to us. They organise seminars to train us, to teach programmers and designers features like Near. The support is very swift. The communication is very good. I would say, at the moment, Sony is by far the nicest format holder to work with."


Vita launches in the US and Europe on Wednesday, 22nd February.

Product Update - Valve
Change-list

General

• Changed Royal Engineers to have one fortification kit each
• Changed melee to be much more lethal
• Increased fire rate of ZSU-37
• Increased fire rate of 61-K
• Increased health of engineers
• Increased speed of engineers
• Increased speed of flamers
• Increased mines of Royal Engineers
• Increased CP of attacker in frontlines from 160 CP to 180 CP
• Increased capture points in frontlines from 1000 to 2000
• Reduced resource income of attacker in frontlines from 800 MP to 500 MP
• Fixed sound of Puma
• Fixed sound of T20
• Fixed sound of ZiS-30
• Fixed sound of Steyr RSO
• Fixed sound of Bren Carrier
• Fixed wrong ammo of SNLF AT-rockets
• Fixed stamina of various engineers
• Fixed perks of various engineers


Multiplayer

• Added slight defender score in Frontlines
• Added small defender refund in Frontlines
• Changed defender budget from 3000 MP to 2000 MP in Frontlines
• Changed Day of Victory to use Competitive mode
• Changed Frontlines to use Competitive mode
• Reduced timer for engineers on Frontlines from 2:00min to 1:00min
• Reduced price of Su-75 from 350 MP to 280 MP
• Reduced price of ISU-122 from 900 MP to 850 MP
• Reduced price of M10 Wolverine from 650 MP to 600 MP
• Reduced price of M36 Jackson from 1100 MP to 1000 MP
• Reduced price of Wirbelwind from 350 MP to 300 MP
• Reduced price of M4A3E8 from 850 MP to 825 MP
• Reduced price of M4A4 Firefly from 900 MP to 875 MP
• Reduced price of Comet from 850 MP to 825 MP
• Reduced price of Hummel from 1100 MP to 1000 MP
• Reduced price of Ho-Ro from 1000 MP to 900 MP
• Reduced price of M12GMC from 1100 MP to 1000 MP
• Reduced price of M7 Priest from 900 MP to 850 MP
• Reduced price of Bishop from 850 MP to 800 MP
• Reduced price of Wespe from 900 MP to 850 MP
• Reduced price of Ho-Ni 2 from 750 MP to 700 MP
• Reduced price of ISU-152 from 1400 MP to 1350 MP
• Removed miners for attacker side on Frontlines
• Fixed Custom mode selection for Competitive mode
• Fixed Cromwell in no infantry

...

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