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Squad, the Kickstarted 50v50 tactical team shooter from the creators of Battlefield 2's Project Reality mod, is coming to Steam Early Access on December 15.
The Early Access release will contain two new maps, a big dusty 4km x 4km one "based on a real world location in Afghanistan", and a smaller close-combat map for the "rehabilitation" of "gamers who are unaccustomed to proper tactical squad based CQB gaming".
There will be four game modes and four factions, including two new ones: Russia Ground Forces and irregular Militia. Game modes include Advance and Secure, which combines objective capture with base building and supply; Conquest, which pits irregular forces against conventional military outfits; Insurgency, which tasks mechanised units with the discovery and destruction of insurgent weapon caches; and Territory Control, which has you capturing space "one square meter at a time".
Squad Early Access will cost $39.99 at launch, but if you're already sold you can get the game $9.99 cheaper on the Squad pre-purchase page. There's certainly a gap for a serious military multiplayer for those that have bounced off Arma, and it's made in Unreal Engine 4, which you may or may not be able to tell from the screenshots below.
Each week on Show Us Your Rig, we feature PC gaming's best and brightest as they show us the systems they use to work and play.
Chris Kramer, managing director at Digitalmindsoft, has one of the first setups we've seen on Show Us Your Rig with a ultra wide, curved monitor—a trend that is slowly on the rise in the monitor world. He's got a clean looking rig powered by a powerful Titan X, but the above photo shows off something even more important: the triumphant return of adorable pets to the series. While I think we all could have done with at least 15 to 20 more photos of his dog, Kramer was kind enough to take some time and tell us about his PC.
Little opportunity is left for upgrading this system, so the next one will be a fresh set-up. I have a second set-up in the office, which I will likely exchange with my home office system later next year.
Click the arrows to enlarge.
Definitely my curved 34 Ultra WQHD 21:9 screen. I always wanted to have a three screen set-up but never found an appealing solution, so I was pretty excited to pick this screen up. Even with the issues you are facing as an early adopter it s paying off big-time and I feel the format has great potential.
My Sennheister PC 363D 7.1 Headset, my Wacom Intous Pro, my phone and smartphone, as well as pen and paper for quick notes. I have everything needed to fight through the odds and ends of running a company nearby.
I m trying to spend as much time as possible on our own games, especially Call to Arms. That way I can keep connected to the game and community. I feel, as a developer you need to know your game.
None the less, you can see me playing a couple of rounds of Insurgency from time to time. My most recent gaming adventures included Dying Light and This War of Mine. I played the latter together with my girlfriend and I enjoyed it purely for the fact that it told a lot about us. Sadly, I found out, that I m not the tough person in this household…
Herzog Zwei did have the most influence on me. It boosted that unrivaled fascination for games that paved my way into the industry. Following closely are Dune II, Soldiers: Heroes of World War II, and Unreal Tournament.
Other than that, I don t really have a favorite game lately. Your perception of games becomes quite odd once you are working behind the scenes. I m looking at games from a different perspective and it s extremely hard to turn that off. So sometimes, I just feel like it s better if I invest the time I have on improving the games that I can actually influence and if that s not the case then I m playing games mostly for the social component. As you all know, that includes games that aren t your first pick, but it really doesn t matter if you are enjoying yourself with your friends.