PC Gamer

Magicka 2 will release May 26, confirms the cheeky trailer above. The series' unique improvisational approach to attack combinations will arrive with a new artifact system, which introduces the ability to dramatically change the way the game plays. 

Artifacts can be used to make your wizards portly or to add canned applause, which is sure to inspire a boost of confidence as you kill things spectacularly. On the list of actually useful and not very funny things, you can tweak pretty much every gameplay element: enemy strength, magic types and much more can be customized, but artifacts are a finite source so you'll need to choose wisely.

Emanuel played Magicka 2 late last year and described it as "more, slightly prettier Magicka". You can already pre-order it on Steam, where a Linux version is promised later in the year.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

The first time I killed one of my teammates, it was an accident. The second time may have been an accident as well. The third time was definitely deliberate and after that, the relationship was one of mutual murdering.

Magicka 2 [official site] is a brilliant, challenging cooperative game about killing your friends.>

… [visit site to read more]

Community Announcements - [Pdx] Escher

Greetings, Banner-Wizards of Midgård!

To celebrate the upcoming launch of Magicka 2, which will arrive on PC and PS4® on May 26, 2015, we've we published a completely fair-use trailer containing all-new gameplay and allegedly new ideas!

The game can be pre-ordered on PC beginning today, with PS4 pre-orders starting soon, according to the alarm Paradox has set on its Night Watch. Magicka 2 will be available for $14.99 on both platforms. Those who pre-order will get an exclusive hands-on sneak peek of the game for themselves and three soon-to-be ex-friends!

Check out our new trailer below!

Community Announcements - [Pdx] Escher

Tomorrow at 17:00 CET we will be hosting an extra special Magicka 2 live stream!

EatMyDiction, Renaynay, GassyMexican and ZeRoyalViking will be showing you their first hands-on with the game, and likely exploding in a variety of interesting ways.

Catch the stream at 17:00 CET 12th February 2014 here: http://www.twitch.tv/paradoxinteractive
Community Announcements - [Pdx] Escher

We just unlocked another method for you to blast your way to the next level of Magicka 2 sign-up rewards!

Introducing "Spell Memory"! Just as before, your first three efforts will be counted towards the community goals to unlock some awesome Magicka 2 goodies!

Play here: http://signup.magicka2.com/
Community Announcements - [Pdx] Escher
Hopefully you are done watching our awesome trailer. In any case, now it's time to show you some live game-play!

Catch our stream tonight, at 18:00 CET (approx 30 mins from now)

Community Announcements - [Pdx] Escher

Let the Healing Begin in a New Magicka 2 Trailer
Win a Chance to Name an In-Game NPC by Sampling Incredible in-Browser Gameplay

STOCKHOLM — January 27, 2015 — Paradox Interactive, a publisher of games who believes psychoanalysis involves analyzing psychos, today invited the world to enjoy a new trailer for Magicka 2, the forthcoming Wizard-filled spell-slinging game for PC and the PlayStation®4 computer entertainment system. Paradox today also offered spelling enthusiasts the chance to win several in-game rewards by signing up on the Magicka 2 website, including the opportunity to name an in-game NPC to suffer a variety of mental and biological anguish.

In the newly released video, viewers will sit in on a very special conversation with Brad, who is not Vlad, who is not a vampire, as he comes to terms with his demons, and reminisces about slaying those demons using a fantastic spellcasting system with up to four players—ahem, Wizards.

Watch the tragic short film “An Interview Without the Vampire” here:

Signing up on the Magicka 2 website will offer would-be Wizards the chance to earn a variety of in-game goodies in the PC version, including new weapons, a new robe, and delightful avatars and icons on the Magicka 2 forums. These rewards can be unlocked by playing exclusive, never-before-seen Magicka 2 content not even included in the main game, giving players the chance to experience an exciting side story set in the rich lore of Midgard.


To sign up and experience the never-before-considered-a-good-idea new Magicka 2 side-games, visit: signup.magicka2.com

For more details on Magicka 2, visit http://magicka2.com/
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Paul Dean)

I have accidentally killed Peter Cornelius. I have accidentally killed him several times and this has included (but is not limited to) the time that I launched a rock at his head, the time that I electrocuted him and the time that I pushed him off a cliff. On each and every occasion it was an accident and I don’t think I was entirely in control of either my actions or my powers. I am sorry, Peter Cornelius, associate producer on Magicka 2.

… [visit site to read more]

PC Gamer

According to Paradox Producer Peter Cornelius, all Magicka fans want is more Magicka. Magicka 2 is certainly that, and I enjoyed the first game as well, but from the little I've played of it at a recent demo, it also has the same problems. Mainly, that its complicated controls lag behind its amazingly creative spellcasting system.

Magicka 2 doesn't do a whole lot to change the formula at all, though in Pieces Interactive's defense, it's a brilliant formula. It's a top-down shooter where you play as a wizard who can cast a staggering number of different spells by combining a handful of basic elements. Take Fire and Earth, cast it as a projectile, and you get a fireball. Take Ice and Arcane, and you get a freeze beam. Pick Fire instead of Heal by mistake and cast it on yourself and your three wizard friends, and you've committed a murder-suicide.

Such mistakes are common, even expected in Magicka. Friendly fire is always on, and while enemies get bigger and harder as you progress, the real challenge is always in improvising the right spells for the right situation without launching ice missiles at yourself in the process.

Ignoring the sheer amount of brain processing power this requires, the button inputs alone are confusing. 

My proudest moment during the demo (which barely redeemed me from numerous times I killed my partners), was after the rest of my team had died while exploring a large, damp cave. I was being chased by more goblins I could handle across a narrow bridge, and as I ran, I rained meteors on myself. As I stepped out of the area of effect, the enemies chasing me stepped into their deaths.

Cornelius said he's never seen that move before. He said there's a lot of combinations and strategies that won't emerge until the game is out in the wild, which is part of what makes it so much fun. There are near endless possibilities open to you from the moment the game starts, and it's just a matter of discovering and mastering them.

Central casting

It's not easy. Demos often make me feel like I suck at games—it's just a result of playing something I've never played before in front of an audience, but I don't think I've ever embarrassed myself by looking down at the controller to make sure I'm pressing the right buttons. Magicka 2 was so confusing at first, everyone who was playing was looking down, bewildered.

It will doubtless get easier with more time, but I'm disappointed Pieces Interactive has seemingly done nothing to teach, encourage, and in general make the whole learning process easier. I didn't play the first level, so I don't yet know how the game introduces itself to new players, but even if it took the time to walk me through a few example spells and what they're good for, casting accurately and consistently is still difficult.

Each spell can take five out of eight elements in different combinations, and be cast on yourself or others in different methods. Even ignoring the sheer amount of brain processing power this requires, the button inputs alone are confusing.

In the first Magicka, different elements were mapped to different directions of the right joystick, unless you were playing with a mouse and keyboard, in which case every element was mapped to a different key. In Magicka 2, the elements are mapped to the face buttons, with two elements for each button that you can alternate between by pressing a shoulder button.

At best, this is a slight improvement which ignores the real issue. It's something that modern character action games have figured out in recent years. Pressing the buttons in the right order is not as interesting as choosing the right move at the right time. In the first Magicka, you could learn a special spell, and look at the combination of elements you needed to choose in order to execute it. It's silly and tedious to bother dialing in these elements every single time for every single spell.

What I wanted to see in Magicka 2 but haven't yet is some kind of method to not only look at special spell recipes, but save them, map them to different buttons or keys, and cast them without having to press five or seven buttons. That would allow me to focus on the the twin-stick shooting, and, more importantly, the creative aspect of crafting spells without frantically pressing buttons and making mistakes.

Without some kind of spell casting refinement, Magicka 2 is just more, slightly prettier Magicka. Maybe it's what fans what, but to me it's not enough of an evolution.

Community Announcements - [Pdx] Escher
Daily Deals Join with New Paradox Game Bundles for Savings on Fan Favorites

STOCKHOLM – October 2, 2014 — It’s Steam Sale Weekend for Paradox, which means that some of our biggest hits will be sold for new low prices! Starting today and lasting through Sunday, October 5, 2014, a different game from Paradox will be available each day at steep discounts through Valve’s Steam platform.

We’re starting the daily deals by offering Crusader Kings II for 75% off. Crusader Kings II recently hit the “one-million sold” landmark, so feel free to help us make it to the next million – even if you have to buy it for a friend.

Not convinced? What if we let you play Crusader Kings II for FREE for the duration of the sale? Yes, a free-to-play weekend could be just the thing for you to explore the nooks and niches of medieval wheeling and dealing.

In addition, to celebrate this great Steam event, Paradox has wrapped several of its games into new themed bundles. Every genre, from strategy to action, from horror to humor, can be purchased at a savings, making Paradox’s celebrated catalog available to entry-level emperors and wizened warmongers alike.

Paradox Grand Strategy Collection, a set of signature hits from Paradox Development Studio, with the depth, challenge, and freedom the company is known for. The set includes:
o Hearts of Iron III
o Crusader Kings II
o Europa Universalis IV
o Victoria II

Paradox Indie Bundle, a collected package of unique and unforgettable games that Paradox has published:
o Magicka
o Teleglitch: Die More Edition
o Knights of Pen & Paper +1 Edition
o Dungeonland
o The Showdown Effect

Paradox Platinum Pack, a collection for the player who wants the quintessential Paradox experience – from the unparalleled depth ruling a nation to the chaotic life of a friendly-fire spell-slinger, and everything in between. The set contains:
o Crusader Kings II
o Cities in Motion 2
o Europa Universalis IV
o Warlock II: The Exiled
o Knights of Pen & Paper +1 Edition
o Magicka

The Crusader Kings II Collection, the definitive catalog of medieval strategy and intrigue, including every piece of downloadable content released until May 2014.

The Europa Universalis IV Collection, providing more options than ever to build and maintain a thriving empire, including every piece of downloadable content released until July 2014.

Eager strategists can pick up Crusader Kings II, the first daily deal of the weekend, on Steam here: http://store.steampowered.com/app/203770/

A different game from the Paradox catalog will be on sale each day this weekend. To see the new sales, check the Steam storefront every day: http://store.steampowered.com/sale/paradoxweekend2014

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