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L.A. Noire

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Announcement - Valve
The Rockstar Publisher Weekend starts today with great deals on Rockstar titles! From now through Monday* pick up titles up to 80% off!

Today's Daily Deal features the LA Noire up to 75% off!

*All discounts end Monday, March 17th at 10AM Pacific Time.

Announcement - Valve
Save 75% on L.A. Noire during this week's Midweek Madness*!

Amid the post-war boom of Hollywood's Golden Age, Cole Phelps is an LAPD detective thrown headfirst into a city drowning in its own success. Corruption is rampant, the drug trade is exploding, and murder rates are at an all-time high. In his fight to climb the ranks and do what's right, Phelps must unravel the truth behind a string of arson attacks, racketeering conspiracies and brutal murders, battling the L.A. underworld and even members of his own department to uncover a secret that could shake the city to its rotten core.

*Offer ends Friday at 10AM Pacific Time
Announcement - Valve
Day 1 of the Rockstar Publisher Weekend has kicked off today. The Daily Deal for today is L.A. Noire at 75% off! Be sure to check back each day for new deals.

During the weekend, titles in the Rockstar catalog are on sale for 50% to 67% off. Plus, check out the Rockstar Hit Collection, which contains a selection of Rockstar's greatest hits!

PC Gamer
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title="Permanent Link to SimCity noir video paints an urban landscape black and white">SimCity







Midnight on the beat, and I could tell this city has an old heart. Homicide watch wasn't an exciting job—murder stopped becoming a punchline for me long ago—but it kept me on the streets, and that's where you go if you want both a lesson in personality and how to avoid a fender-bender when the garbage man's drunk again.



Me? I came from some spitball of a town further upstate. Figured I'd join the force. Make a difference. Honor, valor, and all that. Everyone I met then were total strangers. Funny—they still seem like strangers now.



This place runs and breathes on oil drills, both a paradise for a man with black blood in his veins and a curse for the schmuck with blood painted on his face. Things were a mess for the longest time. The outside world felt like it didn't exist sometimes, and the city's own problems almost drove the boys and girls down at city hall into a panic. I guess it got to me—I came here for the big-time life, not a tug of war with reality.



I remember a buddy of mine, Calvin Chan, telling me to just "slow it down and look closer to see the more beautiful things in life." It's been a good anchor during dark times. It's a city with warts, after all—but it's my city.
Announcement - Valve
Today's Deal: Save 75% on L.A. Noire!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Mad, man

Here’s something I never thought of when playing LA Noire. Whatever its other merits and failings, the stuff it does with facial animation and performance capture was amazing, and something the whole industry can benefit from presuming it’s not drowning in a thousand million unbreakable patents (which it probably is). However, all it was being used for was to, essentially, just achieve a slightly better version of something games and especially their cutscenes already did. We can find rehearsed, scripted dialogue and, to wildly varying degrees, attendant facial emotion and animation, all over the place. What we can’t find is naturalistic, unrehearsed performances – people being people, as opposed to be people being videogame characters. Take a look at this to see how big the difference can be. (more…)

Product Update - Valve
This patch addresses the following:
• Compatibility fixes for Windows 8
• Other minor fixes

Kotaku

A Son Takes His Father on a Tour of His Boyhood Home—in a Video Game When you introduce a video game to an older relative who doesn't play them—a parent or a grandparent—and they realize they've underestimated how detailed, how immersive these things really are, the conversations you have after that really are special. If this hasn't happened for you, ask anyone for whom it has.



Or better yet, just go read Christian Donlan's charming story of exploring Los Angeles with his father in L.A. Noire. The elder Donlan grew up in Los Angeles in the 1940s, and has a vivid recollection of the city in that time—where long gone landmarks were located, how wide the streets were, what sorts of things you'd see in a diner window.



L.A. Noire, a jewel box of a period piece, did profoundly well against his father's memory, whose photographic quality probably comes from his father, a Los Angeles police sergeant. Donlan's granddad had brushes with tabloid fame and deviations into petty graft, adultery and all the other pursuits that make for a good film noir cop. A colorful recounting of his career, including the only time he used his gun, opens the piece.



It's in the sightseeing tour of downtown Los Angeles where the real affirmation comes. Even minor landmarks seemingly there just to hold a city block together present some antecedent for Donlan's father to remark on and marvel at. There are some details gotten wrong—an engine note in one car is off; too many of them have whitewall tires. But the fact his father praised the gloomy quality of lighting on the streets, at night, in the game is rather profound. It reflects a great credit on anyone who worked on this game—for all of its troubled history—for it to get this stamp of authenticity, even 18 months out.



Donlan later asked his dad for a few thoughts on what he had seen. His reply concludes the essay, and it is well worth reading through to the end. But here's a highlight. "This seemed a refreshingly thoughtful—almost intellectual—scenario that I would not have expected in something called a game."



Night and the City [Eurogamer]


PC Gamer
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title="Permanent Link to Weekend Game Deals – September 7, 2012">gamedeals97







This week's best deals  ►  Mass Effect 3, Trine 2, and 25% off at GMG

The tastiest specials on this week's menu include Mass Effect 3 Digital Deluxe for $20 during Amazon's big Labor Day sale, 75% off the Trine Complete Collection on Steam, and a new Green Man Gaming voucher code for deals on whatever you want deals on.





60% off Mass Effect 3 Digital Deluxe Edition on Amazon - $19.99

67% off Max Payne 3 and LA Noire bundle on Amazon - $29.99

75% off Trine Complete Collection on Steam - $8.74

50% off Resonance on GOG - $4.99

25% off any PC download at Green Man Gaming with code: GMG25-1BW0K-K1A3G

30% off Sleeping Dogs at Green Man Gaming with code: SDOGS-E1V8A-9R1HX







Steam  ►  Trine and Crysis

Everything Trine is on sale at Steam, including the new Trine 2: Goblin Menace DLC. There's also Crysis, but when isn't it on sale?



75% off Trine Complete Collection - $8.74

75% off Crysis Collection - $17.49

33% off Vessel - $9.99

50% off Age of Empires Online DLC: Steam Starter Pack - $9.99 (Friday only)

More Steam deals







Amazon  ►  Labor Day sale

Amazon's big Labor Day sale ends Sunday, so you don't have much longer to get, say, Mass Effect 3 Digital Deluxe Edition for $20.



60% off Mass Effect 3 Digital Deluxe Edition - $19.99

50% off Borderlands: Game of the Year Edition - $14.99

50% off Call of Duty: Modern Warfare 3 - $29.99

75% off Crysis 2 - Maximum Edition - $9.99

54% off Deus Ex: Human Revolution - $13.81

60% off Kingdoms of Amalur: Reckoning - $15.99

68% off Mount & Blade - $4.77

60% off Psychonauts - $3.99

50% off Stacking - $7.49

75% off Assassin's Creed bundle - $19.99

67% off Grand Theft Auto IV and Max Payne 3 bundle - $29.99

78% off Spec Ops: The Line and BioShock 1 & 2 bundle - $19.99

67% off Max Payne 3 and LA Noire bundle - $29.99

90% off Square Enix Ultimate Collection - $9.50

More Amazon PC game downloads





Green Man Gaming   ► 25% off everything



There are a couple of new voucher codes at GMG. Ending Monday, use GMG25-1BW0K-K1A3G to get 25% off any PC game download or SDOGS-E1V8A-9R1HX for 30% off Sleeping Dogs specifically.



You can't stack them for 55% off Sleeping Dogs, but you could buy Stacking for 25% off. Actually, you can't. It isn't in GMG's catalog. It is 50% off at Amazon, but that doesn't stop my joke from being ruined.



GOG  ►  Point-and-Click Mix

Point your browser to GOG's adventure-themed weekend deals and click on games like Machinarium, Resonance, and Botanicula. Wow. Did I go too far that time?



50% off Machinarium: Collector's Edition - $4.99

50% off Resonance - $4.99

50% off Gemini Rue - $4.99

50% off Blackwell Bundle - $7.49

50% off The Whispered World - $7.49

50% off Botanicula - $4.99





Get Games  ►  Total War

Nothing huge to report from Get Games. Sleeping Dogs is back up to 25% off, and the perennially on sale Total War series is on sale.





25% off Sleeping Dogs - $37.49

50% off Borderlands - $9.99

75% off Empire: Total War - $4.99

75% off Napoleon: Total War - $4.99

75% off Total War Shogun 2 - $9.99

70% off Total War Shogun 2: Fall of the Samurai - $8.99

More deals from Get Games





GameStop   ► Saints Row and Might & Magic

GameStop's silly long list of deals is largely populated by Saints Row The Third's expansive DLC library and Might & Magic.



GamersGate  ► A bin of bargains



Why can't I hold all these deals? At least GamersGate has gone from 10 pages of scattershot discounts to just two, but there's still a lot to cover. Here's the short version: it has same Trine bundle deal as Steam, 75% off Batman: Arkham Asylum GOTY, and tons of kings, crusades, and iron hearts.



GameFly   ► Bulletstorm and Stronghold 3

GameFly is pretty light on sales this weekend, so I'll just use this space to think about the idea of a real bullet storm. It would be terrible. All those bullets plummeting from angry thunder-shots above. Clearly, we can never allow the gods to acquire firearms.



75% off Bulletstorm - $5.00

50% off Stronghold 3 Gold - $19.99





Let us know in the comments if you find any more great deals, and if you feel like sharing: what are you playing this weekend? I'll continue thieving in Guild Wars 2 on the Tarnished Coast server, though I am disappointed that the Thief class steals abilities instead of what I really want: money. I want to be the richest low-level scoundrel on the server, dammit.
Kotaku

Here’s the First Look at Whore of the Orient, the Next Game from the Makers of L.A. Noire Brendan McNamara's most recent game had players exploring the seamy underbelly of an impressive, gleaming recreation of 1940s Los Angeles with L.A. Noire. The first glimpse at his next game—being produced with director George Miller's film production firm KMM Interactive—the grime is all out in the open.



Despite the fact that McNamara's Team Bondi was supposedly absorbed into KMM, the dev studio's website shows off what appears to be the first image from Whore of the Orient. The title is being described as being developed for next-generation consoles and PC. The page also has the Warner Brothers logo on it, likely due to the fact that they've distributed KMM projects like the Happy Feet 2 movies and video games.



Last year, Kotaku's own Luke Plunkett speculated that the game would be set in an early 20th Century Shanghai, since the project's title came from that city's infamous nickname. The description on the Team Bondi site follows:




Shanghai, 1936. Whore of the Orient. Paris of the East. The most corrupt and decadent city on the planet, where anything can be had or done for the right price. Plaything of Western powers who greedily exploit the Chinese masses. Boiling pot of Chinese nationalism, with the Kuomintang ruthlessly trying to suppress Communism and the labour movement. Home to the International Police Force, a group of Western cops hopelessly trying to keep the lid on and keep the peace.



From the development team who brought you L.A. Noire and The Getaway, along with the Academy Award winning film production team of Kennedy Miller Mitchell comes a completely new and original IP being developed for next generation games consoles and PC.



The Getaway, famous for its photo-realistic look, strong narrative and uncompromising gameplay style, sold over 4 million units on the PlayStation 2. The release of L.A. Noire set the quality bar even higher selling over 5 million units. L.A. Noire was critically heralded as a breakthrough for interactive storytelling and was the first game ever to be invited to be shown at New York's world renowned Tribeca Film Festival. L.A. Noire has gone on to become the UK's fastest selling original IP - a title previously held by The Getaway - and a worldwide number one hit. Using award winning animation technology to capture every actor's facial performance in astonishing detail, L.A. Noire combined breathtaking action with true detective work to deliver an unprecedented interactive experience.



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