Community Announcements - KasperVld

Hello everyone!

We noticed a number of issues persisted through the 1.1.1 patch earlier this week. We’re releasing patch 1.1.2 to address these issues before we head off to a long overdue vacation for the next couple of weeks. Patch 1.1.2 addresses issues with the user interface and landing legs, amongst others.

Check out the full changelog on our forums.

The Patch will start downloading through your Steam client automatically.
Community Announcements - KasperVld

Hello everyone!

The 1.1.1 patch is now available! This patch will bring high priority fixes to the game. Although last week’s release of 1.1 went smoothly, there were still a few bugs left to fix. Considering we updated the game’s engine we’re all very pleased with the overall state of the game. Those of you who were around for the switch from Unity 3 to Unity 4 in version 0.18.4 will certainly remember how much impact changing the game engine can have on the game’s stability.

Check out the full changelog on our forums. The update should start downloading through your steam client automatically soon™.
Rock, Paper, Shotgun - (Joe Donnelly)

One thing which makes Kerbal Space Program [official site] different from most, if not all, other space games is failure. In the short bursts I’ve played our Best Space Game of 2015, I’ve not saved the world or fought off alien invasions; I’ve struggled to assemble the most basic of rocket ships and have fumbled more take offs than I care to admit. My fleeting moments of success, though, have been great fun. The game’s “Turbo Charged” 1.1 update introduces a range of new features aimed to help amateurs like myself along, while also upping the challenge for those space veterans among us.

… [visit site to read more]

Community Announcements - HarvesteR

Hello everyone!

Kerbal Space Program is “Turbo Charged” by the release of patch 1.1!

After almost a year of hard work our major update is finally here! In the package you’ll find a large boost in performance due to the upgrade to the Unity 5 game engine, 64 bit binaries for Windows and OSX that will help you mod the game to ridiculous lengths and the brand new KSPedia reference guide for all the information you need to play the game!

That’s not all though, here are some of the highlights for this patch:

All new user interface
The user interface has been rewritten from the ground up to take full advantage of Unity 5’s new integrated systems. The ‘parallel’ UI systems have been removed and the game now uses only one system, adding to the performance bonus the update already brings. Almost all interface elements have been redesigned and tweaked but have retained the familiar feel for experienced players. The most notable tweaks can be found in the map view, staging, IVA portraits and the right-click part menus.

KSPedia will be the primary source for information on just about anything in the game. New players will find the basics of building and flying explained here, and more experienced players can take in information about more advanced concepts such as docking, in-situ resource utilisation and all the information they need to plan a successful mission to the next planet or moon.

New tutorials and scenarios
The tutorials have been extended and reworked from the ground up. The new tutorials will cover topics ranging from basic and advanced construction and flight, to docking and landing on Mun. Learn how to execute the perfect gravity turn, orbit Kerbin and land the Eagle. New scenarios unlock advanced mission concepts to any player: use a spaceplane to re-enter the atmosphere and land it back on the runway at the Kerbal Space Center, return a craft without heat shield from Duna, or beat SpaceX at their own game by flying back the first stage of a rocket to the launch pad.

You can find the complete changelog here. Kerbal Space Program 1.1 is now available on the KSP Store and on Steam, and will soon be available on other third party platforms.
Product Release - Valve
Save 40% on Kerbal Space Program during this week's Midweek Madness*!

To celebrate the Turbo Charged Update, Squad is offering 40% off Kerbal Space Program.

In KSP you must build a space-worthy craft, capable of flying its crew out into space without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!

*Offer ends Friday at 10AM Pacific Time

Rock, Paper, Shotgun - (Adam Smith)

We’ve been drawing up our end of year list here at RPS and in trawling through 2015’s releases, I found a fair few that I hadn’t played and feel like I really should have done. Over the last couple of weeks, I’ve been catching up. Here are the games I missed. Until now.

… [visit site to read more]

PC Gamer

Kerbal Space Program, aside from being one of our favorite games ever, wins our 2015 award for Best Simulation. The team discusses what makes KSP so monumental below. We'll be posting the rest of our awards and personal picks daily as we approach the end of the year, which we're collecting on our main GOTY page.

Phil Savage: Part physics sandbox; part management sim; part soaring love letter to one of mankind's greatest achievements. In Kerbal Space Program, you build rockets and send little green astronauts into space. That's the aim, but Kerbal makes you work for it. The underlying game design is based on the real-world principles of gravity, mass and thrust. It's ridiculously complex if you're targeting peak efficiency, but, as it turns out, you can simply brute force a solution by adding more rockets. Kerbal's great trick is that it's an educational game that doesn't explain anything. You learn by doing, building a working knowledge of its systems—and thus, the actual, real-world considerations required to send things into space—over countless hours of entertaining failure, revision and success. It's fun to watch your craft buckle and collapse during a maiden voyage, and it arms you with the knowledge necessary to go back to the drawing board and try again.

If we gave awards to Early Access games, KSP could have been a contender over any of the last few years. It started well, and only grew better with subsequent patches. Now, despite technically having been released this year, it enjoys the benefit of years of community feedback, iterated features, and an enormous number of mods. It's a massive physics playground that the developer and community continue to fill with new toys.

Chris Livingston: I m not so good at KSP, because I m terrible at science and thinking and planning. Even my few successes are tinged with failure, and my solar system is dotted with space capsules containing tiny astronauts who will never get to come home. Some seem happy to be floating through space, though most are horrified (and I m horrified for them). The great thing about being bad at Kerbal, though, is that it s still fun. Watching a rocket wobble, break up, and explode is almost as satisfying as watching one safely launch. Crash-landing on the Mun isn t as rewarding as landing perfectly on it, but it s still entertaining, and makes you want to keep trying. More games should make failing this much fun.

A brilliant sandbox game that simulates one of the most exciting endeavours our species has ever attempted.

Tom Senior: A brilliant sandbox game that simulates one of the most exciting endeavours our species has ever attempted. Kerbal captures the technicalities of spaceflight on a micro and a macro level. Trajectories must be planned with fine precision. Vehicles must be launched and combined in orbit with tremendous finesse, but once you ve nailed the micro stuff, you get to sit back and watch your Kerbals cross vast distances, slingshotting themselves around planets to reach faraway moons. When a mission s going well Kerbal evokes the awe of space travel, but it s funny too. When a spacewalk goes wrong and a Kerbal drifts off into the dark, the horror is softened by the stupid expression on its little green face.

I love watching the missions and builds that have been put together by much better players than I. Some players have painstakingly recreated real rockets from the space race and put them to the test. Others have created extraordinary launch sequences and docking procedures. One player made a giant robot that would catch rockets as they launched and turn them upside down, sending them nose-first into the dirt. Why? Because you can. That s the sort of freedom the very best sims allow.

As Phil mentioned, it s a great platform, too. Buy the game once and you get access to years of support and new features from modders and fans who want Kerbal to become more than a space sim. There s already a category of mods dedicated to letting you build propeller planes. The USI Kolonization System lets you build and manage complex moon bases. It s huge, and it s only going to get bigger.

Announcement - Valve
Save 40% on Kerbal Space Program as part of this week's Weekend Deal*!

In KSP you must build a space-worthy craft, capable of flying its crew out into space without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!

*Offer ends Tuesday at 10AM Pacific Time
Rock, Paper, Shotgun - (RPS)

What is the best space game of 2015? The RPS Advent Calendar highlights our favourite games from throughout the year, and behind today’s door is…

Kerbal Space Program!

… [visit site to read more]

Community Announcements - HarvesteR
Hi again,

We're happy to announce that we've just released a small update which enables support for the Steam Controller in KSP.

This isn't a new version of KSP. It's a steam-only plugin (like a mod) that is included with the Steam version of the game. It interfaces with the Steamworks API and talks to the Steam Controller to make it context-aware in KSP.

That means KSP now supports five control modes for Steam Controller bindings: Menu, Flight, Docking, Editor and Map controls. Those modes will change automatically as you play. (Look for an on-screen message on the lower-right to see when modes are changing)

Each mode is set up to make the most of the controller in each area of the game. For instance, in flight, the triggers control throttle (incrementally on a soft pull, max throttle/cutoff on a full pull). In other modes, they are used to select things.

All modes share a common set of bindings, which means you shouldn't have to learn 5 completely different control sets. On all modes, the right pad controls the mouse (and camera), and the left pad is a scrollwheel.

The pads also have extra functions on them that change depending on context. In flight, docking and map modes, LeftGrip (which is always bound as a shifter key in all modes) enables Touch Menus on each pad, exposing controls for action groups, quicksaving/loading, as well as changing between Docking and Flight controls in the flight UI.

In the Editors, you'll find other actions 'behind' the trackpads too. Here, you just need to click them to get to buttons to change editor tools (Place, Offset, Rotate and Root in the left pad) and tweak other advanced editor settings as well (Symmetry Mode and Reference Frame on the right pad)

In all modes (except menu ofc) you can double tap the right pad to lock the camera into mouselook mode (a feature just added in 1.0.5). This will lock the mouse to move the camera instead of the cursor, just as was possible before in internal view. To leave mouselook mode, just tap the right pad again, or double-tap the left or middle mouse buttons, or Esc if you want to be extra dramatic.

There are a lot more little features to find in the new official KSP Controller Bindings, and I invite you to dive in and explore the many options and sub-options there.

We've been testing this profile extensively, and so far, I haven't come across any situation in the game that wasn't doable through the controller. In fact, this is quickly growing into my favorite method of playing KSP. Honestly.

Lastly, if you ever forget which mode you are in, you can simply Pause and unpause the game. The current mode will pop up on screen.

That's all there is to it for now. Have fun playing KSP with your new Steam Controller!


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