Kerbal Space Program

Kerbal Space Program has been around for a long time in one form or another. It was first playable in mid-2011, and spent two years on Steam Early Access before launching in 2015. It was clearly time well spent—you don't get a 96/100 review score for half-assing it—but despite the brilliantly strong launch, we really haven't heard much about it since. 

Today, however, Squad delivered some pretty big news with the announcement  of the first KSP expansion, Making History. It includes two distinct components: The Mission Builder, a set of "intuitive drag-and-drop" tools that will let players design and share their own missions, and the History Pack, a series of pre-made missions that will recreate historical, real-life missions into space.   

The expansion will also add new parts to the game, including fuel tanks, adapters, decouplers, fairings, and command pods inspired by the American and Soviet space programs, and also Kerbal Personal Parachutes, which can save a Kerbal's life as long as they don't try to use it in the cold void of space. It will also bring scoring to the game, giving players a way to compare their performances at the end of missions.   

Pricing and a release date will be announced later, but Squad confirmed in a separate post that it is standing by its April 2013 promise that all updates and expansions—including this one—will be free for people who bought the game prior to the end of that month.

Announcement - Valve
Today's Deal: Save 40% on Kerbal Space Program!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time
Community Announcements - daniele.peloggio
Hello everyone!

Kerbal Space Program 1.2.2 is live!

To see the changelog for this patch, click here!

Cheers!
PC Gamer

Update 1.2 of Kerbal Space Program is here, and if you've spent the last few years shouting at your Kerbals through a couple of tin cans and a really long bit of string, you'll be very excited by its headline feature: the ability to establish communication networks. You can remote control vehicles, use satellites to scan terrain, and build relay networks so you can science faster and harder; the update also chucks in better vehicle controls and a redesigned fuel system. It's pretty big, basically.

The full patch notes are here, but the gist is that the Loud and Clear update includes the "introduction of CommNet and KerbNet, a rewrite of the Stability Assist System (SAS) that makes your launches more accurate and fuel efficient, an engine change from Unity 5.2 to 5.4, more tweakable options for many parts, a complete fuel system redesign, and much more!"

The patch is live now on Steam and the Kerbal Space Program store (not coincidentally, the game is also currently discounted at both places), and will be coming "soon" to GOG and other sellers. Here's a trailer:

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Beep beep beep beep,” said Leonard Nimoy, imitating his favourite piece of space hardware. But what is one voice in the vast night sky? You want yourself a satellite network, Len my son. That’s the focus of update 1.2 for Kerbal Space Program [official site], which launched last night. It lets players link satellites and other hardware to bounce and boost signals all over, and also use satellites to map terrain. Oh, and the update makes your wheeled vehicles and flying vehicles more stable, less prone to wonky physics explosions – unless that’s what you really want, of course. … [visit site to read more]

Community Announcements - daniele.peloggio
Hello everyone!

Kerbals hit a milestone, they are now interconnected and they can hear you Loud and Clear! Let your imagination fly with new possibilities, build communication networks, control vehicles remotely and explore every inch of the Kerbol System in ways that weren’t possible before with this new update!

Kerbal Space program 1.2: Loud and Clear includes a broad range of improvements and features that will enrich the overall game experience, such as the introduction of CommNet and KerbNet, a rewrite of the Stability Assist System (SAS) that makes your launches more accurate and fuel efficient, an engine change from Unity 5.2 to 5.4, more tweakable options for many parts, a complete fuel system redesign, and much more!

Here are some of the highlights for this update:

CommNet
Set up your own communications networks and have better control over your probes even when they cannot establish a direct connection. Link your probes back to Kerbin via an antenna to be completely autonomous and build relay networks for better science transmission!

KerbNet
Use satellites for reconnaissance purposes, scan the terrain below you, find biomes and anomalies, and place custom waypoints with a targeting interface.

Improved Fuelflow System
The Fuelflow system has been rewritten and now you have total control over how the fuel flows through your vessels!

Improved Wheels
The stability of Wheels has been greatly improved. Your rovers, wheeled vehicles will now turn and handle smoothly, making the overall driving experience more pleasant. Aircraft are also more stable, and all wheels have realistic load limits.

You can find the complete changelog here.

Kerbal Space Program 1.2 Loud and Clear is now available on the KSP Store and on Steam, and will soon be available on other third party platforms.
Community Announcements - daniele.peloggio
Hello dear Kerbonauts!

Update 1.2 has finished its Experimentals phase and we’re excited to announce the launch of the Public Pre-release.

During Experimental testing a small team of experienced KSP players threw everything they’ve got at the game in order to help us catch as many bugs as possible, so that we could make the game as stable as it could be. Now we’re proud to say that’ve come to the point where we can finally release the open test build.

This ‘pre-release’ test build is for everyone to have a go before we officially released the update and you’ll be able to opt-in to get the Pre-release builds via the Steam betas, or, for the first time ever, through the KSP Store. Naturally, you’ll need own a copy the game beforehand in order to access these builds. This opt-in branch will run for a minimum of two full weeks before the release date of the final update (the final release date hasn’t been closed, so changes may occur).

To facilitate discussions of the Pre-release branch we’ll be opening up a temporary sub-forum for feedback. Additionally, a Pre-release project will be made available on the bug tracker to report bugs on.

Furthermore, we want to help the modding community by making the modding API public. Click this link and enjoy!

Finally, and as promised, you can get Porkjet’s awesome rocket parts package files here .

We’re almost there and we couldn’t be more excited. Stay tuned for updates and happy launchings!
PC Gamer

It s hard to picture space without getting a bit romantic and philosophical. Looking up at the stars is arguably humanity s oldest form of entertainment. Space reminds us who we are, who we were, and who we re trying to be. Space gives us distance and perspective from our pale blue dot, and it invites us to our most dangerous challenges.

A lot of our favorite games are set in space, and it s no coincidence that many of those games are absurdly gorgeous. We want to look at beautiful space pictures all the time, so we rounded up the best shots on the web and brought them all to one place.

Some of these pictures have run on PC Gamer before, usually captured by screenshot maestro Andy Kelly in pixel-boosted 4K glory. We found others by crawling through subreddits and Steam community groups in search of awe-inspiring starships and nebulas. All of them are worthy of adorning your desktop.

Want 'em all? We've packaged the whole lot of hi-res images as a zip file.

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Community Announcements - daniele.peloggio
Hello Kerbonauts!

Update 1.2 has just entered Experimentals! We’re eager to finally start the next phase of testing and getting ever closer to the 1.2 release.

During experimental testing a crack team of experienced and hand-picked KSP players will throw everything they’ve got at the game to make it bend, blend and break in many ways. The goal is to catch as many bugs as we can, and to make the game as stable as it can be before we make a public test build available.

Those of you who’ve been around for the 1.1 update will remember that we released a ‘pre-release’ test build for everyone to have a go before we officially released the update, and for update 1.2 we plan to do the same thing. Once the pre-release builds are available you’ll only be able to opt-in via the Steam betas, or through the KSP store.

We hope you’re as excited as we are about the coming weeks. Stay tuned for updates and Fly Safe!
Announcement - Valve
Today's Deal: Save 50% on Kerbal Space Program!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
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