Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Just when I thought I was out, they pull me back in. Scenario Generator is a tool that creates random restrictions, goals and startup settings for a variety of games, and it’s the reason I’ve become happily lost in Crusader Kings II [official site] and Civ V [official site] again. Reinvent an old favourite with the click of a button, as you find out precisely how often you can commit Unprovoked Murder.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Cassandra Khaw)

Yes, little Kerbal. At least, there's that.

Long ago, before the seduction of fast food and motorized vehicles, there resided vikings in the land of Kerbin. It was not an easy time. These fearsome Kerbals lived and died with their colossal ships, which spat flame like the behinds of dragons. But like their eventual descendants, they persisted and grew from strength to strength. Their endless quest for naval perfection was known as the Viking Space Program and it was, like everything else in Kerbin, kinda cool.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

Let's go!

Kerbal Space Program is leaving beta with the next update.

KSP [official site] will continue to be a work-in-progress the developers say as much so what does leaving beta actually mean in this situation?

… [visit site to read more]

PC Gamer

Kerbal Space Program will leave Early Access with its next update. Come one, come all, and join me in a moment's Also sprach Zarathustra.

It's not been revealed when the update will release, but the rocketry sim only entered beta last month. "As development in Beta has progressed, one thing has become very apparent," writes SQUAD's Felipe HarvesteR Falanghe, "Kerbal Space Program is about to reach a state in which every single one of the original goals for the game has been reached, and we can say that our original design document has been fulfilled."

That means the game will soon be officially released—a somewhat strange designation as it's been both available to buy and brilliant for a long time now. Nevertheless, it won't be the end of development. "We see no better way to follow up on reaching our initial goals than to continue development on Kerbal Space Program, beyond Beta, past our original plans," HarvesteR writes.

The 1.0 update itself will bring, among other things, new, more realistic modelling of drag and lift, an 'Engineer's Report' warning of crucial design flaws, a game over state, and female Kerbals. You can see a full run-down of the planned features over at the KSP forum.

PC Gamer
Announcement - Valve
The Steam Holiday Encore Sale starts today! We brought back 40 of the most popular deals to give you one last chance to pick them up while they are on sale. Only 2 days left to take advantage of huge savings on thousands of games throughout our store.

Steam Holiday Encore Deals include:


Participating in the 2014 Steam Holiday Sale will also earn you exclusive Holiday Sale Trading Cards. Collect all 10 cards during the sale to earn the Holiday Sale 2014 Badge, backgrounds and emoticons! This is your last chance to craft the 2014 Holiday Sale Badge.

The Steam Holiday Sale runs until 10AM PST, January 2nd.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Matthew Cox)

Kerbal Space Program recently entered beta, marking another step towards the stars for its mixture of spaceship construction, physics simulation and space agency management. The game has advanced lightyears since its early releases, where all you got was a quick tutorial that prodded you in the right direction (up) then left you to your own devices. While sandbox mode remains available for people who just want to build rockets in a physics playground, for over a year the actual game has been found in either career or science mode.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Kerbal Space Program has been floating through the inky black of game development for years now, edging closer towards the ultimate goal of being a structured space program management sim. It’s now in orbit above that target, having moved from alpha to beta and added new features like base building, refined features like ship construction, and a lot more. There’s a trailer introducing the changes below.

… [visit site to read more]

PC Gamer

There's been a lot of early access controversy and disappointment this year. Whatever your overall attitude toward the practice, I'd argue that Kerbal Space Program is one example of it being done well; with no need for reservations or caveats. It's already a good game, and frequently it becomes an even better one. Now, it's a beta one too.

A few hours ago KSP launched into update 0.9.0—the official designation of the game's beta release. There are over 170 changes found in the full patch notes, but, in a new blog post, the team explain the basics of what it's all about.

"Building upon a long term project that was introduced with the last update s destructible facilities," SQUAD write, "players will now have the ability to start from the ground up with a basic space center and turn it into a sprawling compound in the new upgradable facilities feature. It s not just buildings, either. Players will unlock new capabilities and bonuses as their career path progresses."

Kerbals also now have a progression path. As they complete missions, they'll gain experience to unlock new skills. Advanced piloting, science gathering and spacecraft repairs are some of the intrepid astronauts' potential upgrades.

You can see a round-up of changes in the below video, and the full patch notes over at the KSP forum.

Community Announcements - HarvesteR
Hello everyone and welcome to version 0.90.0 of Kerbal Space Program: Beta than ever!



Version 0.90.0 marks the transition from alpha to beta development of the game and will introduce the final major components to career mode. This then is the version that makes the game ‘scope complete’: every major feature that the game was designed to incorporate now exists and from here on, development will shift focus from implementating new systems to improving the existing ones, adding content, polish, balancing and bug fixing.

The update contains many new features and updates to previously existing systems which combined make for quite likely the largest update in the game’s three year history. Here are the highlights:

Upgradable Facilities
In career mode the Kerbal Space Center will advance with your space program. Start out with small buildings and limited functionality and build up your facilities into a state of the art space center with capabilities to launch and manage every mission you’ve ever dreamt of doing. Each building such as the Astronaut Training Complex, Vehicle Assembly Building and Tracking Station can be upgraded separately (and destroyed and repaired too), unlocking new and exciting capabilities and bonuses to your space program. Choose where you spend your money wisely: constructing buildings is most certainly not cheap.

Kerbal Experience and Skills
Your Kerbals now have specific skillsets they will develop as they gain experience: Choosing from your available applicants now mean deciding between pilots, scientists and engineers, each adding abilities specific to their skill, and unlocking further abilities as they earn experience by going on missions in outer space. Pilots are able to take over control of your spacecraft’s orientation to provide stability control during flight; Scientists are better at collecting and analyzing experiment data, so their science skills give bonuses to science collection, data transmission, and lab processing; and an experienced engineer can repair specific parts of your craft which may just save your mission.

Editor Overhaul
Ship Construction has been almost entirely rebuilt from the ground up. The Parts list now allows you tolook up parts not only by function (category), but also by resource, module type, tech level and much more. In case you want to add your own custom categories, that’s possible as well, you can set up lists of your favorite parts and organize your subassemblies into subfolders. As if that wasn’t enough there’s also the option to sort the filtered parts by mass, cost, size and name.

Also new in the Construction Facilites are the Gizmos which will allow you to Offset and Rotate parts, giving you complete control over how they are placed. The functionality to set a new root part for your craft has also been added, so you don’t have to rebuild your entire craft if you decide the root part should be somewhere else.

Other than these, we've also added many other improvements and new features: Symmetry can be toggled between Mirror and Radial modes, in both editors; Crew assignment is now fully persistent as you build; A new Stats toolbar panel lets you see your craft's total mass, part count and size; the list goes on.

Mk3 parts
After the major overhaul on Mk2 spaceplane parts in version 0.25 there is now a lot more to choose from when it comes to the Mk3 spaceplane parts: the old Mk3 parts have given way to a total of 15 all-new parts of unprecedented size, capable of carrying truly enormous payloads. Really. You can fit an orange Jumbo-64 fuel tank inside those cargo bays!

More contracts
Kerbal Space Program version 0.90.0 also brings the Fine Print mod by Arsonide into the game. This addition brings a whole new array of contract types to the table for you to choose from, adding depth and diversity to the contracts system. Survey areas, deploy satellites in precise orbits, capture asteroids, construct orbital space stations and build bases on planets or moons. This isn't a simple mod addition however. Fine Print author Arsonide has worked with us to tweak the mod into the stock game seamlessly. It’s all included and should provide any player with a challenge suited to their skill level and interests.

More biomes
The biomes system has seen a major overhaul for the first beta release of Kerbal Space Program. With help from KSP enthusiast and streamer Tanuki Chau every planet and moon in the game now has new biomes players can go out and explore. From the canyons of Dres to the peaks on Pol, the game now counts over 100 unique biomes. Each of these places represents another location where your Kerbals can gather, analyse, recover and send data from.

These are the major changes for Kerbal Space Program update 0.90. For everything else, check out the complete changelog here:

http://forum.kerbalspaceprogram.com/content/322-KSP-has-gone-Beta%21-v0-90-0-is-Officially-Released%21

As always, the update is now available on the KSPStore and Steam.

We hope you will enjoy Kerbal Space Program: Beta Than Ever as much as we enjoyed making it.

Cheers
...

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