Community Announcements - Mikee
We are livestreaming today, Saturday May 2nd, at 3:00 pm EST playing a new zombie mod for Insurgency being worked on by Korean community member D.Freddo. You can tune in here.



D.Freddo’s Zombie Survival mod is unlike InsurgenZ. It plays on Insurgency’s coop mode Survival, where both Security and Insurgent players work together to survive waves of running zombies. It features new weapons, special monster types, and even new voice over.



Surviving Market.

If you’re interested in trying it out, we’ll be giving out the server IP in the Twitch stream. You can also check out D.Freddo’s Lua Steam group for other servers IP info. Feel free to join the group and stream to give Freddo feedback, the mod is still in development. As always, I’ll be happy to take any questions in the stream about Insurgency. ːsecurityː
Community Announcements - Mikee


Insurgency ANZ, an Oceanic league for competitive Insurgency, kicks off its third season of play on May 4th. The ladder will include teams from the old Oz Insurgency league as well as some new blood. Teams will again compete to be the best 5v5 Firefight team in Australia and New Zealand. If you’re from Down Under, or a proud Kiwi, sign up on CyberGamer and register/join a team on the ladder here. Come check out Insurgency ANZ's official website and say hello on the community Teamspeak server by connecting to the following IP: ts.insurgencyanz.com.

ESL is now hosting weekly firefight community cups. Want to be part of the fun? The next community cup will be on May 10th, sign ups can be found here. The recent 5v5 Spring Cup saw 20 teams competing for first place. More events will be coming soon, so watch the new games section for announcements. You do not need to be European to play, but games will be hosted on EU servers and at EU friendly times. Be sure to check out the Steam group if you have any suggestions or feedback.

The DGL will be hosting a dedicated European Newbloods tournament on May 9th starting at 1200 GMT. New players can check out competitive Insurgency and form their own team or be placed on a team. You do not need to be European to play. Details and sign ups can be found here. The Digital Gaming League will also be hosting a myriad of events in the coming months including Push cups, Ambush cups, and an International Tournament. This Sunday, May 3rd at 3:00 PM EST, the DGL will be holding an Ambush single knockout PUG Draft. All players are welcome to come into the DGL’s Teamspeak at the following IP: ins-ts.thedgl.org, a little before 3:00 PM EST to be placed on a team to compete. Sign ups are NOT required for this event. For further events and to become more involved, visit the DGL’s site here.
PC Gamer

TRIGGERNOMETRY

We write about FPSes each week in Triggernometry, a mixture of tips, design criticism, and a celebration of virtual marksmanship.

There came a moment this week when I looked up from my PC after hours of in-the-zone shooter gaming. It was two in the morning, I was still playing Insurgency, and I realized that I hadn t taken a single screenshot in hours. The greatest compliment I can give Insurgency is that I was having so much fun shooting my way through wadis and Baghdad alleys that I kept forgetting to capture the screens I needed for this article.

Of all the multiplayer shooters available right now, I find Insurgency s style to be uniquely satisfying. Though it is billed as a tactical shooter, I think of it more as a slower, more deliberate version of Counter-Strike. It gets a reputation for tactics because every little bit of info that players come to rely on in shooters is purposely removed. Gone are the mini-maps, the damage indicators. If I want to know where my friends are, I keep them in sight. If I want to know how many bullets I have, I count my shots. If I want to know if I killed someone, I walk over and look for a body.

Insurgency, basically, isn t here to hold my hand.

"Behind you! There's a—oh."

Follow the leader

The feeling of fragility defines Insurgency. In another FPS, I might be alerted to an enemy by on-screen indicators. In Insurgency, I spot enemies when my friends start spraying blood. Sticking with a team is critical because they are your extra health points, taking bullets for you. Together, each squad becomes a Halo Spartan or a Call of Duty protagonist clad head-to-toe in plot armor.

Your team members carry a variety of weapons, too. Each loadout in Insurgency can be customized according to supply points earned over the course of a match. This makes for a satisfying power curve as each team makes kills, earns supply points, and upgrades to better guns and shinier attachments. Supply points used to be awarded by kills alone, something that, as I pointed out when I previewed the game in Early Access, incentivized stupid run-and-gun tactics and failed to reward support roles. I was very pleased to see that developer New Worlds tinkered with the economy a bit since launch. Now, each team earns supply points as a group. If you help your team kick a lot of ass, you ll be able to upgrade your kit.

Customize your loadout for the map and your playstyle—but watch your budget.

New Worlds has also spent a lot of the last year adding stuff to the game. Eight new maps, eight new weapons, and four new game modes have been introduced. They ve grown and changed the plan for the game in response to community feedback. When I contacted creative director Andrew Spearin to talk about Insurgency s first year, he gave me one example: respawns.

We didn't know whether our unique reinforcement system would be fun until we played it with our community, Spearin said. Typically, suggestions would be for one-life or unlimited respawn game modes, but we designed a mechanic to spawn your team when an objective is captured. That actually proved to be immensely fun and a unique component that defined the tactical essence of Insurgency.

Ignoring everything except your mission objective is something the military excels at, but that military-themed shooters mostly fail to simulate in the rules of the game.

Co-op games put you against waves of AI with varying levels of intelligence.

Reinforcements

All of that careful community building, not to mention some key sales with Humble Bundle and a free Steam weekend, has led to a pretty healthy online community. As of this writing, there are twice as many people playing Insurgency as there are playing Evolve—not bad for an indie FPS well into its second year of release. Though the game does have a basic single-player practice mode (and one of the most aggressively difficult tutorials I ve ever played), the bulk of Insurgency will always be online. It s good that there are plenty of players to support it.

Insurgency players are also some of the most helpful I ve encountered online. We noted in our review that the emphasis on teamwork makes incompetence a shared liability; as a result, experienced players are only too eager to bring rookies up to speed. In the 14 months since launch, that hasn t changed.

Spearin seems to know that their efforts have paid off. Not only are there a lot of people playing the game, but they all seem to love it. It's very positive and validating to know that we are introducing a unique experience to the shooter genre, Spearin said. Many fans have found a safe haven with Insurgency, [which] they feel is a better experience than the usual AAA franchises. Insurgency has over 25,000 Steam reviews with a 92% recommended rating. They aren't just lukewarm reviews, but often say it's the greatest or most intense FPS they have played.

Smoke 'em if you got 'em.

Insurgency also has one of the most seamless Steam integrations I ve had the pleasure of playing. Finding a server is quick and easy, and bringing friends into a party and then finding a game as a group worked perfectly every time. Even the in-game voice chat automatically mutes other Steam voice calls, preventing your closest friends from getting an echo. In a genre where so many developers half-ass these basic necessities, let s take a moment to pin a medal to Insurgency for getting it right.

Objective secure

On the FPS spectrum that, I think, goes from Arma 3 on one side to Call of Duty on the other, a running dichotomy between open-world freedom and cinematic scripts, Insurgency captures the middle ground. It is slower than Counter-Strike but faster than Red Orchestra 2. It rejects the self-seriousness of America s Army 3 but doesn t stray near the slapstick of Team Fortress 2. When I revisited Insurgency, I went looking for a niche curiosity, but I found my new go-to FPS.

Community Announcements - Mikee
We are livestreaming today, Saturday April 25th, at 3:00 pm EST playing classic maps from the mod Insurgency: Modern Infantry Combat ported by community member Gary Bourbier. We’ll be playing Almaden, Baghdad, Karkar, and more. You can tune in here.



Gary Bourbier has taken some of the best maps from Insurgency: Modern Infantry Combat and ported them for PvP and Coop play in Insurgency. He’s also created his own map, Khanashin, as well as created several other items. Check out the maps on his page on workshop.



Almaden from the mod version of Insurgency: Modern Infantry Combat

We’ll be checking out all the ported maps as well as Khanashin on the xXx custom maps server. Feel free to join us, check out the stream chat for the server’s IP. As always, I’ll be happy to answer any questions in the chat about Insurgency. ːsecurityː
Community Announcements - Mikee
Insurgency is available for 50% off on the Humble Bundle store. You can pick it up for just $7.49 USD until Friday, April 24th. If you have any friends who haven't tried Insurgency yet, now's the time for them to check it out! And if you're feeling generous, you can gift them a copy yourself. ːsecurityː

Community Announcements - Mikee
We are livestreaming today, Saturday April 18th, at 3:00 pm EST with Youtuber AlabasterSlim. You can tune in here.



AlabasterSlim has been playing Insurgency for a while and has made a few videos on his channel. I’m in there too with him. We’ll be hitting up some PvP modes and repping Canada with Canadian themed workshop skins, a collection compiled by our creative director Argyll. AlabasterSlim is Canadian himself. Should be a fun time, eh?

As always, I'll be happy to answer any questions in the stream about Insurgency. ːsecurityː
Community Announcements - Mikee
We are livestreaming today, Saturday April 11th, at 3:00 pm EST with competitive team BunchoRandomPeeps in the DGL's Newbloods Tournament. I'll be playing on the team and facing off in the final matches of the tournament. You can tune in here.





The DGL's Newbloods tournament took place last weekend on April 4th. Players new to the competitive scene formed their own teams or signed up and were placed in teams by the admins, and then faced off in 5 v 5 Firefight matches. The tournament had such a great turnout that final matches were pushed back to this weekend. You can check out the bracket here.



BunchoRandomPeeps needed a substitute for its matches, and I was happy to step in. So today BRP and I will be playing against our first opponent, Mimic, and if we win, moving on from there. We also may find some time to check out competitive Firefight matchmaking too. The DGL hosts this and many other competitive events for Insurgency. You can check them out here.

I'll be focused on competitive play for the most part, but at the end of the stream as always, I'll be happy to take any questions about Insurgency. ːsecurityː
Community Announcements - Mikee
We are livestreaming today, Saturday April 4th, at 3:00 pm EST with Youtuber Shermanator. You can tune in here.



Tonight we’ll be checking out some Skirmish, Ambush, 5 v 5 competitive, and probably some other modes. We’ll also talk a little bit about the Workshop, which Shermanator and I have been browsing. Shermanator is already familiar with Insurgency and has made a couple videos.

As always, I'll be happy to answer any questions in the stream about Insurgency. And feel free to join us, we'll be starting out on this server: 206.221.176.66:27015 ːsecurityː
Community Announcements - Mikee


ESL will be hosting its Spring Cup on Sunday, April 12th at 2:00 PM EST. The cup will feature a double elimination system on the official competitive 5 v 5 Firefight theater. Details can be found here and sign ups are available now. You can also check out the ESL’s official Insurgency group here. In ESL’s last cup’s final match, Bromance beat Gamers Without Borders on Market, and stands as the top European team.

There are still 24 hours left to register for the Digital Gaming League's Newbloods Tournament that is taking place at 2 PM EST this Saturday, April 4th. The Newbloods Tournament is for players that are not on teams or for teams that are brand new interested in a quick weekend tournament of 5 v 5 Firefight double elimination on the DGL’s Season 3 theater. Individual players without teams interested in playing can fill out this form and will be placed on teams by DGL admins. Teams need only register on the main DGL website. Many of the games will be shoutcasted on the DGL's twitch channel here.

The DGL’s NA Season 3 starts April 14th, and there will be an international tournament taking place in late May. Season 2’s final match between teams Veritas and HeadHunters ended with an exciting overtime victory by Veritas, who stand now as the top NA team. The DGL hosts Insurgency competitions for around 60 teams across different regions of the world and is looking to host a 64 team International Tournament this May! Be sure to check out The DGL’s official website for more Insurgency competitive events for NA, EU, SA, and Oceanic regions.
Community Announcements - Argyll


UPDATE APRIL 2: This is an elaborate April Fool's joke. This is NOT an official game mode. However, there IS a zombie mod that you can play, created by Mike Hawk! So, if you want to slay zombies, you can! If you don't... then don't worry.

---

Well, we said we wouldn’t do it… but due to popular demand, today we introduce InsurgenZ, a coop mode where you must repel undead knife-wielding insurgents that miraculously can run just as fast as they were living. As for a back story and legitimate excuse to kill zombies… You wake up from a coma, naked of course, and while you were knocked out, ISIS parachuted in millions of undead insurgents. Put on some socks and KILL THEM ALL. Then deploy back to the combat zone and seek revenge against regular insurgents. But wait! It turns out the insurgents were zombies all along! That’s the plot twist, and we’re sticking to it.

This mode was invented by Mike Hawk, a community member who has created numerous maps for Insurgency. Mikee will be livestreaming today at 7pm EST on our official Insurgency Twitch channel to show you InsurgenZ in action and discuss with Mike Hawk about what sparked the brilliant inspiration for zombies in Insurgency.

Why the shift in our design direction? It’s a no-brainer (pun intended) if we are going to be taken seriously by the games press and achieve immense popularity to earn the respect of this industry, zombies are a must.

...

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