Community Announcements - br33dlove
The very first action figure set based on best selling game HOTLINE MIAMI 2: Wrong Number by DENNATON x Erick Scarecrow.



Get yours here: https://www.kickstarter.com/projects/731983185/hotline-miami-2-swan-twins-action-figure-set

Both figures in the Swan Twins set are masterfully sculpted and beautifully detailed. From their shoulder pads to their musculature, each figure was laboriously designed by ESC Toy based off the art from Hotline Miami 2: Wrong Number and approved by Dennaton Games.

The Swan Twins are highly poseable with 15 points of articulation. Each twin is scaled appropriately to the other and comes prepared for action with their own set of accessories. They will be made with mold injection parts and will come packaged in a window box.
Community Announcements - Mitaki
The Open Beta for Awesomenauts 3.3: Rise of Galactron is now available! If you haven't tried it out yet, head over to our Official Forums to find out how you can access the Beta and let us know what you think of all the changes that we've been working on!

Today we'll be talking about the changes to the Custom Game Lobby. This is the fourth installment in our series of Spotlights, and you can find the other episodes by heading over here.

Along with many other aspects of the game, the Custom Game lobby has been overhauled to work faster, be easier to use, and share more relevant information.

At the top of the screen you can now always see what the setting are for that game, and what map you'll be playing on. Figuring out which settings have been changed in a Custom game has also never been easier, as all settings that are not set to the default value for that particular game mode will be highlighted.

On top of all this, the Settings screen has been overhauled completely, making it much easier to actually find the setting you're looking for, and edit them in a much more comprehensive manner.

With the overhaul of this menu, we've also added a feature that has been requested for a long time: the ability to 'unready'! We all know that sometimes you've readied up only to have the match composition change at the last second, prompting players to want to switch teams or tweak some additional settings. Well worry no more, just hit unready and you'll once again be able to do everything you want!

The new Custom Game lobby screen is available in the Open Beta that's available right now. As with any other aspect of the game, we'd love to hear from you! If you have any thoughts to share about this, or encounter any bugs with it, please let us know through the Bug / Feedback form accessible through the main menu in the Beta. If you want to discuss anything in particular, you can also head over to our Official Beta Forums.

If you want to know about the changes coming in Awesomenauts 3.3: Rise of Galactron, check out the other Spotlights we've released on this topic so far or try out the Beta for yourself!

The Open Beta will be closed on Monday July 25th and will be reopened when we've addressed the issues that came up during the tests!
PC Gamer

The Terraria 1.3.1 update that came out in May was released to mark the game's fifth birthday. But the 1.3.2 update that's just gone live is the one that really brings the party.

Literally, I mean: You may now use the Party Girl's Party Center to fire up the festivities, and the town NPCs may start their own under the right conditions. The update also adds party essentials to the game, like balloons (and balloon animals), party hats, streamers, presents, the Pigronata, and more.

Behind the scenes, beehive-type bees have been nerfed in expert mode, unnecessary player synchronization calls have been significantly reduced which should improve performance on servers with high player counts, rain clouds are craftable, town NPCs will try to avoid falling into cliffs when they're away from their home area (the emphasis on try in the patch notes suggests their effort will not be met with great success), and the Sort feature will now work on chests. There are quite a number of bug fixes on tap as well.

Developer Re-Logic said in the 1.3.2 changelog that it's already working on the equally-excitingly-named 1.3.3 update. Details and a release date haven't been nailed down just yet, but the studio said it will focus on the Underground Desert.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jessica Famularo)

Terraria [official site] has been around for quite some time now, but the game’s vast world, and the dev team’s continued dedication to maintaining it, keeps people coming back for more. The Terraria 1.3.2 update is out now, bringing parties, chest sorting, and more to the 2D sandbox adventure.

… [visit site to read more]

Community Announcements - Mitaki

The Beta for Awesomenauts 3.3: Rise of Galactron is now available! Log in and try out all the new features that we'll be adding with this massive update!

Among others, this update introduces the new Rejoin system, does away with the old Late-Joining functionality, adds a whole new matchmaking system and party system, and a whole lot more. To learn more about the details of these systems, head over to our Galactron Spotlights, which detail everything you need to know about the new update!

Don't know how to access the Beta? You can find our guide on the official forums. Rest assured: it's pretty easy!

Please let us know what you think of all these changes! In the main menu of the Beta, you'll find links to a bug report and feedback form. Please use these to let us know about any issues you find, or anything you find unintuitive!

The Open Beta will be available until Monday July 25th. We will then close the Beta and begin processing the feedback we've received. Once we've addressed these issues, we'll make the Beta available again. Stay tuned for more news on that!
Community Announcements - Mitaki

A new Season Reset approaches! Soon the slate will be wiped clean and you'll be given a new chance to prove your worth!

On Monday July 25th, we'll end Season 21 and start a brand new one. You have until then to improve your rating and climb to the highest league. Good luck!

Once Season 22 commences all rankings will be reset, giving players a new opportunity to prove they're one of the best.
Community Announcements - BlendoGames
I'm very excited to announce Quadrilateral Cowboy will be released on July 25, 2016 at 10AM PST.

Quadrilateral Cowboy is a first-person cyberpunk heist adventure from Blendo Games, developer of titles such as Thirty Flights of Loving and Atom Zombie Smasher.

The initial launch will be for Windows, with the Mac and Linux builds coming in September 2016. Read more info at: http://blendogames.com/qc

See you in a week!
Community Announcements - Mitaki

Awesomenauts 3.3: Rise of Galactron will bring many important changes to Awesomenauts, and we've been talking about some features already. Earlier, we talked about the rejoin system and the removal of late-joining as well as the persistent parties that will be added in Update 3.3. Today we'll talk about the most hotly-anticipated feature of all: a complete overhaul of the matchmaking system itself!

In order to improve the matchmaking experience, we've completely rebuilt the system from the ground up. When Awesomenauts 3.3 launches, the game will no longer require you to maintain a non-stop connection to the Steam servers, which will ensure you don't disconnect from a match if the Steam servers go down for a second or two. Matchmaking is entirely handled by our own tech, and we've fundamentaly changed the matchmaking flow to improve the experience.

Taking more time to match you
The current pre-Galactron matchmaking system tries to do the best job it can, given the matches available at that time. The system looks at the available games and picks the one that's the best fit for you. If the match hasn't started yet, you will have to wait until the game fills up before you can start. That means the system handles players one by one, and does the best it can with every single one of those. However, by handling all players at the same time it could probably do a much better job. That's exactly what Galactron will do!

When Galactron goes live and you hit Battle in the main menu, you'll register yourself with the matchmaking system and begin to test possible connections to other players. At set intervals, or whenever enough players have registered with the matchmaker, your system will give the matchmaker a 'report' on your possible connections to other players. The matchmaker will then use this information, together with your ranking information, to distribute all available players across a multitude of different matches.

All of these matches will start at the same time, and the matchmaker aims to create the very best combination of players for each game - taking into account your connection quality with those players, the rating of all players in the game, and the rating of all players on each team.

Freedom while you wait
While the matchmaking system is preparing all this, you can continue to navigate the menus, use the Global Chat and new party chat features, and use other features in the game. The only thing you can't do is enter a different match or make changes to your party composition. If you Alt-Tab the game while waiting for your game to start, you'll receive an audio-warning that your game has started.

A big step up!
The quality of matches will improve substantially, but there is still a chance that the match you end up in might not be perfect. After all, we can't eliminate latency between players entirely and sometimes a player who is a perfect fit with you in terms of experience might actually have a ping that's a little higher than you'd like, or have a great connection with everyone else in the game. There are just so many factors involved in making a perfect match (we can't account for your roommate turning on their torrents mid-way through a match, for instance) but it is important to note that on the whole, your matchmaking experience will improve substantially!

That said, we'll continue to tweak the system to make sure the matchmaking experience continues to improve from here on out! We'll listen to your feedback to improve this design further, so please let us now what you think when the Open Beta launches on July 20th!
PC Gamer

Bastion grabbed my heart exactly one minute and 30 seconds after it started, reads the first line of PC Gamer s 2011 Bastion review, which is a feeling that never left me until the game s end. The action-RPG is now (somehow) five years old but still stands as one of my all time favourites which is why I think you should check it out this weekend via Steam s Supergiant Games Anniversary Sale.

Although hard at work on its next venture Pyre which Tom described as like The Oregon Trail mixed with Rocket League Supergiant will spend this weekend celebrating Bastion s fifth birthday. Both it and and its genre-similar sibling Transistor are subject to an 80 percent discount. Transistor didn t quite hit the same highs as its forerunner, but wowed with its vivid hand-drawn cyberpunk world and cool time-freeze combat mechanic.

The price reduction means you can grab Bastion for 2.19/$2.99/2,99 , and Transistor for 2.99/$3.99/3,79 . Should you wish to pick up the Supergiant Collection which includes both games and their official soundtracks that ll set you back 6.98/$9.86/9,68 . All offers run from now until Monday 6pm BST/10am PT.

Community Announcements - [ronma]nog1potje

The Open Beta for Update 3.3: Rise of Galactron is less than a week away! Starting July 20th you'll be able to test out the completely new matchmaking system, including the new rejoin feature we detailed recently. One other important feature that we'll add with this new update is the ability to enter into a persistent party with your friends!

Team up with your friends!
Everything gets better when you're playing with friends, and we're making it a lot easier to enjoy Awesomenauts with your BFFs when Awesomenauts 3.3: Rise of Galactron launches.

We're introducing a persistent party system where you'll team up with your friends even before selecting which game mode to play and stay in a party when a match has concluded. Even if a player disconnects, they'll reconnect to their party immediately when they get back.

This makes several things a lot easier, including queueing for matchmade games, entering public custom games (or even private ones) together, and simply staying in the groove inbetween matches. And perhaps best of all: you'll be able to chat with players who are in the same party as you are in your own private channel!

Getting into the fight!
You can invite players to a party by simply clicking on the empty slots in the top right corner of your screen. A party is limited to three players, and you can even enter local players into these slots if you want. Once you and your friends are ready to go, the party leader can decide to enter matchmaking or join a custom lobby.

All players will be asked for confirmation whether they're ready to enter matchmaking if this happens, and once everybody has confirmed they're locked and loaded you will all be entered into the matchmaking system together.



Overhauled invitations
On top of all this, the way invitations are handled will be overhauled. If you get an invite to a custom game or a party, these will now show up directly in your interface. No need to open up the Steam overlay and locate the correct chat window - you'll now have everything in one place!

The persistent party will make it easier for you to invite your friends, and greatly improve on the current system that handles invitations.

The persistent party system will be available in Awesomenauts 3.3: Rise of Galactron, but you'll be able to test it out for yourself in the Open Beta that launches on July 20th. That means it's only few more days until you can see all the improvements this update will bring for yourself!

Early next week we'll talk about the way the actual matchmaking system is being changed, so if you want to know more about that make sure to check back in!
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