Trine 2: Complete Story - MarjutFB
Already heard who is the last playable character in Nine Parchments? See all the playable characters in the video below, including the final surprise appearance!
Nine Parchments is a co-operative blast'em up game of magic mayhem from Frozenbyte. The game's story is set in the Trine universe and it will be released for Nintendo Switch, PlayStation 4, Xbox One and for PC on Steam in 2017.

If you're interested, please also note that Nine Parchment's will be playable in the following events! More info from our latest blog post here on our website.

Come see us if you're nearby! 😊
Awesomenauts - the 2D moba - Mitaki
Step up your game with a Digital G skin, which you'll get for free just for logging in to Awesomenauts this weekend! That's right - log in and receive a free skin. Yours to keep. Forever.

On top of that, you're able to enjoy a quadruple XP and Awesomepoint bonus for your first win of the day all weekend, so get in some games between now and Sunday and gain some additional levels!

The free Digital G skin and quadruple First win of the Day bonus are available until Sunday night!
Awesomenauts - the 2D moba - Mitaki
Awesomenauts 4.3: Ready to Rock it! is now live on Steam, so log in and try out the latest Awesomenaut to join the cast: Commander Rocket!

What this character lacks in burst damage and size, he more than makes up in the ability to relentlessly harass his opponents in a lane. His auto attack stores up several missiles over time that you all fire at once, allowing Rocket to deal tremendous damage when harassing enemies in a lane with hit & run tactics. His first ability, Rocket Launcher, fires off a huge rocket that travels a fair distance and deals significant damage, while also knocking away enemies. Rocket himself will also be launched backwards by recoil, which experienced players will be able to use to deftly move themselves around the map with!

His final ability, Laser Trap, launches a small device that (after a little charge-up time) starts spinning around and blast enemies within range with lasers. It deals a lot of damage to enemies unable to escape, and is therefore especially powerful when deployed in chokepoints on the map or when teammates help CC enemies!

Want to know more? SlowWolf has released a great character showcase video that covers everything you need to know!
Commander Rocket is now available to every player who owns the All Nauts Pack and can be unlocked with Awesomepoints in-game for everyone else! If you don't have enough Awesomepoints available you can purchase the new character directly from the store.
Commander Rocket launches alongside an awesome Commander Cook-It skin that transforms the grizzled veteran into a chef loaded to the brim with food-puns and vegetables in his launcher! Check him out in-game!
We've got more awesome stuff lined up for you throughout the month, and you'll want to return tomorrow to redeem a free Digital G skin (which you get just for logging in) and start enjoying a quadruple XP and Awesomepoint bonus for your first win of the day! This all ties in to the events we've got lined up to celebrate the five year Anniversary of Awesomenauts on Steam, and we hope you'll join us!

If you're visiting Gamescom next week, make sure to drop by our booth in Hall 10.1 - booth A41, and play some games with us, say hi, and win cool prizes!
Awesomenauts - the 2D moba - Mitaki
It's Monday, so a brand new weekly rotation has started! Try out Gnaw, Coco Nebulon, Skree, and Admiral Swiggins for free all week!

Dominate the battlefield with Weedlings and poison your enemies as Gnaw, or use Lightning Ball to ambush and push around your opponents with Coco. Admiral Swiggins, a character designed by the community in the original Design A Naut contest, allows you to lunge at opponents with your anchor and them lock them down. Doing so means you temporarily trade your powerful melee attack for a tricky ranged attack though, so make sure to adjust your playstyle accordingly after initiating.

Finally, rounding out the weekly roster is Skree - a technoshaman that made his home on the Starstorm Station. His chain lightning is especially dangerous against bunched-up enemies, and his sawblades give him a powerful zoning ability. His second ability, which summons a totem, doesn't deal any damage but allows Skree to block off escapes or lines of fire... so don't underestimate it!

The weekly rotation is available to all players with account level 6 or higher!
To the Moon - Reives
Hi folks, just a heads up that there is a Rakuen and TtM bundle active right now until Monday. c: It's a also a neat story-driven game, and is made by Laura Shigihara, the singer composer of Everything's Alright. Check it out!

Awesomenauts - the 2D moba - Mitaki
As we celebrate the fifth anniversary of Awesomenauts on Steam this month, we've got another great weekend event lined up for you!

Log in to Awesomenauts this weekend and you'll immediately get the Officer Lonestar skin for free - yours to keep forever! On top of that, you're getting a quadruple XP bonus for your first win of the day thoughout the weekend.

So log in, play some games, and lay down the law with your new Lonestar skin!
Dear Esther

Our assumption is that big publishers are looking at the success of PUBG and working out how they can take a piece of it for themselves. In a lot of cases, the potential exists within games that are already out there—pretty much every open world game with a competitive element could borrow the format of a shrinking competitive space, randomly distributed weapons and dozens of players, to variable results.

Some would suit it better than others, though. Here are nine games where we think a battle royale-esque mode could be explored to great effect. We'd love to hear your suggestions in the comments, too. 

Metal Gear Solid 5: The Phantom Pain

MGSV has the tools, maps and precise combat for a great battle royale game. The layout of both open worlds has a variety of towns, roads, cliffs, tunnels and open areas that would lend themselves well to large scale firefights with a shrinking combat radius. There's a huge variety of weapons that could be taken from the game's upgrade tree, alongside unusual MGS novelties like the Hand of Jehuty. The more open layout of the Angola-Zaire border map would probably be a better fit than the tunnel-y Afghanistan environment.

Perhaps using the Fulton system could bag you bonuses, like vehicles, temporary AI companions, helicopter support or weapon drops. You could be rewarded for taking down targets without killing them, or for sneaking up on enemies. There's a bunch of potential, there, and all of this sounds better than signing into MGSV for the first time in three months to find out which of your FOB bases have been robbed.—Samuel Roberts

Assassin’s Creed 4: Black Flag

Okay, the open world component of Black Flag isn't multiplayer, but imagine if it was. Imagine having that gorgeous set of islands and glittering blue oceans in a battle royale contest. Do you steal a boat and try to keep to the open waters, sniping other players with mortars? Perhaps you would prefer to stalk Black Flag’s intricate islands where you can air-assassinate players that get too close. I like the idea that the shrinking danger zone would force players into different modes of traversal across land and sea. You lose the thrill of looting houses for hats, but the thrill of being a pirate and thus having a cool hat already surely makes up for it. Perhaps the boats-only, multiplayer-focused Skull and Bones can scratch the itch.—Tom Senior

Dark Souls

PvP duelling in Dark Souls is already excellent and Lordran is a fascinating interlinked map. The shrinking boundary system would be difficult to implement in Dark Souls’ twisting, tiered map, but you could switch off zones in waves. Being told to get out of Darkroot in five minutes would be a good test of your map knowledge, and it would push you into desperate scraps with other fleeing knights. I like the idea that the final duel could take place in Lordran, The Undead Burg or—god save you—the narrow walkways of Blighttown.—Tom Senior

GTA Online

I can't think of a game that would suit a battle royale mode more: empty out Los Santos, spread players across the map, then dot weapons behind buildings, drop cars in the middle of empty streets where players can fight for them, and make military helicopters so rare and hard to reach that tens of players die just trying to steal them. And yes, the shrinking combat zone would be perfect with this backdrop: you could isolate the final showdown to one city block, or to the beach, or to Vinewood Hills. There's even an existing Freemode Event, Penned In, that shrinks the play space as competitors try to force each other out of it in vehicles.

I'm convinced Rockstar will add this to the game's roster of Adversary Modes eventually, if they can make it work on the technical side. Every Bullet Counts shows how they've been thinking more about survival-type modes for GTA Online. Surely a full-on battle royale mode is how one of the biggest multiplayer games in the world gets even bigger.—Samuel Roberts

Far Cry 5

This is another one that I think is likely in some form, maybe as DLC, since the game's still in development. Far Cry 5's easy movement, wilderness-meets-small-town setting and range of vehicles would be spot on. In my hands-on with the single-player at E3, I sent one of my AI companions up to the top of a church to man the tower as a sniping spot. Approaching a point like that in a battle royale mode would be incredibly tense. Depending on the size restrictions, you could even let players throw in their own arenas via the game's map editor.—Samuel Roberts

Ghost Recon Wildlands

Ghost Recon is still awaiting its 4v4 PvP mode, so anything approaching a battle royale-type option seems unlikely in the near future. Like MGSV, though, Wildlands has the tools and vehicles to create some interesting open world encounters, even if you might need to resize the map a bit to make it work. The existing co-op format of Ghost Recon would really suit squad-based play, too.—Samuel Roberts

Neptune's Pride

This competitive real time strategy game is probably brutal enough without the inclusion of a battle royale mode, but if I was going to move the battle royale format into a different genre, this is how I’d do it. As the hours pass the constricting death zone forces players to invade each other’s territory, and you have be ready to abandon your planets and move your forces at a moment’s notice. Admittedly this favours players who happen to own the territory that becomes the final showdown zone, but other players fleeing the border would naturally pool resources to take out the embedded player. It could lead to some frantic, climactic final battles and creates a high-stakes end game that strategy games tend to lack.—Tom Senior

The Division

In reading about The Division's existing survival mode, I stumbled across this nice and sincere petition to get a battle royale mode added with version 1.8 of the game. Alas, this hasn't happened yet, but the existence of such a petition does suggest that at least 200 players would love to see what this would look like in The Division's abandoned Manhattan city blocks.

It seems like a reformatting of the existing survival mode would do it, too—a shrinking combat region that pushes all the players closer together for a final showdown can only add more energy to the game's PvP options.—Samuel Roberts 

Dear Esther

You linger on the shore of a hebridean island and meditate upon the exact positioning of a stone. The narrator speaks poetically someone's childhood memories of riding buses in Islington. The story is inane but you detect an underlying note of tragedy in the narrator's delivery. As you look out on the infinite dark ocean sirens break the silence. "Proceed to a safe zone immediately or face obliteration," says the narrator. You amble very slowly up a gentle walkway in an attempt to scale the cliff face and move inland, and realise with horror that there is no run button. The shriek of the sirens is overrun by the drone plane engines. The attack planes are coming. “Why can’t I go faster!?” you scream at the monitor. “I just want to listen to a bit of poetry and some nice music!” Dear Esther battle royale does not care what you want. Heavy machine gun fire tears into the beach. The end is here.—Tom Senior

Awesomenauts - the 2D moba - Mitaki
As we announced last week, we'll be celebrating the fifth anniversary of Awesomenauts on Steam throughout the month of August. We launched the first weekend event last Thursday, but that was just first step! Every weekend throughout the month you'll be able to enjoy a quadruple First win of the Day bonus!

Additionally, log in during the remaining weekends this month and you'll get a different free skin every week. It's yours to keep, forever!

Finally, as we head to Cologne ourselves to participate in Gamescom with our biggest booth ever, you'll be able to access every 'Naut in the game for a full week to experience the full Awesomenauts cast for free! This event will start on Augusts 21st, and last all the way through August 27th!

Thanks again for all your support over the last couple of years, and we hope you'll join us for these celebrations throughout the month!

Need reminders about these events? Keep an eye on our social channels to stay up to date!

August 1st, 2017
  • Fifth anniversary of Awesomenauts on Steam
August 3rd, 2017 - August 6th, 2017
  • Quadruple XP bonus for first win of the day
August 10th, 2017 - August 13th, 2017
  • Quadruple XP bonus for first win of the day
  • Log in to during this time to receive the Officer Lonestar skin for free!

August 16th, 2017
  • Awesomenauts 4.3: Ready to Rock it! will launch on Steam, including Cmdr. Rocket!
August 17th, 2017 - August 20th, 2017
  • Quadruple XP bonus for first win of the day
  • Log in to during this time to receive the Digital G skin for free!

August 21st, 2017 - August 27th, 2017
  • ALL Nauts are accessible for free for players above account level 6!
August 23rd, 2017 - August 26th, 2017
  • Visit us at booth A41 in Hall 10.1 at Gamescom to meet us in person,
    play some games, win cool prizes, and get a free Roboscoop skin!
August 24th 2017 - August 27th, 2017
  • Quadruple XP bonus for first win of the day
  • Log in to during this time to receive the Legionnaire Leon skin for free!

August 31st 2017 - September 3rd, 2017
  • Quadruple XP bonus for first win of the day
  • Log in to during this time to receive the Shinobi Rocco skin for free!
Awesomenauts - the 2D moba - Mitaki
To celebrate the fifth anniversary of Awesomenauts on Steam, all players will get quadruple XP and Awesomepoints for their first win of the day this weekend!

Log in and play some matches to claim your bonus!
Awesomenauts - the 2D moba - Mitaki
Hey everyone! Today marks the fifth anniversary of Awesomenauts on Steam! A lot has happened since we launched back in 2012, but we'd like that thank all of you for your support, feedback, and inspiration since then!

We'll be celebrating this milestone throughout August, with great bonus events in several weekends, the launch of Commander Rocket, raffles on our social channels, as well as a bunch of giveaways and additional surprises! We'll also be at Gamescom in Cologne from August 22nd until August 26th with our biggest booth ever, so make sure to high-five us at booth A41 in Hall 10.1 if you're attending!

There's lots of cool stuff to look forward to, and we'll detail that with a full schedule soon. For now, you can look forward to a special Streamisho tomorrow (Wednesday August 2nd,, 17:00 EU Time) as well as the first Weekend Event starting this Thursday (August 3rd).

Over the last five years Awesomenauts has grown from a small indie MOBA to a free-to-play title with an incredible community! We couldn't have done that without your support, so thank YOU for being part of the Awesomenauts!

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