Awesomenauts

The three-on-three platformer-MOBA Awesomenauts has been around for nearly five years now, and has done quite well for itself in that time. But with all that water under the bridge, and player numbers not quite what they used to be, developer Ronimo Games has decided that it's time to switch things up by making the game free to play. 

"Going free-to-play has always made sense for Awesomenauts, as more players simply means it’s a better game for everyone," the studio said on Steam earlier this week. "It greatly improves the matchmaking and networking experience, and brings more people to community events and the amazing community-made mods." 

The full changeover won't take place until May 24, but the free-to-play beta for existing players went live on Wednesday with the release of the 4.0 update, cleverly called "Going Free-to-Play." It includes a new tutorial and "beginner experience" to help ease new players into the game, a new progression system for both player profiles and individual characters, an "Awesomepoints" in-game currency that can be used to unlock characters, portraits, and "droppods," and medals that will showcase various in-game achievements.   

Real money will remain the only way to purchase character skins, but it can also now be used to acquire individual characters and droppods as well. There will also be a new "Awesomenauts All Nauts Pack" available for purchase that will grant access to all current and future characters, as well as an exclusive "Collector" medal and skin. Existing players will keep all the content they currently own, and everyone who owns the base game and the Starstorm and Overdrive expansions will be automatically upgraded to the All Nauts Pack.

Ronimo rolled out a 4.0.1 update today that takes care of a number of gameplay issues that surfaced in the 4.0 update, which you can read about here

Awesomenauts - Mitaki
We just released the first hotfix to Awesomenauts 4.0, including fixes for several gameplay issues and plenty of other improvements.

For more info on all the new features included in the 4.0 launch that released earlier this week, please check out the announcement we made on that.

Update 4.0.1

General
  • Fixed that turret health had been decreased by 20%. Turrets now have their correct health values back.
  • Fixed that you couldn’t chat during the victory/defeat screen.
  • Fixed that sometimes the Creeper Clunk Skin was incorrectly locked.
  • Reworked Slowwolf Announcer to hopefully fix that he sometimes didn’t unlock. If you had this problem then please let us know if it is fixed now.
  • Fixed that queue times for co-op vs bots were way too long. It’s now the intended 2 minutes. Note that co-op vs bots might have few players until we actually go free to play on May 24th.
  • Fixed that co-op vs bots matches used only one map (Ribbit IV).
  • Visually improved the droppod backgrounds for players with a Low background quality setting.
  • Fixed team colour and the neutral colour for the custom game bomb when using the ‘explode on death’ setting.
  • Improved visual clarity of the profile level 50 medal.
  • In the player status dock, the health of the blue team is now blue when colourblind mode is on.
  • When the game has trouble receiving end of game progress information, the game now waits for a maximum of 2 minutes after the game to retrieve that info and show you your rewards.

Progression
  • The XP needed to level your account from level 0 to 1 has been decreased from 480 to 315
  • The XP needed to level your account from level 1 to 2 has been increased from 495 to 550
  • The XP needed to level a character from level 0 to 1 has been decreased from 400 to 315

Menus
  • Fixed that featured matches didn’t show in the Watch menu.
  • Fixed some cases where global chat sometimes randomly disappeared (seems like it still happens sometimes, let us know if this happens to you and in what situation).
  • Recruitment code now correctly displays on Linux.
  • Fixed an issue where pressing back on controller in character select while matchmaking would cause the leave game popup to not be controllable for 5s.
  • Safe to leave message moved up so it isn’t blocked anymore by the exit menu button in the ingame menu.
  • When a naut is already unlocked it will not show the discount label anymore.
  • When you have selected a character that has less than a minute of total play time, the profile stats screen now shows “0” instead of displaying incorrect values for the “per minute” stat in each stat category.
  • Fixed that in some occasions the progression bar in the armory kept counting up and resetting.
  • Fixed that the tutorial character GG7 kept talking during popups that should silence him.
  • Fixed a typo in the prestige medal descriptions.


Chucho Krokk
  • Teamcolour is now being displayed properly on Chucho's sticky bomb.
  • The tiny sticky bomb, from the Trick-Up-Your-Sleeve upgrade, should now play it's entire animation instead of resetting after starting.


Gnaw
  • Fixed that fertilizing Weedlings would play the heal sound rapidly.


Jimmy and the LUX5000
  • Fixed that the Nano Repair Bots lifesteal would proc multiple times for multiple hit targets.


Sentry
  • Activating Black Hole Sun will now always use the skin’s appropriate voice.
Amnesia: The Dark Descent - heidi
Playing a videogame can put you in a state where the borders between your self and the character gets blurry. This is one of the major differences that sets games apart from other mediums such as films and literature. When creating games, evoking this feeling of presence is worth trying to achieve.

Latest blog post:
http://frictionalgames.blogspot.se/2017/04/evoking-presence.html

Awesomenauts - contact@rockpapershotgun.com (Brendan Caldwell)

The long-lasting 2D incarnation of the MOBA known as Awesomenauts [official site] is going free-to-play, developers Ronimo have announced. They ve been working up to this over the past year, they say, bringing other features to the shooty multiplayer platformer such as a new matchmaking system, a spectator mode, and a level editor. But now it is taking the final plunge into the deep F2P abyss. … [visit site to read more]

Awesomenauts - Mitaki

It's really happening! Awesomenauts is going free to play on May 24th! Soon everyone can be an awesome space mercenary!
https://youtu.be/g4EV6KmsW58
Going free-to-play has always made sense for Awesomenauts, as more players simply means it’s a better game for everyone. It greatly improves the matchmaking and networking experience, and brings more people to community events and the amazing community-made mods.

We couldn't have done this without your support! Your continued feedback inspires us to dream big, and many of the changes we’re introducing with 4.0 are a direct result of that. Thanks to your support, Awesomenauts has grown from a scrappy indie title to one of the few enduring online games. And with your help we're going to launch Awesomenauts into the stratosphere!

Before we get down to talk about all the cool new stuff, we need to mention two very important things that will stay the same amidst all of these big changes:
  • Awesomenauts is still the platforming MOBA you know and love. Nothing changes to the gameplay.
  • We won’t sell power. You can’t pay to win. Players won’t be able to spend real money to get an advantage during matches.
So, with that out of the way: let's get down to all the cool new stuff in this update!


Existing Player rewards!
We couldn’t possibly have made this massive update without the support of all our awesome existing players! That’s why everyone who played Awesomenauts before April 26th will automatically be rewarded ‘Founder’ status, granting an exclusive portrait and medal! Of course, you'll also have a huge head start over all newcomers, as you will already have lots of characters unlocked!

Even better, if you own the base game plus both expansions before May 24th, you'll automatically be upgraded to the 'All Nauts Pack'! This grants you every 'Naut, forever.

And as always, your feedback remains essential! So don't hesitate to tell us what you think of all these changes.


Portraits, Medals and Droppods
Custom Portraits, Droppods and Medals have been added to make sure there is plenty of cool stuff to unlock! To help show off these sweet new unlockables we've also taken the opportunity to completely overhaul the match intro and scoreboard. Not only does the new intro show off your Droppod, Medals and Portrait, it also gets everyone pumped to get started!
Portraits can be gained through normal progress, while Medals are rewarded for achieving special feats. Droppods on the other hand, are bought with the new currency: Awesomepoints!


Level up your Profile and Nauts!
When playing matchmade games, both your Profile and played Naut will gain experience! And both of them can go up in level separately, granting you unique rewards. Items are now the first thing a 'Naut unlocks, which makes completing your build much faster. Levels will also get you Portraits, Awesomepoints and other goodies!

The Profile screen has also be revamped to hold all everything progress related. Here you'll find your stats, 'Naut progress, Medals and Portraits.


Awesomepoints are here!
On top of experience, playing will also get you Awesomepoints! These can be spent on unlocking any 'Nauts you don't own yet, or the new Droppods and Portraits. Every Awesomenaut can be unlocked this way, even if they were previously part of an expansion. There's also a new testing environment for 'Nauts you don't currently own yet, so you can try before you buy!

Real money is still the only way to buy the 'Naut skins, but can now also be used to buy individual 'Nauts and Droppods.


Introducing the 'All Nauts Pack'
If you just want to have all 'Nauts available to you at all times, this Pack is for you. It not only gets you all current 'Nauts, but also all the new ones as they come out! The Pack will also grant 'Collector' status, giving you an exclusive Medal and Lonestar skin.

And as mentioned before, if you own the game plus both expansions before May 24th you will automatically be upgraded to the 'All Nauts Pack'! To help all our existing players upgrade to this Pack, we'll be discounting the expansions until the free-to-play launch.


New game mode: Co-op vs. Bots!
Not feeling very competitive today? Team up with your fellow man and take down a team entirely comprised of Bots! When firing up this new mode you can pick you own difficulty, and Galactron will go look for allies with similar wishes and a low ping. Beating up the Bots will net you rewards just like the regular vs. Player mode, so no worries about missing out.


New menu: Armory!
Want to pick up some new Awesomenauts or Droppods? You need to be in the Armory! Here you can easily browse all the content you’ve unlocked so far. Every item can be digged into for more details, including backstories and splash art. In case of the characters there’s lots of info on their gameplay too, including their Shop items and skills. You can even take characters for a quick testdrive!


Recruit all the friends!
Reaching level 5 will grant you a special recruitment code, which you can give to any other players!

New players will be able to enter your key and unlock Raelynn, for free! Any player can only be recruited once!

Whenever a player that you have recruited reaches level 8, you will gain 1000 Awesomepoints! You may recruit up to 50 players this way.


Completely new tutorial!
To help all those new players get their bearings in Awesomenauts, we've completely overhauled the tutorial. It features a lot less player downtime and also explains every aspect of the game a lot more thoroughly. The first mission still features Sheriff Lonestar, but in the second players can give Scoop a whirl to learn all about pushing and staying alive.

All in all, there's a lot of awesome stuff in the new update, and there's even more to look forward to in the coming months.

Exciting times are coming, and we'd once again like to thank you for all the support you've given us over the years. We're excited about the future, and hope you'll join us on this next step in our adventure!

Thank you!

- Ronimo Games
Awesomenauts - Rylynn

The level editor contest ran for almost a month and the winners were announced on the last Streamisho! There were 28 entries to the contest and only one could win the grand prize, so congratulations to Blatoy for winning with Super Awesome Nauts!

There are two maps under this name. One of the maps has a great combination of custom textures and adventure map gameplay, while the other map is a custom-textured 3v3 Awesomenauts map. Blatoy received most upvotes with these maps. Therefore, he wins the Golden Gearlyfish icon to show-off ingame, an exclusive Clunk figure, a Roboscoop skin, and the Awesomenauts costume party bundle DLCs!

Check Super Awesome Nauts out:
http://steamcommunity.com/sharedfiles/filedetails/?id=891470202&searchtext=contest
To show our appreciation to other custom map creators, we introduced honorable mentions which were chosen by the Ronimo team. We picked our winners by looking at textures, layouts, gamemodes, and in particular the creativity of the map idea. There are 11 honorable mentions winners and they all win the Silver Gearlyfish icon, a Roboscoop skin, and the Awesomenauts costume party bundle DLCs!

Thank you all for those who participated in the level editor contest. It was amazing to see all the great ideas come to life and see a lot of players try out these great submissions on the Steam workshop! We encourage everyone to continue creating and uploading maps and we will try to share the great work from the community on our social media channels.

The honorable mentions can be found below, if you like to check them out:
Slot Machine Madness 2.0 by VMAR
Beach Party by Irdl Dinsfirefly
Vault Heist - Coop Puzzles by BurkusCat
Luxor by BaconBomb, conorbebe, and Kidasmuln
Sorona Dunes Deathmatch by VikriTheGamer
The flying seas of Okeanos v2 by Nikey9
Mists of Tundraria by BeLozey
Control Point Gamemode by Stu
Underground by CationF
Castle Siege by CationF
Gnaw Story Mode by Paraakie Editor!
Ezaelia Forest by Luckytime!
Moonrush V2 by BurkusCat
Terraria

The Terraria 1.3.5 update, with support for 4K graphics, interface scale and zoom sliders, new language localizations, and a good number of bug fixes, is now live. Developer Re-Logic said the update isn't content-heavy, but "will provide a solid foundation from which we can execute our other secret Terraria update plans—and we are pretty sure you will find those exciting!" 

"This update represents one part of the team's vision for what we have called 1.3.5 to this point, and is focused on polishing and fixing up some issues that have needed addressing as well as bringing some long-requested features to the game," the studio wrote. "Admittedly, it is a bit light on "more content", however, we wanted to go ahead and get these ready-to-go features out to players now rather than making everyone wait until all of the other stuff is completed." 

There are some new pieces of furniture in the update and a couple of armor sets, but the big hook is the 4K support and the ability to adjust the scale of the interface and zoom in and out on the gameworld. For non-English-speaking players, the "professional localizations" are probably pretty nice too: The game now supports Russian, Simplified Chinese, Brazilian Portuguese, and Polish, along with German, Italian, French, and Spanish. 

"The other part of this update will be focused on a list of things that the team feels needs a fresh look (rebalancing/tweaking/polishing) as well as some areas that we feel were overlooked or forgotten when we were working on the past several updates," Re-Logic wrote. "For now, enjoy these handful of goodies (especially our non-English speaking fans), look forward to a second round to come... and towards even bigger things down the road." 

The full patch notes are below.   

Features:

  • Greatly improved rendering and overall gameplay on resolutions larger than 1080p
  • Added Zoom and UI scale sliders in the in-game settings menu
  • Added most of the main menu's settings to the in-game settings menu
  • Dungeons in newly generated worlds now contain new furniture
  • Added a crystal furniture set, and expanded other furniture sets
  • Added Arkhalis's and Leinfors' developer armor sets
  • NPCs who are manually assigned to a room will attempt to return to it when they respawn after being slain
  • Improved stability on Mac OS X and Linux
  • Improved visuals on many different things
  • Improved Retro lighting consistency

Fixes:

  • Fixed settings button overlaying the armor icon
  • Fixed inconsistent naming for Sand Poacher and Granite Golem banners
  • Fixed banner buff list extending beyond screen limits
  • Fixed hand drawing over backhand glove and shield accessories for female characters
  • Fixed Sparky painting and several other rare paintings not naturally spawning properly
  • Fixed a certain multiplayer crash
  • Fixed sign mouseover text staying on cursor permanently when in Options and Camera menus
  • Fixed a world generation crash on Linux
  • Fixed a number of minor grammar issues in NPC dialog
  • Fixed a certain exploit
  • Fixed trapped Granite and Meteorite Chests dropping the wrong item upon breaking
  • Fixed Vortex Monolith not selling for as much as it should
  • Fixed crash when linking items with invalid prefix ids in chat
  • Fixed Pumpkin Shirt and Robot Shirt causing leg skin to disappear when equipped
  • Fixed Defender's Forge closing instantly if opened from below
  • Fixed Terraria thinking it has focus when it did not have focus
  • Fixed Grand Design and Multicolor Wrench emitting light on use
  • Fixed auto-creating a world from the server causing it to always use the same seed
  • Fixed Platinum Candelabra not sitting properly on other objects
  • Fixed Goblin Tinkerer being slightly smaller than intended
  • Fixed petrification death messages being broken for a long while now
  • Fixed Wall Creeper dropping gore when blood and gore are off
  • Fixed Xeno Staff's selling price, now consistent with the rest of Martian loot
  • Fixed crash when mousing over chests and dressers in the map view
  • Fixed settings button colliding with 6th accessory dye slot
  • Fixed Corrupt Thorns almost never generating
  • Fixed multiple issues with platform/block interaction
  • Fixed pillars of dirt appearing above the Underground Desert sometimes
  • Potentially fixed an issue where Marathon Medalist would cause FPS drops.
  • Platforms from 1.2.4.1 and above now emit particles when destroyed
  • Virtual Keyboard should no longer appear unless a Gamepad is being used
  • Using Quick Heal to consume restoration potions now properly inflicts mana sickness
  • Defender's Forge now has highlight outlines
Orcs Must Die! 2 - Harmoniabot



Robot Entertainment today announced that their hilarious action tower defense game ORCS MUST DIE! UNCHAINED is now commercially available! Players can download the game from Steam or directly from OrcsMustDie.com.

Orcs Must Die! Unchained takes the award-winning Orcs Must Die! action tower defense gameplay to a whole new level with 3-player team-based gameplay! But don’t get cocky, because the stakes are higher, the traps are bloodier, and the invaders are even more ravenous. You’ll need to bring your A-game and a couple of the biggest orc-haters you can find!

Orcs Must Die! Unchained is set in the familiar world of its hilarious fantasy predecessors, years after the finale of Orcs Must Die! 2. With dozens of new rifts and worlds beyond them, heroes have come from far and wide to wage all-out war for control of these magical gateways. In the years since Orcs Must Die! 2, Maximillian and Gabriella have done their best to rebuild the once-mighty Order.

Features
  • Killin’ Orcs and Smashin’ Dorks – Orcs Must Die! ’s classic white-knuckle witch’s brew of action and strategy returns, letting players team up with their friends to lay waste to millions of new invading monsters!  Build an impenetrable gauntlet of traps to hack, grind, flatten, gibletize and incinerate foes before they charge into the heart of the rift!
  • It's Definitely a Trap The only thing better than building traps for murdering minions is building more traps! Play to unlock traps, then upgrade them to be even deadlier. Players cover fortresses in gleeful torture devices and engineer a variety of hilarious and violent ends for invading minions. Customize a strategy for every battle. The hordes are no match for the powers of elements and physics!
  • Real Action Heroes Are you mage enough to defend the rifts? A wide variety of unique and powerful heroes with deep gameplay options offer a plethora of painfully creative ways to stop orcs in their grimy tracks. Old friends Max and Gabriella return to fight alongside a cast of new heroes like Blackpaw, Hogarth, Stinkeye, and Bloodspike. Whether players prefer might and majesty or scum and villainy, there’s a hero for every type of orc-slayer around.
  • Your Favorite Ways to Slay Survival mode lets players murder their way to the top of the orc pile in 3-player co-op defense gameplay that every Orcs Must Die! fan will love. Weekly Challenges and Daily Quests give players the chance to unlock extra traps and upgrade parts. Long-time favorite Endless mode has returned in Orcs Must Die! Unchained with expanded 3-player co-op. All new Sabotage mode sets up two teams of three to troll each other with spells and bosses in an action-packed race to the highest score.
  • All New Sabotage! – Gamers ready for a trap-snapping, spell-slinging, ogre-spudging good time can look no further than Orcs Must Die! Unchained's new game mode, Sabotage! This fast-paced mode is a totally new way to play. Players assemble a team to defend their rift, but at the same time another team is playing on the same map in some… spooky… alternate dimension or something. These other players can distract your team with spells, minions, and huge bosses to make you lose rift points. But of course, players can pay 'em back by doing the same! The team with the most rift points at the end of the match wins.
Orcs Must Die! Unchained will also be available on PlayStation 4 later this year.
 

Click below to read the detailed patch notes and give us your feedback!
Patch Notes & Feedback
 
Connect!
 
Awesomenauts - Mitaki
Awesomenauts 4.0 is just a week away! Tune in to the Streamisho on April 26th for the full reveal! For now, on top of all the stuff we've teased over the last week, we revealed a brand-new scoreboard and a player-status dock for the new update!

The new player-status dock will give you all the info you need during a pitched battle! Health of your team mates and respawn status of all players are only a glance away in 4.0!
Terraria - safemanda
Hello Terrarians!

The dev team has been hard at work! We are excited to introduce new and improved language support/translations, 4K support, UI scale and zoom options, new furniture, a couple of armor sets, and more! This update represents one part of the team's vision for what we have called 1.3.5 to this point, and is focused on polishing and fixing up some issues that have needed addressing as well as bringing some long-requested features to the game. Admittedly, it is a bit light on "more content", however, we wanted to go ahead and get these ready-to-go features out to players now rather than making everyone wait until all of the other stuff is completed.

The other part of this update will be focused on a list of things that the team feels needs a fresh look (rebalancing/tweaking/polishing) as well as some areas that we feel were overlooked or forgotten when we were working on the past several updates. This will provide a solid foundation from which we can execute our other secret Terraria update plans - and we are pretty sure you will find those exciting!

For now, enjoy these handful of goodies (especially our non-English speaking fans), look forward to a second round to come... and towards even bigger things down the road.

Changelog:

Features:

  • Added professional localization for the following languages:
  • German
  • Italian
  • French
  • Spanish
  • Russian (new)
  • Simplified Chinese (new)
  • Brazilian Portuguese (new)
  • Polish (new)


  • Greatly improved rendering and overall gameplay on resolutions larger than 1080p
  • Added Zoom and UI scale sliders in the in-game settings menu
  • Added most of the main menu's settings to the in-game settings menu
  • Dungeons in newly generated worlds now contain new furniture
  • Added a crystal furniture set, and expanded other furniture sets
  • Added Arkhalis's and Leinfors' developer armor sets
  • NPCs who are manually assigned to a room will attempt to return to it when they respawn after being slain
  • Improved stability on Mac OS X and Linux
  • Improved visuals on many different things
  • Improved Retro lighting consistency

Fixes:
  • Fixed settings button overlaying the armor icon
  • Fixed inconsistent naming for Sand Poacher and Granite Golem banners
  • Fixed banner buff list extending beyond screen limits
  • Fixed hand drawing over backhand glove and shield accessories for female characters
  • Fixed Sparky painting and several other rare paintings not naturally spawning properly
  • Fixed a certain multiplayer crash
  • Fixed sign mouseover text staying on cursor permanently when in Options and Camera menus
  • Fixed a world generation crash on Linux
  • Fixed a number of minor grammar issues in NPC dialog
  • Fixed a certain exploit
  • Fixed trapped Granite and Meteorite Chests dropping the wrong item upon breaking
  • Fixed Vortex Monolith not selling for as much as it should
  • Fixed crash when linking items with invalid prefix ids in chat
  • Fixed Pumpkin Shirt and Robot Shirt causing leg skin to disappear when equipped
  • Fixed Defender's Forge closing instantly if opened from below
  • Fixed Terraria thinking it has focus when it did not have focus
  • Fixed Grand Design and Multicolor Wrench emitting light on use
  • Fixed auto-creating a world from the server causing it to always use the same seed
  • Fixed Platinum Candelabra not sitting properly on other objects
  • Fixed Goblin Tinkerer being slightly smaller than intended
  • Fixed petrification death messages being broken for a long while now
  • Fixed Wall Creeper dropping gore when blood and gore are off
  • Fixed Xeno Staff's selling price, now consistent with the rest of Martian loot
  • Fixed crash when mousing over chests and dressers in the map view
  • Fixed settings button colliding with 6th accessory dye slot
  • Fixed Corrupt Thorns almost never generating
  • Fixed multiple issues with platform/block interaction
  • Fixed pillars of dirt appearing above the Underground Desert sometimes
  • Potentially fixed an issue where Marathon Medalist would cause FPS drops.
  • Platforms from 1.2.4.1 and above now emit particles when destroyed
  • Virtual Keyboard should no longer appear unless a Gamepad is being used
  • Using Quick Heal to consume restoration potions now properly inflicts mana sickness
  • Defender's Forge now has highlight outlines
...

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