Announcement - Valve
Today's Deal: Save 75% on Super Meat Boy!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Adam’s already run his review of Dennaton’s sequel to neon-hued tactical murder party Hotline Miami, but while he’s a big fan, Hotline Miami 2: Wrong Number hasn’t been met with universal praise. Alec, more cautious about the game, joins Adam to discuss what may and may not be deliberate about its design choices, its bewildering story and its bugs.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

Girls Aloud song Biology isn’t just a piece of music to me, it’s a landscape. This because of the hours spent playing it over and over in Audiosurf [Steam page], an obstacle-dodging score attack game that captivated everyone in my social circle (and RPS) in 2008.

… [visit site to read more]

PC Gamer

There have been some incredible computers built in Minecraft using redstone circuitry, but comparatively fewer in its 2D counterpart Terraria.That s probably because although Terraria includes wiring mechanics it doesn t have a built-in creative mode, which makes this sort of work a pretty hardcore pursuit. But not impossible, as YouTuber Joe Price has proved. Price has built a working binary calculator in the game, which can automatically convert binary into decimals and display the results on screen.

Creating the contraption required using a glitch called hoiking . Introduced in Terraria s 1.2 patch, a hoik is a series of sloped blocks which pushes players, NPCs, and items through solid areas almost instantaneously. If a game object is on or inside a sloped block it gets forced towards the top of the slant. So, by lining up multiple slopes, you can force a player from one block into the next, shoving them along at an incredibly fast pace.

Using hoiks, Price is able to push NPCs down pre-built paths and place buttons for them to hit along the way. The button inputs are interpreted as binary, which he can then convert to decimals, and… Well, it s about here that I stop grasping how any of it works, but the results are undeniably impressive. Hoiks! Maths! Burn the witch!

Check the calculator out in the video above. (Special thanks to ZeroGravitas on the Terraria forums for his detailed guide on the history of hoiks.)

PC Gamer
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

If you didn’t entirely understand how upcoming not-sequel Terraria: Otherworld [official site] differed from Terraria then congratulations, you’re as dumb as I am. Fortunately, some GDC footage and a more detailed breakdown of stuff and things from the developers has made matters a little clearer. … [visit site to read more]

PC Gamer

When Re-Logic announced a follow up to Terraria last month, the studio stopped short of explaining what it actually is. But now we're in the future, a pleasant future bearing details on Terraria: Otherworld, and the gist of these details is that Otherworld adds "strategy and roleplaying" elements to the pixel art sandbox, as well as "purpose", in case building things for no reason isn't your bag.

"Set in an alternate dimension within the Terraria universe, Terraria: Otherworld places the player in a life-and-death struggle to restore a once-pristine world," the update reads. "Along with a rag-tag band of survivors, will you be able to successfully harness the power of an array of weaponry, magic, defenses, and even the world itself to thwart the designs of this unseen evil?"

For every life and death struggle comes the inevitable levelling requirements, and Terraria: Otherworld will add them in spades while still retaining the open-ended nature of the original. That means the story-focused elements won't be linear, the NPCs will do more than just sell stuff, and skill trees are in.

On the topic of "purpose", you'll be tasked with "pushing back the Corruption until it is no more". You'll do this by finding or crafting Purifying Towers and then activating them. Once activated, you'll need to defend them also. That activity forms the basis of the story-driven game, but if all you want to do is explore and build, it sounds like you'll be free to do that, too.

The full details are on the Terraria forum, but no release date beyond a vague 2015 window has been announced. 

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Live. Die. Repeat.

Live. Kill. Kill. Kill. Kill. Kill. Kill. Kill. Kill. Kill. Die. Repeat.

Hotline Miami 2 [official site] is wonderful.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ben Barrett)

Better than gamer emissions, believe me.

I’ve been a fan of lovely game-related tat in oversized boxes for some time, so here’s a thing that’s cool to me. RPS allies Gamer Network have announced a service for helping independent developers to create AAA-tier collector’s editions called Gamer’s Edition [official website]. They’re partnering up with Idea Planet Collectibles to allow devs and their fans to set the specifications and then crowdfund a one-off production load through pre-orders. The first games to get the GE treatment will be Papers, Please and a double pack of Hotline Miami and its sequel.

… [visit site to read more]

Community Announcements - Mitaki
Awesomenauts 2.9 was released last week. Full Patch notes are included below:

NEW Naut: Nibbs
Nibbs is part of the Starstorm DLC.
Nibbs is a dragon warrior in service to the Sisterhood of Coba. This demonic group was bound to the Omicron dimension who, as soon as the Starstorm ripped a hole in the continuum, started an invasion of conquest.

Right after going through the portal, Nibbs's ship landed on the space station. Scouting around, she mistook Gnaw's tail for a juicy piece of fruit. After he was bitten, the startled Gnaw led her right back to the Awesomenauts who managed to convince her to stay with a wide variety of exotic treats.

Orb of Omicron
Send out an orb to which you can teleport with a second press.

Fire breath
Hold your position and unleash your fiery breath on your foes.

Dragon frenzy
Strike with your claws. Each hit will give a stack of frenzy, increasing your attackspeed.

NEW premium skin: Battle Nibbs and the Hu-Zurian
For Graygrowl! Battle Nibbs is here! Clad in fiercesome armor, and with freshly-brushed fur, she pounces onto the battlefield with the most powerful Zurian in the Universe! The hunt for Skreeletor is on!
This is a paid DLC and comes with a fully customized voice set

NEW skin: Roboscoop
In the dystopic and crime-ridden Omicron dimension, a terminally delicious cop returns to the Awesomenauts as a powerful Gelati cyborg haunted by submerged dreams of long lost chocolate… The Killer Koala’s expand their formidable team once more with the arrival of RoboScoop. Are you ready?
This skin is exclusive for give-aways, so it cannot be bought on Steam. Come visit us at our PAX East booth to get it! Can't make it to PAX? There will be other opportunities to get your hands on this awesome skin, also at some online events!

NEW announcer: Wraithlord Scoop announcer
What do you do when you're an immortal warrior, doomed to pursue your own unending thirst for vengeance? That's right! You get a hobby! Tremble, mortals! For Wraitlord Scoop has picked up the mic and is taking to the airwaves to comment on thine matches! He's not the most cheerful fellow of the bunch, but none of the other Awesomenauts have had the nerve to tell him that.
This is a paid DLC

NEW: Custom Games Settings for everyone
Custom Games Settings are now available for everyone, instead of just to owners of the Starstorm DLC. This includes the special game modes Randomnauts and Team Deathmatch. The reason we are moving this from the DLC to the main game is because we think the current situation is too confusing and limiting. More information here.

Bots and AI modding
-The Vinnie & Spike bot has been removed from the game, as it was not playing well enough and had a significantly lower win rate than any of the other bots.
-Updated bots with new versions made by the community: Ayla, Clunk, Derpl, Leon, Lonestar, Penny, Raelynn, Scoop, Skree and Yuri
-Fixed that a couple of pathing nodes had wrong or duplicate names

Global chat
-Removed all language-specific rooms, as well as the ‘Looking for game’ room
-Automatically join ‘General Chat’ room on startup
-Minimized chat now displays latest 3 lines of chat

Menus
-Added new sound effects to the menu
-Shortened usernames in various places so they don’t break UI anymore
-Character names in stats screen character selector are now sorted alphabetically
-Fixed that the game would sometimes accidentally select characters adjacent to the one under the cursor in the character select menu.
-Fixed that in the character select menu some character animations stopped after you had selected the character
-Fixed that sometimes the leaderboards said ‘you are not ranked’ while you were
-In announcer dlc menu, added ticks to indicate that dlc has been purchased
-Switched headers in Russian font to the same cool font as is used for headers in other languages
-Fixed that interface elements and tooltips in replays always showed English texts, even when set to a different language

Controls
-Fixed an issue in splitscreen where some in-game menus required player 1 to navigate even if another player had opened the menu
-Fixed conflicting default control schemes when using both ‘Keyboard and mouse A’ and ‘Keyboard B’. Also fixed vice versa for ‘Keyboard and mouse B’ and ‘Keyboard A’.
-Fixed flickering ‘Open’ button in control schemes menu when using an XBox360 controller
-Fixed that in the lobby there was an invisible ‘configure controls’ button in each party slot that could be clicked
-Static controls (e.g. ‘down+jump’ for ‘drop down’, ‘enter’ for ‘open chat’, etc) can now be switched between their default value and disabled, effectively allowing use of a custom key through the alternate key column.
-Fixed ordering of buttons for controller/keyboard input in the in game menu.

General balance and gameplay
-Humming bird droids health reduced from 550 to 400, this also includes the humming birds from Genji (The last Pieridae Transformae) and Raelynn (T-800 dome)
-Removed the shield on hummingbird droids including on the ones of Raelynn and Genji
-Fixed an issue where wraithstone would not work correctly
-Fixed that teleporting onto a healthpack wouldn't give any health.
-Fixed that you could get stuck while downjumping through platforms and the Skree totem
-Fixed that you could get hit by bullets in the path between the teleport enter and exit positions.
-Muting a player in-game now also mutes attack/defend/help commands
-Fixed that the items Solar krab burgers and med-i’-can varied in location in the store.

Ayla
These changes are intended to make Ayla’s playstyle more active and more interesting. These changes are not intended to be a nerf or a buff, just to make her play differently.
-Chain whack now has 20% lifesteal on base
-Chain whack range increased from 2.5 to 2.6
-Hungry Zurian lifesteal reduced from 30% to 20%
-Rage damage increased from 60 to 70 per hit
-Rage now deals 10% of total max health as damage per second to self instead of a flat amount of 64 damage per second to self
-Rage now deals a flat amount of lifesteal instead of a percentage of the damage (15 lifesteal instead of 33.3%)
-Angry drawings no longer adds additional self damage
-Fiery jawbreakers: removed increase in self damage
-Rubberband ball’s effect replaced and will now let Ayla leave a blood trail, which she can pick up after rage has ended, healing her for 20 per stage and increasing her movement speed (3 stages 135 per stage)
-Blue three-wheeler’s effect replaced and will now reduce selfdamage by 1.5% hps per stage (2 stages 155 Solar per stage)

Coco
-Health reduced from 1300 to 1250
-Blaze slow power reduced from 20% to 10%
-Syphon disruptor slow power increased from 20 to 25% (this is not a buff: the max slow power remains the same since the base slow is reduced)
-Disruptor slow power increased from 7% to 8.7% per stage
-Silver coating speed increase reduced by 10%

Derpl
-Hollow point bullets price reduced from 220 to 195 Solar per stage
-Deployment pads price reduced from 160 to 120 Solar
-Solid fist missiles price reduced from 225 to 200 Solar
-Brim force field price reduced from 290 to 260 Solar
-Sweet syrup bullets price reduced from 195 to 175 Solar
-Siegemode gatling fire range increased by 10%
-Nuke will no longer home in on targets
-Grid trap snare duration increased from 1.5 to 1.6
-Empowered grid snare duration increased from 0.5 to 0.6
-Reduced the collision size of gatling bullets to fit their graphics better

Patch notes are continued here: http://steamcommunity.com/games/204300/announcements/detail/222138638575980536
...

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