The All Nauts Pack - Summer Pack includes the currently available characters and will unlock all future ones as soon as they release, and on top of that it also includes 27 awesome skins for various characters. The list of skins includes awesome costumes like Voltar Bonaparte, Leon Legionnaire, Demon Skølldir, and 24 more!
The Awesomenauts All Nauts Pack - Summer Bundle is a great deal if you've been looking to unlock all available characters, get access to new characters as soon as they become available, and sport some shiny new skins to boot! The offer will only be available during the Steam Summer Sale, so don't wait too long!
For a full list off what's on sale, check out the in-game armory! Enjoy the summer!
Break out your flip flops and sunscreen, War Mages. The Steam Summer Sale is here, and there are deals on all Orcs Must Die! games, DLC, and bundles!
Now is the perfect time to pick up an Orcs Must Die! Unchained Hero Bundle or Starter Pack at 50% off. If you haven’t given OMD!U a try yet, or haven’t played recently there is an orc-load of new content to check out, including Sabotage and Chaos Trial game modes and a ton of game updates and improvements. https://www.youtube.com/watch?v=Q4w-R3a-wBQ https://www.youtube.com/watch?v=LBA1uNsJsBg The classic games are also on sale at 67% off, and you can get the entire franchise bundle for a deep discount as well to complete your collection.
The open beta for Awesomenauts 4.2: Fired Up! launched yesterday and Smiles joins the heat of the battle! We covered the beta on the Streamisho and discussed many of the new changes there. You can watch the VOD on Youtube here: https://www.youtube.com/watch?v=upwcsI3tPmQ&t=0s
The poaching crocodile ran a successful business, but he felt it was time for revenge. Smiles is equipped with a steel tail, trappers hook, and a flamethrower for when things get heated!
Awesomenauts 4.2: Fired up! is now live in the Open Beta for Awesomenauts! This update contains a lot of character updates, a new feature for the level editor, and a brand new playable character!
Meet Smiles, a crocodile with his trapping hook and a tail to run away from! Are you ready for something extra crispy? Then you definitely want to try out his flamethrower!To access the Beta for Update 4.2: Fired up! follow the steps below:
Right-click Awesomenauts in your Steam Library and select "Properties"
Select the "DLC" tab and make sure "Awesomenauts - Beta access DLC" is checked.
Select the "Beta" tab and switch to "beta - public channel".
Wait until the beta is downloaded (this can take a while).
Start the game
Select "Play Awesomenauts Beta" and hit "PLAY"
This update also contains balance updates for several characters. Catch the full patch notes below, but please note that these are subject to change ahead of the official release of Update 4.2.
NEW Naut: Smiles Skills: Trappers Hook: Throw out a hook that will drag enemy Awesomenauts towards you for a short duration. Tail Whip: Smack your enemies with your steel tail, knocking them away. Bush Fire: Use your flamethrower to burn everyone in a line.
Short backstory: After he and the other renegades escaped from prison, Smiles hid in the swamps on Ribbit II. With a background of tracking and capturing targets, he put his skills to good use. The unorthodox method of poaching swamp rodents with his flame thrower, resulted in heavily burned pelts and hides, but it turned out a great business success as the dark charred bags were an instant hit on the amphibian black market. One day an old friend knocked on his door with a plan of vengeance. Step 1: join the Awesomenauts!
The scoreboard now tracks damage done to the base together with the damage done to turrets.
Opening the shop while having the scoreboard open will now open the shop and close the scoreboard, just as it was before 4.0.
Fixed that sometimes when you had the steam overlay open and pressing enter, it would register as a shift+enter instead.
Updated Veanko’s Leon, Lonestar, Raelynn, Gnaw, Skree, Clunk and Ayla bots.
Added a new option to AffectAreas to change a player’s team. This can for example be used to make mods where six players are in a single team or where you need to switch team during the mod. It is also possible to play local versus this way if only one of the local players switches team. This is an experimental feature that probably has a lot of issues, use at your own risk. For example, the deathtimers are disabled once this is used and switching to a team that doesn’t have graphics for the current class produces broken graphics (like a neutral team Lonestar). This feature might even be removed in the final release of 4.2 if we deem it too risky for final release.
Ayla Make it harder for Ayla to endlessly chase a single enemy in Rage mode, while keeping her teamfighting ability about the same.
Rage, base shielding values changed from 15%>20%>25%>30% to 9%>18%>27%>36%
Rage, self damage increased from 33 to 40.
Base Health, increased from 1350 to 1400.
Boost Ayla’s earlygame, and reduce her reliance on Angry Drawings
Rage, base DPS increased from 252 to 276.
Angry Drawings upgrade, damage increase reduced from 17% to 11%.
One Armed Chameleon upgrade, bonus damage reduced from 90 to 85.
Nitro Muffler upgrade, damage over time reduced from 180 to 170 per stage.
Iron Slam, the hud icon now indicates which punch will be next.
Torn D-Shirt upgrade, now only affects Awesomenauts.
Golden G Necklace upgrade, targets hit by Explosive Clone take 15% increased damage for 3 seconds.
Changes to make Frog a bit more safe while also reducing all or nothing potency with landing his whirlwind.
Base health increased from 1150 to 1200.
Dash, base damage increased from 250 to 280.
Ice Cubes upgrade, slow per stage reduced from 15% to 12%, price reduced from 150 to 140.
Clock Necklace upgrade, heal over time reduced from 140 to 120.
Boombox upgrade, damage increase reduced from 16% to 13% per stage.
Baby Kuri Mammoth now affects cocoon.
Butterfly shot, fixed that returning projectile now also does 65 at base.
Wool Shawl upgrade, range increase reduced from 40% to 30%.
Caterpillar King statue upgrade, heal reduced from 20 to 18.
Feather Ball upgrade, now adds a 3rd spit projectile.
Fertilizer upgrade, now increases Weedling health by 20% and health regeneration by 50%.
Ix the Interloper
Salt Miner upgrade, damage per tick reduced from 18 to 16 per stage.
Jimmy and the LUX5000
Micey the Mech Pilot upgrade, price increased from 125 to 150 solar.
Micey and the Missile Factory upgrade, price reduced from 215 to 200 solar.
Flip Arm Add-on, damage reduced from 13% to 11% per stage.
Steel False Teeth upgrade, now gives Leon a shield that reduces 20% of incoming damage for 2 seconds when successfully landing tongue.
Galactic Police Scanner upgrade, damage increase reduced from 30% to 27%, price increased from 155 to 180.
Brutalities of the Kraken unveiled! Upgrade, damage decreased from 150 to 120.
Hairy King upgrade, size increased reduced from +15% to +10%.
Red Sneakers upgrade, price reduced from 155 to 140, speed increase increased from 5% to 8%.
Sunscreen Mouthwash upgrade, speed increase reduced from 100% to 75%.
Sentient Rock upgrade, silence duration reduced from 0.3s to 0.25s per charge.
Chicken in a Lunch Box upgrade, amplified damage increase reduced from 15% to 12%.
Base attack, speed penalty for shooting reduced by 25%.
Cockfight Spurs upgrade, price reduced from 200 to 180 solar per stage.
Chicken Grill upgrade, price reduced from 185 to 175 solar.
Base movement, speed and acceleration increase by 5%.
Black Hole Sun, cooldown increased from 10s to 11s.
Bug Detector upgrade, now deals 200 damage over 4s when the shield hits an enemy.
Night Vision Spywatch upgrade, movement speed increase reduced from 50% to 30%.
Circuits of time upgrade, now requires 0.6s arming time before the clone explodes.
Not-So-Serious Tank upgrade, damage increase increased from 12% to 14%.
Hacking Satellite upgrade, merged into single stage upgrade, reduces cooldown by 3s for 200 solar.
Cyanide Cigarettes upgrade, price reduced from 185 to 170 solar per stage.
Yellow King Pages upgrade, price reduced from 205 to 190 solar per stage.
Magic Sunballs upgrade, extra targets reduced from 3 to 2, price reduced from 250 to 220.
Ancient Octants upgrade, stun no longer applies to the whole area.
Pneumatic Spoon upgrade, break damage increase reduced from 100 to 90 per stage.
Bovinian Skimmed Milk upgrade, damage amplification reduced from 15% to 12%.
Shotgun attack speed increased by 42%.
Shotgun damage reduced by 42%.
Removed the slowdown penalty on shooting with shotgun.
Stim pack attack speed increase replaced with a damage boost of 40%.
Ammo weekly attack speed increase replaced with a damage boost of 12% per stage.
Commando Ted Figurine upgrade, damage increase reduced from 17 to 13% per stage for Machine gun, 13% to 11% for shotgun.
Ted McPain Unicorn Dance Karting upgrade, damage per stage reduced from 80 to 47.
Ted’s Power Briefs upgrade, shotgun knockback increase reduced from 400% to 240%.
Vinnie & Spike
Antique Machinegun upgrade, silence duration reduced from 1.5s to 1s.
Yakoiza upgrade, extra damage reduced from 71% to 62%.
Bombshell upgrade, damage reduced from 300 to 280, price increased from 130 to 150 per stage.
Warpgate Overdrive upgrade, cooldown reduction increased from -1.5s to -1s.
Yuri Iterating upon the ideas from the last beta, to Yuri play more smoothly and reworking his laser row, while this time maintaining the possibility of playing him in the same way current players are used to.
Flight, acceleration increased by 33%.
Flight, maximum vertical speed increased by 10%.
Laser, time between damage stages increased from 0.5 to 1.2 seconds.
Laser, firing it now reduces movement speed by 60%, instead of locking Yuri in place.
Mine deploying, lifetime reduced from 10 to 8 seconds.
Baby Yeti upgrade, slow now starts at 10%, every damage stage adds 5%.
Resonance Amplifier upgrade, now adds 1 charge level per stage, each adding +10 damage.
Hubble’s Lens upgrade, now locks Yuri in place while firing and reduces time between charges from 1.5s to 0.3s.
Toaster Timer upgrade, now makes Mines detonate on second press, also increases explosion size by 25%.
Aerial Spring upgrade, now lets Yuri throw his mines instead of dropping them.
Dungeon Defenders II is officially out of Early Access and free-to-play on Xbox One, PC & PS4! With this major milestone in our game’s history, we’re releasing Update 1.0.
https://www.youtube.com/watch?v=ftaYaX5A84c Update 1.0 focuses on our New Player Experience. This update fixes a ton of bugs, adds a lot of polish, introduces more quality-of-life changes, improves our early-game experience, and gets new players through Campaign and deep into Chaos. After today, we’re spinning up on features and changes you’ve been asking for (Endless Mode says hi).
We’ve been in Early Access for more than two years. With more than 60+ updates, Dungeon Defenders II has grown up before our very eyes. It’s been exciting and, quite frankly, a little unnerving to develop a game with you watching every step of the way. Our growth and improvement is because of your support, your feedback and the dedicated members of our team who went above and beyond to drive our game forward. We’re proud of where Dungeon Defenders II is today, but launch is just the beginning. With your support, Dungeon Defenders II is only going to get bigger and better!
Here are the notes for Update 1.0:
Xbox One Version Available Now!
Brewed in secrecy, the Xbox One version is finally here! We’re also pleased to announce that the Xbox One version, at launch, is completely caught up to our PC & PS4 versions!
The Initiate Come on and SLAM!
The Initiate is our first gender-swap hero. This powerful Chi-wielding warrior is the gender swap of our bald friend, the Monk. She uses the same defenses as the Monk, but she comes with a suite of new abilities:
Chi Stomp: A powerful slam that can be activated in mid-air!
Crippling Chi Wave: The Initiate builds up a glowing ball of Chi and launches it at her enemies, which damages and debuffs any enemies hit!
Talisman of Empowerment: The Initiate places a talisman on the ground that temporarily boosts the power of nearby defenses!
The Initiate is available at a lower Gem and Defender Medal price than other heroes. And don’t worry: The Barbarian will have his time to shine soon.
Updated Tutorials Play our all new Tutorial map and check out our new Tutorial videos with the new How To Play Menu! The new videos and map cover a variety of helpful hints, tips, and tricks that will aid in your defense of Etheria!
Updated Story and Campaign Etheria has never felt so alive! Play through the updated story in our revamped Campaign experience and stave off the Old Ones advance. Prepare for new threats and twists that will appear. Make sure to keep an eye out during Build Phase!
New Summary Screen & Score System At the end of each map, whether you win or lose, there’s a new summary screen that will score you based on your performance. Our new scoring system includes many different modifiers and bonuses to help you tweak your builds and get higher and higher on your personal mental leaderboard. Shortly after the release of score, we’ll add some form of score tracking for players to see!
Updated HUD & Health Bars We’ve updated a number of our Heads-Up Display elements to make the UI cleaner while providing more information. The biggest change is the addition of hero deck hotkeys above the Health Bar. Now you can easily see which hero is in which hero deck slot hotkey, which is especially handy if you’re the kind of player who constantly rotates heroes in and out of your Hero Deck!
New Tower Skins Check out the all new Bit Crush Dryad, Woodland Apprentice, and Hypno Abyss Lord Tower Skins! (Time for an Abyss Lord/Monk defensive DANCE PARTY! Unce unce unce #hype)
New Shard Icons We’ve added new iconography for some of the most popular Shards in the game. We’ll continue to improve on our Shard icons after launch!
Channel - Icon Type Change
Inspiration - Icon Type Change
Hero Critical Strike - Minor Border Change
Life Leech - Icon Type Change
Speed Boost - Icon Type Change
Superconductor - Icon Type Change
Construction - Icon Type Change
Explosive Guard - Icon Type Change
Defensive Critical Damage - Minor Border Change
Destruction - Minor Border Change
Fortification - Minor Border Change
Deadly Strikes - Icon Type Change
Panic Fire - Icon Type Change
Press Your Luck - Icon Type Change
Incursions & Legendary Weapons As part of our New Player Experience, we’ve introduced Incursions into Chaos! The goal of our Incursions is to provide variety and progression milestones as players progress through Chaos.
Each Chaos tier will now have its own unique Incursions. After completing an Incursion, you’ll unlock unique Legendary weapons at the Wayfarer! The Wayfarer will forge these unique weapons based on your highest powered hero. The Wayfarer will sell these weapons for Defender Medals, so be sure to sell those Souls4Gold when the update comes out!
As for long-term gameplay variety in our endgame, we have a number of interesting changes and features we’re going to add post-launch. Stay tuned!
New Weapons In addition to the Wayfarer weapons, we’ve added many new weapon models to the game across many of our different heroes. Go forth and get that sweet new loot!
PS4 Optimization This update improves PS4 framerate, especially when a lot of enemies are on-screen at once. This is just the first of our optimization updates for the PS4 -- shortly after launch, we have a litany of other changes that should improve framerate even more!
Quality of Life
Added a new Minimum Ascension Level host option.
Added the ability to rename your heroes for free in the Inventory.
Added controller sensitivity option on PC.
Revamped range indicator decals for visibility.
Now you can play and access everything on PC with a controller, including the Options Menu!
Added the names of defenses under relic slots.
Added Server Region display to the Main Menu.
Improved the Flamethrower Tower’s visual effects.
Added a minimap and NPC blips to the Heroes Marketplace.
Improved player name display with proper capitalization!
Added a “Hold <blank> to rotate tower” for PC controller users.
Improved and unified the look of many different UIs.
Updated the first quest in the game to have smarter text and a better UI.
Victory chests show up on all minimaps.
The War Table in the Private Tavern should now default to Private Games. Such private. Many seekrits.
Updated the game icon to the Squire’s Head. This was the most important change of all.
Increased the core health in Chaos to protect against enemies one-shotting the core.
Ballista - Black Arrow damage increased from 50% to 60%.
Cannonball - Stun Fire proc increased to 25% and stun duration from 2.4 to 3.0 seconds.
Cannonball - Heavy Cannonball damage increased from 950% to 1250%.
Earthshatter - Earth Toss proc chance increased from 35% to 100%. Knockup duration increased slightly.
Fire for Effect chance increased from 25% to 45%
Flame Aura - Encroaching Flames proc chance increased from 25% to 30% and damage increased from 40% to 60%.
Skeletal Archer - Explosive Arrows proc chance increased from 15% to 30% and damage increased from 110% to 450%.
Snakes on a Plane - Proc chance increased from every 5 seconds to every 3 seconds and damage increased from 525% to 3000%.
Enduring Bubble - Levels increased from 8 to 10. Buff duration decreased from +5 seconds to +2 seconds.
Lateral Blast - Damage increased from 725% to 2250%.
Mega Rock - Proc chance increased from every 10 volleys to every 5 volleys. Damage increased from 1150% to 4000%.
Frosty Proton Node - Proc chance increased from 5% to 25%, duration decreased from 5 to 2 seconds.
Gunwitch’s Hunting Blind Tower damage unchanged from 0% to 0%.
Betsy weapons now have their shards locked in a shard slot to mimic their old, pre-shard passive effects.
Apprentice and Huntress Betsy Weapons have had updated firing rates and damage to better match our new balanced solutions.
Updated Betsy’s Empowered Lightning Shard description to make more sense.
Fixed another magical Proton beam crash. Huzzah!
Fixed an issue with an endless black screen after multiple loading screens.
Hero Information and Currency indicators should no longer overlap.
Improved fullscreen and windowed game display modes.
Fixed another Siege Roller stuck issue.
Power Transfer Shard functions when equipped to Boost Aura now.
“Speeds” are now “Orbs” again.
“Skulls” are now “Marks” again. We have no idea how that happened.
This also means the Orb and Mark filters work again!
Abyss Lord’s Abyss Stones are now able to crit.
This update fixes a bug where multiplayer enemy health scaling was scaling higher than intended. Per-player enemy health scaling is now +25% rather than +50%. Go forth and defend with friends!
Fixed an issue where you could not drop a Shard onto a bag icon.
Shard Packs and Shards should go through the proper auto-collect flow now.
Fixed a text pop up at a really high Ascension level.
Jumping and using the right click dash on the Lavamancer should work properly now while dashing around the map. No more randomly hitting invisible walls! HOORAY!
The Ogres on the Forest Ambush Incursion thought it’d be really cool to just T-pose for fun. We set them straight.
The crosshair reticle should now turn the correct colors when targeting allies and other things in game. It will be colors other than red now! ADDITIONAL HOORAYS.
Updated several error message text to make more sense.
The resolution selector in the Options Menu is now scrollable with scroll wheels.
The World Tree now properly gets destroyed during the Victory animation if it’s too close to the Victory Chests.
Updated the description on the Shadowflame Dagger.
Updated the consumable tooltip to use the new UI.
Combined Power - Serpent’s Coil beams will now attack training dummies.
Updated the error text if there are no marked targets for Arcane Volley.
Gunwitch’s Snipe Critical Damage Shard no longer applies to all elemental damage.
Fixed the Level 50 Level Up Pop Up to show Level 50 instead of “Level 0”.
Renamed the default hero names to their classes. Squire is now “Squire.” Monk is now “Monk.” Barbarian is now “Pete.”
Fixed a challenge display issue where it would render completed challenges twice in the UI.
Flame Aura properly calculates crit damage and chance into its inspected DPS number.
Fixed a matchmaking issue where if Player 2 declines, then Player 1 gets an “Unknown Error.”
Fiery Brimstone Shard now only works for the Abyss Lord as originally designed and fixed the critical damage scaling on the procs from 100% to 12% where it should be.
Unequipping items will go through the auto-collect flow and go to the bags that they should be.
Fixed an issue where swapping to EV2 Mark III was causing a rogue torso to display.
Fixed Drakken’s eyes and mouths to be glowing properly.
Added a notification that a party request has been sent to another player.
The “Could not authenticate with Steam… try again?” pop up was missing some buttons. We gave them back.
Fixed a crash if you had selected Exit on a menu screen while an immediate message was being displayed.
Mystic’s Dark Torment damage over time critical effect is no longer scaling inversely with hero damage.
Fixed a billboard issue on Siege of the Throne Room.
Fixed an area where Kobolds could get stuck in the Ruins.
G4T0’s facial animations have been restored! Beep boop. Bloop.
Fixed a boost aura description typo. “Precentage” is right… right?
Fixed small lighting issues on the Dryad Hornet’s Nest and Slime Pit.
Monk’s alternate attack is no longer blocked by towers.
Fixed the wyvern death animation.
The Weapon Filter on the Filter By… bag no longer has defense stat options.
Fixed a spot on Dragonfall Plaza where the Dryad could exit the map.
Fixed several small issues with tower damage challenges.
No “Press G to End Match” message is displayed after beating wave 4 on Airship Battle. This is only a visual problem and G still functions correctly.
Glaive of Storms isn’t currently purchasable in the wayfarer shop. It still unlocks and drops from the Power Surge Incursion.
Glaive of Storms’ unique shard is missing its icon.
While everyone at E3 is focused on games shipping later this year or even in 2018, we're bringing you great new content TODAY! Awesomenauts 4.1: Dawn of the Renegades is available on Steam now! The best part is: everyone can enjoy Awesomenauts completely for free! This patch introduces a new character, brings additional gameplay improvements, adds additional level editor functionality, and much more!
Rocket’s Renegades are a group of mercenaries on the run from injustice, but they’re out for revenge! Dizzy is the first of them to join the Awesomenauts in this update. Commander Rocket, Smiles, and Qi’Tara will be joining in updates later this summer! Here is the trailer introducing all four of the Renegades: https://www.youtube.com/watch?v=d5p5DFP40Fw Dizzy is a swift character that has the ability to dash multiple times. She can also leave a water-clone that explodes and hits all foes in the vicinity! Dizzy can be bought with Awesomepoints or will be available instantly for All Nauts Pack-owners.
Two new skins!
The long awaited skin for this Bovinion is now here! Meet the brutal Bullbarian Deadlift! Show off your greatsword when playing on the red team and an astonishing axe when playing on the blue team! http://store.steampowered.com/app/557003
Mod creators are now able to use mechanics that switch you to other‘Nauts and skins in custom maps. It is even possible to play as a creep or droid, if you want! This gives new options for creative game modes, and we can’t wait to see what crazy stuff our community members will make! Check out this small video about the feature. https://www.youtube.com/watch?v=xigvHbNIy7M
We’re also adding a new series of in-game medals for players who manage to attain over 250 wins with a character! These are meant to show off the accomplishments of some our most dedicated players, who have been part of our community for years.
Awesomenauts 4.1: Dawn of the Renegades is just the first update that we’ve got lined up for the summer, and players can look forward to more characters, more unlockables, and more improvements over the coming months! In fact, the next character to join the Awesomenauts will be made available in Open Beta next week already!
The release for Awesomenauts 4.1: Dawn of the Renegades is just one day away! Tune in to the Streamisho tomorrow at twitch.tv/RonimoGames around 17:00 CET, 16:00 GMT, 11AM Eastern, and 8AM Pacific, for an extended look at the new update, more reveals, and announcements!
We revealed Dizzy’s character theme on the Streamisho and you can now groove to it on Youtube!
Dizzy will join Awesomenauts when Awesomenauts 4.1: Dawn of the Renegades hits Steam on the 14th of June! Dizzy will be available instantly for owners of the Awesomenauts All Nauts Pack and available to buy with Awesomepoints for other players! https://www.youtube.com/watch?v=AdbCNr_mL3c Are you excited about the theme and want to know what the killing spree sounds like? We'll be unveiling that one early next week, so stay tuned!