Stability & Performance • Killing an enemy unit with the spell card Hellstorm, Wildfire or Shifting Winds no longer crashes the game. • When an enemy unit dies from using a spell during the command phase the game plays on. • When the AI uses the spell card Shifting Winds the game no longer locks up. • Several other performance tweaks
Abilities, Campaign, and Tiles • The 3rd giant in campaign map 2 While You Where Away no longer spawns on top of a friendly unit. • The 4th giant in campaign map 2 While You Where Away no longer spawns immediately after loading. • The giant will not spawn on any friendly units but will spawn the Giant on a different tile if blocked. • Forest and City tiles now mitigate Wildfire and Hellstorm damage spells during the Command Phase. • The spell and unit decks where corrected from the skirmish map In the Shadow of the Valley • Now able to target 3 or less enemy units when activating Prismas ability Prisma Call.
Map Pack Exclusive • The correct amount of tiles will now be awarded when both units die during the Battle Phase. • Loading into a saved game on the skirmish map A Damsel in Distress will no longer reset the positioning of the starting enemy units or the location of the princess.