Euro Truck Simulator 2 - Timmy
We have been spending considerable time during the recent year fine-tuning truck & trailer physics and improving power train simulation. We feel more and more confident now that we'll be soon ready to share the results of this development with you.

We are preparing new content and gameplay features for both Euro Truck Simulator 2 and American Truck Simulator. As a first, we plan to bring you a pack of new Heavy Cargo sitting on all-new trailers for ETS2. The driving experience with 50+ tons in tow is very different, so much in fact that it may tempt us to pack in new powerful chassis configurations for some of the trucks!



Euro Truck Simulator 2 - Timmy the Duck Thief
The wait for the final version of the 1.27 update for Euro Truck Simulator 2 and 1.6 update for American Truck Simulator is over! We want to thank all of you who contributed to our open beta test with bug reports, feedback, and suggestions. Updates for both games are available via Steam now.

MAIN FEATURES
  • Country Specific Police Cars AI
    This update brings a new element which synchronizes the game with ATS - cop cars in traffic. Police cars have a unique look for each country.



  • Trailer Liftable Axles
  • Differential Lock
  • Adaptive transmission modes (power, normal, eco)
  • Improved engine simulation model (friction, braking, consumption)
MINOR CHANGES
  • Volvo with Allison gearbox can shift up over 4 gears.
  • Air pressure simulation improved (pressure buildup, cut-off sound, application pressure).
  • Coin sound tweaked.
  • FOV range increased to 40-120 degrees in adjuster.
  • Engine brakes set to 3 positions (as most current trucks have). One-key-hold control will use full strength still.
  • If engine brake toggle input is not assigned, increase/decrease engine brake inputs work similar to retarder (in range from 0 to maximum).
  • Multiple fueling points on gas stations.
  • g_force_economy_reset flag is disabled after economy reset.
  • Transmission input shaft simulation (double clutch).
MODDING INFO
  • Single "overrides" (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories.
  • All pressure units set consistently to bars (data, animation, dashboard UI).
  • Nominal air_tank_pressure value added to chassis data.
  • Changed interior animations: all air, oil and brake pressure (gauges, indicators).
  • New interior animation: trailer axle lift (indicator), differential lock (button, indicator).
  • New engine data: resistance_torque (measured at 2000rpm).
  • Coin sound made moddable in the same way as other sounds (through ogg file).

To get the best advice about modding either game check our modding wiki.

WORLD OF TRUCKS
  • Connecting DLC's owned by the player to his World of Truck account to make the content available for all World of Trucks features.
Euro Truck Simulator 2 - Timmy the Duck Thief
Today is a special day for our games' fans with Irish descent. Occasionally, we update older content in our games, and we decided to revisit the Irish Paint Jobs Pack for Euro Truck Simulator 2. We have added a few cabin decorations to the DLC, hoping that this free little gift for all owners of the paintjob set may make their March 17 a tiny bit better.



Your game installation on Steam will be updated with the new cabin toys automatically if you have the DLC already. If you tend to wear green on this day and still don't have the DLC, you may appreciate that it is now available on Steam Store at reduced price.



http://store.steampowered.com/app/297792/
Euro Truck Simulator 2 - Timmy the Duck Thief
We are hard at work on the 3D models of Next Generation Scania S and R trucks. There is still a ton of work left for the two-person team responsible for the interior and exterior of the vehicle, but we are seeing solid progress. In a previous announcement, we have covered the process of 3D scaning and photogrammetry, performed on a research trip to Scania Demo Centre in Södertälje, Sweden. But looks is not everything. In recent days, a small production team set out to record the truck sounds, and to photograph additional specific details of the cabin interior. Our thanks belong to Scania Czech Republic based in Chrášťany near Prague, who let us play with Scania’s new trucks range for 2017 models - V8 S580 and R450. We took four days in total for the sound recording sessions, so you can imagine that it was rather thorough.


We recorded sounds on eight microphones simultaneously. A vehicle's sounds are recorded at once for interior as well as for selected exterior areas and important mechanical parts. We go through various driving modes and workloads to get a wide range of authentic data. We typically dedicate 3 microphones just for the engine compartment, to make sure we acquire the distinctive full sound. More microphones are reserved for the chassis and exhaust. In total, we are talking some 50 GB of raw data in 8 tracks for each vehicle.


In addition to comprehensive sound sets for both S and R models, we also focused on photographing dozens of detailed photos, which will be handy for our vehicle department. For this purpose we had a fat list of items prepared by them for what needed to be further documented. The details were then photographed during breaks in the recording sessions.

Euro Truck Simulator 2 - Timmy the Duck Thief
Today is the day to start 1.27 Update Open Beta. It took us a bit more time than we anticipated to get the release prepared; we have been busy addressing problems reported during ATS Open Beta. Most of them would also be manifested in the ETS2 builds, and it makes little sense to release anything with known issues.

No need to write about the Liftable Trailer Axles once again, but if you've missed it, you can find our previous mention about it here:

https://steamcommunity.com/games/227300/announcements/detail/483412829759546664

The fans who have already experimented with ATS Update Open Beta would of course already know about the differential lock that's coming with this wave of updates. This feature allows you to lock/unlock the differentials on the truck's wheels, to avoid wheelspin. It becomes quite handy in situations where you're hauling some really heavy cargo on an uneven road or unstable ground. The difference with differential lock on is very obvious and can save your day. We were testing it with really heavy trailers on dirty roads from the bottom of the biggest mines to the top.

This new feature is by default set to hotkey V, but keep in mind that you can turn differential lock on only when the truck is not moving fast.



For ETS2 specifically, the new version updates one element that brings the game in sync with ATS - cop cars in traffic. Police cars have unique looks for each country. It's not about just changing the colors or a texture on the same car model. We've created specific car models which we consider typical or representative for each country. They can give you fines, but they can do it only in the state where their jurisdiction belongs. So, if they happen to be lured outside of their homeland to another country, they can't take any of your hard-earned money anymore. But still, better take your feet off the pedals and obey the traffic law, because there are new sheriffs in towns!





Enough chit-chat? Ok. Here comes the full list of changes:

MAIN FEATURES
  • Country Specific Police Cars AI
  • Trailer Liftable Axles
  • Differential Lock
  • Adaptive transmission modes (power, normal, eco)
  • Improved engine simulation model (friction, braking, consumption)
  • Transmission input shaft simulation (double clutch)

MINOR CHANGES
  • Volvo with Allison gearbox can shift up over 4 gear.
  • Air pressure simulation improved (pressure buildup, cut-off sound, application pressure)
  • Coin sound tweaked.
  • FOV range increased to 40-120 degrees in adjuster.
  • Engine brakes set to 3 positions (as most current truck have). For one-key-hold control you can still use full strength.
  • If engine brake toggle input is not assigned, increase/decrease engine brake inputs work similar to retarder (in range from 0 to maximum)
  • Multiple fueling points on gas stations
  • g_force_economy_reset flag is disabled after economy reset.

MODDING INFO
  • Single "overrides" (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories.
  • All pressure unit set consistently to bars (data, animation, dashboard ui).
  • Nominal air_tank_pressure value added to chassis data.
  • Changed interior animations: all air, oil and brake pressure (gauges, indicators)
  • New interior animation: trailer axle lift (indicator), differential lock (button, indicator)
  • New engine data: resistance_torque (measured at 2000rpm)
  • Coin sound made moddable in the same way as other sounds (through ogg file).

WORLD OF TRUCKS
  • Connecting DLC's owned by the player to his World of Truck account to make the content available for all World of Trucks features.

During open betas, we are operating a dedicated alternate site for World of Trucks, which is used to safely test all new features. Please visit World of Trucks Open Beta web for more information. Also check our modding wiki too to get details pertaining to mods for the game.

If you wish to participate in the open beta, you can find this version in public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.27 public beta. No password required.

Just as with the previous Open Beta releases - please keep in mind that this is still only a beta version of the update! You may experience instability and/or bugs and kinks. It’s completely okay if you want to wait for the final release. But if you are interested in providing feedback at this stage, be sure to let us know on our forum. We appreciate all your feedback immensely.
Euro Truck Simulator 2 - Timmy the Duck Thief
A long time has passed since Polar Express Holiday Event 2014. Tons of people participated in it, and we distributed over 30 thousand free activation keys of Raven Truck Design DLC as a special reward. We made this DLC exclusive for the event, there was no other way to obtain it or purchase it.

Ever since then we keep receiving a lot of messages, questions, suggestions, pleas and wishes from our community from all corners of the world to make it available for everyone. It looks like the Raven Truck Design DLC is really desired among the game's fans.



So after two years, we have now decided to make this pack available for purchase. First though, we felt that we should revisit it and spice it up with additional goodies. The DLC was silently updated with new tuning parts a couple of weeks ago, to give the current owners a little bit of exclusivity to enjoy the new tuning options. Today, we are releasing Raven Truck Design DLC on Steam for everyone who is interested in getting it.

The new stuff in the DLC includes new cabin accessories - Raven Art Figure, Raven Emblem LED, Raven Wings LED, Raven Emblem, also new front & rear rims - Raven Revolution and Raven Claws, and a new paint job: Corvus Ex Machina.



Of course the content which has been included since the original release is still there - Raven hubs, nuts, rims and two paint jobs: Golden Raven and Raven Custom.



We hope those who earned the DLC during the event will gladly welcome new things for free, that they will feel rewarded once again. And for those of you who have desired this DLC so long, but missed the opportunity to win it during the event, we hope that you appreciate the possibility to finally get it now here on Steam.

http://store.steampowered.com/app/318521/
Euro Truck Simulator 2 - Timmy the Duck Thief
Recently, we've asked our fellow truckers via our Facebook profiles for ATS and ETS2 to share photos of their cool little places for relaxing and virtual trucking with us. We are always curious and excited to see the various unique gaming setups that passionate game players can come up with to enjoy their favorite truck sims.

And we must admit that you've really amazed us! We've got a lot of photos from you and all of them are awesome and very interesting. So big thank to you for sharing them with us! Also thank you for the very kind communication that was started with many of you on this topic, it was really cool to have small chats with you to learn more about your sanctuaries where you can relax and haul some cargos in ATS or ETS2.

The number of photos we have received from you is so high that it's not possible to put them all in one article on our blog. We were granted permission to show the photos from many of you, but we had to pick only a small subset. So we've chosen some of the most creative (by our personal opinion anyway) which you can see below. We will be picking some more in the future, so we'll be happy for more submissions. More driving rigs may also appear from time to time on our Instagram profile.











Yes, that's a laptop with ears.

More pictures are on our blog.
Community Announcements - Timmy the Duck Thief
We're almost there to release the open betas of the next wave of updates for both Euro Truck Simulator 2 and American Truck Simulator. Let's keep our fingers crossed that we iron out the last few known glitches so that we are able to release the open betas next week.

Today we'd like to tease you a little with a glimpse on one of the new features - the implementation of liftable axles for trailers.



This feature was requested by the fan community for quite a while, we're glad to bring it to life for all players looking forward to improvements in simulation fidelity. Lifting a trailer axle allows you to spread the weight among the trailer's wheels to optimize fuel consumption, limit tire wear, or adjust the trailer's maneuverability while turning or reversing. As there was no default hotkey or controller key assigned for this feature as of yet, and we do not want to break players' existing configs, please remember to set this function under any key in the Key & Buttons options.



Stay tuned for more feature reveals as we wrap up the work on the updates. The full change log will of course come along with the actual releases.
Community Announcements - Timmy the Duck Thief
Valentine's Day is almost here! For those romantically inclined among our fans, we wanted to give you a chance to transfer some of Valentine's atmosphere into our games as well. We have prepared two unique collections of themed paint jobs, one for Euro Truck Simulator 2 and the other for American Truck Simulator. Even more, we added a small bonus into each package in the form of a cabin accessory.



http://store.steampowered.com/app/588600



http://store.steampowered.com/app/558243

Express your passion, show your feelings and decorate your truck with a Valentine's paint job! Get it for yourself or as a gift for someone special.

ːgoldduckːːrainbowloveːːblueduckː
Community Announcements - Timmy the Duck Thief
Time flies so fast! Late last year, we sent a small technical team to the Scania Demo Centre in Södertälje, Sweden, to acquire detailed reference material for Scania's new S and R trucks. The team consisted of two of our colleagues from SCS and a contractor operating a 3D scanner, as we were evaluating whether to buy this expensive piece of technology. We planned to make a short video documentary of this trip and to share it with you, but as we don't have a dedicated person for videos at the company and video editing has to always be done on top of our normal work duties, we have taken quite a while to come up with the final cut. At last, here it is...

https://www.youtube.com/watch?v=pUPTEVF_xsg

The objective of the trip was clear: to make sure that all the measurements required for modeling the new Scania S and R series trucks were accurately gathered. In addition to photogrammetry, which is needed for replicating surface materials - textures - for the vehicle models, for the first time we tried the service of a handheld 3D scanner. By using this technique, we expected much higher precision data as input for our work, allowing us to recreate yet more realistic trucks in our games.

We thought that some of you may find it interesting, so we are including a brief report of what our field team had to do during their five-day trip. The list of items to photograph and scan was quite ambitious, so we had to arrange for three days of focused work on site. Rigorous planning was required to pull it off. Fortunately, everything went smoothly, and the team certainly did not mind a short delay caused by very polite conversation with Scania's marketing team. As we were poring over the vehicles, it was inspiring that the corporate giant that is Scania actually took interest in our work and considered it newsworthy (as we mentioned in a previous announcement).

By prior arrangement with the manufacturer, we had the following vehicles at our disposal:



Day 1 - Sunday
6:00 PM - we are setting off! All equipment is prepared from Friday. We went to Vaclav Havel Airport in Prague to embark a flight to Arlanda Airport near Stockholm. Picked up a rental car and traveled to the Scandic hotel located across the street from Chassiporten - the very manufacturing plant which can be found in the Scandinavia map expansion for Euro Truck Simulator 2. Quick dinner at Burger King. Elk Whopper is not present on the menu! What a pity.

Day 2 - Monday
6:00 AM wake up, breakfast. Meet & greet with our precious contact Nils at Scania Headquarters. Quick drive to the Demo Centre to pick up Richard. At the Demo Centre, one of the big hangars was made our improvised home for the three days. The pre-arranged trucks were waiting there at our disposal. At the same time as we were photographing the exterior, we were able to work on the interiors, as we were kindly provided with access to Scania S V8 and Scania R brown/light cab interiors adapted for exhibition and presentation purposes (no chassis, but plug and play). Before the first scan we needed to take down the side skirts and cover the truck with numerous sticker markers that improve the precision for both 3D scanning and photogrammetry. Scanning and taking pictures for the rest of the day. We worked long into dark, until we were eventually escorted out of the complex and wished good night - they really insisted that they are closing the facility for the day ;).



Day 3 - Tuesday
6:00 AM waking up slowly. All around there is darkness. Again. Daylight at this elevation during this part of year is short - only between 9:00 AM and 3:00 PM. Back in the hangar everything happens quickly and efficiently. One more Scania truck version arrives, sticking it with labels, undress and re-dress side skirts. Scanning and photographing takes the rest of the day, we just switched trucks in the afternoon. Data backup of daily work and good night.

Day 4 - Wednesday
Work progress basically copied Day 3 with a nice bonus in the afternoon. We get an invitation to test drive Scania S 730 on the closed polygon. What a nice surprise from our hosts! Our work is over. In the evening, there was only packing up and preparing for the trip back home.

Day 5 - Thursday
Early morning journey back to Stockholm went smoothly, air temperature was around zero and snow at a minimum. On the way, we only stopped at Ikea (where else!) and then bought a supply of dried reindeer meat at the airport.



We're very happy with the data that we brought from Sweden. We are hard at work now on the detailed digital 3D model of the next generation of Scania trucks, creating it on the basis of the 3D scans. Having millimeter-precision 3D scan is a great reference, it can shave off precious weeks of iterative guess-work compared to only relying on photos, but there are still several hundred man-hours more to invest into the job to build the virtual representation of a truck.
The cooperation with the fantastic people at Scania was excellent as always, they were very welcoming, helpful, and super professional. We can only hope that they had the same impression of ourselves. We want to thank everyone involved for their invaluable assistance!
...

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