Community Announcements - Timmy the Duck Thief
When we originally released Euro Truck Simulator 2, we gave the players a chance to pick a logo for their company, but never really worked with the visual idenity beyond a tiny rectangle in a widget in the game's main menu.

We have decided to revisit this old little debt. Just now we are applying the final polishing touches to a new set of eight paintjobs that you will find in the ETS 2 Update 1.25. These will become a part of the base game, they are not a part of any DLC - any newbie player can choose them right after they obtain their first truck in the game. You may notice that we have decided to redo one of the company logos in the process.

We hope to be ready to send Euro Truck Simulator 2's 1.25 Open Beta into the wild within the next 48 hours this week.

Community Announcements - Timmy the Duck Thief
Adjustable steering wheels are not the only in-cabin feature we are going to include in the upcoming update coming for ETS2 and ATS. We are also going to deliver two new features:

1) Interior camera zoom

When inside the cabin, you will be able to do a quick zoom-in by holding the right mouse button. It may be useful while maneuvering, reading far off road signs, or when you would like to see all the info on the dashboard in more detail. Of course you can bind this functionality to any other key or button in the game's options.

2) Changing the steering wheel

Decoupling the steering wheel geometry from the rest of the cabin, which was needed for adjustable steering wheels, opened up the possibility to offer changeable steering wheels. Until now, steering wheels were a native part of interior model; the unfortunate consequence of this being that players could not replace a truck's standard wheel with alternate models. With the release of our upcoming update however, trucks which have more than one type of interior will also sport the option of choosing from two different steering wheels. Finally, some people using an external steering wheel feel that having two wheels in sight is a bit disingenuous: so we are going to add a new experimental console command that will allow you to hide the virtual steering wheel.
Community Announcements - Timmy the Duck Thief
We are working hard to secure more truck licenses for our games, and we hope to be able to confirm some good news on this topic soon. Our fan community is fantastic - we are receiving great leads and active help in this area quite often, and your voice as heard on social media channels also means a lot. But the legal part of the licensing process can sometimes be very lengthy as you must have noticed by now, and we appreciate your patience.

Meanwhile though, we have revisited an existing truck model in ETS2 - the DAF XF 105. You may notice the similarity of this 3D model to the DAF XF mod by 50keda. That's no coincidence - 50keda is one of our great picks from the modding community to enter the professional game dev world as an SCS Software employee. The revision of the DAF XF 105, available soon in ETS2 update 1.25, is not just a simple merging of the mod that's already available to you, but is even further improvement with additional textures rework and remodeling of quite some parts - which we believe will be really appreciated by all DAF fans. Here is what you can look forward to...

PC Gamer

Escaping the buzz surrounding Pok mon Go is, at this point, nearly impossible. Its greatest strength isn't that it's a good game, but that Pok mon Go challenges us to view our neighborhoods differently. Through the lens of your phone, that convenience store you never visit is now a 'Pok Stop,' and that memorial you pass by on your way to work is a 'gym.' But you don't have to play Pok mon Go just to have that kind of shift in perspective PC games have been tinkering with real-world locations for a long time. From the comfort of my computer chair, I've spent weeks discovering the joys of hauling dangerous materials in my Renault semi-truck between Poland and England in Euro Truck Simulator 2.

There's the prevailing myth that video games are often just a form of escapism, but Euro Truck Simulator 2 suggests just the opposite. Instead of running away from the real world, I'm gaining a unique understanding of it. Through the windshield of that truck, I'm beginning to see the twisting highways of Europe in a whole new light. With all of the tools that developers have at their fingertips, it's no surprise that most would want to spend their time bringing imaginary landscapes to life. But the subtlety of the world we live in can be just as memorable as the impossible realities dreamed up as backdrops for video games.

Euro Truck Simulator 2 might not be a perfect recreation of Europe, but its adherence to realistic driving makes the experience feel no less real.

Euro Truck Simulator 2 certainly takes liberties in its recreation of Europe by decreasing its scale, but it has a masterful understanding of how something as mundane as a realistically modeled exit ramp can teach a lesson. Learning how to downshift through seven gears while simultaneously reducing speed and navigating an agonizingly tight turn has given me an appreciation for hauling a 20-ton trailer that I'd never have otherwise.

Real locations that inspire real understanding 

What's fascinating about Euro Truck Simulator 2 isn't the ways it can make a mundane activity like truck driving interesting, but the fact that time and time again I walk away with a new appreciation for a real-world activity that I might not have had otherwise. My dozens of hours spent hauling haven t given me the skills to operate an actual truck. But they have given me an understanding of the nuances of driving them that extends beyond what I consider as I pass semi-trucks on the highway and I'm much more sympathetic to when they're struggling to make it up a hill now, too.

More importantly, video games that play with our own reality offer us spaces to engage in a way we could never do otherwise. Anyone can remember how terrifying it was stepping behind the wheel and learning to drive for the first time because there were tangible consequences to making a mistake. My first accident in Euro Truck Simulator might not have cost someone their life, but that didn't stop me from blushing furiously and fighting the need to apologize to the other AI drivers. Sims like Euro Truck Simulator 2 excel at poking holes in the wall between real-world experiences and those we traditionally have in video games, but there's still lessons to be gleaned from games that don't aspire to simulate reality with the same determination.

Safely navigating terrain in DayZ is a skill that has parallels to the real world except for the zombies and murderous bandits of course.

The sprawling forests of Arma 2 and DayZ's Chernarus are modelled heavily after Bohemia Interactive's homeland, the Czech Republic, but there's a pretty good chance that you've never been there. Still, by taking a real world location and using it as the framework for a fictional country, Bohemia Interactive created a layer of authenticity that few other shooters can achieve. Instead of building an environment that caters to the kind of experiences the developers wanted players to have, both DayZ and Arma 2, like our own lives, feel like products of the environment they exist in. As you begin to understand the landscape of Chernarus, you also begin to adapt how you play. Once you've been sniped in the head in an open field a few times, you learn to see pastures and glades not as shortcuts but death sentences. You learn to stalk along the treeline to maintain cover. I'm a wee bit embarrassed to admit that I sometimes find myself instinctively doing the same thing when I go out hiking.

Video games that play with our own reality offer us spaces to engage in a way we could never do otherwise.

That silly habit I've developed also illustrates the way games that model real-life create situations that inform how we act in the real world and how we behave in a video game. DayZ, for example, doesn't have a magical user interface that shows you where to go. Instead you need to lean on your own awareness of your surroundings, landmarks, and, if you're lucky enough to find them, a compass and a paper map. Being able to navigate the forests of Chernarus is, in many ways, no different than being able to navigate a forest in the real world but with the added reassurance that making a wrong turn doesn't mean wandering into a hive of agitated zombies.

Of course, this has also inspired more than a few pilgrimages by dedicated fans to the parts of the Czech Republic that were used to create Chernarus. Aside from what playing in these environments can teach us, there's an undeniable allure to comparing the two, which in turn can give us a greater appreciation not only for the effort that went into building these worlds, but the real locations that inspired them. When it comes to a game like Tom Clancy's The Division, the greatest thing that it achieved was creating a Manhattan that felt authentic despite the state of chaos it had fell into.

Side by side comparisons of Lemnos, the real-world counterpart to Arma 3's fictional island of Altis. Photo credit: moxer95.

As video games get progressively better at realistically modeling our world and find increasingly more creative methods to interact with that world, they also create opportunities to discover new ways of understanding our own. Whether it's through the camera on your phone as you hunt for Pokemon, the windshield of a semi-trick, or a pair of binoculars as you scout through the woods of Chernarus, each one offers a unique perspective that can inform how we behave in real-life. The lens might change, but the truth stays the same: Our world and the ways it intersects with games has plenty left to teach us.

Community Announcements - Timmy the Duck Thief
With the Vive La France DLC for ETS2 we are trying to raise the bar on quality and realism once again.  As you may have noticed, with the Going East and Scandinavia DLC we were step by step increasing the quality of towns and cities. Going East gave you your first chance to drive through small towns - even though there were no delivery options there.  With the Scandinavia DLC we made an essential step forward by offering a new level of complexity and diversity in cities.  But these two DLCs are definitely not our last word in the matter!

Case in point, it is our pleasure to introduce you to La Rochelle - one of new cities which provide the chance to taste the natural beauty and variety of French cities and countryside. You will no longer be restricted to entering industrial zones via arterial roads but instead the cargo depots here are fully integrated into living city.

With the new DLC you can explore the medley of times and styles French cities have come to be revered for. Enjoy ancient architecture and narrow, winding roads back to back with fully modernized complexes and detached houses. Vive la France!

Community Announcements - Timmy the Duck Thief
In both American Truck Simulator and Euro Truck Simulator 2, players already have the option to modify their interior camera viewpoint by adjusting the seat position, changing head position and modifying the view angle. In earlier game updates, we've also made the in-cabin camera more lifelike by simulating steering and blinker camera rotation as well as physical camera movement. But we still felt the job wasn't done, so now it's time to go one step further in order to fully simulate the range of possible adjustments you could make in real life.

So without further ado: in the following game updates, we are going to add a small new feature: adjusting the steering wheel column position. With this feature you'll be allowed to modify both the height and the angle of the steering wheel in order to give you the chance to create your perfect driving position. With this we're one step closer to making the cabin in ATS and ETS2 just like the real thing. Last but not least, in the Seat Adjustment UI screen we will add the ability to modify the Seat Adjustment window values with the mouse wheel.

We hope you're as excited about these features as we are. In the mean time, here is a short GIF showing it off:

Community Announcements - Timmy the Duck Thief
Astragon Entertainment - our publishing partner for the "GAS" market (Germany, Austria, Switzerland) - is about to release a new limited Legendary Edition of Euro Truck Simulator 2. This probably isn't that exciting for most of our readers as we're sure you already own a legal copy of the game... right?  The software itself has actually been on Steam for quite a while already as the ETS2 Deluxe Bundle: a combination of the base game and a sizable collection of DLC plus some older games of ours. But we really like the cool content in the box, so we thought it was worth mentioning as context for the second part of this blog post. If you do own ETS2 already, it's not anything amazing - but if not, or if you are looking for a gift for somebody you know that's a potential truck sim addict, the overall value isn't so bad.

As the release of the Legendary Edition box set is almost here, today we are publishing two new paintjobs that are going to be added to the Deluxe Bundle and, in turn, also become available to anybody who will purchase or has previously purchased the equivalent of the Legendary Edition on another market such as Poland or our very own Czech Republic. The choice of countries is definitely not arbitrary - the Austrian Paint Jobs Pack and Swiss Paint Jobs Pack for Euro Truck Simulator 2 have been created specifically to appeal to players from the "GAS" region.

Last but not the least, based on your feedback we are fulfilling our small promise to show you some more photos from our trip to Mid-America Trucking Show. You can find them in a dedicated gallery on our SCS Software Facebook page.
Community Announcements - Timmy the Duck Thief
We do not live only in the World of Trucks, we are fans of real life events and of course sports. The timing of National Window Flags DLC release happening right at the start of Euro 2016 was not a coincidence. International sports competitions provide many more opportunities to proudly wear national colors; the 103rd edition of Tour de France is here now! A photo from the event that we have spotted actually happens to be an inspiration for this blog post.

We can show you a comparison between a real place and an the same location in the game. Behold windmill Gué Sainte Marie near commune Les Trois-Moutiers. On the accompanying screenshots, you can see the mill and its surroundings courtesy of Google Street View, a photo from the current Tour, and finally a screenshot from our upcoming Vive la France! DLC.

PC Gamer

The TruckSimRadio VTC lines up for an imposing shot.

[Update: After publishing, members of the TSR community and the original interviewees reached out to clarify the origins of the radio station. The article has been updated to reflect those changes.]

For many, Euro Truck Simulator 2 is a stubborn rhetorical question. Why play a game that simulates work, the slow transport of goods across long stretches of pseudo-European highways? Players have to manage everything an actual trucker would: delivery schedules, fuel costs, road tolls, bank loans, and their careers in the cutthroat online trucking industry. Hauling 30 tons for hours at a time, avoiding accidents and obeying local traffic laws all the while can be lonely, stressful labor.

And yet, when you re playing with others, the open road inspires a calm camaraderie. Two of Euro Trucking Simulator 2 s most dedicated players know it best. Mark Watson (Mini in the online trucking world) joined a community effort to start TruckSimRadio (formerly EuroTruckRadio), an internet radio station made specifically for the trucking sim community (and the terrestrial counterpart to EVE-Radio). Later on, Ben Kingdon (Crumbs) came on to provide graphics for the official website and took up the reigns as head of the TruckSimRadio (TSR) virtual trucking company (VTC). With the help of the TSR community, they built something that could only happen on the PC: an amateur internet radio station dedicated to an unofficial multiplayer mod in a niche, monotonous simulation game.

Mini and Crumbs sat down over Skype to tell me how it all came about.

Breaker, breaker

Drivers in Euro Truck Simulator 2 and American Truck Simulator can tune their radio any available internet radio station, but Mini felt there was something missing from the simulation. Calling into stations to request songs or send shoutouts to friends is like shouting into the abyss there s no guarantee friends are listening, and calling stations often means dialing another country. The station was created by a group of players active on the forums (no longer active) who quickly became passionate about the idea. Rick, the forum-goer with the initial idea, quickly recruited Mini, along with ETS2MP members Clare, Alex, and Mark.

About four or five of us got together, put down some money, bought a dedicated server box, put up a quick website, and started streaming live music.

Mark "Mini" Watson

There was a small group of us at the very beginning," says Mini, "about four or five of us got together, put down some money, bought a dedicated server box, put up a quick website, and started streaming live music.

As much as it sounds like a hobbyist s decision, Mini and friends weren t making the decision lightly setting up a legitimate internet radio station isn t like setting up a Tumblr. Besides the costs of setting up the server, license fees for station operation landed somewhere between 400 and 500. For personal reasons, Rick left the project after 18 months. Even Mini parted ways with the station, leaving behind the trucking scene as a whole. But the call of the open road let to his inevitable return, in which he took over TSR and lead the station to where it is today.

As a place for people looking to roleplay, amateur or not, trucking sims already attract a curious type, which makes them a great low risk place to stretch one s disk-jockeying skills Mini and Crumbs knew they d get applicants without any formal experience, but that s part of why they do it.

Drivers all over Europe know the name.

We like taking on people as if it's their first DJing role. says Crumbs. They re not the best to start off with, but our most recent DJ, when he started off, he didn t even know how to use the software, and he s doing three to four hours in the morning every day now and obviously he loves it. Actually he s part of the radio station management now. He started from the bottom. Now, TruckSimRadio has a regular stream of DJ personalities taking requests and shoutouts. Some show up every day during the same hour, a few come and go as they can, but the schedule is almost always filled with 10 or more hours of scheduled, hosted programming. They ll play music, hold contests, chat about the state of the game, or what they ate for lunch that day. It s an eclectic mix of amateurs and the experienced donating hours of their daily lives just to keep drivers company on the road.

The radio station was, and continues to be a hit. Mini claims they re getting about 200 or more listeners a day, and Crumbs talks up the growth of their Facebook group each week. Euro Truck Simulator 2 has around 13,000 active players at a time, an untold percentage of which use the multiplayer mod, which makes that audience pretty impressive. Because Mini and Crumbs found such a successful mouthpiece, they took the community evolution to its next logical step: public convoys.

We got a mighty (slow) convoy 

In most European countries, the highway code dictates that a convoy a group of vehicles moving in unison is to be treated as a single vehicle. That means other drivers aren t allowed to split the procession at any point, be it on the highway or moving through an intersection. In Euro Truck Simulator 2, convoys aren't exactly sanctioned, but they re not traditional convoys either. They re, as Crumb puts, controlled chaos massive online gatherings where dozens and dozens of truckers meet up to make the same drive. Drivers inch along, snaking their way across low-res Europe, proudly bearing their VTC colors, and chatting all the while. The most popular convoys are scheduled on, and happen on Wednesday and Sunday, bringing in 80 to 150 drivers regularly. But when Crumbs talks about convoys, his voice strains for enthusiasm.

As it turns out, putting on a convoy isn t just a matter getting in line and hitting the gas it s a marvel that they happen at all. He s no longer in charge of keeping convoys organized, but feels for the two drivers who took over. I did the job they re doing for a couple of months and it was a nightmare, he says. And it s true. If one driver makes a wrong turn, then it s easy for others to follow suit, resulting in a splintered, lost, and frustrated group of 50-plus drivers.

Even so, they re not nearly as much of a mess as they used to be. TruckSimRadio and co. developed a few tactics to keep convoys in line, literally. Before every drive, TruckSimRadio deploys a convoy control team, whose members park near particularly confusing intersections and repeatedly point out which direction to go in the chat. To make it even easier to deploy the convoy control team, they use custom save files to get on point and respond to problems instantaneously. Crumbs came up with the idea to park at every vital convoy control point on the route ahead of time and make a save file for each. By distributing these files, control members are able to spawn at the designated control points simply by loading their appointed save. The files let convoy control team members teleport between save points without affecting the multiplayer server as a whole, because the files are saved locally and only affect the player that uses them they basically reset positional data.

Despite the ease they provide, Crumbs says the advances only turned unorganized chaos to organized chaos, but I d argue small doses of human error are part of a convoy s cryptic appeal.

Anyone can take part in a public convoy, but participating in the TruckSimRadio VTC is a more advanced process. They have a reputation to protect as one of the most popular and respected VTCs. To get in, you need to register on and then take a driving test as an official panel watches on. If they don t pass the first time we offer them a bit of training and whatever they need, and we get them to come back and do another test, says Crumbs. As soon as they pass that test they can drive as part of our company. It s the ShackTac of truck simulation, roughly.

There s a romanticism about road-tripping with friends, driving for long stretches, watching the plains spin up into mountains and the fog give way to blue skies but when it comes to making the cut, business comes first. There s even a dress code , so to speak, if you make it. Crumbs explains the truck decoration code like he s explained it a hundred times before. We ask that they have TSR VTC (TruckSimRadio Virtual Trucking Co.) in their name, and they drive if in solo, they can drive any truck any color they want. If they drive in a convoy of two or more trucks, they have to use the orange white and black paint scheme. It s fancy uniform.

Dress for the job you want.

While the paintjob is a banner of pride for many in the community, for Mini, it functions as a conversation starter and the hard-earned assurance that his crazy ideas are amounting to some good in the world. You can t drive along the road in the colors of TruckSimRadio and not be noticed. Mini s smile widens. They say oh, great radio, we listen in all the time! It s really great to get that kind of feedback and obvious we re doing things right if people are engaging with us in game.

For younger people it s quite hard for them to know how to pay their respects, how to get involved in things.

Ben "Crumbs" Kingdon

Mini, Crumbs, and the TruckSimRadio VTC are still reeling at the success of convoys even if they can be a logistical nightmare as Crumb says, and now they ve found ways channel the chaos into tangible good. After the horrific attacks in Paris last November, TSR organized a truck gathering in ETS2 s virtual Paris, where every truck wore the colors of the French flag and they talked about the tragedy. What seems like a passive, incredibly closed off method for showing support was actually a somber educational seminar. Because a surprising number of kids and teenagers play ETS2, Crumbs believes that it s their community s duty to be positive role models. For younger people it s quite hard for them to know how to pay their respects, how to get involved in things. They talked with teens about a very sensitive subject in an adult way, something unheard of in most popular gaming communities.

Pictured: the TSR VTC parks it in virtual Paris to chat about the tragedy.

Due to the radio s reach and the popularity of their VTC, TruckSimRadio is making a habit of charity work and educational outreach however they can. Just last October, they put on a 100 hour convoy in an effort to raise money for the BBC Children in Need fund. By the end their long haul, they made over 1000. Shipping goods and shipping good aren t so different for TSR.

Keep on trucking

Despite the growing community, the charity events, and popular radio station, Mini and Crumbs make no buts about how uneventful trucking can be. Crumbs described another event they host, where companies meet up in parking lots to show off their most expensive trucks and chat. They sit in the same place for an hour, an hour and a half, and they love it, they love doing it. It s just one of those things. It sounds extremely boring and people love doing it.

Strip away the trucks, the simulation, and you re left with a group of friends hanging out. Their trucks are just expressions of themselves, tuned and designed to reflect their personality. In the real trucking world, drivers only meet in passing through a quick overtake on the highway or a conversation at the rest stop. A community exists, but it s ephemeral, coming and going as the drivers do.

In a VTC like TruckSimRadio, those artificial barriers of contact dissolve. Mini and Crumbs, with plenty of help, made one of the most unique, positive, safest places in PC gaming, and the closest we ll ever get to a trucker s utopia. It s a virtual reality in which traffic laws embrace the trucker, convoys, and the spirit of open road trust. Business obligations melt away leaving only the drivers with their trucks, each a personal, powerful force sliding through a live pastoral scene, a long monotonous drive with the radio calling their name and a crowded CB as company, exactly the way it should be.

Community Announcements - Timmy the Duck Thief
If you've ever been to a truck show, you would be blown away by the love and dedication some truckers devote to their trucks.  The effort they put into their vehicles is unbelievable - tons of chrome, hand-made parts, lights and paint jobs - these truckers take a regular truck and turn in it into a work of art!

We have decided to turn our observations from European truck shows into some cool new stuff to help players pimp out two of ETS2's most popular trucks. A new batch of gorgeous tuning content is joining our roster, made especially for the truckers who keep a griffin in their heart!

The Mighty Griffin DLC is joining our Steam roster today. It will enhance your tuning sets for the Scania R and Scania Streamline with dozens of new parts for both interior and exterior decoration...

Chassis covers, rear bumpers, exhausts, front masks and grilles, stone guards, bull bars, front and rear mudflaps, wheel hubs, door and window trims, paint jobs, front badges, and various cabin accessories like curtains, mugs, LED logos, a dashboard table - The Mighty Griffin DLC will help you make your Scania truck look like the king of the road!

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