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Euro Truck Simulator 2

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

You adjust that seat.

I imagined Piazza San Marco and the Grand Canal when I heard Euro Truck Simulator 2 would add Venice in the next patch. Perhaps you’d drop film cannisters off at the Venice Film Festival, or communion wafers at St Mark’s Basilica. ETS 2 and I romanticise different things. Its Venice is a city built around docks and industrial estates. It’s a city for people to work in, not for tourists to visit. Roads, not canals. As someone not into Simulating, I’m charmed by this practical view.

If you’d like to drive past Venetian warehouses and breathe in Venetian fumes, you can have a peek as SCS Software have released an open beta build of patch 1.11.

… [visit site to read more]

Community Announcements - Timmy
We are happy to announce that an open beta of Euro Truck Simulator 2 update 1.11 is now available on Steam, accessible in the public_beta branch. Although we feel that we have been through a good amount of polish for this update, Steam open beta system proved to be invaluable testing ground to iron out the final build during the previous game update testing cycle, so we are trying this method again. Please note that this is a BETA, not the final patch - only install it if you want to help spotting and reporting possible problems!



As an appetizer, we have a short promo trailer unveiling this update:

https://www.youtube.com/watch?v=lcciiW4FHQQ

Unless something unexpected is discovered in the beta, we hope that it will only take a couple of days in beta before we are ready to make the final build for Steam and retail editions of the game.

There is one more feature in 1.11 that we haven't shown you yet - we have cleaned up the Radio Player. We have revised the listing of stations, so now you can take advantage of additional filtering, add radio station to favorites and sort station by available categories.



Here are a couple of fresh images from the new areas of the map from the 1.11 update:











P.S. Metallic Paint Job Competition was concluded a few days ago. Thanks to all participants! We are in the process of picking best of the best submissions, you can expect winner announcement shortly.
Community Announcements - Timmy
To celebrate Independence Day on 4th of July, we are introducing a new DLC for Euro Truck Simulator 2 - USA Paint Jobs Pack.

http://store.steampowered.com/app/304211/





Community Announcements - Timmy
We are taking two more steps in our plan to create custom truck paint jobs for players in the countries where we have the most registered copies of Euro Truck Simulator 2.

Today is Canada Day! Canadians obviously happen to be a trucking nation - Canada has made it to our Top 10 list, even for a game that is squarely aimed at European audience. It's an important reminder for us that our American Truck Simulator team should not forget to expand the game world up north eventually! Here is the DLC:

http://store.steampowered.com/app/304213/





This week a new edition of our game is entering retail stores in Poland -
Euro Truck Simulator 2: Edycja Roku. It is an attempt to attract new players to discover the genre; seasoned ETS2 players of course have been playing the game forever and don't need to go and buy it again. In cooperation with our Polish publishing partners, we have spiced up this new edition with additional paint jobs, including a new set of paint schemes inspired by Polish national symbols and flag colors. This edition requires Steam to install - adding the "mini DLCs" to the game is technically only possible for us by taking advantage of Steam's infrastructure for installation and maintenance. The DLC is also now available on Steam as a standalone purchase.

http://store.steampowered.com/app/304020/





Here is a link to check out our complete portfolio of downloadable content for Euro Truck Simulator 2.

We still have a bunch of countries on our paint job to-do list - most likely a few more months of work ahead of us. For some of the countries, we really need to hurry - Independence Day is almost here! ;)

There is some grumbling here in announcements and on the blog in comments sometimes that we should concentrate on different features. Rest assured that creating these optional "cosmetic" DLCs is not a distraction that would delay the other teams at SCS Software. It can keep a dedicated 2D artist here occupied full time, and we hope for a modest profit in the long run that will help us in further development of the Euro Truck Simulator 2 project. Our focus is firmly on expanding the core ETS2 game with worthwhile features and expansions, and we have some very cool stuff is in the pipeline!
Community Announcements - Timmy
It's about a week until our paint jobs design competition will be closed. We are still receiving some great entries from you which are reflected on the World of Trucks Editor's Pick section. We are really enjoying the images you have created. It's always incredibly hard to pick only a few winners from so many good submissions. So we have decided to increase the number of people to receive the final prize from 5 to 10.

Now, while we are all waiting for Euro Truck Simulator 1.11 update - which is still in testing (right now we have to iron out the physics adjustments) - let us show you a bunch of images from the other continent. It's a reminder that the second team at SCS is working really hard on the American Truck Simulator world (click to enlarge):







Community Announcements - Timmy
There are 2 hours left in the ETS2 flash sale in the Steam summer sale. Buy the game for your friends and keep on truckin' together in the multiplayer mod, the base game is 85% off. http://store.steampowered.com/app/227300/

Also check out the Collector's Bundle which is currently 80% off: http://store.steampowered.com/sub/43626/

Blue team FTW.
Community Announcements - Timmy
Today we have another dose of info and images from the upcoming Euro Truck Simulator 2 version 1.11 update for you.



There are several additional features simulation fans may enjoy:

Tempomat (Cruise control) received an additional mapping. Now it is possible to map the keys/buttons on the controller of your choice to increase or decrease speed, in addition to just having enable/disable hotkey. This should make cruise control act closer to what the real thing does.

We have also achieved more realistic timing for the air brake sound. Retarder indicator is lit during automatic retarder usage, and you can now configure the maximum steering angle in game options.



With the Seat Adjuster feature, we have paid more attention to side mirrors. While moving your head in the cabin, the side mirrors are now adjusting their perspective of the world rendering. It took us a while to work this out, but in the end effort had paid off with the realistic mirror perception. This should be even more noticeable to the lucky few who are using head tracking gear like TrackIR, or with head-tracking enabled virtual reality sets.



In additional little touch - now you can sell a garage or relocate your headquarters to another city.

Community Announcements - Boopsi
Let's continue previewing even more items that you can expect to experience in the upcoming Euro Truck Simulator 2 update to ver. 1.11. This update is under extensive testing now, and no, we still don't have a release date to announce, other than when it's done.



Today's post will be illustrated with images captured while testing deliveries around some of the new map areas: close to the city Klagenfurt am Wörthersee and the border between Italy and Austria.



As with all previous updates lumping together several months of continual development, the new update will touch pretty much every aspect of the game: physics, AI, simulation, and gameplay refinements.



Speaking of physics: We have added support for sway bar simulation. Refining the composition of truck suspension has given us more control over truck and trailer stability. We have also recalculated the center of gravity of all cargoes, achieving more individual behavior of the whole rig depending on what is being transported. Now if you apply too much vigor during cornering, flipping the trailer is a more likely possibility, especially for particular loads. At the same time, we still need to keep in mind that the game must be playable for people without a truck driver's license and experience, so it's about finding the right balance between providing simulation fidelity and giving the player assistance during driving.



There was also some work done to improve collisions of player's truck and AI vehicles, or situations when the truck is scrubbing the railing or other surface - vehicles now have more realistic inertia post-crash. Finally, we have re-created all scratch and crash sounds in the game. Remember our Demolition day?



On topic of sounds, while we have much more ambitious plans to improve our sound system in a considerable way in the future, we have finally listened to your feedback concerning imbalance between interior and exterior sounds, and provided a stop gap solution. For this update, where needed, we have altered and equalized the sound volume of in-cabin engine sounds and external engine sounds for all trucks.

PC Gamer
rel="bookmark"
title="Permanent Link to Euro Truck Simulator 2 developer gets one-year Steam ban for demonstrating security flaw">Euro Truck Simulator 2







A big update to Euro Truck Simulator 2 is adding three new cities to its lineup of places you can keep on truckin' through, as well as truck-specific speed limits to the GPS route adviser and the hotly anticipated "Seat Adjustement" feature. But perhaps even more interesting than any of that is that Tomas Duda, one of the developers on the game, was banned from Steam for a year for using a "Daily Deal" announcement to bring a potentially serious security vulnerability to Valve's attention.



If you hit yesterday's announcement that Euro Truck Simulator 2 was the Steam Daily Deal, you might have found yourself redirected to an unexpected place: the Harlem Shake video. The idea, according to Duda, was to force Valve to take notice of the security flaw in community announcements, and then fix it, but what happened instead was a one-year ban "for violations of the Steam Subscriber Agreement."



Duda said he went with the ill-advised Harlem Shake redirect after talks about the vulnerability with "a Valve guy (a) few months ago" went nowhere. "I was talking about the script tag vulnerability multiple times. No one fixed it. Now I did Harlem Shake for fun (yay for #steamdb)," he wrote. "Imagine if someone used the vulnerability to steal users' session IDs? Redirected to a phishing site?"



He also claimed that he didn't want to make the vulnerability public, but said it's hard to avoid widespread attention when you post something funny. "People then just share it and it spreads," he wrote. "Had like ~100 people at the time on the announcement page a few minutes after doing that."



Duda and his supporters are working on an open letter to Valve appealing the ban, and an "Unban Timmy" user group (in reference to his Steam ID) has also popped up. You can also keep track of his status at istimmystillbanned.info, which for now remains at an unhappy "Yes."
Community Announcements - Timmy
In a recent announcement we have shown you a few things which are coming with the next major Euro Truck Simulator 2 update, including three new cities and the Seat Adjustment feature.



Another feature is worth mentioning - displaying current road speed limit in Route Advisor, similar as it's available in common car GPS devices. Our Route Advisor tries to be even smarter about it - it will show *truck specific* speed limits - our game is about trucks after all. So limits for normal cars must be in some places capped by the country's truck speed maximum allowed. This feature is optional, so you can track speed limits on your own if you prefer, and hide speed limit Route Advisor icon in game options.



There were also some changes in the game user interface. The UI received a facelift to clean up its look a bit and make it fresher. This is for example what the game's "desktop" UI hub will look like:



During testing we took some more images of the new areas. We'll be showing them all over a series of announcements (and also blog posts on our blog). Let us start with the approach to Venice and some shots from inside the city:









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