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Eador: Masters of the Broken World

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Jun 19, 2014
Community Announcements - Snowbird Games
Hi everyone,

New update 1.4.4 is coming later today.



Update notes:

Changes:

- Added and improved sounds for a number of units.
- Changed balance (characteristics, skills, upgrades etc.) for a number of units.
- Improved tooltip display during tactical battles.
- Income tooltip is now shown at the bottom of the screen after finishing a turn on the strategic map.

Fixed:

- Foreign quarter's buildings not increasing gold income.
- Incorrect health display for province guards under player’s control after their bribery.
- Units hatched from the eggs of ‘Black Widow’ shown on the victory screen.
- Units immobilized by ‘Slyboots’ ability being able to retreat in close combat.
- Income calculation for the Hippodrome building.
- ‘Roots’ spell bug.
- Catapult and Ballista units can no longer attack other units at close range.
Community Announcements - Snowbird Games
Hi everyone,

Today we're releasing a new DLC for Eador called Allied Forces.

As you know, Eador doesn't exactly lack in the unit department, especially after last month's update. However, we thought that the benefits of befriending one of the seven races in Eador could be a bit more rewarding.

So there it is, inside you'll find 14 brand new units (two for each race) with their unique skills and abilities.

Let's take the gentlemen on this picture as an example:





  • Orc Witchdoctor - the witchdoctors can inspire their kin, improving their fighting ability. Moreover, they can harm their enemies with the «Scream of Urugu,» a curious spell never studied by the magicians too preoccupied by loftier matters.
  • Dwarf Guardsman - these elite dwarven warriors are armed with long halberds, and wield them with great efficiency despite their short stature. Their ability to strike with blazing speed often surprises their opponents thinking themselves safe behind the cover of their troops.
  • Lizardman Turtleback - while untrained and unprepared for regular formation fighting, the lizardmen have invented another way to protect themselves from an attack from behind. The strongest and most resilient among lizardmen become Turtleback warriors, armored with a great tortoise shell on their back, able to deflect almost any attack.
  • Elf Ranger - elves who completed their training at the «Maple Branch» school are called rangers. These warriors are skilled at tracking and ambushing, and their training includes not just the mastery of a bow, but outstanding swordsmanship as well, making them able to stand their ground in melee.


Nice, right? You can get the DLC here for $3,99.

There's even more good news — along with new content we also release the long-awaited Linux version on Steam. Yes, it's taken us quite some time but the promise has been kept and hopefully it would have been worth the wait. Please let us know how it plays, Linux folk.

Update notes 1.4.2:

New:

- Added Linux support.
- Added new sounds for a number of units.

Fixed:

- Incorrect pop-up tips for some abilities used in a battle.
- Exploit that let players hiring trolls in their lair after hero’s defeat.
- ‘TODO’ text shown instead of the Scout’s ability name.
- ‘Life Drain’ spell’s function.
- Crystal of Power giving the same quest repeatedly after player refused completing it once before.
- Icons for golem ingots.
- Incorrect HP display for province guards.
- Bug that affected desert trolls lair and mercenary guild.
- Savegames on Windows XP.
- AI units movement being weird during tactical battles.
- Crystal golem no longer has magic immunity.
Community Announcements - Snowbird Games
Our studio will never forget the release of Eador. It was a complete chaotic mess in the best of Russian traditions.

Emergency patching helped the game to stay alive but it wasn't us who truly saved Eador. First and foremost the game survived thanks to the players, their patience, critique and understanding of the situation.

This is why we decided to celebrate the one year anniversary of Eador. MotBW with a free content update humbly named 'Sacred Gift'.



The DLC adds the long awaited shard multiplayer — now you can challenge your friend over the shard's reign, against each other only or with AI Masters.

Besides, we've added a set of 17 new units:

- Ice Demon
- Black Widow
- Fire Giant
- White Wizard
- Black Wizard
- Fire Dragon
- Cursed Dragon
- Storm Dragon
- Succubus
- Tainted Unicorn
- Dark Treant
- Desert Troll
- Clay Golem
- Crystal Golem
- Obsidian Golem
- Crystal Gargoyle
- Obsidian Gargoyle

These units are based on the old ones but with new abilities. For example, Black widow can lay eggs in dead bodies of fallen enemies, letting it create new spiders; and Succubus gains a 'Mental slave' spell at level 10.

Looking back at our experience, it's quite risky to state that the game is completely bug free. But we hope that today's Eador can be considered beatable, playable and stable.

Thanks for being with us this year!

Full changelist for version 1.4.0:

New:

- Multiplayer shard battle (via Internet) — 2 players + AI.
- Multiplayer battle on a tactical map (via Internet).
- 17 new units.
- 2 new sites.
- 7 new spells.
- A lot of new abilities and upgrades for the new units.
- New types of province guards.
- Generation of random settings for a new shard for custom shard battle.
- Province tooltip now shows active rituals.

Fixed:

- More cases causing Invalid Pointer Operation.
- Bug that caused enemy army's freeze in a province after being captured by the player.
- Bug that caused order for province exploration to be canceled after speaking with traveling trader of rarities.
- Bug that caused difficulty change in config.exe.
- Length limitation for player's name.
- Heroes can't attack enemy castle anymore if it's already besieged by another of the player's heroes.
- Bug that caused mirroring the army upon province attack.
Announcement - Valve
Today's Deal: Save 75% on Eador: Masters of the Broken World!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time
Community Announcements - Snowbird Games
Hi everyone,

New update 1.3.2 is coming today.



Here's the change list:

New:

- Additional set of hero names.
- New icons for province's types.
- Added Italian localization.

Fixed:

- Game freeze during turn time.
- Several game crashes caused by Invalid Pointer Operation error.
- Several game crashes caused by Access Violation error.
- Game freeze during turn times caused by uprising bugs.
- Alliance quests not working properly in some cases.
- Game freeze on watching or participating in arena fights.
- Some other bugs caused by arena fights.
- Inability to exit shop window for the second player in the strategic hotseat.
- Game freeze caused by meeting another Master's hero in a neutral province.
- Bug that caused a hero to die while exploring Stronghold province.
- Bug that caused a game freeze in some cases when trying to resurrect a hero.
- Unavailable hexes after using 'Polymorph' spell
- Incorrectly registered quest's result after suppressing guards' uprising in a province.
- Hero stayed in the halflings’ province after refusing their alliance.
- ‘Chalice of Life’ ritual not healing player’s hero.
- Inability to attack province guard through radial province menu (guard window).
- Astral bonuses interface bug on attacking a shard.
- Inability to give hero an order to move to another province after loading a save in some cases.
- Bug that caused identical default province name for all languages.
- Heroes under AI control will now always have names which are different from player’s.
- Some other small changes and fixes.
Community Announcements - Snowbird Games
Hi everyone,

Initially we wanted to tie the most wanted fixes together with the free content update. But as the latter obviously took way too long to finish, we decided to split those apart.



Update 1.3.0.

Improvements:

- ‘Hotseat’ mode for strategic map (shards).

- Optimization of AI turn's calculation. This should fix most crashes in the late game, at big shards, with having many heroes etc.

- Spanish localization.

- Sound updates for most units (53 out of 71), others will be updated in the future patches.

- Additional damage bonuses for flanking attacks and attacks from behind in tactical battles.

- Units can now be turned in any direction in tactical battles.

- Savegame files are now 10 times smaller.

- Borders of domains for every player on the strategic map (shard).

- Customization of the difficulty level for custom game on a shard (like starting gold, gems, population etc.).

- Ranged attack display for some units (like devil or catapult).

- Quick access menu.

- Some updates for interface and graphic assets.

Fixed:

- An unnecessary scrollbar on the Statistics screen.

- Crystal will now give heroes various quests depending on the chosen difficulty, not only the task for killing bowmen.

- Infamous 'Swiftness' skill bug that gave the AI an ability to attack player's units more than once per turn in tactical battles using units like harpies and centaurs.

- Infamous 'Polymorph' spell bug that caused inaccessibility of some hexes in tactical battles.

- Mismatch between colors for coat of arms in the Profile screen.

- Many other fixes.
Product Update - Valve
Improvements:

- Changed and improved interface for rituals’ window on the strategic map.
- Changed and improved interface for rituals’ tooltips.
- Changed and improved interface for special locations in the strategic map.
- Changed and improved interface for provincial constructions on the strategic map.
- Changed and improved interface for guards’ window on the strategic map.
- Changed and improved interface for spells’ window on the tactical map.
- Changed and improved interface for spells’ tooltips.
- Added ability to control the province (hire guards, construct buildings, etc.) in the province’s info-window (in the bottom right corner).
- Icons for units and items are now clickable in all windows, an information windows is showed after a mouse button click
- Reworked skill information window for heroes/units and terrain information on the tactical map. They are now auto-scaled and can be changed. All tooltips are displayed normally, without covering the mouse cursor and an item.
- Added visual clue for inability to construct buildings in the Citadel and provinces, perform a ritual and hire a guard during the current turn.
- Achievements can now be viewed in the game and be exported to the Steam account.
- Added ‘Lord of Bones’ achievement (summon over 50 skeletons or zombies in a battle for the shard).
- Added two spells for multiplayer: ‘Create Golem’ and ‘Summon Phoenix’.
- Increased available screen resolutions number that can be selected in the game.
- Unified window close buttons.
- Added detailed tooltips for difficulty levels.
- Unit information can now be viewed during a shard attack.
- Icon for building status in its tooltip is replaced with the text.
- Improved tooltip for gold and gems status on the lower panel.
- Scout that takes the path of Warrior (‘Adventurer’) now gains ‘Second Wind’ skill on level 10 (moving and attacking in the same turn without spending additional energy) and ‘Swiftness’ skill on level 20 (moving after the attack).
- A few other small improvements.

Fixed:

- ‘Can’t Stop Building’ achievement.
- ‘Collector’ achievement.
- Item sets not working correctly.
- A bug that caused stamina to decrease before the shot happens.
- All resources in the Necromancy window are now displayed correctly.
- Incorrect location of the spells in multiplayer.
- A bug that let player deploy army on the arena for AI.
- A bug that caused disappearance of the whole garrison left in a province after upgrading Outpost to Fort.
- Some letters getting cut out in the hero’s level up window.
- Esc button working incorrectly in informational windows on the tactical map in some cases.
- Hotkeys not working in a neutral shop.
- Building tooltip covering contruction button on lower screen resolutions. Tooltips display is now generally improved on lower resolutions.
- Inability to exit the province list after pressing Esc button.
- Dialog bugs.
- Tooltips covered by the lower panel on the strategic map.
- Highlight of clickable elements on the astral map.
- Incorrect display of the tooltip after closing radial province menu.
- Battle result’s tooltip bug when attacking a province without guards.
- Inactive shards on the astral map.
- Province siege by rebels without a fight.
- Player’s units not being selected after turn’s end if AI units weren’t able to do anything before that.
- Game crash caused by transition to the tactical map after the ‘slugs attack’ event.
- Game speeding up after quickly giving orders to two units.
- AI’s turn freeze caused by it having more than 4 heroes and having opportunity to attack enemy capital.
- Rare bug that doubled unit’s death if the hero had ‘Master of the Undead’ skill.
- Empty trophy window after clearing an ambush.
- Missing number for damage by towers during capital’s siege.
- Game’s logic breach caused by long animation and inaccurate action order after the double shot.
- Game’s logic breach after calculation of the shooting results during fast orders giving.
- Synchronization bugs in attack and death animations on the tactical map.
- Game freeze caused by transition to the tactical map when player’s province was in rebellion and he chose to suppress it with his army.


Product Update - Valve
Patch 1.1.3 notes (July 23)

Improvements:
— New interface element: if during the current turn player constructs a building, hires a guard or performs a ritual, an additional icon for his action will be displayed on respective interface buttons.
— Added new skills:
    o Petrification Immunity — available for Gargoyle, Ghost and Golem from the start; can be acquired by Gnome.
    o Entanglement Immunity — available for Ghost, Dragon and Phoenix from the start; can be acquired by Halfling.
    o Aura of Healing — used to replenish a few HP for friendly units in nearby hexes. Available for Paladin from the start. Can be acquired by Unicorn, Dryad and Treant.
— Improved process of receiving quests from Crystals, they are more randomized now.
— Improved process of hiring guards to enemy’s base province in the campaign. Their power is now scaled to your progress.
— Almost all ‘Close’ buttons now have the same look.
— Added tooltip for ‘Close’ button in all windows that can be opened on the strategic map through hero's circular menu.
— Unit information’s window has been reworked.
— Added option to create private games and choose which player to fight with in multiplayer.
— Reduced game difficulty for the first three difficulty levels.
— Increased initial income for the first three difficulty levels.
— Added tooltip for battle result chances on the third difficulty level.
— During a siege of an outpost or a fort there is now a wooden wall and palisade on the tactical map.

Fixed:
— Province information in dead and desert lands now doesn’t show an icon of a race that possesses the province.
— A bug that caused hero’s army to lose a unit without reason after the death of an enemy unit under effect of ‘Enslaved’ spell.
— A bug that caused hero to become a Slug, Ogre or any other unit after using ‘Enslaved’ spell.
— AI’s ability to hire guards in a besieged province.
— Missing tooltip for the first building in a queue in the planned constructions’ window.
— Buildings tooltip’s displaying already constructed buildings on the astral map.
— ‘Resurrection’ spell not working if a unit that can use it is killed last in a battle.
— A bug that caused the fight to end with a draw if a hero died last and in the Dragon Form, leaving the hero itself alive.
— A bug that let a hero use the ‘Double Shot’ skill, come close to enemy and shoot dealing double damage. Now heroes can shoot only if they didn’t make a move during their turn. If a move is made the skill is deactivated.
— A bug that caused the game to start a tactical battle with ‘auto-battle - always’ setting turned on.
— Incorrect priorities for Healer AI’s behavior.
— Buildings that give access to pact with guard could show incorrect number of the pacts.
— Units with an all-round attack could counter-attack using this ability. Now all activated unit abilities will be nullified when a turn ends.
— AI getting fewer buildings in the Astral thus falling behind in development on the later stages of the campaign.
— Heroes could get an increase in two basic characteristics instead of one during province exploration.
— A hero under effect of Dragon Form and Polymorph spells didn’t have access to his spellbook.
— Players could make a bet on the arena even with no gold left.
— Game freeze caused by an enemy attacking player’s hero that’s besieging a province.
— A bug that caused inability to refuse from a quest given to a hero.
— A bug that caused allied Masters to send peace offers after every turn.
— A bug that let player end diplomatic relations and then send diplomatic offer to Masters in the same turn.
— AI sometimes missing units taken to the army from the garrison.
— Unavailable ‘Library’ button in a situation when two heroes are exchanging items in a province with Library.
— Inability to look at the detailed item’s information in a neutral shop and its incorrect price in the tooltip.
— Bugs that caused generation of ‘square’ lakes on the tactical map.
— Incorrect display of income change in the dialog window for ‘Dionium burning’ event.
— A bug that caused the army to consist of trolls instead of skeletons in the event ‘The dead have risen from their graves…’
— A bug that let player equip Healer’s Staff together with normal ranged weapon thus increasing all weapon’s characteristics.
— A bug that caused generation of multiple resources in some provinces.
— A bug that let player equip a two-handled weapon and a shield during a fight.
— Icon for the merchant district’s building in the city screen.
— AI attacking player’s capital without siege.
— Incorrect difficulty modifier’s calculation for gold and gems received after a fight.
— A bug that let AI summon skeletons and zombies in dead land provinces during auto-battle.
— Color palette for resources area on the bottom panel of the strategic map.
— Visual errors of the standard tooltip’s display.
— AI sometimes buying the same primitive items.
— AI constructing buildings in a province that improve the ones it already has.
— Bonuses for mixed skill sets of Commander not working properly (fixed once and for all).
— Tooltip for the building queue in the tutorial.
— AI’s ability so send a player a message when it had already received one from him (exception for war declarations).
— ‘Rain of Brimstone’ ritual not being effective against garrisons.
— ‘Deadly Terror’ ritual not working properly.
— ‘Polymorph’ spell bug that happened when the spell was used on the last enemy unit. The unit didn’t die in the end and his army remained on the strategic map.
— Display of buildings received upon victory on your own shard after other Master’s attack.
— Damage amount dealt by ‘Mass Suicide’ spell.
— Finding empty caches.
— A few bugs with medals received by units in battles.
— Display bug of ‘You have no access to this resource’ tooltip.
— Sometimes missing dialog for attack on a neutral province.
— Hills sometimes looking like plain terrain on the tactical map.
— ‘Start battle’ button not working during troop deployment on the arena.
— A bug in the tooltip for a unit’s medal on the tactical map.
— Game freeze caused by attack on the brigands’ province.
— Inability to siege an enemy capital if it's under effect of ‘Deadly Terror’ ritual.
— A few animation bugs of damage numbers on the tactical map.
— Text scaling in the item information’s window.
— Ability to buy the same item multiple times having only enough gold for one such item.
— Mouse scroll for chat and player list in multiplayer.
— Incorrect processing of Escape button when closing a confirmation window.
Product Update - Valve
Patch 1.1.2 notes (June 28)

— Added diplomatic interactions with other Masters.
— Added alchemy (turning gold to gems and vice versa).
— Changed and improved unit information screen.
— Added new achievements.
— Fixed and improved Phoenix unit model.

Fixed:

— Untimely recalculation of troops’ mobility after constructing the buildings that increase it and using ‘Fair Wind’ ritual.
— AI spending money and advancing ineffectively.
— AI building three shipyards in one province.
— AI not hiring an army while exploring a province with a garrison for a long time.
— AI not building outpost while having access to fort.
— Spell efficiency algorithm for AI. Heroes used to learn not the most powerful spells which resulted in development lag of Wizard and Commander.
— AI heroes not always learning new skills on level up.
— Acquiring too much experience during sight exploration with a hero meeting Spirit of Knowledge.
— Ritual not being displayed with fog of war on and being displayed with it off.
— Lack of increase in the price for missing resources during items purchase.
— Bonuses for units with knowledge of dead lands and desert not working.
— Game crash caused by quest checking after finished battle and dialog display for heroes under AI control.
— Game freeze during turn ending caused by AI hero’s item equipment.
— Rare game crash caused by map generation and exiting the game.
— Incorrect award display for victory on the Arena.
— Rare game crash on exiting city screen caused by hero’s unprocessed dialogs from previous shard.
— Too strong province guards on early campaign stages.
— Bug causing heroes to be stuck in a province due to AI player using a ritual that triggers an event.
— Injury animation for Executioner unit.
— Blinking of ‘Cancel’ and ‘Change’ buttons in the city screen.
— ‘Attack Shard’ window’s tooltip covering functional buttons.
— Game’s icon disappearing from Alt-Tab menu in Windows Vista, 7 and 8.
— Improved creation and removal mechanism of the render’s context.
— Possible game crash with the ‘Incomplete draw buffer’ error.
— Possible game crash caused by changing graphic settings.
— Possible game crash caused by launching the game on several Intel video cards.
— Disconnect in multiplayer caused by a match being inactive for a long time.
— Commander that uses some of Scout’s skills can now shoot with crossbow.
— Synchronized attack and animation for Centaur, Ballista and Catapult units.
— Removal of one fragment of the castle’s wall during its assault.
— Interface elements for provinces that aren’t bordered with player’s not being displayed with Fog of War off.
— Game freeze caused by pressing Escape button in the city screen.
— Bonuses for mixed skill sets of Commander not working properly in some cases.
— Reduced sound volume prior to and after a battle.
Product Update - Valve
— Added German localization.
— Improved font texture for German and Polish versions of the game.
— Different icons for achievements (in-game only for now, will be available for Steam soon).
— Added additional check of the files integrity for the autoupdate system.
— Removed scrollbar from dialog windows. They are now scaled depending on the amount of text.
— Extended header in the statistics screen on the strategic map.
— Added ‘Lowest’ graphics preset in the settings.
— Added extended tooltips for spells on the city screen.

Fixed:

— Province’s resource not appearing based on the event results.
— AI heroes not getting experience from visiting arena.
— Inactive ‘Start battle’ button when entering arena’s tribune.
— Hero’s karma change when he’s watching fights from arena’s tribune.
— Dialog window covering units hire window on some events.
— Dialog window appearing above the window for choosing a guard during an event where player’s province with more than one guard is attacked.
— A bug causing hero’s negative mobility.
— Possible game crash during loading caused by ATI video cards.
— Possible game crash when saving profile.
— Game crash caused by switching from ‘Minimum’ to ‘Maximum’ graphics preset.
— Empty necromancy window appearance when the battle is finished.
— Generation of impassable tactical map.
— AI bug that prevented it from hiring the best guard available.
— AI bug that prevented it from hiring any guards at all.
— AI’s algorithm for battle result prediction.
— Simultaneous shooting of AI’s archers on the fastest battle speed.
— Resources becoming available after clearing any sight in a province instead of a certain one.
— Letters cutting in the strategic map’s statistics screen.
— Quests could be considered as complete when clearing sights in a non-quest province.
— Player’s heroes inability to leave a neutral province because of AI’s heroes (AI considered these provinces as passable).
— Incorrect display of change in gem / gold revenue caused by events.
— A bug that caused AI’s dead heroes to level up thus not letting it to resurrect them.
...

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