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Product Update - Valve
Changes for Dungeons - The Dark Lord 1.1 (a.k.a. "The Halloween Update")

These new Halloween features will activate at midnight on October 25, 2011

- New spell "Pumpkinhead": The Dungeon Lord who
invokes this spell will recieve a 10% modifier on
his/her resistances. The increase will be halved
after each hit until the buff evaporates following the
third hit. The Lord will also have a giant pumpkin
attached to his/her head for the duration of the
spell. This spell will also be available in
multiplayer for all Halloween Update users.

- New Halloween theme in main menu

- 2 new Prestige Gimmicks: Illuminated Halloween
pumpkin (1x floor, 1x wall mounted)

- Halloween themed debris throughout each Dungeon

- New Halloween map



Oct 17, 2011
Product Update - Valve






- Many balancing, performance and stability improvements from “The Dark Lord” Add-on have been integrated.
- You can now zoom out further with the camera to get a greater overview of your dungeon.
- The “campaign” button in the main menu now always leads to the mission selection map and loads the last profile saved (campaign progress, skill and attribute points). Thereby, it is now easier to replay maps that have already been completed and to finish the remaining achievements there (to receive additional attribute and skill points).
- All single-player maps have been significantly overhauled, made more different from each other, given descriptions and provided with a greater number of heroes.
- The selection GUI for single-player games has been more clearly designed with filtering by dungeon level, the display of an overview map and the display of the starting resources.
- Most single-player maps have now been combined as adjustable maps. With this, the game mode (sandbox, soul survival, survival or amusement park) can be freely chosen for each of these maps before starting the game.
- When starting single-player maps with the game modes amusement park, survival and soul survival, Mr. Sidekick will now be stationed at different locations, relative to the throne room and difficult for heroes to reach.
- Goblins can now dig without always having to run back to the Dungeon Heart or Dungeon Lord – except for when they are mining gold. This allows the dungeon to be dug faster.
- Goblins now fill up equipment chambers with every single stroke of the hammer and no longer flee in panic when a hero uses the equipment chamber’s interaction gimmick. This allows equipment chambers to be restocked quicker.
- After heroes are completely satisfied, they will now wander through the dungeon and admire prestige gimmicks for another 30 seconds, in order to give the player more time for the “harvest”.
- The Dungeon Lord’s mana regeneration rate has been accelerated considerably.
- Distribution of random decorative stones in the unexcavated area of the dungeon (except for gold veins).
- Improved spec shader in all dungeon levels.
- Offsetting distinctly improved in the entire dungeon for greater differences in height.
- Display of blood on the ground as well as memory leak with the display of blood have been fixed.
- Higher-performance animation system built in.
- Improved audio manager built in.
- Mod integration and map editor improved.
Announcement - Valve
Dungeons: The Dark Lord is Now Available for pre-purchase on Steam!

Purchase before the September 22nd launch and save 15% or get 33% off if you already own Dungeons!

Dungeons: The Dark Lord is the sequel to Dungeons, the game where the more evil you are, the better! There are a slew of exciting new features, including four-player multiplayer in four modes! Along with the addition of multiplayer modes such as Deathmatch and King of the Hill, there’s now the ability to play as some of the game’s popular bosses (Minos, The Dungeon Lord, the Zombie King and more) in multiplayer, along with the addition of an extensive single-player campaign, a new dungeon setting and 25 new prestige gimmicks.

The Steam Special edition contains three exclusive multiplayer-maps. The maps Dunst, Playfreight and Labda were specifically designed for the brand-new game mode Piñata and are ideal for fast and thrilling multiplayer battles.

Product Release - Valve
Dungeons: Map Pack DLC, the 2nd DLC for DUNGEONS - Steam Special Edition, is now available on Steam!

The pack also includes fifty new maps and five wallpapers for the game. Assume the role of a mighty Dungeon Lord and create your own diabolical dungeon.

Announcement - Valve
Act now and take advantage of huge savings! DUNGEONS - Steam Special Edition is available at 50% off during the Midweek Madness sale.

Offer ends Thursday at 4pm Pacific Time.

Product Release - Valve
Dungeons: Into the Dark DLC, first DLC for DUNGEONS - Steam Special Edition, is now available on Steam!

The pack also includes ten new maps for the game modes survival, soul survival, sandbox and amusement and twenty new prestige items. Assume the role of a mighty Dungeon Lord and create your own diabolical dungeon.

Product Update - Valve
Updates to Dungeons have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Added new game mode "amusement" (the goal is to have heroes with full soul energy escape from your dungeon) and three maps: Fluffytown, Playground and Caverns
  • Monsters now walk around a little and threaten nearby goblin workers
  • Heroes now walk differently, depending on their mood
  • Teleport to dungeon heart: not available in own throne room anymore, portal now has a description and minimap icon
  • Attribute panel now displays defence/attack chance in percent against a typical hero of the current level
  • Ranged damage dealer (novice, mage, necromancer etc.) will fall back if a tank is attacked by their target
  • Pause mode allows for non-time dependend actions (building, hotkey configuration)
  • Heroes leaving the Dungeon now have a different icon on the minimap
  • Fireflies can now be toggled on and off in options
  • Post game will now continue to show the game in the background instead of a black screen.
  • Display notification when (auto)save starts.
Fixes:
  • Reflection is now caculated *before* resistance.
  • Don't kill dead heroes again when they are trapped.
  • Stop looped cast effect when hero dies while casting townportal.
  • Snowdrop: priests don't heal Volbar anymore.
  • Fixed gui layout for uber-widescreen monitor settings.
  • Fixed "Find all lootbags" quest bug.
  • Fixed achievement "Immortal".
  • Fixed rare game crashes.
Modding:
  • Fixed bug where text localization of mods did not get read properly.
  • Mods are now loaded alphabetically.
  • Add easier modding capabilities for all brains.
  • Loading of all XML and CSV resources supports overriding resource locations and stream from within mod zip files.
Product Update - Valve
Updates to Dungeons: Steam Special Edition have been released. The updates will be applied automatically when your Steam client is restarted.
  • Upgraded DUNGEONS to use Microsoft .NET 4.0 (lower memory footprint, faster startup).
  • Modified graphic assets for Radeon R520 core compatibility (Radeon X1000 series).
  • Switched to hlsl shaders for lower memory footprint.
  • Added ribbonbands for all weapons.
  • Improved shader effect quality for many game object surfaces (crystal, lava, water, invisibility, ...).
  • ReturnToDungeonHeart spell now opens a portal that can be used to travel back. This will not work in old saved games however.
  • Allow switching the game language in the in-game options.
New minor features and improvements:
  • Goblins fetch their gold from a gold pile in throne room, not from the room-center.
  • Shift-Click in attribute panel now increases an attribute by 10 points.
  • Increased default autosave interval to 30 minutes.
  • Dungeon displacement can now be deactivated in options.
  • Rotating camera with right or middle mouse depends now on setting in options.
  • Added low shader quality option for improved performance on less capable hardware.
  • Allow selecting 720p resolution in options.
  • Added configuration option to deactive build-after-teardown.
  • Added buff loop animation for heroes.
  • Tweaked several game textures to reduce memory footprint.
  • Custom game: buy spawn credits with soul energy.
  • Custom game: Hero entrances can have a "spawn now" button.
  • Custom game: Increase or decrease hero level with soul energy.
  • Heroes don't cast townportal if they didn't learn the spell yet.
  • Enhanced GUI modding hooks.
  • Improved memory monitoring, which can be disabled in config.
  • Improved performance of displacement texture.
  • Included more sound effects.
  • Optimised some models, for improved rendering performance.
  • Clip mouse cursor to game window in fullscreen mode, for multimonitor setups.
  • Custom game list now shows the map type.
  • Minor improvement of positions for all wall gimmicks in the sunken temple setting.
  • Tweaked tooltips of campaign map challenges.
  • Minor balancing improvements.
Fixes:
  • Fixed several reported crashes.
  • Various minor map fixes.
  • Fixed tortured heroes not running away after being freed by the champion.
  • Fixed Minos special attack spells.
  • Fixed displacement bugs on GeForce 7XXX series cards in maps with multiple dungeon levels.
  • Fixed: Sentries didn't stop moving when they died during patrol (sliding bodies).
  • Fixed problem with Alt+Tab during startup and in campaign map.
  • Fixed rare audio crash if audio device was lost during the game (e.g. unplugging audio cable).
  • Repaired some challenges.
Feb 7, 2011
PC Gamer
rel="bookmark"
title="Permanent Link to Dungeons review">



Some games wear their inspirations on their sleeves. Dungeons wears a Dungeon Keeper T-shirt, drives a red and black car with a ‘I heart Dungeon Keeper’ sticker on it, and visits a plastic surgeon every Tuesday to ask if he’s ready to give it that Horned Reaper look it so badly wants. Just look at it. If it was any more of a copycat, you’d hear it meow. Except...



Against the odds, Dungeons actually turns out to be its own game too. The biggest difference is that your underground empire is now a dedicated hero farm, built specifically to draw do-gooders into your clutches and harvest Soul Energy from them. When they first enter, they’re worthless. By sprinkling all the gold, treasure and monsters they can handle in their path, their Soul Energy bar gets nice and juicy, and only then do you drop the hammer on them – before they escape home with your treasure. Soul Energy buys Prestige, and Prestige unlocks new toys that help harvest more Soul Energy, helping you upgrade your dungeon to take on tougher heroes and assignments.







Heroes don’t just get tougher, but also more demanding, with everyone from gold-hungry adventurers to outright masochists coming to see what you’ve got. You have to cater for them all, or they’ll get fed up and start trying to destroy you – usually at the most inconsiderate of times.



It’s a fun twist on the formula, with just two real issues. The first is that if you didn’t know that Dungeons was a German strategy game, the amount of micromanagement you have to do quickly gives it away. There’s so much to keep track of that it’s very easy to miss something. Heroes, for instance, start off as a joke, but they level up fast and soon become a real threat, especially if there’s a sudden turn in your fortunes like the arrival of a Champion or your boss demanding tribute.







Second, when things do go wrong, you’re often low on tools. You can’t simply dispatch a team of skeletons to deal with trouble near your Dungeon Heart, only put down spawn points in advance. Unlike Dungeon Keeper, you do get to control your Dungeon Lord directly, unleashing powerful attacks and spells against intruders; but there’s only so much trouble he can bail you out of. Fallen behind? It’s very easy to suddenly find yourself on the ropes and sweating. Sure, you can save yourself from much of the pressure by playing in one of the three Sandbox maps, but what sort of self-respecting evil overlord would ever admit to wussing out like that?



These things aside, Dungeons is a fun successor to the Dungeon Keeper legacy. It’s similar enough to recapture the old spark, with enough of its own ideas that you won’t feel like a traitor for playing it. It’s not exactly the Dungeon Keeper 3 we wanted, but it is the only one we’re likely to get.
Product Release - Valve
DUNGEONS - Steam Special Edition is now available on Steam in Europe! Dungeons will become available in the rest of the world in the next week.

Assume the role of a mighty Dungeon Lord and create your own diabolical dungeon. Lure Heroes into your labyrinthine with the promise of treasure and a good fight - only to trap them with your ingenious devices.

DUNGEONS - STEAM SPECIAL EDITION includes an exclusive extra mission, all new maps to play in sandbox mode and a variety of unique prestige gimmicks to customize your dungeon!

...

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