Changes for Dungeons - The Dark Lord 1.1 (a.k.a. "The Halloween Update")
These new Halloween features will activate at midnight on October 25, 2011
- New spell "Pumpkinhead": The Dungeon Lord who invokes this spell will recieve a 10% modifier on his/her resistances. The increase will be halved after each hit until the buff evaporates following the third hit. The Lord will also have a giant pumpkin attached to his/her head for the duration of the spell. This spell will also be available in multiplayer for all Halloween Update users.
- Many balancing, performance and stability improvements from The Dark Lord Add-on have been integrated. - You can now zoom out further with the camera to get a greater overview of your dungeon. - The campaign button in the main menu now always leads to the mission selection map and loads the last profile saved (campaign progress, skill and attribute points). Thereby, it is now easier to replay maps that have already been completed and to finish the remaining achievements there (to receive additional attribute and skill points). - All single-player maps have been significantly overhauled, made more different from each other, given descriptions and provided with a greater number of heroes. - The selection GUI for single-player games has been more clearly designed with filtering by dungeon level, the display of an overview map and the display of the starting resources. - Most single-player maps have now been combined as adjustable maps. With this, the game mode (sandbox, soul survival, survival or amusement park) can be freely chosen for each of these maps before starting the game. - When starting single-player maps with the game modes amusement park, survival and soul survival, Mr. Sidekick will now be stationed at different locations, relative to the throne room and difficult for heroes to reach. - Goblins can now dig without always having to run back to the Dungeon Heart or Dungeon Lord except for when they are mining gold. This allows the dungeon to be dug faster. - Goblins now fill up equipment chambers with every single stroke of the hammer and no longer flee in panic when a hero uses the equipment chambers interaction gimmick. This allows equipment chambers to be restocked quicker. - After heroes are completely satisfied, they will now wander through the dungeon and admire prestige gimmicks for another 30 seconds, in order to give the player more time for the harvest. - The Dungeon Lords mana regeneration rate has been accelerated considerably. - Distribution of random decorative stones in the unexcavated area of the dungeon (except for gold veins). - Improved spec shader in all dungeon levels. - Offsetting distinctly improved in the entire dungeon for greater differences in height. - Display of blood on the ground as well as memory leak with the display of blood have been fixed. - Higher-performance animation system built in. - Improved audio manager built in. - Mod integration and map editor improved.
Purchase before the September 22nd launch and save 15% or get 33% off if you already own Dungeons!
Dungeons: The Dark Lord is the sequel to Dungeons, the game where the more evil you are, the better! There are a slew of exciting new features, including four-player multiplayer in four modes! Along with the addition of multiplayer modes such as Deathmatch and King of the Hill, theres now the ability to play as some of the games popular bosses (Minos, The Dungeon Lord, the Zombie King and more) in multiplayer, along with the addition of an extensive single-player campaign, a new dungeon setting and 25 new prestige gimmicks.
The Steam Special edition contains three exclusive multiplayer-maps. The maps Dunst, Playfreight and Labda were specifically designed for the brand-new game mode Piñata and are ideal for fast and thrilling multiplayer battles.
The pack also includes ten new maps for the game modes survival, soul survival, sandbox and amusement and twenty new prestige items. Assume the role of a mighty Dungeon Lord and create your own diabolical dungeon.
Some games wear their inspirations on their sleeves. Dungeons wears a Dungeon Keeper T-shirt, drives a red and black car with a ‘I heart Dungeon Keeper’ sticker on it, and visits a plastic surgeon every Tuesday to ask if he’s ready to give it that Horned Reaper look it so badly wants. Just look at it. If it was any more of a copycat, you’d hear it meow. Except...
Against the odds, Dungeons actually turns out to be its own game too. The biggest difference is that your underground empire is now a dedicated hero farm, built specifically to draw do-gooders into your clutches and harvest Soul Energy from them. When they first enter, they’re worthless. By sprinkling all the gold, treasure and monsters they can handle in their path, their Soul Energy bar gets nice and juicy, and only then do you drop the hammer on them – before they escape home with your treasure. Soul Energy buys Prestige, and Prestige unlocks new toys that help harvest more Soul Energy, helping you upgrade your dungeon to take on tougher heroes and assignments.
Heroes don’t just get tougher, but also more demanding, with everyone from gold-hungry adventurers to outright masochists coming to see what you’ve got. You have to cater for them all, or they’ll get fed up and start trying to destroy you – usually at the most inconsiderate of times.
It’s a fun twist on the formula, with just two real issues. The first is that if you didn’t know that Dungeons was a German strategy game, the amount of micromanagement you have to do quickly gives it away. There’s so much to keep track of that it’s very easy to miss something. Heroes, for instance, start off as a joke, but they level up fast and soon become a real threat, especially if there’s a sudden turn in your fortunes like the arrival of a Champion or your boss demanding tribute.
Second, when things do go wrong, you’re often low on tools. You can’t simply dispatch a team of skeletons to deal with trouble near your Dungeon Heart, only put down spawn points in advance. Unlike Dungeon Keeper, you do get to control your Dungeon Lord directly, unleashing powerful attacks and spells against intruders; but there’s only so much trouble he can bail you out of. Fallen behind? It’s very easy to suddenly find yourself on the ropes and sweating. Sure, you can save yourself from much of the pressure by playing in one of the three Sandbox maps, but what sort of self-respecting evil overlord would ever admit to wussing out like that?
These things aside, Dungeons is a fun successor to the Dungeon Keeper legacy. It’s similar enough to recapture the old spark, with enough of its own ideas that you won’t feel like a traitor for playing it. It’s not exactly the Dungeon Keeper 3 we wanted, but it is the only one we’re likely to get.