Community Announcements - Klei-JoeW
Update Information:
Another small patch to fix up some things.

Change List:
Bug Fixes
  • Packim’s fire form will shoot at targets as intended.
  • Coffee Plants won’t be targeted by flingomatics now.
  • Only shipwrecked character’s uncraftable items are guaranteed when loading or starting a world, which means only Warly’s cookpot.
  • Fixed save files being created for each day in game.
  • Contents of boats that are hammered or destroyed will spill out and not be lost.
  • Land traps won’t function on water and can’t be baited on water
Community Announcements - Klei_Jan
190428 - 9/16/2016

Update Information:

This is a short list of bug patches mainly for putting out the fix for the RemoveHerd() function crash that is affecting a number of folks.

Change List:

Bug Fixes:
  • Fixed the “RemoveHerd” crash.
  • Seagulls won’t spawn on land during monsoon season when set to “none” at world gen.
  • Fixed a potential crash when testing if something not in the world is on water.
  • Shipwrecked character’s specific items are guaranteed so they will appear when using the teleportato
  • Fixed a crash with the wake spawner.
  • Cleaned up a “stale component” message in the log when exiting a boat
  • Fixed a bug with the wave collision calculation that would cause collisions when it shouldn’t
  • Fixed a graphic bug with ash.
There are a number of different entries on the bug tracker at the moment that are most likely caused the same bug. There are some inconsistencies in the way time is processed when entering and leaving places like the Volcano. It touches a lot of places in the code, so it's a trickier problem to solve, but hopefully when it's done, quite a few of the problems that people have reported will clear up.

As always if you run across a bug, please hit up our bug tracker here: http://forums.kleientertainment.com/forum/17-dont-starve-bug-tracker/
Community Announcements - Klei-JoeW
Hey everybody!

You may have noticed from the bug tracker, we've been busy fixing bugs in DS and Shipwrecked. We're releasing the first set of bug fixes today, along with a profiling tool to help track down pesky performance issues.

Although we squashed a lot of bugs, we may not have gotten your Most Wanted bug. If that's the case, please head to the bug tracker and add more details to existing bugs so we can track them down, or report bugs that others may have missed!
Change List:
Changes
  • Added lots of new "place" sounds for buildings.
  • Put in a profiling and save submission tool to help track down performance issues. Please read the full thread here.
Bug Fixes
  • Prevent large saves in old worlds from crashing when merging SW and RoG.
  • Prevent trading/refusing from frozen creatures.
  • Boats will smash if they end up on land.
  • Fix Wolfgang animation bugs.
  • Fix Maxwell shadows getting stuck in boats if far away.
  • Fix issue with placing queued structures after wearing brain hat.
  • Tentacles are no longer summoned on the water.
  • Doydoys correctly drop loot, even if they die in your inventory from being fed bad food.
  • Lighter no longer activates if equipped while rowing.
  • Lureplant correctly shows items now.
  • Fix issues where incorrect instrument was showing while boating.
  • Poison now shows as a cause of death in the morgue.
  • Monkeyball sounds better near walls.
  • Player can “ingest” venom glands by clicking on themselves
  • Proper animation plays when player gives venom glands to other poisoned targets.
  • Lots of examine and character speech typo fixes.
  • Lots of sound playback issues fixed.
  • Sandhills can now be destroyed.
  • Make sure Rocky overpopulation fixes are properly included in Shipwrecked DLC, as well as other herd-related cleanup.
  • Sunken Boats no longer appear in Adventure mode.
  • Now Wildbore won’t run off into the distance when they walk if they lose their target.
Community Announcements - Klei-JoeW
Additions & Changes:
  • Shipwrecked and RoG support in the mod uploader
  • Revised grammar & fixed typos in many strings!
  • Merged several string changes from DST.
  • Adjusted some strings to bring them in-line with established lore.
  • Added/Fixed/Tweaked some sounds.
Bug Fixes:
  • Fixed issues with hound spawning related to moving between SW and Vanilla worlds.
  • Fixed Catcoon Den Crash
  • Fixed a crash on saveindex related to world options on SW compatible RoG worlds
  • Fixed adventure mode crash on SW compatible Vanilla worlds without RoG installed
  • Fixed a crash where GetClosestTile would crash due to a negative index on volcano
  • Fixed a bug where Wilbur would talk when repairing walls
  • Fixed a bug where the inventory grave would reset everytime players jumped between worlds, allowing for infinite item farming
  • Coffee now lasts for its full duration.
  • Locomotor speed modifier timers now respect long update.
  • You can no longer select invalid inventory slots using a controller.
  • Several items that should not have been inspectable can no longer be inspected when using a controller.

HOTFIX- fixed farm crash and volcano staff crash.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

You are the only survivor of a plane crash. The only things you have with which to stay alive are the 98 different-but-similar survival games installed on your laptop. Which one will you play until hypothermia takes you?

The Wild Eight is the latest addition to those swollen tree-feeling, rabbit-hunting ranks, but while the setup is familiar – plane crash, cold, angry wildlife – there are a couple of enticing twists to the formula. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Joe Donnelly)

After a journey spanning close to a year and a half, Klei’s buddy-boasting survival ‘em up Don’t Starve Together [official site] has dragged itself from the icy grips of Early Access, and has now crawled into the barren plains of full release. As Klei’s longest-dwelling Early Access-er, the co-op standalone ships with the Reign of Giants expansion in tow, as well as a handful of new features – not least the debut of a long-awaited character.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

*checks date*

It’s all just bloody lies, isn’t it? :(

Let’s write about something that happened at the end of yesterday instead. Yesterday is safe. Don’t Starve’s [official site] single-player expansion Don’t Starve: Shipwrecked came out of early access.

I feel like coming out of early access is a symbolic thing, mostly. Like, it’s the games equivalent of a debutante ball. You get a launch trailer and people say your name on websites and you’re a grown up game now. With that in mind, let us watch Don’t Starve: Shipwrecked glide down the fancy staircase in its launch trailer and do whatever else you do at debutante balls. Probably try and choose between dancing with Nate or Dan or Chuck Bass? ANYWAY:

… [visit site to read more]

Community Announcements - JoeW
https://www.youtube.com/watch?v=mScnLxvFEWg
We're happy to announce Don't Starve: Shipwrecked is ready to set sail and fully launch. From everyone at Klei and CAPY, thank you to everyone who participated in yet another amazing Early-Access! After all the amazing discussions and feedback from the community, we're excited for everyone to dive in to the finished expansion!

Don't Starve: Shipwrecked expansion is available now for $4.99 USD on Steam, as well as DRM free on GOG and Humble!

We've also got a brand new animated launch trailer for you to feast your eyes upon!

http://store.steampowered.com/app/393010
Community Announcements - Klei-JoeW

We here at Klei Entertainment and our friends over at CAPY, creators of Superbrothers: Sword and Sworcery, Super Time Force and Below; are excited to announce Don’t Starve: Shipwrecked will fully launch on March 31st!

Fans of Don’t Starve have been hungry for more adventure. To create this tropical expansion to the original Don't Starve, we teamed up with fellow beloved Canadian studio CAPY!

It was tremendous working together with them on Don’t Starve: Shipwrecked, and we’re extra grateful to have them be a part of Klei’s fourth successful Early-Access project!

Don’t Starve: Shipwrecked single-player expansion will set sail on Steam, and DRM free on GOG, Humble for $4.99 USD
Community Announcements - Klei-JoeW

We here at Klei Entertainment and our friends over at CAPY, creators of Superbrothers: Sword and Sworcery, Super Time Force and Below; are excited to announce Don’t Starve: Shipwrecked will fully launch on March 31st!

Fans of Don’t Starve have been hungry for more adventure. To create this tropical expansion to the original Don't Starve, we teamed up with fellow beloved Canadian studio CAPY!

It was tremendous working together with them on Don’t Starve: Shipwrecked, and we’re extra grateful to have them be a part of Klei’s fourth successful Early-Access project!

Don’t Starve: Shipwrecked single-player expansion will set sail on Steam, and DRM free on GOG, Humble for $4.99 USD
...

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