Community Announcements - Reverie World Indie
Finally, the long awaited announcement! Dawn of Fantasy: Kingdom Wars is going FREE-TO-PLAY this September!

Thousands of new players will build their empires and battle online without having to pay anything. We are also taking good care of our current players with a huge update - transforming the game with a lot of new content, new features, and massive changes to gameplay and balance.

And the best news - we are keeping Kingdom Wars as a game of skill, not bigger wallets. Kingdom Wars will NOT become a Pay to Win game, with micro-transactions only adding cosmetic items and decorations.

With just a few weeks left before the f2p launch, we wanted to extend a great "pre-order" offer of sorts to the new players, offering the game on sale for $4.99. This is a great chance to get a head-start on thousands of players to follow, as well as to get over $20 of content, that the new f2p players will have to unlock.

What's in it for our current players?
Very soon we'll have a game world alive with more players than ever before, with thousands of new players to fight and coop, as well as continuous updates for Kingdom Wars. All that comes with expanding our player population that's only possible with free-to-play business model.

Our loyal players, who paid for the game in the past, will not have any regrets about buying the game. Our players will get:

- All your town progress carried over, and start as elite in the new f2p game world. But it wont be long before new players to catch up
- The majority of micro-transaction content unlocked. Content that f2p players would need to spend over $20 to get
- A premium account, so that you can earn crowns from combat and quests twice as fast

What`s New?
We are planning to release all the new content in a patch later in August, before our free-to-play release in September.

Some of the new content and changes includes:
-Login using Steam Login and play using Steam client
-Gameplay and balance reworked from the ground up
-Countless bug fixes, and performance improvements
-Greatly expanded mod support team available around the clock
-More City Slots so you can play as more races/regions
-Removed the old Crown item shop, all elite units like Dragons are accessible from buildings like regular units
-Several new buildings for each race, including Market buildings for Orcs and Elves
-Select the colour of your soldiers armour
-Customize your Hero's armour, face and heraldry
-Design your army banner with colours, patterns and heraldry
-Decorate your buildings and battalions with your banner and flag
-Customize your town with different building materials
-Utilize one time use booster packs to give your town a kickstart
-Utilize Premium Account to temporarily boost quest and pvp rewards

NOT Pay-To-Win
With Kingdom Wars going free-to-play our primary goal is not to make hoards of gold, but to create a large player community that know about our games and hopefully like them enough to maybe spend a few dollars here and there to help support us.

We have considered different options for monetization, taking into consideration player suggestions and trying to avoid the common pay2win traps, and we think we have come up with a good model. Even now, things are not set in stone, as we will continue consulting with our players over the next month to come up with the system that makes everyone happy.

We hope you are all as excited as we are about this and we look forward to seeing you all in-game soon.
Community Announcements - CI- Hi11Zone
Kingdom Wars is 85% off till june 30th. Also included is every expansion ever released! Our best sale ever! Nows the time to buy a few copies for a friend or enemy and start rading their castles!!

We have a lot of free content just around the corner.

You won't belive what we have in store!

See you all in-game.

Community Announcements - Dawn Of Fantasy: Developer
Game is on sale for 66% off for 48hrs!

Dear Players, we are happy to say that with today`s patch - Empire Expansion is finally ready for your enjoyment.

At this point we can proudly say that, with all the new features added to the game in the past year, Dawn of Fantasy: Kingdom Wars is finally the game we meant it to be. And truly - we could not have done this without all the support you have given us. All your feedback, suggestions and bug reports which we have taken to heart. We will always continue to listen to your feedback, and make Kingdom Wars the best game it can be and the best game you deserve.

With that said - Let Empire Wars BEGIN!

Patch # 25 E

::::: Major Fixes and Additions:::::
-New Interface art for Orcish race
-New features - Tribute Resources from Vassal towns to Homecity

:::::Minor Fixes and Additions:::::
- Fixed NPC town palisade gates being open during CoOp sieges
- Fixed issue with vassal towns limiting number of armies players can have

:::::Balance Adjustments:::::
-New strength balancing for large NPC towns - defenders levels from 10 to 20
-Epic towns - guarded by level 20 troops, and reward with almost 90 crowns
-Difficult towns - guard by level 15-18 troops, and reward with 50-70 crowns
-Greatly strengthened NPC town AI reinforcement
-Increased attack protection cost 3X, still easily affordable though

for more info:

Community Announcements - DOF DEV :PM if You Need Anything
Today`s Patch 24 B marks an important milestone - after months of non-stop work - we can finally say we have eradicated 95% of game stopping bugs.

With release of today`s patch our goal of making Kingdom Wars bug free is nearly achieved, with just a few more fixes left - that will be included in the upcoming Empire Expansion pack.

And talking about Empire expansion - we are planning the release towards second half of April, as the team works around the clock to add more and more awesome features. To make this expansion truly game changing, we are adding things like brand new user interface or new awesome alliances features - like sending reinforcements during battles.

Please keep in mind that today`s huge patch might create some minor new bugs - and if you happen to see something odd please let us know on the forums, and we`ll be sure to fix these new issues as soon as possible.

Patch # 24 B

:::::Major Fixes and Additions:::::
-Improved unit pathfinding - always keeping formation and not stacking in one spot
-Updated Orcish Homeland wall design - large wooden wall now has no gaps
-Fixed all issues with units resetting allocated skill points
-Fixed issues with Wizard units sometimes having 100% resistance
-Fixed last remaining bugs that would break user interface
-Fixed issues with players getting attacked during loading screen
-Fix issues with Loosing PvP not giving crowns to the loosing player
-Fixed Homelands showing wrong strength value and getting attacked by weaker armies
-CoOp siege now gives correct reward, no more easy crowns
-Fixed rare massive lag spikes on the world map
-Fixed lag spike when selecting homeland on the world map
-Fixed Connection Timed Out error when running second CoOp battle

:::::Minor Fixes and Additions:::::
-Fixed issues with extra lag on selecting large group of units
-Players can`t be attack for two minutes after loading the homeland level
-CoOp sieges now shows expected win crowns amount with mouse over the Fight button
-Fixed issues with player units loosing self-healing skill while defending Homeland
-Fixed issues with ships in NPC Town sieges - including ships getting destroyed, or floating in the air
-Fixed issues with Human and Elven stronghold wall design - specifically Elven Bolforesl and Human Wold designs.
-Victories and Losses in Quests no longer count towards player Profile count
-New professional German translation for tutorial and other in-game text
-Wolves on a homeland can be permanently exterminated after completing first layer of walls
-Archers now have all resistance upgrades on creation, and will not reset resistance skills
-Fixed Fores spirit disappearing from the homeland
-New Sound Volume control in the Options
-Improved Orcish and Human Diplomacy cineamtic as well as Dintalla town cinematic screen

:::::Balance Adjustments:::::
-Nokkrasol level made much harder - adding a lot of additional soldiers
-Increase amount of crowns some NPC towns give in Solo siege
-CoOp NPC towns siege now gives just a few more crowns compared to Solo siege
-Default Magic Spells ranged greatly reduced
-Wizards now have Range upgrade that increases spell cast range
-Spell Ice Wall - reduce duration by 30%
-Spell Sphere - reduced resistance to 95% and increased cool-down time
-Adjusted Elven economy wood generation - stopped issues with super high wood production rates

We are thrilled to finally get this patch and start testing the expansion so we can get that live to all the players as soon as possible. This has been a long time coming and many hours but we are just about there.

We wanna thank everyone for sticking with us for this long journey and can't wait to show the next surprises we have in store. We have taken all your feedback to make the game what it is today. Amazing ideas from everyone.

See you all on the battlefield!

Community Announcements - DOF DEV :PM if You Need Anything
Conquer the world for fun and profit

We are really excited to share the biggest news since Dawn of Fantasy: Kingdom Wars launched - the upcoming release of the Empire expansion. The massive Empire expansion completely reinvents the gameplay - changing Kingdom Wars from local city building game, into massive empire building simulation. And in tune with our company values and tradition - this expansion is absolutely free! This is a way for us to give back to the community that has supported us over the years, sticking with us through the bugs and lag, and aided us in polishing and improving the game.

Empire’s main feature is greatly expanding the scope and length of the game. In Empire, players will get the opportunity to literally take over the world - commanding a huge military, political and economic empire that covers the entire game world - from the human Southmount Mountains to the desolate deserts of Brakental.

While players still start the game with one town, the ultimate goal would be fighting to create and maintain an empire of up to 30 towns, that players captures, controls and defends. And the best part - the second major feature of Empire - we are greatly expanding the PvP concept of the game - now players will fight other players for control of all the large towns on the world map, with town control shifting between players based on the outcome of the battle.

Let’s break it down

What's in the expansion?

The Empire expansion comes with an impressive list of features, given the total game changing nature of this expansion.

Control up to 30 Towns - players are now able to control and maintain up to 30 towns on the World Map, including their starting homeland, and all the predesigned capital towns

Conquer and Defend - with new PvP options players now fight each other over control of predesigned capital towns on the World Map. The player who wins the siege will control the town, with the loser retreating as they watch their empire shrink

Additional Options - while some players will prefer to conquer and defend their towns against other players, we are keeping the option for Singleplayer conquest, or even CoOp conquest - take over the world together with your friends

Create a Trade Empire - as your Empire grows so will your expenses and logistics. To help with empire maintenance we are including a Trade empire functionality - allowing players to establish automated trade-routes with various pros and cons between various towns in their empire

New Town Management - controlling vast empires made easy with the ability to use new town management interface - assign workers tasks with easy Worker Management, select what units to train with a click of the mouse. Inside your towns you can now - Manage Economy, Manage Trade, Recruit Units, Recruit Mercenaries, Level Units, Heal Units, Trade Goods, Trade Livestock and so much more.

Patch 24

Bug free game?

With the countdown to the Empire release our team put all the efforts into making sure we squeeze the last remaining bugs left in-game, as well as greatly increasing performance. To this effort we are releasing Patch 24 - ‘the patch to end all patches’. Part A of this patch was released last week, with the final Part B - scheduled to be released next week. And the difference is truly remarkable:

* We have greatly improved PvP and CoOp experience - eliminating virtually all multiplayer lag, fixing almost all out of sync issues, and improving countless other things related to PvP and CoOp

* As part of 24 B - we are fixing the last remaining issues with rare cases of missing units, crowns, resources or resetting unit stats. We understand how annoying these bugs were and we hope these issues will be a thing of the past

* Countless other fixes and improvements from pathfinding, to new orc player stronghold designs, and so much more.

Our goal with Patch 24 is to fix the game for good - and we are proud to say we are almost there. Please judge for yourself and give it a try.

For more info:

We look forward to seeing everyone in-game.

Community Announcements - DOF DEV :PM if You Need Anything
After a long month we are ready to roll out first part of our Patch 24. This monumental patch is intended to fix all of game breaking issues - just before we start adding major new content with the upcoming empire-building expansion pack.

We`ve decided to roll our this patch in two parts, with today`s Part A fixing main issues with multiplayer, and upcoming Patch 24 Part B taking care of various bugs effecting player towns and armies - like missing crowns, missing units and so on.

We would greatly appreciate your feedback on this patch - and hope you`ll continue to enjoy the game while we get the last of the bugs sorted in our next patch - later next week.

:::::Major Fixes and Additions:::::
-Complete eliminated all lag in multiplayer PvP and CoOp
-Fixes majority of out of sync issues in multiplayer
-Fixed player missing units after crashing in PvP or CoOp
-Fixed issues with PvP giving wrong amount of crowns or deducting crowns
-Fixed game user interface breaking during combat
-Fixed issue with CoOp invites being sent to the same player again and again
-Fixed issues with PvP protection not working for some players
-Fixed arrows not hitting units on walls and towers
-Fixed major issue with solo NPC siege showing welcome message again resulting in lost units
-Fixed homeland showing wrong strength value resulting in unfair PvP battles
-Greatly improved sound quality of the game - players will hear more sounds

:::::Minor Fixes and Additions:::::
-Fixed anti-hacking pop-up appearing to honest players
-Player can now see stats of the Market units
-Reward for solo or CoOp NPC siege is now the same
-Fixed issue with rams attacking cavalry units and other related issues
-Gatehouse can now upgrade to Large gatehouse if it has 80 percent hitpoints or more
-Disabled Sound Volume option, as it wasn`t working right
-Rootant will no longer damage deer or livestock.

:::::Balance Adjustments:::::
-Siege weapons and Dragon Slayer will no longer move around while on fire
-Changed crown rewards for all NPC town sieges
-Progressive increase to Wizard army strength value
-Goblins train faster
-AI Dragons made stronger
-Nurfed top-tier Wizard Spells

So come back, see the amazing changes tell a friend and we will see you on the battlefield!

Announcement - Valve
Save 75% on Dawn of Fantasy: Kingdom Wars during this week's Midweek Madness*!

Dawn of Fantasy: Kingdom Wars is the first full 3D MMORTS with real-time siege combat. Offering an evolving online environment, in which you will be gathering resources, constructing buildings and walls, directing your citizens, completing quests in the service of mighty nobles and fiendish rogues, and managing your economy - all within an online realm that grows, works, lives, and breathes even when you log off.

To celebrate, Dawn of Fantasy now includes the new Arcana expansion, introducing a new dimension to gameplay, adding magic to Dawn of Fantasy: Kingdom Wars and the world of Mythador. Arcana brings with it powerful wizards to recruit, earth-shattering spells to research and cast, towering Wizard Guild buildings to construct and much more.

*Offer ends Friday at 10AM Pacific Time
Community Announcements - new mmo?
We are happy to announce official release of Arcana expansion next week. I know we`re behind with fixes from the Patch 20 - but as we stated it was early release preview - and we should have all the issues fixed for the official release next week. Meanwhile we continue to make major changes, such as crowns can no longer be bought with money. Which should make a lot of people happy.We have a major surprise in store for you for the official release next week. And to make sure that "surprise" goes smoothly - we are greatly expanding our official mod team.

We need your help guys. We are looking for 10 new mods to join the team by the end of this week. But with great rewards of being on the mod team, also comes responsibility- as you`ll have thousands of players looking up to you, and constantly asking you for help and guidance. If you think this is for you, and you would like to help our team - now is the time to join us!

Benefits include:
1,000 Crowns to be sent to every Mod
Each mod will get 3 free CD keys
Forum and in-game Mod tag
Mods who stay past the first 2 weeks, and the top 2 who perform the best will get a money bonus and the top 5 will get 20 cd keys!
And more..

for more info

Community Announcements - new mmo?
Update: NO MORE CROWNS With Real Money!

Buying Crowns Disabled

We are introducing a big change to the crowns/influence resources. As of today we have disabled purchasing crowns by players for real $, leaving only one way to gather this resources - by playing the game. In addition as part of patch 22 we will be greatly reducing the crown prices of all Market items, as well as making crowns easier to earn.

We`ll have additional changes with crowns and in-game economy introduced later in February (sorry can`t reveal the awesome details just yet).

Feedback and suggestions are always welcomed:)

Dawn Of Fantasy Was Never Pay To Win. No excuse now to Join!
But these changes and more to come should make new and old players happy going forward!

Dec 21, 2013
Community Announcements - come say hey
Get ready to experience Kingdom Wars like never before with magic spells so powerful they will change your entire approach to combat.

You'll get you first look at some of the spells, as well as new buildings, and new pahtfinding features in the below preview. Meanwhile, here's some of the new features:

New Buildings - from Wizard Tower to Guild Headquarters
New epic units - from massive Hydra to Minotaurs
New Wizard hero character in 3 classes
Amazing magic system starting with 15 spells
New unit control system - similar to Total War games
Brand new pathfinding
New unit AI with cool things like units forming perfectly on walls
Professional localization for other languages including Tutorial and other in-game text and so much more!

The Expansion is just around the corner for New Years! Will release early for players who already own the game and will officialy realease in January!

We wanna thank you all very much for sticking with us we know its been a long time coming and we can't wait to share it with you. Don't forget about the amazing holiday sale!

Merry Christmas from all of us.

The Dawn Of Fantasy Team


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