Community Announcements - Reverie World Indie
We are very excited to finally share with you some details about new game that our team has been working on - Kingdom Wars 2: Battles. This time we are taking the classical approach to Strategy genre - fast-paced build and destroy gameplay, with full feature release including episodic campaign, and competitive multiplayer. This on top of the feature expected from sequels like reworked combat and gameplay, greatly improved unit and building art e.t.c But of-course we had to innovate as well...

KW2B will feature new amazing features such as - online persistent progressions, full on crafting with nearly 200 combinations, tech-tree progression for each race, player to player item trading, 4 player shared coop. And last but not least - strategy card game and multiplayer progression storyline. As we set out to work on KW2B, our main goal was to have a streamlined and flawless gameplay and performance - and can`t wait to share the results with you - in the upcoming alpha and beta testing - with exclusive access to our current players. More details will be available soon, with the official announcement and website launch, as well as the coming up screenshot preview, video trailer and gameplay videos.

And the big news for Kingdom Wars players - we are not abandoning Kingdom Wars, far from it - and have plans to include majority of new Kingdom Wars 2 techs - in our KW March Update, taking Kingdom Wars to a new level. Meanwhile - stay tuned for more updates to follow, and we will be sending invites to selected 1,000 players by the end of next week, and aiming to start open-access beta testing by the end of February.

And to give you a first look at Kingdom Wars 2: Battles - we have several screenshots showcasing new approach to level design and art direction. KW2B levels are up to 6 times larger that what you`ve seen in DoF: KW. And while you`ll see some familiar locations - the game world and levels have been redesigned from the ground up. KW2B still makes the best of dynamic weather, summer and winter settings, as well as day and night cycle. These are not staged gameplay screenshots from multiplayer and campaign levels.

First Look - Screenshots
Community Announcements - Reverie World Indie
Today`s patch fixes the biggest complaint our new players have with - PvP matchmaking system. Large elite armies will no longer be able to attack new players, and the overall PvP matchmaking system should work much better now. In addition we`ll polished up couple of audio issues and fixed some exploits.

:::::Fixes and Additions:::::
-Rebalanced PVP matchmaking strength system
-Added fail-safes to avoid new players defending against elite armies
-Removed Mines have Run Out sound
-Reworked combat sounds effects
-Fixed volume on combat sounds, especially heavy crash SFX
-Fixed two exploits that awarded extra crowns with building cancellation

:::::Balance Adjustments:::::
-Homeland wall defenses add 35% less strength value
-Dragons and Hydra army strength increased by 25%-38%
-Wizard army strength increased by 65%
Community Announcements - Reverie World Indie
Dear Players, as you might have guessed by the lack of patches over the past two months - we are working on something big. Really epic and awesome big… We are planning to reveal everything in two weeks, but for now we can hint that - it is a new project, related to Kingdom Wars universe.

However, we by not abandoning Kingdom Wars, far from it! In March we will be releasing our biggest Kingdom Wars update yet - completely redefining the gameplay experience, and fixing most of the KW`s problems - from performance to combat.

Meanwhile - a token patch today - that solves some of the biggest balance issue and complaints you had, as well greatly improves multiplayer game syncing issues. In addition we are expanding our Mod team, with new Head Mods promoted and several new moderators joining our in-game team.

Thank you for continuous support, and we can`t wait to share the big news with you about March Kingdom Wars updates, and our new secret project...

Patch # 1.14

::::: Major Fixes and Additions:::::
-Major improvements to games going out of sync
-Fixed key out of sync issue when Orc players or Orc NPC towns were involved

:::::Minor Fixes and Additions:::::
-New Moderators added to the game - please welcome our new Mod team

:::::Balance Adjustments:::::
-Lighting Storm nerfed - does 40% less damage
-Sphere nerfed, gives 85% resistance instead of 95%
-Minotaurs nerfed by 15% hit points, and 22% attack
Community Announcements - Dev Langor
Patch # 1.13 - And Dragons for All!

We are happy to present the long awaited patch 1.13. This massive patch takes game`s performance to the next level, boosting visual FPS on all types of hardware. We`ve also given Invite a Friend system a big reward boost - now giving out random Dragons and large Crown rewards, as well as Premium. So please help our community grow and send out a few invites. We`ve also made the early game even more accessible and rebalanced a good deal about the game. Please let us know what you think, and stay tuned for a big combat update patch in a couple of weeks.

::::: Major Fixes and Additions:::::
-Huge visual performance boost across the entire game
-Fixed various issues with players not receiving crowns
-New Player Referral System - now gives Random Dragon or 90 Crowns, + Premium for each player

:::::Minor Fixes and Additions:::::
-Reworked how Premium days are counted - now uses 24 hours from hour player logs into city
-Adjusted Store prices - cosmetic changes price dropped from 0.99$ to 0.49$, some other changes
-Fixed King of the World achievement
-Fixed various bugs with Whisper/Friends chat not working
-Fixed minor text descriptions with Orc walls
-Fixed Thorndale's front gates to be passable
-Garviola cannot swallow Mantlet, Dragon's Breath, Tosser and Grinder
-Fixed small lakes visual bug on the World Map

:::::Balance Adjustments:::::
-New town starting income bonus greatly increase
-Removed 2X income bonus for all towns
-Increase all homeland income by 5X
-Reduced offline homeland income by up to 3 times
-Increase player Hero stats, 20% more HP, 50 Stamina, 25% attack
-Increase new homeland starting resources
-Quests give 2.5X more resources rewards
-Homeland quest Crowns rewards 2X
-Building prices start low and increases slower
-Max building price is capped at 4 times the default not, from 6
-Towers, and other wall upgrades are 50% cheaper, and build faster
-Palisade wall cost greatly reduced, especially in crowns
-Inner Stone walls crown cost reduced by 60%
-Stone walls build time reduced from 40 minutes to 5 minute per segment
-Palisade wall build time reduced from 20 minutes to 1 minute per segment
-Ogre/Treant resources storage reduced from 900 to 500
-Horse Cart resources storage reduced from 1700 to 750
Community Announcements - Reverie World Indie
We have a pretty awesome patch for you today! And we promise we won`t wipe anyone`s towns this time around.

This time around we looked into making game run smoother, much smoother and to rework out combat model. We still have a bit of work left - and by the time we are done next week you won`t recognize the combat. Such thing as battalions fighting as one, and unit turn times and animation blending are still left to do, meanwhile we have added unit to unit collision and rebalanced a few things about combat.

We thank you for continuous support, and hope you`ll continue to enjoy the game.

::::: Major Fixes and Additions:::::
-Added combat unit to unit collision - units will block enemy units
-Archer behavior changed not to chase enemies
-Improved visual performance on the homelands
-Improved visual performance on the world map
-Improved visual performance on the main scene

:::::Minor Fixes and Additions:::::
-Fixed crash in the Orc View mode
-Orc tribes in Orc View mode are now only hostile to player
-Fixed issue with Orc building refund on construction abort
-Archer units are in stand-ground mode on default
-Increase button size for New town and Delete town
-Flashing New town button for new players
-We don`t show Market button on the first homeland Run
-Main menu scales down on lower resolution
-Orcish elite buildings can no longer be constructed in the PvP unsafe zones

:::::Balance Adjustments:::::
-Max price of large buildings now only goes up to 6X default, before was 10X
-Human Fire Cart population requirement is now 1, instead of 4
Community Announcements - Dev Langor
Patch # 1.09 - Easy Begining

Dear Players,

In today`s patch we looked into making things more appealing for our new players, The new Economic Boost features increases player income by giving 10X more resources their workers gather, and scales down as their progress through the early game. We hope this will help new players get attached to the game faster, and will eliminate all these "it`s very slow to start" concerns.

We also included several improvements across the board with notifications, announcements, email check and so on. And by popular demand - we are raising reward for inviting your friends from 1 to 3 Days Premium for each friend you invite. Thanks for supporting our game - and we are really happy to see hundreds of you inviting friends to join us!

::::: Major Fixes and Additions:::::
-New Players will now get major boost in resources income
-Fixed micro-transactions not working for players using non-English game language

:::::Minor Fixes and Additions:::::
-Improved Announcement notification window
-Add notification to Turn on Steam Overlay to use the Shop
-Added reward value text to the invite promo
-Option email check, and newsletter signup are back to the main menu as well
-Fixed micro-transaction issues with some currency values

:::::Balance Adjustments:::::
-Inviting new players using referral window now gives 3 days premium instead of 1 day


-Mounted GrandMaster reduced movement run from 120 to 95
-Enchanters: +50 hp (now 500) +50 fatigue (now 200) +10 crush dmg +5 pierce res
-Bolt Thrower: gestation time -50% now 20 +50% hp now 1500 +75 crush dmg +50 pierce dmg +100 range now 1950 +10 movement speed run/walk
-Bladestorm: +20hp (now 550)

-Mounted Knight: reduced movement speed walk 60 from 70 and run 95 from 110, augmented strenght by 1
-Cavalier: reduced movement speed walk 80 from 90 and run 130 from 150, augmented strenght by 1
-Foot Knights pray ability health regen augmented by +4hp/sec (from 14 to 18)

-Warg: +80hp (now 400) +50 fatigue (now 250) +50 runspeed (now 160) +20 walkspeed (now 90) +20 slash res +20 crush res +15 pierce res +10 crush dmg +10 slash augmented strenght by 1
-Warg Howl ability +50 range + 100% duration (20 sec now) +10% dmg (+60% instead 50%)
-Berserker: reduced production time from 20 to 15 augmented hp by +25 (now 650) augmented str by +1
-All Goblins gestation time reduced by 50%
-Goblin Prowler: +70 stamina (now 300) +10 hp (now 250) augmented str by +1 +5 pierce dmg
-Goblin Raider: +20 hp (now 350) +70 fatigue (now 300) +5 slash res
-Impaler: +40hp (now 450) +20 fatigue (now 250) +5 slash and crush res +10 crush dmg
-Impaler Warg: +50 hp (now 950) +20 fatigue (now 250) augmented str by +1 +5 slash res +10 pierce dmg, reduced movement speed
-Ogre: reduced food cost by 50% +50 fatigue (now 250) +5 crush and pierce res +20 crush dmg
-Slayer: +20hp (now 640) +40 fatigue (now 250) +5 slash dmg
-Slayer Warg: +100 gold cost +100hp (now 1050) +40 fatigue (now 250) +10 slash dmg, reduced movement speed

Hero abilities
-Battlecry: health regen augmented from 5 to 8, duration +5 seconds (25 now) dmg bonus augmented to +40% from 30%
-Dwarven Horn: Duration +5 seconds (25 now)
-Healing Potion: reduced to half the effect but augmented the heal rate, so it work faster but no change in the amount
-Mass Heal: Augmented regen from 15 to 20, duration +5 seconds (20 now)
-Blood Purge: +27 magic dmg (60 now) -20 sec duration (20 sec now)
-Acceleration: speed bonus reduced to +30% from 40%
-Dwarven Horn: augmented effectiveness on movement malus from -50% to -75%

Dragons and monsters:
-Royal Dragon: Augmented food cost from 5200 to 8000 and gold cost from 11000 to 15000 reduced strenght value by 5 (65 now) +50 fatigue (350 now) +10 slash res +10 crush res +15 all magic res +50 crush and slash dmg +10 fire dmg -20 runspeed
-Red Dragon: +4000hp +50 fatigue (350 now) +5 strenght (50) Augmented food cost from 3700 to 5000 and gold cost from 8000 to 10000 +8 slas and crush res +30 crush and slash dmg
-Haunter Dragon:+2000hp +50 fatigue (350 now) -5 strenght (55 now) +20 slash and crush dmg +20 walk and run speed (faster dragon in game)
-Ice Dragon: +4000hp +50 fatigue (350 now) +20 slash and crush dmg +10 cold dmg +8 slash and crush res
-Green Dragon: Augmented food cost from 2500 to 3600 and gold cost from 5200 to 7500 augmented walk and run speed by 20 fatigue +50 (350 now) +2000hp , +6 slash and crush res 20 crush and a slash dmg
-Hydra: Augmented food cost from 7500 to 10000 and gold cost from 4000 to 18000 hp +6000 fatigue +200 (300 now) strenght -50 (80 now) reduced runspeed -30 (160 now) augmented walkspeed from 70 to 90 +30 slash and crush dmg
-Minotaur: + overall magic res and +15 walkspeed

-Firewall :+100 fire dmg +50 crush dmg
-Fireball: +100 crush and fire dmg +300 range
-Mages: Reduced all mages base strength value to 16 from 20, this will reduce the strength of a lev 100 mage from current 450+ to roughly 350

-Dwarf Axeman:+50 hp (850 now) +50 fatigue (200now) +10 walkspeed (40 now)
-Dwarf Battler: +30 hp (650 now) +50 fatigue (200now)
+10 walkspeed (60 now) +20 crush dmg
-Cannon: Augmented hp +1800,augmented crush and slash res +20, fatigue +100 (250 now) augmented run and walkspeed by 10 (35 now)
-Grape Shot: Due to difficoulty to land such shot at short range with an artillery the damage is augmented by 500 crush 500 fire (bringing current damage to 900 crush 900 pierce 700 fire = 2500 overall damage)
-Bonus of grapeshot damage against all kind of monsters +60%,also augmented bonus vs heroes from +50% to +75%
Nov 2, 2014
Community Announcements - Reverie World Indie
Dear Players,

We are extremely happy to see over 25,000 new players join our game world over the past week and a half. And now that you have spent some time with Kingdom Wars, we would love to know what you love about the game and what we can improve on. And to make this interesting we decided to ask for your opinion - as part of an epic Steam Review Contest.

This contest will run between November 2nd and November 10th, all you have to do is to visit Kingdom Wars page and review the game. The 60 best (informative, constructive, humorous) reviewers will be awarded an amazing prize package:
-Haunter Dragon
-120 Crown Points
-Ice Dragon

To take part in this contest, simply login to Steam and Visit Kingdom Wars and write a new review. We will announce the Winners on November 10th, and automatically send you reward inside the game.

Good luck, and thank you for your feedback, and please note that we are not biased towards Up or Down votes - so please rate the game according to your opinion. We will be choosing winners depending on the quality of the review itself including constructive, witty, informative factors.
Oct 31, 2014
Community Announcements - Reverie World Indie
Happy Halloween everyone!

It's been a long week since Kingdom Wars free to play release, so we thought it was time to celebrate Halloween together, and show our appreciation to our fans, without whom none of this would have been possible!

Nightmares have come to Kingdom Wars - as eternal night engulfs the game world for the next 48 hours.

As part of the Halloween event the main menu has been transformed with scary music, cinematic and menu arts. Only the bravest will enter the game world now.

We also included an Undead hero skin for our players main hero`s, available in Hero Customization menu in the Market.

As always - thank you for your support, and see you on the battlefield! Something about bloody siege combat in the dark.
Community Announcements - Dev Langor
Patch # 1.05b - Huge Leap Forward

Dear Players,

Today we continue with fixing the majority of the remaining major issues - including the server not properly saving player's progress, resulting in lost progress or lost units. We have also re-enabled deleting town and Importing, and fixed various other bugs across the board. Things should work much much better now, and we hope to have Kingdom Wars on it`s top performance by Thursday, so that we can start adding new content and cool features.

Our team is working full speed on providing the best customer support we can, and at the same time improving and adding to the game. Thank you for your support, and we hope you`ll continue to enjoy what the world of Kingdom Wars has to offer. See you on the battlefield!

::::: Major Fixes and Additions:::::
-Fixed various issues with missing resources and units
-Fixed issues with town capture - vassal and hostage stance
-Fixed issues with saving players progress
-Fixed damaged unit cloning after transferring from homeland to army
-Importing cities is fixed and enabled
-Deleting cities is fixed and enabled

:::::Minor Fixes and Additions:::::
-Different chat color for Head Moderators
-Several new Moderators added to the game
-Fixed problems with Bank not working

:::::Known Issues:::::
Resource bar does not update with Tech Upgrades for Units and Buildings
Community Announcements - Dev Langor
Patch # 1.04 - Faster, Better, Stronger

Dear Players, the past few days been a thrilling roller-coaster, with so many things going wrong, but at the same time thousands of players enjoying the game, and our community growing like never before. The main problems were all related to our mega game server performance - and we are happy to say today we`d made a huge leap in getting our server to run smoothly with thousand+ players online.

Our team is working full speed on providing the best customer support we can, and at the same time improving and adding to the game. Thank you for your support, and we hope you`ll continue to enjoy what the world of Kingdom Wars has to offer. See you on the battlefield!

::::: Major Fixes and Additions:::::
Server updates to reduce lag and stuttering
Added in-game email support from the Help and Forum tabs below resource tool-bar

:::::Minor Fixes and Additions:::::
Improved Login Time Out, will automatically try to login 3 times
Market trading now costs the proper amount of crowns
You are no longer able to sell ogres to trade cities
You are now able to build the Human Alliance Hall after joining an alliance

:::::Known Issues:::::
Temporally disabled importing of CD-Keys
Resource bar does not update with Tech Upgrades for Units and Buildings

NOTE: You may have to relog after patch to activate Human Alliance Hall.

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