Community Announcements - Dev Konstantin
Dear Players,

I`m happy to share that we are putting finishing touches on the new big patch 1.17 and expect to release it sometime next week.

The big delay with the patch came from us updating every single texture in-game, to make everything look more realistic and crispier. In addition we have done quite a bit to improve visual performance, finally getting to a place where most players will get solid 50-60 FPS on appropriate visual settings.

Keep in mind the patch will be quite large, up to 1 GB.

Aside from various bug fixes, the new patch also start a massive store sale, that will see over half of the items in the in-game store on a huge sale, anywhere from 50% to 80%.

We`ll keep you updated on the patch ETA, and as always - thanks for your continuing support.
Community Announcements - Reverie World Indie
It`s a great time to join Kingdom Wars as we celebrate our release anniversary, with several promotions.

Six amazing months has past since Kingdom Wars was released as a Free-to-Play title. And with over 90,000 new players who have joined us, and with a major game changing expansion, featuring a total engine update on the horizon, we have a lot to celebrate, and of-course it`s time to give back to our community.

Major Updates
We are happy to announce that after spending half a year on a major engine update, that KW2B helped us create and fund, we are in the final stages of development. We expect to release this massive update early this summer, that will take Kingdom Wars into 2015, with amazing Direct X 11 visuals, Total War style combat, reworked pathfinding, smooth performance and so much more.

Meanwhile we will continue with weekly patches, adding new content, improving PvP balancing, and fixing a few bugs along the way.

In today`s patch 0.16 we looked to improve PvP balancing, without effecting players ability to use slightly OP units in Vs Environment or NPC sieges. In addition, we looked at improving performance, and reworking our options menu. High end systems will now benefit from much better Shadows and Water rendering, while low to mid end systems should get a well-overdue performance boost.

You can view detailed patch notes here:
http://steamcommunity.com/app/227180/discussions/0/618459405715894260/


Anniversary Event
And to give back to our community, we`ll be running several promotions in the next two weeks.
-New players who join us this week will be eligible to win free copy of Kingdom Wars 2: Battles, as well as free booster packs and premium.
-All of our players who haven`t played Kingdom Wars for over two weeks, have been contacted via email with an epic unit giveaway - including Minotaurs, and a Dragon.
-Later this week we will have a huge 50% discounts on all the items in Kingdom War 1 store.
-Sometime in the next 14 days, we`ll be hosting a Kingdom Wars 2: Battles giveaway to our veteran players, who have played over 50 hours.


Thank you for your continuing support, and helping us create one of the best F2P MMO communities on Steam.
Community Announcements - Reverie World Indie
Dear Players,

This week we are happy to bring you another solid patch 1.16.

This week our goal was on to greatly improve PvP balancing. But we had an extra goal to avoid effecting players ability to use slightly overpowered units in Vs Environment or NPC sieges. And so we tried to perfect the balance just by adjusting the army strength value of a certain units. All the changes were based on player feedback in-game, and our own tests, hopefully this will help new players avoid Noob Hunters, and will make PvP more balance for our veterans as well.

In addition, we looked at improving performance, and reworking our options menu. High end systems will now benefit from much better Shadows and Water rendering, while low to mid end systems should get a well-overdue performance boost.

We`ll continue with our next patch before end of April, that will finally add some visual improvements - including updating all the level terrain textures, and trees.

As always, we would welcome your feedback on balancing, as we`ll continue to make adjustments to unit stats, and army strength all the way until the Big Update hopefully in June.

-Improved FPS on low end, and mid end systems
-Improvements to objects cut off distance, looks much better now
-Fixed Shadow setting not saving in the Options
-Added Highest setting for Shadow Option - much better shadows
-Added Highest setting for Water Options - much better looking water
-Fixed issues with sound effects by adjusting sound options
-Added Highest Sound Quality that plays 128 sound FX at once
-First run of the game sets much better visual options/performance
-Modified KW2B Promotional Text
-Massive rebalance project that adjusts unit Strength value for fair PvP
-All Wizards base strength up from 30 to 50 (multiplied with each level for all of these units)
-Royal Dragon - strength up from 90 to 120
-Red Dragon and Haunter Dragon - strength up from 75 to 90
-Green Dragon - strength up from 50 to 60
-Ice Dragon - strength up from 60 to 70
-Hydra - strength up from 120 to 150
-Minotaur - strength up from 30 to 45
-Dwarven Cannon strength up from 6 to 12
-Mounted Grand Master strength up from 9 to 16
-Mounted Ranger strength up from 7 to 12
-Cavalier Strength up from 8 to 13
-Mounted Knight up from 11 to 18
-Impaler and Slayer Warg up from 9 to 14
Community Announcements - Reverie World Indie
Dear Players, we had a small update today, mainly changing things in the main menu, as well as making KW look better on lowest visual settings, and bringing changes to the in-game camera that we found worked best in KW2B.

-Enabled new low quality, but high performance water settings
-Improved shadow look on medium, low settings
-Removed Shadows Off settings (doesn`t save any FPS in the new shadow code)
-Reduced max zoom in
-Various changes to game camera that add +5 FPS on most low-end systems
-Added KW2B Promo
-Removed some of the Social links
-Updated forum location to Steam forums

Also to reassure you - our plans for the massive engine update to KW1, that will include all the great tech from KW2 are on schedule as planned. We are hoping to run this update later in May, or in June - depending on whether or not we will also include the big DirectX 11 update into this. We`ll keep you posted.
Community Announcements - Reverie World Indie
Dear players,

Alpha testing for Kingdom Wars 2: Battles has started! You can signup right now at http://www.KW2B.com, using the Alpha Signup link.

Please keep in mind keys are going fast, and you might be out of luck by the time you are reading this. If so don`t worry - we`ll have Early Access starting later this month.

To thank active Alpha participants, we will be issuing a free Retail key to everyone who plays for over 20 hours during the next two weeks, and makes at least 1 meaningful forum post.

Please let us know if you encounter any bugs or performance issues, and we also would love to hear your ideas and suggestions on what could be improved.

We`ll see you guys in-game as our development team will have heavy presence, chatting and fighting alongside you.
See post history
Community Announcements - Reverie World Indie
Dear Players,

Kingdom Wars II: Battles Alpha Testing will be starting at 7pm EST tomorrow.

After long production time, we are very excited to finally unveil KW2B to our player community. We have an awesome month ahead – from Alpha Testing and releasing first screenshots, to sharing Video Trailer and Gameplay Videos, as we countdown to launching Early Access – later this month.

For now – we would like to welcome you to http://kw2b.com to learn more about the project, and check out the features. Tomorrow at 7pm EST, you`ll be able to to sign-up for the Alpha, and start playing it right away. Access Link will be published on kw2b.com.

We are only announcing alpha sign-ups to our community - as we want our veteran and current players to help us prepare the game towards Early Access towards end of March.

Please keep in mind that we only have 500 spots for the Alpha, so if you want to participate best to try and get your CD key tomorrow evening. Game client is to be installed via Steam.

Our development team will be actively chatting with our Alpha players in-game, as well as on the KW2B community forums.

And of-course – we greatly appreciate your feedback! So please share your experience on the forums, and let us know what we did right, and what we should improve on.
Community Announcements - Reverie World Indie
We are very excited to finally share with you some details about new game that our team has been working on - Kingdom Wars 2: Battles. This time we are taking the classical approach to Strategy genre - fast-paced build and destroy gameplay, with full feature release including episodic campaign, and competitive multiplayer. This on top of the feature expected from sequels like reworked combat and gameplay, greatly improved unit and building art e.t.c But of-course we had to innovate as well...

KW2B will feature new amazing features such as - online persistent progressions, full on crafting with nearly 200 combinations, tech-tree progression for each race, player to player item trading, 4 player shared coop. And last but not least - strategy card game and multiplayer progression storyline. As we set out to work on KW2B, our main goal was to have a streamlined and flawless gameplay and performance - and can`t wait to share the results with you - in the upcoming alpha and beta testing - with exclusive access to our current players. More details will be available soon, with the official announcement and website launch, as well as the coming up screenshot preview, video trailer and gameplay videos.

And the big news for Kingdom Wars players - we are not abandoning Kingdom Wars, far from it - and have plans to include majority of new Kingdom Wars 2 techs - in our KW March Update, taking Kingdom Wars to a new level. Meanwhile - stay tuned for more updates to follow, and we will be sending invites to selected 1,000 players by the end of next week, and aiming to start open-access beta testing by the end of February.

And to give you a first look at Kingdom Wars 2: Battles - we have several screenshots showcasing new approach to level design and art direction. KW2B levels are up to 6 times larger that what you`ve seen in DoF: KW. And while you`ll see some familiar locations - the game world and levels have been redesigned from the ground up. KW2B still makes the best of dynamic weather, summer and winter settings, as well as day and night cycle. These are not staged gameplay screenshots from multiplayer and campaign levels.

First Look - Screenshots
http://www.reverieworld.com/KW2B/screens_1/1.jpg
http://www.reverieworld.com/KW2B/screens_1/2.jpg
http://www.reverieworld.com/KW2B/screens_1/3.jpg
http://www.reverieworld.com/KW2B/screens_1/4.jpg
http://www.reverieworld.com/KW2B/screens_1/5.jpg
Community Announcements - Reverie World Indie
Today`s patch fixes the biggest complaint our new players have with - PvP matchmaking system. Large elite armies will no longer be able to attack new players, and the overall PvP matchmaking system should work much better now. In addition we`ll polished up couple of audio issues and fixed some exploits.

:::::Fixes and Additions:::::
-Rebalanced PVP matchmaking strength system
-Added fail-safes to avoid new players defending against elite armies
-Removed Mines have Run Out sound
-Reworked combat sounds effects
-Fixed volume on combat sounds, especially heavy crash SFX
-Fixed two exploits that awarded extra crowns with building cancellation

:::::Balance Adjustments:::::
-Homeland wall defenses add 35% less strength value
-Dragons and Hydra army strength increased by 25%-38%
-Wizard army strength increased by 65%
Community Announcements - Reverie World Indie
Dear Players, as you might have guessed by the lack of patches over the past two months - we are working on something big. Really epic and awesome big… We are planning to reveal everything in two weeks, but for now we can hint that - it is a new project, related to Kingdom Wars universe.

However, we by not abandoning Kingdom Wars, far from it! In March we will be releasing our biggest Kingdom Wars update yet - completely redefining the gameplay experience, and fixing most of the KW`s problems - from performance to combat.

Meanwhile - a token patch today - that solves some of the biggest balance issue and complaints you had, as well greatly improves multiplayer game syncing issues. In addition we are expanding our Mod team, with new Head Mods promoted and several new moderators joining our in-game team.

Thank you for continuous support, and we can`t wait to share the big news with you about March Kingdom Wars updates, and our new secret project...


Patch # 1.14

::::: Major Fixes and Additions:::::
-Major improvements to games going out of sync
-Fixed key out of sync issue when Orc players or Orc NPC towns were involved

:::::Minor Fixes and Additions:::::
-New Moderators added to the game - please welcome our new Mod team

:::::Balance Adjustments:::::
-Lighting Storm nerfed - does 40% less damage
-Sphere nerfed, gives 85% resistance instead of 95%
-Minotaurs nerfed by 15% hit points, and 22% attack
Community Announcements - Dev Langor
Patch # 1.13 - And Dragons for All!

We are happy to present the long awaited patch 1.13. This massive patch takes game`s performance to the next level, boosting visual FPS on all types of hardware. We`ve also given Invite a Friend system a big reward boost - now giving out random Dragons and large Crown rewards, as well as Premium. So please help our community grow and send out a few invites. We`ve also made the early game even more accessible and rebalanced a good deal about the game. Please let us know what you think, and stay tuned for a big combat update patch in a couple of weeks.


::::: Major Fixes and Additions:::::
-Huge visual performance boost across the entire game
-Fixed various issues with players not receiving crowns
-New Player Referral System - now gives Random Dragon or 90 Crowns, + Premium for each player

:::::Minor Fixes and Additions:::::
-Reworked how Premium days are counted - now uses 24 hours from hour player logs into city
-Adjusted Store prices - cosmetic changes price dropped from 0.99$ to 0.49$, some other changes
-Fixed King of the World achievement
-Fixed various bugs with Whisper/Friends chat not working
-Fixed minor text descriptions with Orc walls
-Fixed Thorndale's front gates to be passable
-Garviola cannot swallow Mantlet, Dragon's Breath, Tosser and Grinder
-Fixed small lakes visual bug on the World Map

:::::Balance Adjustments:::::
-New town starting income bonus greatly increase
-Removed 2X income bonus for all towns
-Increase all homeland income by 5X
-Reduced offline homeland income by up to 3 times
-Increase player Hero stats, 20% more HP, 50 Stamina, 25% attack
-Increase new homeland starting resources
-Quests give 2.5X more resources rewards
-Homeland quest Crowns rewards 2X
-Building prices start low and increases slower
-Max building price is capped at 4 times the default not, from 6
-Towers, and other wall upgrades are 50% cheaper, and build faster
-Palisade wall cost greatly reduced, especially in crowns
-Inner Stone walls crown cost reduced by 60%
-Stone walls build time reduced from 40 minutes to 5 minute per segment
-Palisade wall build time reduced from 20 minutes to 1 minute per segment
-Ogre/Treant resources storage reduced from 900 to 500
-Horse Cart resources storage reduced from 1700 to 750
...

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