We have a scheduled downtime today, that will last until 6pm EST, as we upgrade our server hardware with additional back-up measures. This upgrade is necessary to make sure we don`t have any server problems in the future.
We are excited to finally reveal more info about a massive free expansion pack, and another big update planned to Kingdom Wars this year.
With these two upcoming updates/expansions Kingdom Wars 1 should move to a whole new level. So lets get started.
Lords and Vassals Our third free expansions, titled "Lords and Vassals" will completely rework the economy, removing Crowns requirement from most gameplay elements, and adding new ways to boost productivity. Crown cost will only associate with certain Vassal town and Empire building elements, as well as research.
We also reworked the flow of the game, new players will no longer spend a week or two to max out their homecity, but accomplish it in a couple of days, and move on to Empire building.
The main feature of this expansion is meaningful late game, where players have to fight each other for control of 28 cities on the world map. This is where Lords and Vassals title comes in. Late game, your homeland becomes just one of the cities in your empire. And instead of having to garrison and build your homecity, you will be building an empire, with dozens of armies, reinforcing up to 28 cites on the worldmap, each with large individual garrison.
Vassal towns has been greatly expanded with new features to make it worth holding and fighting for, with full functionality of the homeland - from training all kind of troops, to upgrading your town with various merchants, and can generate incomes to match your homeland.
Players have to garrison their towns to avoid Vassal rebellion, bribe Vassal lords to maintain good relations, and 3/4ths of fighting to acquire a new town will be through PvP, taking the town away from some other player.
Players will be greatly encourage to defend their vassals if other players attack, as PvP protection is not an option in late game, and aside from large pay out penalty for refusing Vassal defense, it greatly damages your relations with your vassal empire. And of-course, rewards for fighting a PvP vassal defense battle are amazing.
This expansion also comes with several key big fixes, and completely re-balances all economic factors in-game.
The Big Update The second update will see all the features and engine update from Kingdom Wars 2: Battles ported to Kingdom Wars 1, including new combat, new pathfinding, stable game client that doesn`t CTD, and much better performance. This update titled "The Big Update" (better name soon) is due as soon as KW2B reaches beta stage, and we can safely port everything over to Kingdom Wars 1. We are hopeful for a December release.
Thanks for your continuing support, and we are happy to present you the long awaited patch 1.17.
Probably the longest patch name we had to date- and you should soon find out why we called it The Large One as you are downloading this huge update - hundreds of megabytes large.
As for the rest of the title:
"Beauty" - you`ll notice quite a few visual changes inside the game - from transparent interface, to updated textures in-game
And as for "Beastly Performance" - everyone should see better visual performance, as we continue to optimize the graphical engine.
In addition - dozens of bug fixes and minor additions across the board.
As always, we would welcome your feedback on balancing, as we`ll continue to make adjustments to unit stats, and army strength all the way until the Big Update hopefully by the end of Summer. We will continue with another patch this August.
====Major Changes and Visual Updates====
-Epic sale - everything in store 30 to 70 % off
-Massive visual update - polished every single texture in-game
-Great visual performance boost, up to 20 FPS more on some systems
-Improved Interface art - higher transparency
-Updated homeland minimap art
-New camera controls - rotate Left/Right, Q/E
-New camera controls - zoom In/Out, R/F
-Adjusted camera views for new level of detail
-Updated draw distances to look much better
-Completely disabled Fog of War
====Fixes and Additions====
-Improved KW2B promo
-Added ability to host various Sales in the market
-Increased Gold and Stone Mine regeneration by 5x
-Increased Berry food regeneration by 5x
-Updated exchange Rates 05/01/2015 for the store
-Fixed deer communion. Now reduces deer costs
-Fixed exploit with healing siege equipment to make speed warp
-Adjusted graphic options (Very low - High) Increased FPS very low
-Updated localizations for Disabled Option
-Fix for Crowns not updating on Resource Bar
-Garviola cannot swallow Mantlet, Dragon's Breath, Tosser and Grinder
-Better handling for Premium days, uses 24 hours from hour player logs into city
Finally some good new with regard to the long awaited Patch 1.17. We`ll be releasing it this week - hopefully by Friday or Saturday.
Top recap, the top features:
-Visual improvement to every single texture in-game
-Visual performance greatly improved - better FPS on all systems
-Higher Zoom in
-New high transparency for in-game GUI
-Various bug fixes
-Massive in-game store sale
Thanks for your patience and understanding! See you on Friday
I`m happy to share that we are putting finishing touches on the new big patch 1.17 and expect to release it sometime next week.
The big delay with the patch came from us updating every single texture in-game, to make everything look more realistic and crispier. In addition we have done quite a bit to improve visual performance, finally getting to a place where most players will get solid 50-60 FPS on appropriate visual settings.
Keep in mind the patch will be quite large, up to 1 GB.
Aside from various bug fixes, the new patch also start a massive store sale, that will see over half of the items in the in-game store on a huge sale, anywhere from 50% to 80%.
We`ll keep you updated on the patch ETA, and as always - thanks for your continuing support.
It`s a great time to join Kingdom Wars as we celebrate our release anniversary, with several promotions.
Six amazing months has past since Kingdom Wars was released as a Free-to-Play title. And with over 90,000 new players who have joined us, and with a major game changing expansion, featuring a total engine update on the horizon, we have a lot to celebrate, and of-course it`s time to give back to our community.
Major Updates We are happy to announce that after spending half a year on a major engine update, that KW2B helped us create and fund, we are in the final stages of development. We expect to release this massive update early this summer, that will take Kingdom Wars into 2015, with amazing Direct X 11 visuals, Total War style combat, reworked pathfinding, smooth performance and so much more.
Meanwhile we will continue with weekly patches, adding new content, improving PvP balancing, and fixing a few bugs along the way.
In today`s patch 0.16 we looked to improve PvP balancing, without effecting players ability to use slightly OP units in Vs Environment or NPC sieges. In addition, we looked at improving performance, and reworking our options menu. High end systems will now benefit from much better Shadows and Water rendering, while low to mid end systems should get a well-overdue performance boost.
Anniversary Event And to give back to our community, we`ll be running several promotions in the next two weeks.
-New players who join us this week will be eligible to win free copy of Kingdom Wars 2: Battles, as well as free booster packs and premium.
-All of our players who haven`t played Kingdom Wars for over two weeks, have been contacted via email with an epic unit giveaway - including Minotaurs, and a Dragon.
-Later this week we will have a huge 50% discounts on all the items in Kingdom War 1 store.
-Sometime in the next 14 days, we`ll be hosting a Kingdom Wars 2: Battles giveaway to our veteran players, who have played over 50 hours.
Thank you for your continuing support, and helping us create one of the best F2P MMO communities on Steam.
This week we are happy to bring you another solid patch 1.16.
This week our goal was on to greatly improve PvP balancing. But we had an extra goal to avoid effecting players ability to use slightly overpowered units in Vs Environment or NPC sieges. And so we tried to perfect the balance just by adjusting the army strength value of a certain units. All the changes were based on player feedback in-game, and our own tests, hopefully this will help new players avoid Noob Hunters, and will make PvP more balance for our veterans as well.
In addition, we looked at improving performance, and reworking our options menu. High end systems will now benefit from much better Shadows and Water rendering, while low to mid end systems should get a well-overdue performance boost.
We`ll continue with our next patch before end of April, that will finally add some visual improvements - including updating all the level terrain textures, and trees.
As always, we would welcome your feedback on balancing, as we`ll continue to make adjustments to unit stats, and army strength all the way until the Big Update hopefully in June.
-Improved FPS on low end, and mid end systems
-Improvements to objects cut off distance, looks much better now
-Fixed Shadow setting not saving in the Options
-Added Highest setting for Shadow Option - much better shadows
-Added Highest setting for Water Options - much better looking water
-Fixed issues with sound effects by adjusting sound options
-Added Highest Sound Quality that plays 128 sound FX at once
-First run of the game sets much better visual options/performance
-Modified KW2B Promotional Text
-Massive rebalance project that adjusts unit Strength value for fair PvP
-All Wizards base strength up from 30 to 50 (multiplied with each level for all of these units)
-Royal Dragon - strength up from 90 to 120
-Red Dragon and Haunter Dragon - strength up from 75 to 90
-Green Dragon - strength up from 50 to 60
-Ice Dragon - strength up from 60 to 70
-Hydra - strength up from 120 to 150
-Minotaur - strength up from 30 to 45
-Dwarven Cannon strength up from 6 to 12
-Mounted Grand Master strength up from 9 to 16
-Mounted Ranger strength up from 7 to 12
-Cavalier Strength up from 8 to 13
-Mounted Knight up from 11 to 18
-Impaler and Slayer Warg up from 9 to 14
Dear Players, we had a small update today, mainly changing things in the main menu, as well as making KW look better on lowest visual settings, and bringing changes to the in-game camera that we found worked best in KW2B.
-Enabled new low quality, but high performance water settings
-Improved shadow look on medium, low settings
-Removed Shadows Off settings (doesn`t save any FPS in the new shadow code)
-Reduced max zoom in
-Various changes to game camera that add +5 FPS on most low-end systems
-Added KW2B Promo
-Removed some of the Social links
-Updated forum location to Steam forums
Also to reassure you - our plans for the massive engine update to KW1, that will include all the great tech from KW2 are on schedule as planned. We are hoping to run this update later in May, or in June - depending on whether or not we will also include the big DirectX 11 update into this. We`ll keep you posted.
Kingdom Wars II: Battles Alpha Testing will be starting at 7pm EST tomorrow.
After long production time, we are very excited to finally unveil KW2B to our player community. We have an awesome month ahead – from Alpha Testing and releasing first screenshots, to sharing Video Trailer and Gameplay Videos, as we countdown to launching Early Access – later this month.
For now – we would like to welcome you to http://kw2b.com to learn more about the project, and check out the features. Tomorrow at 7pm EST, you`ll be able to to sign-up for the Alpha, and start playing it right away. Access Link will be published on kw2b.com.
We are only announcing alpha sign-ups to our community - as we want our veteran and current players to help us prepare the game towards Early Access towards end of March.
Please keep in mind that we only have 500 spots for the Alpha, so if you want to participate best to try and get your CD key tomorrow evening. Game client is to be installed via Steam.
Our development team will be actively chatting with our Alpha players in-game, as well as on the KW2B community forums.
And of-course – we greatly appreciate your feedback! So please share your experience on the forums, and let us know what we did right, and what we should improve on.