PC Gamer

The internet may break this week under the weight of Opinions About Paid Mods, but it's worth taking a moment to hear Garry Newman's position. As the creator of Garry's Mod a fully fledged paid title with origins as a free Source Engine mod Newman is in the unique position of witnessing the transition from free to paid nearly ten years before Valve's announcement last week

"It s probably no big surprise that I m all for it," Newman writes on his website. "I sold a mod once and everyone was angry that it was happening, until it happened and they got a much better product than they d have gotten when it was released for free, then they seemed to calm down a bit. It has given me a career for ten years. It s bought me two houses, a bunch of cars. It s created a company that has hired 30+ people."

Newman argues that the fledgling modding marketplace will balance itself out eventually, with supply and demand dictating what sinks or swims, and what's paid or free. In this way, free mods will still dominate. 

"Some stuff won t be worth charging for," Newman write. "Some people won t want paying for their stuff. If a mod takes ten seconds to make and someone wants to charge $10 for it then they won t sell any copies because it s not worth it. This is how the market balances itself. They ll either have to lower their price or make it worth the price."

Meanwhile, those unable or unwilling to pay will inevitably find a way to pirate paid mods, he continues, and the possibility of stolen materials being uploaded shouldn't render the whole operation useless. 

"There was a time where they d almost completely stopped making PC games because of piracy. Should we really let the fact that sometimes people are assholes dictate what we do? Or should we just deal with it when it happens?"

Newman breaks down the pros and cons for each participant in a transaction, admitting that the benefits are weighed too heavily in Valve and the game developer's favour. "It s obvious that Valve and the game developer need to make money here too, enough to cover costs at least but it s the modder s work that is making the money," Newman said.

"I don t know whose choice that is though, but it feels like someone is being a greedy asshole. This is something that will get better with time."

It's worth checking out Newman's full write-up here. Gabe Newell also addressed concerns about paid modding on Reddit at the weekend.

Community Announcements - Rubat

A major update has been released. You will need to restart your servers for players with the new version of the game to join.
Featured changes include stability improvements and various exploit fixes, along with a few handy additions for developers.

You can find full changelist here.
PC Gamer
Announcement - Valve
The Steam Holiday Encore Sale starts today! We brought back 40 of the most popular deals to give you one last chance to pick them up while they are on sale. Only 2 days left to take advantage of huge savings on thousands of games throughout our store.

Steam Holiday Encore Deals include:


Participating in the 2014 Steam Holiday Sale will also earn you exclusive Holiday Sale Trading Cards. Collect all 10 cards during the sale to earn the Holiday Sale 2014 Badge, backgrounds and emoticons! This is your last chance to craft the 2014 Holiday Sale Badge.

The Steam Holiday Sale runs until 10AM PST, January 2nd.

Community Announcements - Rubat
Workshop
I'd like to personally say thanks to everyone who is reporting bad content on Garry's Mod Steam Game Hub.

If you wish to contribute to the Garry's Mod community, you can find the Steam Workshop rules for Garry's Mod here:
Steam Workshop Rules


Next Update
The next update is coming soon ( In next couple of weeks ). You can find a full list of changes here:
Next Update Change List

While you are waiting for the next update, you can help us test the update to make sure that when it is released, it is as bug free as possible. You can learn how to help here:
How is Dev Branch?

Thanks to everyone who is testing the next update and reporting bugs.


Update is out.

Steam Sales
Garry's Mod is currently on sale at -75%. If you ever wanted to buy the game for yourself or your friends, now is a good time!

In addition to that, Counter-Strike: Source is on sale at -50%. If you still don't own it and are experiencing missing textures and models in multiplayer, you can get it right now.


Sales are over.
Announcement - Valve
For the next six days, take advantage of huge savings throughout the Steam store on thousands of titles. Plus, discover new and recommended games on your personalized Exploration Sale page here. Check back each day for new Daily Deals.

Today’s Featured Deals Include:


The Steam Exploration Sale runs from now until 10AM Pacific Time, December 2nd. Complete information on Daily Deals and other special offers can be found on Steam.

PC Gamer
steamcommunity.com


Microsoft bought Mojang yesterday you may have heard something about that. You may also have heard grumblings from some corners of the community that Minecraft creator Markus "Notch" Persson "sold out" by taking the money and abandoning his game and, by extension, his millions of adoring fans to the fickle whims of of a corporate villain. But Garry Newman, the man behind indie darlings Garry's Mod and Rust, says he'd do exactly the same thing if he could, and you probably would too.

Newman pointed out in a blog post that went up shortly after the Mojang deal was was confirmed that everything changes for an indie developer once he starts hiring people to work for him, because you're suddenly responsible for a lot more people than just yourself. Citing the case of Blitz Game Studios, which shut down in September 2013, laying off 175 employees, and then effectively re-launched in November under a new name, he wrote, "Those are the guys you don't want to be."

"I am sure more than the top guys at Mojang became very financially rich due to this deal and that's something that should be admired not seen as a bad thing," he continued. "Long story short, I d have done the same thing. The money is enough to very much take care of all the staff. The game is in relatively safe hands. Mojang s legacy is as a huge success story instead of a one hit wonder. Everyone wins. Can you seriously say you d have done it differently?"

No, Garry. No, I cannot.

PC Gamer
Garry's Mod


It could only happen on PC: Garry's Mod, a seemingly pointless sandbox allowing all manner of ridiculous and perverse experimentation, has managed to sell 6 million copies. The news comes via Garry Newman himself, who managed to drag himself away from mountains of cold hard cash for long enough to Tweet the news.

Garry's Mod originated as a Half-Life 2 mod. It hit Steam in 2006 and, according to figures from April 2013, has earned over $22 million. More than a year later, and since the game went standalone earlier this year, that figure has no doubt increased significantly. As reference, the game had sold a mere one million copies back in 2011.

Along with the new sales milestone Newman provided a platform breakdown for the title. The vast majority sold for Windows, 336,765 sold for Mac and 28,322 for Linux.

As for the future of Facepunch Studios, Rust is still in development, albeit in Early Access, while Riftlight is a newly announced topdown shooter which looks pretty sweet.

 
PC Gamer
csgo-esl-one-highlights


The ESL One Cologne 2014 CS:GO championship went down as the most-watched Counter-Strike event in history, with over 400,000 combined viewers watching live in-game or through the ESL stream over the weekend. There were plenty of memorable frags, clutches, and comebacks during the 16-team, four-day event, the best of which I ve collected here.

Every ace (one player notching five kills) from the tournament


The final moments of the last in the three-match series between Cloud9 and NiP


LDLC s apEX notches a 3K on a terrific eco round


Dignitas dupreeh walks through smoke and is rewarded for a moment


A disgusting jump-USP headshot at the end of this clip


Semphis with an amazing stealth retake on de_dust2 s bombsite B


One of our favorite matches of the tournament, an incredible double-OT comeback


The moment of victory for Swedish team Ninjas In Pajamas

Jul 11, 2014
Community Announcements - Rubat
A minor update containing a few hotfixes for last update just came out. Restarting your servers is strongly recommended.
If there are any persisting issues left, please report them on the official GitHub issues page.

GLIBC_2.15 dependency on Linux dedicated servers
Some Linux dedicated server owners may have noticed that the game now requires glibc 2.15. This is a necessary change since the version we were using before was really outdated. If your server is running on a relatively old distro which does not include that library, you can find instructions on how to install it here: Linux Dedicated Server Hosting.

Fixed non-ASCII characters being removed from player names
This was accidentally introduced in an attempt to fix an exploit which would let servers tamper with a client’s configuration file, sorry for that! Everything should be back to normal now.

Fixed model scaling not working correctly on some models
Entity:SetModelScale and Entity:EnableMatrix had an issue with some models which would cause transformations to be applied twice. This issue is now fixed, you can see the difference below:

This will break scripts that rely on the old broken behaviour, so I also added Entity:SetLegacyTransform for those who want their current scripts fixed with minimal effort. This function basically brings the old scaling behaviour back for the entity it is called on, so it should be used exclusively as a temporary fix.

Full Changelog

Fixes
  • Fixed plugin_load not doing anything
  • Fixed players being removed when sitting in a vehicle parented to another entity
  • Fixed non-ASCII characters being removed from player names
  • Fixed tabs in RichText selection
  • Fixed properties not correctly working on vanilla
  • Fixed Color.__tostring not outputting alpha
  • Fixed render.CapturePixels crashing when used on render targets
  • Fixed Weapon:CallOnClient crashing when called on a weapon owned by a NPC
  • Fixed player names not updating in scoreboard and voice panels
  • Fixed weapon holdtypes not always updating on the client
  • Definitely fixed Entity:SetModelScale and Entity:EnableMatrix applying transformations twice on some models
Additions
  • Added Entity:SetLegacyTransform(bool)
Deletions
  • Removed properties.HaloThink
  • Removed _restart from blocked concommand list
...

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