Product Update - Valve
A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below.

  • Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)

  • Fixed mp3 sounds causing occasional hitching and framerate stuttering

  • Fixed OS X players being limited to medium texture quality

  • Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality

  • [SDK] Fixed steam.inf not being loaded from the base directory for SDK mods

  • [CS:S] Fixed server crash when running with 64 players plus SourceTV


The following fixes were already included in the previous update for Half-Life 2: Deathmatch:
  • Fixed ent_teleport causing a crash when issued by the server

  • Fixed buildcubemaps command not working for maps that already have cubemaps embedded

  • Fixed -buildcubemaps command line option generating black non-HDR cubemaps

Community Announcements - Willox
A minor update has been released!

This update fixes a few regressions introduced by the February 2016 update and some other issues.

If you are encountering issues, make sure that you have updated your servers.

You can find the full changelist here.
Community Announcements - Rubat
An update has been released!

This update fixes a few regressions introduced by previous update and adds some new functionality for developers.

And thanks to everyone who helped testing the update and reported bugs/problems.

As usual, servers will need to be restarted.
The update will be automatically downloaded when you restart your game.

You can find full changelist here.

Don't panic if when you join you will get "Server is running an older version of the game" - let the server update to the latest version of the game first. Just wait a few hours at most.
Community Announcements - Rubat
An update has been released!

This update fixes a few exploits, regressions introduced by previous update and some specific performance issues.

And thanks to everyone who helped testing the update and reported bugs/problems.

As usual, servers will need to be restarted.
The update will be automatically downloaded when you restart your game.

You can find full changelist here.

Don't panic if when you join you will get "Server is running an older version of the game" - let the server update to the latest version of the game first. Just wait a few hours at most.
PC Gamer

Garry's Mod was originally released as a Half-Life 2 mod in 2004, before being re-launched as a standalone sandbox physics games in 2006. Over the next eight years, it rang up a cool six million copies—an impressive achievement by any measure. But in the year and four months since then, it's sold another four million copies.

With all due respect, I share Newman's apparent surprise and confusion. Four million unit sales of any indie PC game in a single year is remarkable, but to do it in the ninth year of standalone release is unexpected, to put it mildly. Strange, even. Garry's Mod is clearly very good at what it does, but it's been doing it for almost a decade now. So the obvious question is, Why?

Newman attributed much of the surge to YouTube, Twitch, and Steam sales, which he said have been having a snowball effect on sales over the past few years. The more players, the more videos and streams, the more people watching, the more people buying and playing and streaming, he said. The steam sales really boost that effect. On a pretty average day it sells about 3000 copies. On Christmas Day [this year] it sold just over 75,000 copies.

He also pointed out that the age of Garry's Mod, which is built on the Source Engine, can actually work to its advantage. Most Source Engine games run on anything, from the shittiest ten-year-old windows XP laptop to the latest Alienware monstrosity. And it doesn't just run on the shitty laptop, it runs really well. I think that's something we overlook as game developers—awesome performance should be considered a feature, with higher priority than graphics, he continued.

There was a lot of outrage and negativity when we announced that we were going to charge for it so I wanted to show people that this was a good thing. That the money would be used to develop the mod further and allow me to concentrate on it full time. People are amazed that a ten-year-old game is still selling really well—but I guess Windows is over 30 years old, and it's still selling. The only real difference is that I didn't bundle up and re-charge people for the updates we made. Hopefully people don't see it as such a bad thing now, in retrospect.

I'd say it's sure looking that way.

Thanks, GamesIndustry.

Dec 16, 2015
Community Announcements - Rubat
An update has been released! As usual, servers will need to be restarted.

The update will be automatically downloaded when you restart your game.

This update includes a lot of exploit, crash and Half-Life 2 campaign fixes, as well as other minor bug fixes and Lua API improvements.

You can find full changelist here.

Don't panic if when you join you will get "Server is running an older version of the game" - let the server update to the latest version of the game first. Just wait a few hours at most.

Also a friendly reminder, please DO NOT SPAM in comments.

Update:
Any "viruses" that you may get from the update are false positives and will be resolved by your anti virus developers in due time.
Community Announcements - Rubat
Hello everyone,

The next update for Garry's Mod is coming soon. You can find a full list of changes at this page:
http://wiki.garrysmod.com/changelist/

If you wish to help us make the update as smooth as possible, please help us test it.
You can learn how to test it here:
http://wiki.garrysmod.com/page/Dev_Branch

You can report any regressions, bugs that did not exist before, here:
https://github.com/Facepunch/garrysmod-issues
or here:
https://facepunch.com/showthread.php?t=1485127

Please note that you will not be able to join your usual servers while testing the next update.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game recommendations. One a day, every weekday of the year, perhaps for all time.>

Not the original mod. Not Global Offensive or Condition Zero. I’m talking about Counter-Strike: Source, the remake that brought terrorists and counter-terrorists to the Half-Life 2 engine – and for some reason, was never fully embraced by the audience.

… [visit site to read more]

Product Update - Valve
Updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source have been released. The major changes include:

  • Fixed a problem with the Steam Overlay for Mac clients
  • Fixed maps using static prop lighting producing bad lighting in some conditions
  • Fixed a Linux client crash related to the sound system
  • [Day of Defeat: Source] Fixed client consoles being spammed with a message about invisible weapons

Product Update - Valve
Updates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch have been released. The major changes include:

  • Fixed several security issues
  • Latest fixes and updates from the Orangebox engine and shared game code

...

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