Product Update - Valve
An update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available.

Important note for SDK mod authors: This update replaces the current main branch of the SDK 2013 Base with what was previously the "beta_test" branch. The previous SDK 2013 release branch as well as the outdated "upcoming" branch are now available for a short time as "previous" and "previous_upcoming" respectively.

The major changes include:

  • Fixed potential security issues (thanks to Justin G. (aka sigsegv), Nathaniel Theis, Simon Pinfold for these reports)
  • Fixed a case where changelevel2 would print a map not found error and fail to function in SDK2013 mods
  • Fixed an exploit that could be used to crash dedicated servers
Community Announcements - Rubat
An update has been released!

This update focuses on fixing bugs and improving performance as well as adding some new features for modders.

As usual, servers will need to be updated.
The update will be automatically downloaded when you restart your game.

Thanks to everybody who helped with testing the update and reported bugs/problems.

You can find full changelist here.

Don't panic if when you join you will get "Server is running an older version of the game" - let the server update to the latest version of the game first. Just wait a few hours at most.
Announcement - Valve
Today's Deal: Save 75% on Garry's Mod!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time
Community Announcements - Rubat
The next update for Garry's Mod will be coming later this month.

We ask you, players and modders alike, to help us test this update so it won't be as problematic as the first March update.

We have added a new pre-release branch that contains all the changes that will be included into the next update.

You can see the full changelist for the next update as well as how to join or leave the pre-release branch here:
http://wiki.garrysmod.com/changelist/prerelease/

We urge you to spend around 15 minutes in single player, testing your addons and whatnot, and report any issues you find that did not happen before here:
https://github.com/Facepunch/garrysmod-issues/
Or at least in the comments of this announcement.

If you own a Garry's Mod server, we highly recommend you test your server on the pre-release branch. Information about using experimental branches on dedicated servers can be found here:
http://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server

The Dev branch is not going anywhere and contains latest changes that may not be included in the April update, but will be included in future updates.
Community Announcements - Rubat
A new update has been released!

This update is a small part of the previous update and focuses on fixing crashes and exploits.

We apologize, once again, for the problems caused by previous update and will work towards fixing those problems as well as doing our best to prevent such things from happening in the future.

This update is optional, however it is strongly recommended for server owners to install it.
Clients will automatically update when you restart your game.

You can find the full changelist here.
Community Announcements - Willox
This update went pretty terribly and has been reverted. A much smaller update will be released shortly to account for crash/exploit fixes.

If you are a server host and your server is claiming to be on a new version of the game, update it again

A new update has been released!

This update focuses on fixing bugs and gives text rendering a little love.

As usual, servers will need to be updated.
Clients will automatically update when you restart your game.

You can find the full changelist here.

Don't panic if when you join a game you get "Server is running an older version of the game" - let the server update to the latest version of the game first. Just wait a few hours at most.
Community Announcements - Willox
A minor update has been released!

This update fixes a few issues introduced by the update earlier toady. Sorry for the delay.

If your servers are encountering any issues, make sure you have updated them.

You can find the full changelist here.
Community Announcements - Willox
An update has been released!

This update fixes a few long-standing bugs and adds new functionality for developers.

As usual, servers will need to be updated.
The update will be automatically downloaded when you restart your game.

If you are having issues related to models/materials/sounds, make sure that you do not have any illegitimate content packs installed for games you do not own, such as Counter-Strike: Source.

Thanks to everybody who helped with testing the update and reported bugs/problems.

You can find full changelist here.

Don't panic if when you join you will get "Server is running an older version of the game" - let the server update to the latest version of the game first. Just wait a few hours at most.
Product Update - Valve
A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below.

  • Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)

  • Fixed mp3 sounds causing occasional hitching and framerate stuttering

  • Fixed OS X players being limited to medium texture quality

  • Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality

  • [SDK] Fixed steam.inf not being loaded from the base directory for SDK mods

  • [CS:S] Fixed server crash when running with 64 players plus SourceTV


The following fixes were already included in the previous update for Half-Life 2: Deathmatch:
  • Fixed ent_teleport causing a crash when issued by the server

  • Fixed buildcubemaps command not working for maps that already have cubemaps embedded

  • Fixed -buildcubemaps command line option generating black non-HDR cubemaps

Community Announcements - Willox
A minor update has been released!

This update fixes a few regressions introduced by the February 2016 update and some other issues.

If you are encountering issues, make sure that you have updated your servers.

You can find the full changelist here.
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