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Community Announcements - Relic_Noun
With the release of the Company of Heroes 2 Battle Servers late last year the development team has been working to increase the fairness of matches, particularly in our competitive Automatch mode.

Recently we have added anti-cheat detection capabilities to our servers, that are able to detect when a player is using a third party application to alter the way that our game is meant to be played.

This week we reset the ladder stats of fourteen players who have used this sort of program to alter our game in competitive play. Those players who we had contact emails for also received a warning email prior to the reset.

Using any third party app or hack to alter how our game plays in our competitive multiplayer is something we consider cheating. It goes against the nature of competitive multiplayer. Players caught doing so in the future may be banned from further online play in Company of Heroes 2.

To be clear this is not to discourage modding the game. Though currently modding abilities are limited, we are happy to see players modding our custom game modes. Several players used these sorts of hacks to play games against the AI, and we took no action against them since if you want to cheat against the computer that's up to you.
Community Announcements - Relic_Noun
Company of Heroes 2: The Western Front Armies

 

Everyone on the Company of Heroes team is excited by the news from the Rezzed conference of the forthcoming Company of Heroes 2: The Western Front Armies. It's been a project that we've been working on in one form or another for many months, and we're excited for Company of Heroes fans to finally see it.

Company of Heroes 2: The Western Front Armies brings players back to the Western Front first introduced in the original award-winning Company of Heroes. The Western Front Armies introduces two unique collections of new content - the US Forces and the German Oberkommando West. Each army has distinctive tactical gameplay options, new infantry, team weapons, vehicles, abilities and upgrades on a total of eight seasonal multiplayer maps set on the Western Front. The Western Front Armies also includes an extended progression system that introduces other unique content into the game and enables players to dive deeper into the tactical and strategic aspects of the game than ever before.

All Company of Heroes 2 players can then battle across 31 maps (along with more than 1000 community maps available on Steam Workshop) in auto-match multiplayer, regardless of what content they already own, even if they have just purchased the new Western Front Armies.

“We know how much fans love the setting of the original game and we have responded to their request to revisit the Western Front,” said Greg Wilson, Executive Producer at Relic Entertainment. “By offering Western Front focused content to Company of Heroes 2, we are giving players a brand new set of tactical options that significantly expand their multiplayer experience. At the same time, it has never been easier for new players to get access to our vast multiplayer community. “

Company of Heroes 2: The Western Front Armies will be released this June. Visit the Steam page.

Features:
  • US Forces: Wield the mighty power of Eisenhower’s Allied army with brand new abilities and strategies

  • Oberkommando West: A completely new take on the German forces brings brand new abilities and new strategies to the frontline

  • The Western Front: Expand the war to the popular Western Front theater of combat, featuring breathtaking new environments, that bring realism and vibrancy never before seen in the game

  • New Maps: Eight stunning new maps join the extensive collection of 23 existing Company of Heroes 2 maps as well as over  1,000 community created maps available on the Steam workshop

  • Intense Online Combat: Feel the unprecedented ferocity of frontline strategic warfare and engage in visceral battle with adversaries across the globe

  • Every Battle Tells A Story: Experience the up-close moment-to-moment brutality of frontline warfare and control  the battle through your military prowess

PC Gamer
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title="Permanent Link to Company of Heroes 2: The Western Front Armies standalone expansion due in June">Company of Heroes 2 The Western Front Armies







Company of Heroes 2 is returning to the setting of Company of Heroes 1 with The Western Front Armies, a standalone expansion that's coming out in June for $20. It includes two armies: the US forces and the German Oberkommando and eight new multiplayer maps set in the green, unfrozen lands of the Western Front. There are no single player missions or Theater of war Scenarios mentioned, so it looks like an expansion designed to feed the multiplayer scene, which has been quietly warring away since launch last year.



Though Western Front Armies is standalone, it'll share a multiplayer pool with Company of Heroes 2, which means whatever combination of the two you own, you can be automatched onto any of the 31 maps alongside any army. Buying the original game or the expansion will make their included armies playable, and let you create custom games with the included maps. Sega also note that the armies will be available separately for $12.99 each.



There's also mention of a "new progression system" that will let you unlock "unique content" that'll let players "dive deeper into the tactical and strategic aspects of the game". I don't know what that means, but it might have something to do with the tiny unit upgrades and skins you can unlock with the current experience system.



Here are a few shots from the Xpack. Shermans! Paratroopers! I'm having happy flashbacks to the first game.











Shacknews - Andrew Yoon
Sega and Relic Entertainment have announced Company of Heroes 2: The Western Front Armies, a standalone multiplayer game that takes players back to the setting of the original Company of Heroes. Launching in June, the game will be available for as low as $13, giving players a cheap way of entering the COH multiplayer community.
Community Announcements - Relic_Noun


Dear Company of Heroes 2 Community,

Tomorrow the March Deployment for COH 2 goes live!

A Deployment is the name the team has chosen for releases that focus on responding to community feedback and improving the player experience - which usually take the form of balance and meta-game tuning and general bug fixes.  Themed updates, such as The Turning Point and The Aftermath, will continue to be used for releases with a broader focus which will introduce new playable content, in addition to feature improvements, balance tuning and bug fixes.

This will be our nineteenth software release since launch, which is a testament to the amount of work that the team continues to put into the game. I know you expect a lot from us and we will continue to strive to improve to meet and exceed those expectations. We made a commitment to our fans to support the franchise post launch and we intend to keep that promise.

With that being said, the March Deployment introduces the most substantial overhaul to how Company of Heroes 2 is played since launch. The Design team have been monitoring the forums and social sites, playing the live game and working with the beta community to improve the core game experience.

I’d like to take this opportunity to thank the community for providing a constant stream of feedback and ideas for improving the game – whatever form that may come in, it shows you care… and we love that! It’s our job to interpret, dissect and filter that feedback and ultimately turn it into a set of relevant changes that improve the experience for the entire community.

To help move things along, we’ve created a video (above) to  highlight the overall intentions behind the changes. Tomorrow, Balance Designer Peter Qumsieh will publish a blog post that goes in-depth on both how this will change the way you play CoH2, and why this is important step forwards for the franchise. Though nothing will replace loading up the game and checking the changes out for yourself!

Don’t forget that on March 28th at 3 PM GMT (8 AM PST) CoH2 Director Quinn Duffy and I will be speaking at the Rezzed conference about both the past, present and future of the Company of Heroes franchise. Watch the stream live on the Rezzed Twitch feed: http://www.twitch.tv/egx

- Greg Wilson, Executive Producer Company of Heroes 2
Community Announcements - Relic_Noun


 

The Company of Heroes franchise has redefined the genre in a multitude of ways, from a dynamic battlefield, to destructible cover, or the introduction of true sight. These key features were designed to better enable the use of tactics which help simulate the harsh brutality of war. Players must consider the consequences of their actions as they provide orders to infantry at their command. They must utilize advanced manoeuvres such as flanks or ambushes to punish opposing commanders all in an effort to take one more inch of ground.

Countless hours were spent reviewing footage of classic weapons such as the Maxim HMG, MP40, or KAR 98K all in an effort to encapsulate their behaviour in game. From there, endless iteration and play testing helped blossom these changes into intense and action packed infantry combat. With better defined unit roles, commanders can now execute orders with a high degree of fidelity and precision.

One of our main goals with this deployment was to slow down tech progression in an effort to extend the early game. We felt the game progressed far too quickly, which shifted the meta into an arms race for vehicles. This impaired infantry combat, as a prolonged investment in tier 1 units was often punished by hard hitting light and medium vehicles. The new tech progression extends the early phase and enables players to experience the full depth of infantry combat. It diversifies the number of viable strategies as more time is available to explore early tier combinations within each faction.

This is what the March deployment is about; bringing combat to a new level that challenges players not only strategically but also tactically. We want the placement of infantry to matter; we want the player to really think about how they move each unit and what the consequences of such movement may be. More than this, we wanted to reward players who go above and beyond with the execution of flanks or ambushes.

We are dedicated to the continued improvement of Company of Heroes 2. The March deployment represents the first of many significant changes to come. Future deployments may include modifications to vehicle combat, weapon teams, or core gameplay systems. We would like to encourage you to post any questions, comments, or feedback relating to the March deployment on the official forums.

We look forward to seeing you online!

 

- Peter Qumsieh, Company of Heroes 2 Balance Designer
Community Announcements - Relic_Noun
Since the deployment of our Battle Servers this week we have seen reports of some players unable to play the game. Most have reported that Company of Heroes 2 will launch, then crash.  Steam will then download an update to the game, but the game will continue to crash.

While the majority of players are able to run the game fine, we apologize to those affected.

We thank everyone who has reported this issue and are currently investigating what's causing it. We hope to have it addressed as quickly as possible.

Thank you for your patience.
PC Gamer
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title="Permanent Link to Company of Heroes 2 adds new server system and map in Aftermath update">CoH-image







Multiplayer lag is the primary enemy of Company of Heroes 2's new Aftermath update. Launched yesterday, the RTS's new features boast an improved server system that should bring a better, more stable experience to the online battlefield, according to developer Relic Entertainment. Aftermath also includes new combat balancing, a community-made map, and a more efficient surrender mechanic.



Relic's new "Battle Servers" will now act as a go-between for CoH 2's online multiplayer matches instead of connecting players to each other directly, as was the case previously. The new servers should mean that a single lagging computer won't slow down the entire match, even in larger games, according to Relic's community manager Jeffery Simpson.



"With the new system players will be connected directly to a Battle Server, which will relay game information between players," Simpson writes. "If one player has a poor connection, only their game will be affected."



In a nod to user-created content, the new community map Crossing in the Woods appears thanks to the work of player OnkelSam and can host matches of two to four players. Relic initially released map-making tools back in November, and the developer is calling Crossing in the Woods the "first of many" community maps to be added to the game. The full list of Aftermath tweaks and changes to CoH 2 can be found here and you can check out the update's trailer below.



Thanks, PCGamesN.



Community Announcements - Relic_Noun
Smokey Village







With today’s Aftermath Update to Company of Heroes 2 we are introducing the Battle Servers to the game.

The introduction of this new server system will be an important step forward in improving the responsiveness and stability of the game connection for most players.

Previously in Company of Heroes 2 when playing online against another player your computer was connected directly to the computer of your opponent. In larger team games that meant that all 4,6 or 8 players were directly connected. The result of this was that if one player’s computer was lagging, all players would experience this. One player’s bad connection could ruin the experience for everyone else in the game.

With the new system players will be connected directly to a Battle Server, which will relay game information between players. If one player has a poor connection, only their game will be affected.

This is the first step in an ongoing process. Please use our official forums to let us know how the Battle Servers are working for you, so that we can identify and address any issues that players may have.

Thank you for your continued support of Company of Heroes 2 as we continue to work to improve your play experience.

- Jeffery Simpson, Relic Community Manager
Community Announcements - Relic_Noun
Southern Fronts: Breaking the Lines

Today we will be launching the Aftermath Update, the first major update to Company of Heroes 2 in 2014.

For this update we focused on addressing issues that players were having with the game, as opposed to adding in a lot of new content. While we love adding in new things, and have more great stuff on the horizon, we felt that we wanted to focus on improving the fundamentals of CoH2 before moving forward.

Most of the work for this update has been focused on our new Battle Servers, which is an important step forwards in improving online lag and unit responsiveness. We have also introduced UI improvements in the menu system both for Surrendering and multiplayer map selection.

There's also the first community created map being added to the full game in CoH2. Community map creator OnkelSam has contributed his 2-4 player map "Crossing in the Woods" which will be part of this update.

Full notes for the Aftermath Update can be found here.

Implementing the Battle Servers will require the game to be offline for several hours. We have planned this work for a time when the least number of you are typically playing CoH2, and so will be taking the servers down at 4 pm PST and bringing them back up at approximately 9 pm PST.

We will also be updating the original Company of Heroes today. Those update notes can be found here.

Thank you all for your continued support of the Company of Heroes franchise.
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