Community Announcements - Reithur
The Melee Gaming Association has organized a Chivalry Tournament for the weekend of August 20.
Check out all the details on the new Melee Gaming Assocication official forum, or on the /r/ChivalryGame subreddit.
Community Announcements - playerhayter


Hot off the Chiv Blacksmith’s smoking anvil, more community-created weapons and armor join hundreds of other available items:

Victory Shortsword, a replacement for the Shortsword by Julio
Leper, a Mason Man-at-Arms helm by LSM
Blood Iron, a replacement for the Brandistock by Oilystool
Flesh Divider, a replacement for the Fork by Pernach and tayou.natsume
The Margrave, a replacement for the Greatsword by 300 Babies
Beekeepers Jousting Helm, an Agatha Knight helm by Oilystool
Painted Patriot, a Mason Knight helm by Frank the Fish
Revenant, a replacement for the Sword of War by PXL

FREE: Unleash the Vypress Sabre in Chivalry: Medieval Warfare - a crossover weapon from Torn Banner Studios’ upcoming multiplayer magic & melee FPS Mirage: Arcane Warfare.

Join the Mirage Steam Community to unlock this brand new weapon in Chivalry: Medieval Warfare, available as a free replacement for the Sabre.
Community Announcements - Reithur
Once upon a midsummer Brabble! This time: A variety of videos, custom Lego, epic screenshots, and Kung Fu Feydrid!

_______________________________________________________________

A special announcement from the Melee Gaming Association!

MGA presents Sunset at Midnight: A Charity Farewell to Chivalry: Medieval Warfare
12:00AM - 11:59PM, August 19th, 2016
24 hours of events in NA, Europe and Australia
Charitable contributions given to Child's Play
Info coming soon at /r/chiv and http://meleegaming.org!

_______________________________________________________________

Comprehensive Guide to Chivalry
Happy Gloom has produced an introductory guide to Chivalry to assist our new players in learning the game
https://www.youtube.com/watch?v=I3pCWzaLiMM

Mason Army of Legomen via Rafael


Chivalrous Dubstep!
A music video from Carlnin
https://www.youtube.com/watch?v=zOJKT1aq9Uc

Mason Eagle
The Mason’s reach extends to the real world! Artwork via Strawberry Fields
https://steamcommunity.com/sharedfiles/filedetails/?id=653823337

4 Brothers
Agathathian Brothers! Incredible artwork found by Ice Copper
https://steamcommunity.com/sharedfiles/filedetails/?id=602706620

Crossover Art

These submissions for Terraria and Chivalry Crossover didn’t make the finals, but they’re still epic!

Artwork by Bito my Mito
https://steamcommunity.com/sharedfiles/filedetails/?id=656446439

Artwork by Jahn#11451
https://steamcommunity.com/sharedfiles/filedetails/?id=628031929

Artwork by Sir Galahad the pure
https://steamcommunity.com/sharedfiles/filedetails/?id=656825342

Chivalry meets...Subnautica?!
An aquatic warrior by Sir Galahad the pure
https://steamcommunity.com/sharedfiles/filedetails/?id=639333811

Horde Mode? Giant Slayers?
Either way, we love it! Artwork posted on Steam by 餓者髑髏, created by @Mr_Werewolf_art
https://steamcommunity.com/sharedfiles/filedetails/?id=600200818

Chivalry Bingo!
How many of these can you find in your Chivalry matches? Bingo by /u/MasterofDuck on reddit.


Cove
A beautiful screenshot by Soul
https://steamcommunity.com/sharedfiles/filedetails/?id=671887212

King Fury!
King Feydrid takes matters into his own hands...and feet! Artwork by $upeBuB
https://steamcommunity.com/sharedfiles/filedetails/?id=463169356

Share with us!

Do you have some artwork, montages, blooper reels or epic screenshots to share? Send them our way!


How to share:

Steam Community
Community Content thread on the Torn Banner forum
Subreddit
Chivalry or Torn Banner on Twitter
Chivalry or Torn Banner on Facebook

Have questions about the game? Check out our Frequently Asked Questions guide.

Need to speak to a server admin about the player community in Chivalry? Join the Official Server Admin group and follow this guide.
Community Announcements - Reithur
This patch addresses the following fixes.

Misc.

  • Fixed some texture LOD settings that could have been causing incorrect visibility of world objects

Maps/Levels

Castle Assault / King's Garden
  • Making barriers work properly (not stick in the way after the objective is completed). The barriers added in the previous patch were not implemented correctly and would often bug out, additional protection has been added to ensure they work as intended.

    Drunken Bazaar
  • Fixed the collision on the optional side bridge

Please expect our servers to be down for a time while they are updated
Community Announcements - Reithur
Hi all! We'll be hosting a Play with the Devs event on Tuesday, Jun 28th at 4pm EST!

Come play with us on the Official Play with the Devs Server!





THANKS FOR PLAYING!

Apologies to those who couldn't make it into the server. We'll see you next time!
Community Announcements - playerhayter


Unleash the Vypress Sabre in Chivalry: Medieval Warfare - a crossover weapon from Torn Banner Studios’ upcoming multiplayer magic & melee FPS Mirage: Arcane Warfare.

Join the Mirage Steam Community to unlock this brand new weapon in Chivalry: Medieval Warfare, available as a free replacement for the Sabre.

Also in this patch, a freshly baked batch of community-created weapons and armor:

This patch also addresses the following fixes.

Changes

Gameplay
  • Miscellaneous exploit fixes
  • Various config file exploits fixed (e.g. removing foliage)
  • Tournament Mode; only admins can unpause a paused match

Misc.
  • fixed inverted normal map on Cold Spectre Greatsword
  • Fix crash when downloading workshop files if using -nomovie
  • added new UGC rounds 10,11 and 12!
  • added Vypress Sabre… must be a member of Mirage Steam Community

Maps/Levels
Coldfront
  • reverted accidental change that effectively broke the king objective. Removed bonus time for *completing second objective.

Castle Assault
  • added blockers to prevent you from reaching the gate to the king immediately. They are destroyed 10 seconds after the town objective completes.

Citadel
  • disabled collision on ash particle and instead added weather volumes to interior spaces to turn off the ash

Cove
  • spawn point access blockering, some were quite easy to get into from the outside.
  • Also some blocking volumes added to prevent a map exploit where players could get inside buildings they aren’t meant to.
  • Cove LTS - fully blocked off spawn point zones

Forest
  • set lightshaft meshes and fireflies to medium detail up from low (will not show up on low detail now). Set fixed bounds on fireflies particle system.

King's Garden
  • added blockers during the first stage to prevent you from reaching the gate to the king, preventing attackers from camping the gate before the ram objective is complete to make it more fair to defenders

Outpost
  • set owner of first objective properly so when Agatha successfully completes it they are no longer told they failed
  • tent burning progress bars are now split between left/right tents
  • changed values on mason chieftain AI settings to not be out of range (which can make the AI act dumb)

AOCFFA-DrunkenBazaar-CM_p
  • New! FFA map in the final library area of Drunken Bazaar
  • Beta note: fixed broken spawns from first beta build

Misc maps
  • there was one stair mesh with bad lightmaps which is all over hillside
Community Announcements - playerhayter


Torn Banner Studios, the creators of the popular first-person medieval combat game Chivalry: Medieval Warfare appeared onstage at this year’s E3 PC Gaming Show to present a fresh look at the intense combat scenarios of their new game Mirage: Arcane Warfare, and announce the game’s release this fall on PC.



https://www.youtube.com/watch?v=EJ90qtaL308

Watch Steve Piggott from Torn Banner talk about Mirage on-stage at 1:57 in the video below.

https://youtu.be/jlS1GsEeqVg?t=7014
Community Announcements - playerhayter


In advance of next week’s PC Gaming Show at E3, we were invited to share our perspective on PC gaming and game development. Torn Banner Studios’ Alex Hayter wrote about why we have decided to create a new IP with Mirage, instead of an immediate sequel to Chivalry.

Here’s an excerpt:

Where’s Chiv 2?

After a huge seller like Chivalry: Medieval Warfare, the most obvious path to immediate success would be for our studio to develop a direct sequel, sit back and watch those 3.5+ million players and their Benjamins roll back in. Instead, the next title from Torn Banner is a magic fantasy action game that’s more Arabian Knights meets Game of Thrones than medieval European fantasy. This isn’t a world of chivalrous knights and kings but flame throwing mages and occult assassins. Gone are the castles and catapults, replaced by Middle Eastern-inspired marble palaces and magic seals.

It’s Mirage: Arcane Warfare—a new first person multiplayer slasher that is much less a direct sequel and more like Chivalry’s magically gifted cousin. By developing a unique new IP, rather than Chivalry 2, our studio is aiming for long term creative and commercial success instead of grabbing at low hanging fruit.


Read the entire piece: http://www.pcgamer.com/why-torn-banner-isnt-making-a-chivalry-sequel-yet/
PC Gamer

In advance of next week's PC Gaming Show, a few of our participants are sharing their perspectives on PC gaming and game development. Today, Alex Hayter, Senior Brand Manager at Torn Banner Studios, writes about why the developer of Chivalry: Medieval Warfare isn't rushing to make a sequel.

Where's Chiv 2?

After a huge seller like Chivalry: Medieval Warfare, the most obvious path to immediate success would be for our studio to develop a direct sequel, sit back and watch those 3.5+ million players and their Benjamins roll back in. Instead, the next title from Torn Banner is a magic fantasy action game that's more Arabian Knights meets Game of Thrones than medieval European fantasy. This isn't a world of chivalrous knights and kings but flame throwing mages and occult assassins. Gone are the castles and catapults, replaced by Middle Eastern-inspired marble palaces and magic seals.

It's Mirage: Arcane Warfare a new first person multiplayer slasher that is much less a direct sequel and more like Chivalry s magically gifted cousin. By developing a unique new IP, rather than Chivalry 2, our studio is aiming for long term creative and commercial success instead of grabbing at low hanging fruit.

In our development of Mirage we've already begun to look at key aspects of Chivalry s design from a perspective we never had before. We ve been able to deconstruct and rebuild our melee-focused combat system from scratch which in turn will enable us to approach such problems in a Chivalry sequel with fresh eyes and new solutions. Had our studio gone directly into working on Chivalry 2, underlying problems may have simply persisted between game one and its sequel.

A new title allows us to shock and surprise people in a way that is tougher with a sequel. A fast turnaround sequel ties a developer down to certain realities minor tweaks and a slightly better version of something you've played before, without the development time or perspective to truly innovate. We aren't looking to cash cow Chivalry, because we love it. We don't want Chivalry 2 to just be the same game on a new engine but a genuinely unique and amazing experience.

With Mirage, we re attempting to innovate in the multiplayer genre by combining ranged and melee combat into a single system, where players can block projectiles and leap through the air to slam down with melee attacks. We re trying to bring the mechanics of fighting games to a multiplayer FPS, where heavy attacks that land first will interrupt your opponent and blocking will give you the initiative. We had great success with Chivalry's melee combat, and we wanted to improve that but also bring something fundamentally new to the table.

At the heart of PC gaming is this spirit of innovation and experimentation the quest for the new. Console is where we've always had the tried and true, but PC? That's where the mavericks live. That's why our studio is opting to create a new IP and Chivalry 2 will just have to wait. With Mirage, we also chose to introduce players to a unique new fantasy setting, inspired by a world region that has few creative references in games. We wanted an opulent and peaceful background for our players to smear the glory of battle upon because it s unexpected and it s the opposite of the gritty dark medieval world of Chivalry. Our goal is to make using magic in a game feel dangerous and visceral we haven't had that yet.

After announcing Mirage, many Chivalry fans showed tremendous excitement. But from some, we also heard: I never asked for this! and Where is Chiv 2? We ask those people to consider that we are trying to do something fresh and creative, and that by this process we can create better games. Today's PC landscape is rife with strong franchises, but also constantly burgeoning with the hope of exciting new IPs: No Man's Sky, We Happy Few, Paragon, Routine, Squad, Necropolis, Tacoma... Celebrate these new experiments! Constant, no-holds-barred innovation is what keeps PC gaming at the forefront of the industry.

This approach of doing new things and taking risks even if it means not giving players what they immediately want was precisely how Chivalry was born. Like Mirage, Chivalry was a risk at the time! It was a niche idea that no one had really made yet, because the idea of doing a medieval FPS in multiplayer was simply too risky and challenging. The success of such a strange project much like experiments by other talented studios around the world has fostered an environment at Torn Banner centered around supporting our team s creativity at the forefront. Our decision not to make a Chivalry sequel (yet) is centered strongly around keeping our studio healthy and passionate about what we do which enables us to make the best possible games for players to enjoy.

The process of making a game isn t just a conveyor belt from concept to v1.0, it s a pile of people spending years of their lives making something: late nights, fast food, (virtual) blood, sweat and tears. When we do make Chivalry 2, we want it to be the best possible version of it. By taking on a new project rather than grinding into back-to-back sequels, our team has the opportunity to design from the ground up, hit "refresh" on our minds, and learn how to make the most awesome games we can. As a result while Mirage is still cooking away we're now even more excited about eventually making Chivalry 2 because we re confident we ll do so much of a better job.

The indie approach of siding with innovation and creativity over risk management is gradually seeing more support on other platforms, but this mindset is at home on PC. With PC indie, we have the perfect storm: unconstrained, creative studios creating games on a platform that champions innovation. Small indie studios like ours are more willing to take these risks than AAA. Indie developers are lead by the creative will of our studio; the only reason we're making games is because of passion. While we want to keep our studio financially above water, none of that would be worth it if we weren t building the games of our dreams.

The PC Gaming Show returns to E3 on Monday June 13, featuring game announcements, updates to existing favourites, and conversation with top developers. You can find out what to expect here, and also book free tickets to attend in person at pcgamingshow.com. The PC Gaming Show will be broadcast live through twitch.tv/pcgamer from 11:30 am PT/2:30 pm ET/6:30 pm GMT, but be sure to tune in beforehand to check out The Steam Speedrun, in which one lucky winner will buy as many games as they can in three minutes.

Community Announcements - playerhayter


Go "Behind the Banner" in a new Mirage: Arcane Warfare behind-the-scenes video series from Torn Banner Studios, creators of Chivalry: Medieval Warfare.

https://www.youtube.com/watch?v=Vq0WIhPoCZc

In this video, learn about how blood and gore in Mirage add to the satisfaction and creativity of the game's visceral combat encounters.


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