Awesomenauts - the 2D moba - Mitaki
https://www.youtube.com/watch?v=Eak3OKRoCk8 We've teamed up with Slow Wolf to bring new players a video-introduction to Awesomenauts! This video helps new players learn everything they need to know about the game, and should help them prepare for their first matches.

Over the coming weeks, we'll be releasing a couple of additional videos in which Slow Wolf covers the basics of Froggy G, Sheriff Lonestar, and the Scoop of Justice!
Awesomenauts - the 2D moba - Mitaki
With Awesomenauts 4.4: Cirque du Brawlee live for two weeks, we're slowly turning our attention to the next update for Awesomenauts. We're hard at work to finish Qi'Tara, the fourth Renegade to join the Awesomenauts, and will be giving you all a gameplay demo during the next Streamisho on November 2nd.

For now, we do have a couple of teaser images that highlight some of the new skills for this mysterious 'Naut!



Qi'Tara is shaping up to a great new addition to the cast, and we can't wait to show you more. Stay tuned for more teases over the coming weeks, and a full reveal on November 2nd!


In the meantime, don't forget to log in this weekend for a new Brawl! This week we're playing Team Deathmatch, which pits your team against three players on a small map with very few opportunities to escape or heal!
Awesomenauts - the 2D moba - Mitaki
Hey everyone, we just released Update 4.4.2, which addresses several of the remaining bugs from our last update and makes improvements to the stability of Brawls. As always, please let us know about issues by reporting them in the Support section of our forums: http://www.awesomenauts.com/forum/viewforum.php?f=13

Thanks for helping us iron out the last couple of issues over the last week, and we hope you have a blast with the latest update :)

Update 4.4.2
17-10-2017

General
  • Fixed that 2 missions would be granted after a day rather than 1
  • Fixed a crash that occurred when quitting the game
  • Fixed incorrect display of ‘M_PartySlot_DownloadingMods’ when locked out of matchmaking
  • Unlocked Raelynn for recruits who didn’t unlock her when they were first recruited
  • Added some UI elements and effects to Daily Mission UI to better clarify that only 1 Daily Mission will appear per day.
  • Fixed that the brawl timer tooltip that appears when hovering over the Brawl button in the Play menu sometimes showed incorrect brawl ETA.
  • Fixed that quitting the game sometimes took very long
  • Fixed that it was possible to play with other nauts than Rocco in the Tip Top Brawl, and prevented the same from happening in similar Brawls.
  • Fixed that players could make custom changes to Brawls


Commander Rocket
  • Box of cirean cigars, fixed that the second stage did nothing.


Derpl
  • Derpl should no longer fire his Nuke from his feet.
  • Nuke, fixed an issue where it was possible to desync the charging and firing of the Nuke.
  • Tweaked Derpl’s visual indicator to show the area in which Derpl’s nuke deals damage.
  • Deployment Pads, fixed that the knockback pulse sometimes wouldn't trigger.


Genji
  • Gettin’ Out of Da Hood, no longer applies to allied droids.
  • Spiritual Cooking, no longer applies to allied droids.
  • The last pieridae transformae, fixed that it didn’t kill enemy droids when playing as team blue.
  • The last pieridae transformae, fixed that the gold from the killed droid wouldn’t fly to Genji.
  • The last pieridae transformae, fixed that a droid would spawn and despawn whenever a floor or ceiling was hit by cocoon.


Ix
  • Overexposed nature photo, fixed that the upgrade would still extend the duration bar shown during bond.


Jimmy and the LUX5000

  • Micey the Mech-pilot, fixed that the knockback pulse wouldn't trigger correctly when the skill isn't cancelled.


Max Focus
  • -Galactic police scanner, fixed that it didn’t stack correctly with Incriminating dirt and Addresses of the Stars!


Nibbs
  • Orb of Omicron, fixed that the orb sometimes wouldn't spawn.


Penny Fox
  • Tweaked Penny Fox’s visual indicator to show the area and trajectory in which Pulse deals damage.


Professor Yoolip
  • Badly washed lab coat, fixed that the cooldown effect was also triggered by hitting turrets.
  • Laboratory Centrifuge, affected droids now drop healthpacks again.


Raelynn
  • Fixed that Soulhuntress’ Raelynn’s trail would show up when invisible.


Sentry
  • Circuits of Time, fixed that the upgrade wouldn't create a clone.


Skree
  • Steeldrum, fixed tooltip stat.


Skølldir
  • Bash with Fistbump upgrade can now deflect projectiles again.


Ted McPain
  • Shotgun, fixed that it was possible to shoot at the same time as activating stimpack. This resulted in a shotgun blast from Ted’s feet.
  • Angel wing toilet paper, fixed that activating stimpack and teleporting at the same time while in possession of this upgrade would keep your shotgun filled up during the stimpack’s effect.


Vinnie & Spike
  • Tweaked Vinnie & Spike’s visual indicator to show the area in which Spike Dive deals damage.

Known Issues
  • Purchasing Dead Seahorse Head causes the skill visualization of Spike Dive to remain fixed in the level until cast again or casting Smoke Screen.
  • Not all skill visualizations accurately predict the range of an ability when targetting behind you.
Awesomenauts - the 2D moba - Mitaki
It's time for the beakening! The new Brawl of the Week is now available and it's time to get your bow out with Rocco. Tip-Top is here, and you should be playing it right now!

This brawl pits both teams, with every player as Rocco, against each other in a Team Deathmatch-style encounter... with damage boosted up to 300%! You'll have to dodge, duck, dip, dive, and dodge as many arrows as you can to survive while taking out the opposition.

Log in to Awesomenauts and play a couple of Tip-Top matches to earn a massive XP and Awesomepoint bonus!
Awesomenauts - the 2D moba - Mitaki
A new week, a new set of 'Nauts available for free in our weekly rotation. This week, sneak around and get the jump on your enemies with Leon Chameleon, or spike-dive into battle with Vinnie & Spike. Use Sentry X-58, one of the original Starstorm 'Nauts, to dominate the battlefield with his versatile teleport ability and Black Hole Sun attack.

The final character available in this rotation, Rocco, also has a special role to play in the next Weekly Brawl... so if you're not familiar with him yet you might want to play a couple practice games with him to get ready for the weekend!

All these characters are available to all players with account level 6 or higher, and can be played in all game modes until the end of the week. Enjoy, and let us know whether any of these are your new favorites!
Awesomenauts - the 2D moba - nog1potje


Hotfix 1 for Awesomenauts 4.4: Cirque du Brawlee is now available! The patch notes for this update are included below.

Click here to get a quick overview of all that is new in Cirque du Brawlee!

Update 4.4.1
6-10-2017

General
-Fixed that the ‘Gain 4 naut levels’ mission didn’t track properly
-Fixed droppod tiles playing continuous sound.
-Fixed that it was possible to trigger skills twice in the ‘try’ map.
-Added the proper Ringmaster announcer icon in the in-game pause menu.


Coco
-Ball lightning, fixed that Coco couldn't autoattack while aiming.


Commander Rocket
-Laser Trap, the trap does now fly through glass platforms from above.


Froggy G
-Tornado, fixed that the skill could be triggered without effect during Splash Dash.
-Bio Fuel Cells, fixed that Twister Tweeters damage wasn’t applied when canceling Tornado.


Genji
-The last pieridae transformae, hitting neutral creeps with cocoon now also produces flying droids.
-The last pieridae transformae, resulting flying droids rewards such as Solar now go to Genji.
-Auto attack, removed delay caused by skills.


Gnaw
-Acid spit, fixed that Gnaw couldn't autoattack while aiming.


Jimmy and the LUX5000
-Missile Barrage, fixed that the skill fired 3 rockets, instead of 4.


Leon
-Suprise party mask, fixed description which implied a second stage.


Max Focus
-Scene Illumination, fixed that it shows the right cooldown in the tooltip.


Professor Yoolip
-Gripping Gaze, fixed that Yoolip couldn't autoattack while aiming.
-Remote controlled whisk, fixed that the effect would only briefly show up at the end of Gripping Gaze.


Raelynn
Fixing a holdover bug from the beta.
-Receding Ponytail, solar cost increased from 220 to 270.


Sentry
-Circuits of time, fixed that no clone was produced upon teleporting.


Skree
-Sawblade, fixed that Skree couldn't autoattack while aiming.


Swiggins
-Drop Anchor, fixed that turning off the skill aiming visual had no effect.
-Drop Anchor, fixed that the Admiral couldn't autoattack while aiming.


Ted McPain
-Added a visual indicator for airstrike showing the width of the airstrike ability.


Voltar
-Increased jump height by 2.5% to make Voltar more reliably reach the platforms in front of the lower turrets in Aiguillon.

Known issues
-Yoolip’s Laboratory centrifuge upgrade doesn’t work currently.
Awesomenauts - the 2D moba - Mitaki
Awesomenauts 4.4: Cirque du Brawlee is now available! The patch notes for this update are included below, but we've posted a more reader-friendly summary of what's included in this update in another announcement.

Thanks for playing, and we hope you enjoy the latest Awesomenauts update!

Update 4.4
Released on 5-10-2017

NEW: Brawls
Patch 4.4 introduces a brand new matchmaking game mode: Brawls!
Brawls will present limited time opportunities to play with and against other players in special matchmade bouts with unique rulesets. From regular Awesomenauts matches on weird new maps to triple damage team deathmatch with only Rocco’s, Brawl is set up to spice up and diversify your Awesomenauts experience.

We’ve seen a lot of players enjoying many wacky and weird game modes in custom games. There’s even been some very fun to watch tournaments (King of the Frogs comes to mind). Brawl will make that experience accessible by adding matchmaking, and rewards. Brawl will be a highly accessible purefun™ gamemode. Some characters might be grossly overpowered in some of these game modes, but in brawls that’s part of the fun!

Brawls will award Awesomepoints and experience, just like regular matches. The first 3 brawl matches, though, will award 4 times as much!
NEW: Daily Missions
Daily missions are random objectives that will award you with Awesomepoints when you complete them. You can have up to 3 Daily Missions available to you and a brand new mission will appear each day.
Daily Missions will appear in the main menu and will have various different types of objectives and reward amounts. Some missions might require you to play a random character, while others will ask you to deal a specified amount of damage to enemy turrets. You will be able to complete these objectives in both the Co-op versus Bots and Online Match game modes.

To keep overall Awesomepoints gain the same now that Daily Missions are introduced, Awesomepoints gain for matches has been reduced.
NEW: Main Menu Tiles
Main Menu Tiles are banners in the main menu that point you to various aspects of the game. The game will try to figure out what kind of information is appropriate for you and will then show a tile for it. For example, tiles will alert you when a character is close to leveling up, or advise a certain game mode.

NEW: Skill aiming visuals
In order to help players see where their skills will end up, we’ve added aiming visuals for almost all of them. Some characters already had these visuals, like the Lunge for Deadlift or skills which require charging such as Lonestar’s Dynamite. Now when you hold down the action button to trigger a skill, you’ll see it’s effect visualized in the game. Letting go will then trigger the skill. Of course if you feel you don’t need it and want skills to trigger just that bit faster, you can turn it off in the settings.

Known issues:
  • Penny dash distance prediction not accurate
  • Clunk bite aim shown on wrong side of character when aiming backwards
  • Froggy dash icon is not shown as disabled while tornado is active

NEW premium skin: Soulhuntress Raelynn
Whoever said 'The enemy of my enemy is my friend' sure never met Soulhuntress Raelynn. Though she spends her days hunting demons, cultists, and other evil scum (which lots of folk appreciate), she's not particularly nice company at parties and friendly get-togethers. One time she attended a feast some villagers organized in her honor and she used her laser rifle to 'cleanse' the demon-shaped chocolate cake the villagers had spent days to prepare for her in secret. In the end, she's just not a people person, and most people have learned to leave her alone and not invite her to their parties.

She is GREAT friends with Cuddles though. Together they've cleansed more demons and other evildoers from this world than you'd feel comfortable knowing. And a chocolate cake.

This is a paid DLC and comes with a fully customized voice set and a portrait! http://store.steampowered.com/app/605940/Awesomenauts__Soulhuntress_Raelynn_Skin/

NEW announcer: Ringmaster Announcer
Ladies and Gentlenauts, welcome to Cirque du Brawlee! It's a brand new show in the greatest big top of the galaxy. Step right up, step right up!

The Zork family is proud to present you tonight's entertainment: a feast of slaughter, daring adventures, and violence! We'll keep you on the edge of your seat as the intrepid heroes perform for you in our Circus. Witness the marvel of twenty Nauts plunging through the air - sans safety net! Gasp when you see our throng of clowns plummet to their seeming deaths, all to make you laugh, dear paying audience! But don't worry, all of it is completely safe... for you!
http://store.steampowered.com/app/399837/Awesomenauts__The_Ringmaster_Announcer/

NEW portraits
Several new portraits have been added in this update. These can be unlocked with AwesomePoints:
  • Borble Birk
  • Little Johny
  • Hawk bomb
  • Katy Kork
  • Rob Bourgogne
  • Don Steward

General
  • Reduced startup time in case of certain rather rare router settings
  • Fixed a rare crash in replays if the chatlog was corrupted.
  • Baby Kuri Mammoth, now also affects the duration of chains.

Aiguillon
  • Lowered the glass platform in front of the front bottom turrets to make sure all ‘Nauts can jump up into that hide area.


Ayla
Toning down some of the recent changes which turned Ayla players into Evil Eye + DoT cannons, and make Rage a bit more viable again.
  • Rage, base shielding values changed from 7%>14%>21%>28%>35% to 10%>16%>22%>28%>34%.
  • Jail Food, damage over time reduced from 120 to 105 per stage.


Commander Rocket
  • Base speed reduced by 7%.
  • Rocket launch, projectile collision vs. obstacles reduced by 25%.
  • Rocket Launch, no longer knocks back enemies.
  • Mad Bomb, now increases self-knockback by 30%.
  • Scorched cigar pouch, slow reduction from 12.5% to 10% per stage.
  • Nuke bug, now reduces the self-knockback as well as the damage of Rocket launch by 30%.
  • Liquid MRE, loading speed increase reduced from +50% to +30%, price reduced from 280 to 220.
  • Liquid MRE, no longer framerate dependent.
  • Box of Cirean Cigars, split into two stages, adding 20 damage each for 145 per stage.


Deadlift
Triple Cowbells of Honor (-shield decay rate) stimulates trying to keep the Protective Pose shield active, while players are better off activating it when needed and starting the cooldown when it’s not needed. This replacement better fits this playstyle and adds to the skill ceiling by giving players further control over their shield.
  • Triple Cowbells of Honor, now reduces the cooldown of Protective Pose by 30% if the shield is cancelled manually.
Cowboy Boogeyman Storybook is underwhelming compared to his other options
  • Cowboy Boogeyman Storybook, Movement speed increase buffed from 20% to 25%, duration increased from 2 to 3 seconds.


Dizzy
Slight reduction of Dizzy’s powerful clearing during midgame.
-”Dizzy’s greatest hits”, damage increase now only affects Awesomenauts.
Dizzy’s auto-attack base DPS is really weak. She’s supposed to be low-damage/low-risk, but it was a bit too much
  • Bubble Shot, damage increased from 65 to 70.
  • Blowfish Nozzle, static bubble duration increased from 1.5s to 2s, price increased to 175.
  • Slimy Markers, price reduced from 155 to 125 per stage.


Froggy G
Since Twister Tweeters (explosion at end of Tornado) is very popular, the Tornado duration upgrade is considered very weak. This is because it postpones the Tweeters effect. If duration also allows for cancellation, it would allow players to trigger the Tweeters effect themselves. Additionally it would improve the ability against teams who have stuns to interrupt Tornado.
  • Bio Fuel cells, now also allows for cancelling the tornado after 1.6 second into the ability.


Genji
While The last Pieridae Transformae is reasonably popular, it is one of the weakest options in the row as it makes Genji waste his most powerful skill on droids. Since it is unique and thematic we would like to keep it in some form though.
  • The last Pieridae Transformae, now always produces a flying droid. Also makes Cocoon kill all types of droids.
Attempt to rebalance the Blessing row.
  • Blessing, base duration reverted from 2.5s to 3s.
  • The Cat Pillar, healing reduced to 100 per stage, price reduced to 175 per stage.
  • Spiritual Cooking, now increases damage of affected allies by +8%.
  • Kremzon Calendar, cooldown reduction increased from 1.5 to 2 seconds per stage.
  • Gettin’ Out of Da Hood, speed-up reduced to 20%.
  • Hidden Leaves, price reduced to 175 solar per stage.
Popular but on the weak side, Storm Drum could use a buff.
  • Storm Drum, price reduced from 160 to 130 per stage.


Gnaw
Reduce price of DPS weedling items significantly, as they are outclassed by more burst-oriented and more efficient items.
  • Corrosive spores, price reduced from 180 to 150 per stage.
  • Flex neck, price reduced from 150 to 120 per stage.
Some tweaks to improve the item balance on his base attack row
  • Bite, damage duration reduced from 5s to 4s.
  • Rotten teeth, damage duration decrease removed, price reduced from 225 to 195 solar.


Ix
Adjustments to make bond a little less overbearing.
  • Psionic Bond, maximum enemy tether length reduced by 20%.
  • Displace, swap time reduced from 0.4 to 0.3 seconds.
A slight buff to an underwhelming upgrade
  • Time Travelled diamond, damage increased from +12% to +15% per stage.
  • Root tea, effect duration increased to 3 seconds.
  • Overexposed nature photo, now also gives Ix 50% of the healing done to allies when bonded.


Jimmy and the LUX5000
This upgrade is a downgrade in many cases, because of how the damage is spread.
  • Micey and the Missile factory, base missile is no longer reduced in damage by this upgrade.


Leon
Surprise Party Mask (+damage out of stealth) is too expensive for what it does
  • Surprise Party Mask, merged to one stage of +110 damage for 200 Solar.


Lonestar
  • Dynamite throw, collision size vs. characters increased by 15%.
  • Missile, projectile collision vs. obstacles reduced by 15%.
  • Another missile, projectile collision vs. obstacles reduced by 15%.
  • Height per jump increased by 8%.


Rocco
Drawing speed is hardly a problem for Rocco, so the Birdseed Donuts (reduced draw speed) upgrade is very unpopular. It also makes lob-shots harder to pull off, which are a popular way of making arrow shots harder to dodge.
  • Birdseed Donuts, now reduces the cooldown of vengeance by 2s for hitting a precision shot, and extends vengeance by 1s if it is active.


Scoop
The Holy Cup has become the way to go in high level play as the benefits are huge for a close-knit team.
  • The Holy Cup, ally healing reduced from 75% to 65% of self healing.
This upgrade gives too little compared to other upgrades in the same row, also too expensive.
  • Chain mail Tunic, attack speed increase increased from +8% to 10% per stage.
A slight tweak to make this upgrade trigger a little less often
  • Titanium Coneshield, reduced health Scoop needs to be below from 80% to 75%.


Sentry
  • Teleport Beacon, explosion radius increased by 25%.
This upgrade used to be useful for unintended extra burst damage for the Teleport Beacon ability, until it received a significant arming time in a recent update. This modification should make it more viable again
  • Circuits of Time, decoy arming time reduced from 2 to 1 second, fixed collision detection.


Skølldir
  • Bash 3rd punch, replaced ceiling detection hack with actual smaller collision vs. obstacles.
  • Stolen couch, range reduced from +5 to +4, price reduced from 190 to 170 solar
  • Small Volcano, price reduced from 225 to 205 solar.
  • Electric hammer, snare duration reduced from 0.5s to 0.35s, price reduced from 220 to 200 solar.
  • Bash, base damage increased by 10%
  • Chunk of salted meat, damage reduced from +13% to +10% per stage, price reduced from 215 to 195 per stage.
  • Pale Mead, now increases damage of third punch, +70 damage for 280 solar.


Skree
  • Magic Sunballs, price reduced from 220 to 195 solar.
  • Sawblade, damage is now dealt through a fast 0.1 second DoT to prevent it from stacking with Spare Blade damage.
  • Fixed that on the minimap Totem showed a glass platform above it.


Smiles
  • Fixed Pyromancer Smiles’ splash art not being large enough in the end of game screen.
  • Fixed that flamethrower sound kept playing if Smiles started teleporting while shooting.
  • Pocket Dog, damage over time per stage reduced from 100 to 90.
  • Bush Fire, damage per flame reduced from 31 to 28.
  • Tail Whip, damage reduced from 300 to 280.
  • Tail Whip, stun duration reduced from 0.2 to 0.1 seconds.
  • Unicornian Butt, stun duration increase reduced from 0.3 to 0.2 seconds, price increased from 200 to 240.
  • Trapper's Hook, duration is now affected by Baby Kuri Mammoth.
  • Base health, reduced from 1650 to 1550.


Yuri
  • Titanium spikes damage increase increased from +10% to +12% per stage.
  • Chrono rift, cooldown reduction increased from 2 to 2.5 seconds, for 165 solar per stage.
  • Flash forward, no longer decreases bubble duration.
  • Giant Monocle, range increase decreased from 27% to 22%.
  • Instant charge battery, price reduced from 210 to 150 solar per stage.
  • Flyswatter, now adds a non-stacking DoT to laser which deals 80 damage over 4 seconds.
  • Base Health, increased from 1350 to 1400.
  • Wraith Stone, replaced by Barrier Magazine.

Modding new features
  • Particles can now be modded. You can edit them in the Particle Editor and include them in your mods. To access the Particle Editor you must be in a map editing session on a map that is part of a mod. Press F2 to open it. Press “New” to create a new particle template. Modded particles can be used in levels through the Particle object.
  • Can now override default turret health through the new setting healthOverride.
  • Can now override turret shoot cooldown through the new setting shootCooldownOverride. Note that turret shooting speed is limited to 10 bullets per second for stability reasons.
  • Can now add additional damage to turret bullets through the new setting additionalDamage. By setting negative numbers here you can even create healing turrets now.
  • Can now override what bullets a turret shoots through the new setting overrideBulletSettings. Note that not all bullet types actually work with turrets, but most do. (Holy cow, turrets shooting Derpl Nukes are scary!)
  • Can now override at what distance a turrets starts aiming and shooting at characters through the new setting targetingRangeOverride.
  • Can now swap the default orientation of turrets through the new setting swapDefaultOrientation.
  • Can now hide turrets from the minimap through the new setting showOnMiniMap.
  • Can now let Buttons turn Turrets on/off through the new setting activationInfluencedBy.
  • Buttons can now turn Particle objects on/off.
  • Tutorial textures and animations can now be used in modded maps.

Modding fixes
  • Fixed that the hideByButton option in Texture objects didn’t work if anything in the Texture was animated, and didn’t combine correctly with setting a colour on the Texture.
  • Fixed that if opacity and colour were both set on an Animation object, then particles inside the animation would not update their colour correctly anymore.
  • Fixed that automatically reloading textures while editing a modded map didn’t work. (Works both in DirectX and OpenGL, but not on Linux and Mac.)
  • Fixed that when browsing Animations or Particles they were positioned too high, half over the button above.
  • Fixed mod preset not being selected by default when editing a map.
Awesomenauts - the 2D moba - Mitaki

Step right up, step right up! Cirque du Brawlee has rolled into town!

It’s a true festival of carnage with the addition of a weekly Brawl that provides bonus XP and Awesomepoints rewards to participants, and every weekend players will be able to enjoy a new gameplay mode with different rules, powers, and modifiers. For instance, this week we’re starting with the Unlimited Power Brawl - a game mode where all upgrades have a fixed price and there are no restrictions on how many upgrades you can have. Which ‘Naut will reign supreme when all there’s nothing to hold them back?
This latest update also introduces Daily Missions. These missions challenge players to complete matches with a specific type of character, to claim victory in a certain number of matches, or to fulfill another objective. The reward for completing these missions? Sweet, sweet Awesomepoints that players can use to purchase additional characters or unlock other cosmetic upgrades.
In addition to these new gameplay features, we’ve also further refined the experience for players who are new to Awesomenauts. To welcome these new players into our community, we’re providing them with new features that help them predict the effective range of their abilities, and are providing them with a set of daily missions that help them explore the various features Awesomenauts has to offer. We're sure many of these changes will also benefit veteran players who are experimenting with newer characters or returning to the community.

On top of all these new features, we're also adding a batch of new profile portraits to the mix, and releasing the Soulhuntress Raelynn skin, as well as the Ringmaster announcer! http://store.steampowered.com/app/399837/Awesomenauts__The_Ringmaster_Announcer/ http://store.steampowered.com/app/605940/Awesomenauts__Soulhuntress_Raelynn_Skin/ We’ve got more content lined up for the last couple of months in 2017. Qi’Tara, the character lined up to become the 33rd Awesomenaut, will be revealed in full soon. She is expected to make her public debut in an open beta within the next couple of weeks.
Awesomenauts - the 2D moba - Mitaki

Update: We have resolved the issue on our end and will publish the update tomorrow, October 5th.

Hey everyone! While doing the final preparations for the update, we encountered a pretty nasty gameplay bug. We're currently doing what we can to address the issue, but it does mean the update will not be launching at the time we originally intended.

We'll do what we can to keep you updated on our social channels, so follow us at https://twitter.com/RonimoGames to get the latest news on this. Join us on Twitch.tv/RonimoGames in a few minutes for a full reveal of what's included in the update, and a showcase of the new Soulhuntress Raelynn and Ringmaster announcer skins.

Apologies about the delays, but thank you for bearing with us!

Ronimo Robin
Awesomenauts - the 2D moba - Mitaki
Get ready for the launch of Awesomenauts 4.4: Cirque du Brawlee! Not only will you be able to enjoy a new Brawl every weekend, you're also able to bring the Ringmaster announcer into every game you want with a brand-new announcer.

The Ringmaster announcer turns every match you play into a Carnival of Violence, a Circus of Murder, and a Spectacle of Slaughter! Step right up, step right up!

Awesomenauts 4.4: Cirque du Brawlee launches tomorrow, on October 4th.
...

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