Community Announcements - ronma|oli4
This Wednesday, when patch 2.12 goes live EVERYONE will be able to play a pre-alpha version of the upcoming Starstorm map! Only players that own the Starstorm expansion will be able to host, though.

Community Announcements - Mitaki
Awesomenauts 2.12: The Cutting Edge is launching this Wednesday during the Ronimo Streamisho. Tune in to at 19:00 CEST / 1PM EDT / 10AM PDT to be a part of it!

During the show we'll be talking about the update and will be taking questions. If you have any questions you'd like us to address during the show, make sure to post them on our forums:

See you then! ːlonestarː

Community Announcements - ronma|oli4
A new skin, Dragon Huntress Ksenia, will be available when Patch 2.12 hits next week's Wednesday!
Community Announcements - Mitaki
Ksenia is ready to join the Awesomenauts!

Awesomenauts 2.12 is launching next Wednesday, September 2nd. Ksenia, a hairdresser-turned-assassin, is our all-new stealthy melee character and will be made available to all our players on Steam on September 2nd as part of Awesomenauts 2.12: The Cutting Edge. This scisscor-wielding character is incredibly agile and excels at hit-and-run attacks against other players. Using her ability to cloak herself for a few seconds, she is able to set up traps against even the most powerful foes, and slice through them in seconds. Once Awesomenauts 2.12 launches next week, Ksenia will be available to all players for free! That's right! Every single player gets her for no money.

Check out the Character Showcase for Ksenia over here:
Community Announcements - Mitaki
Missed out on our bi-weekly Ronimo Streamisho yesterday? Then you didn't get to see our awesome studio tour! No worries though, as we've uploaded the entire show to Youtube for your viewing pleasure.
Community Announcements - ronma|oli4
First make sure you have early access to the beta. You gain access by supporting Awesomenauts development in our crowdfunding campaign at

Note that in a few months the betas will become free for everyone. At that point you won't have to support the crowdfunding campaign to gain beta access!

The beta is now downloaded next to the main game, so you will have both on your computer at once. This means you won’t have to download updates whenever you switch from beta to standard. To play the beta if you have access:
  • Right-click Awesomenauts in your Steam Library
  • Then select the "DLC" tab and make sure both "Awesomenauts - Beta dual-load" AND "Beta Access DLC" are checked.
  • Wait until the beta is downloaded (this can take a while).
  • Start the game.
  • Select "Play Awesomenauts Beta" and hit "PLAY".
Community Announcements - ronma|oli4
Tune in for our bi-weekly show today for a big Patch 2.12: The Cutting Edge reveal!

We'll kick off the show at 19:00 CEST / 1PM EDT / 10AM PDT, so head over to then, and join in on the fun. There will be Roboscoop skin key giveaways too!
Jul 10
Community Announcements - ronma|oli4
Patch 2.11.1 is now live, featuring a bunch of fixes:

-Fixed an issue where replays would not store the items bought.
-Fixed that replay-to-video conversion would restart endlessly unless you pressed escape
-Reverted Froggy’s bot back to the old one. The old Froggy AI by GMFreaky was doing significantly better than the new Froggy AI, so we brought it back. If you encounter bugs in bots, please report them in their respective topics.
-Fixed link to forums in the bottom left banner in the main menu
-Fixed some overlapping texts in the character select screen.

-Fixed issue where it was not possible to start Explode while Biting.

-Changed Derpl’s nuke behaviour, it will now remain still when colliding with floor or ceiling and bounce when colliding with a wall.

-Fixed issue where Genji’s moon nectar would not spawn the correct amount of nectar healthorbs.

-Reverted change where grenades without the bounce upgrade would fall straight down when colliding with wall instead of bouncing. Grenades without bounce upgrade will now bounce against walls again.

-Fixed that Rocco’s health unintentionally was 1300 instead of 1250, as is stated in the shop tooltip
-Fixed an issue where Endless Quiver cooldown reduction would not always apply.
-Fixed an issue where Defused Hawk Bomb cooldown reduction would not always apply.
-Fixed an issue where Genji’s cocoon would not be visible on Rocco.
-Reduced Rapid Arrows base range from 10 to 9.
-Reduced Rocketpack Rapid Arrows range increase from 20% per stage to 15% per stage.
-Reduced visual size of SWCA Coin split arrows by 30% (collision remains the same).
-Reduced SWCA Coin split arrows range from 10 to 8
-SWCA Coin split arrows now correctly gain 50% of * Spurs damage increase, instead of 100%.
-Increased SWCA Coin split arrow speed by 30%

-Fixed issue where Sentry’s decoy would not be left behind when teleporting but instead teleported along with Sentry to the beacon location.
-Fixed issue where Black Hole Sun explosion animation was not always played.

-Fixed issue where exploding gnome would not immediately explode against an enemy turret but instead would fall to the ground before exploding.

-Fixed issue where Voltar’s healbot attack would not be applied when healbot expires.

Have a great weekend everyone!

Community Announcements - ronma|oli4
This update adds an all new free character: Rocco! It also adds two new skins: Shinobi Rocco and Sun Wukong Skree. And of course a series of balance tweaks, fixes and improvements. Especially Lonestar and Voltar got a lot of tweaks this patch. Have a look here for the complete patch notes:

If the patch does not download automatically for you, try restarting Steam or even your computer until it does.
Community Announcements - [ronma]nog1potje
Join us Ronimo devs as we stream the new update for Awesomenauts on Wednesday 19:00 CEST / 1PM EDT / 10AM. We'll be showing what 2.11 will be all about.



Search news
Sep   Aug   Jul   Jun   May   Apr  
Mar   Feb   Jan  
Archives By Year
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002