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Arma 3 Beta

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Jul 22, 2014
Community Announcements - petrkol
FROM: Creative Director
TO: Arma 3 Users
INFO: Feedback Evaluation, Splendid Script Commands, Onwards to Helicopters DLC!


It's been a week since we deployed the 1.24 'Bootcamp Update' and, since then, we've gathered a lot of valuable feedback. Aside from a rogue CBA conflict, we've been happy to see very few players encountering any issues in their Prologue mini-campaign and VR Training playthroughs, and impressed by the variety of custom Virtual Arsenal creations! The hottest topics, of course, have been the new fatigue and weapon sway mechanics, which have received a mixed response. We've closely monitored all channels for your feedback, gathering and evaluating information from across the whole community. Sandbox Designer Radko Voda has already made some tweaks in the development branch of the game, primarily addressing issues with overly-pronounced lateral sway.

More in the full SITREP
PC Gamer
title="Permanent Link to The 15 best Arma 3 player-created solo missions">0_main

The Arma series is famous for its massive multiplayer battles, but there s still fun to be had on the war-torn islands of Stratis and Altis by yourself. These missions can all be played solo, with a focus on small squads, infantry, or infiltration. They ve all been created by Arma 3 players using the game s powerful built-in editing tools, and some are as impressive as anything in Bohemia s own campaign.

To play the missions, subscribe to them in the Steam Workshop, then go to Play in the Arma 3 main menu, then Scenarios. It's worth noting that updates to Arma 3 which are pretty frequent can cause bugs in user-made missions, which their creators should (hopefully) iron out promptly. Some listed here can be also be played in co-op if you have a friend who owns the game. Enjoy.

Bad Holiday

Created by Benny and Lentilburger

Type Infantry, squad, air


A holidaymaker finds himself in the midst of a violent city siege. Scavenge weapons, repel the invaders, and call in the military. A creative premise and an enjoyable, varied mission.

Hostile Water

Created by Mr_Tactical

Type Infantry, squad, water


Recover a classified device from a stricken British submarine. To find the vessel you ll need to secure enemy intel to discover its location. A large mission with multiple objectives.

Resist: Road s End

Created by Kydoimos

Type Infantry, story


The first chapter of Resist, a user campaign that runs parallel to Survive. Features voice acting, cutscenes, and production values on par with Bohemia s own missions.

Operation Scar

Created by HallyG

Type Infantry, stealth, assassination


A night mission in which you play as a special forces operative sneaking behind enemy lines to assassinate an officer. Short, but atmospheric and nicely balanced.


Created by Binkowski

Type Infantry, assault, urban


A remake of a classic mission from Bohemia s first game, Operation Flashpoint. Command a large CSAT squad and take two settlements back from a group of terrorists.

Clandestine Sunrise

Created by Navarre

Type Infantry, air, vehicles


Lead a small recon squad to covertly destroy enemy assets. Decent voice acting, unlimited saves, and excellent tactical deployment of Creedence Clearwater Revival.

Sniper Alley

Created by PFC Veld

Type Infantry, sniping


A non-linear mission that sees you, a ghillie-suited sniper, hunting randomly-placed enemy snipers across a large valley area in west Altis. Another short one, but brilliantly tense.

Operation Hog Cove

Created by Nichevo

Type Infantry, water, assault


A brutal, fast-paced mission that sees you and several AI-controlled squads landing on a beach and attacking an enemy force, whose numbers and placement are different every time.

Hard to Peel

Created by Gibbon

Type Infantry, air, urban


An assault on an enemy airfield, followed by an action-packed push into an occupied city. Some great urban firefights and a custom soundtrack you ll either love or hate.

On the Other Side

Created by Bauerhousebourne

Type Infantry, stealth, story


One of the most popular user missions on the Steam Workshop to date, and deservedly so. Cinematic, polished, well-paced, and offers plenty of scope for creative play.

Explore Altis

Created by OlejnaS

Type Exploration, non-combat


And now for something completely different. This mod highlights points of interest across Altis and lets you teleport to them instantly. A great way to explore the island without being shot at.

Operation Greenstorm

Created by eCHo

Type Infantry, urban


Lead a small squad and attack Altis old capital city under cover of night and thick fog. Some incredible views at the beginning, although it s quite a hike to the first objective.


Created by Ubiquitous

Type Infantry, stealth, sniping


This slick mission offers you three different insertion points. You can sneak in using stealth, charge in with brute force, or snipe from afar. Nice briefing sequence too.

Virtual CQC Firefight

Created by Balr0g

Type Infantry, training, VR


Arma s recent Bootcamp update added Metal Gear Solid-style VR training missions to the game. This close-quarters battle is a good way to hone your infantry skills.

Enemy Supply

Created by Kapten K

Type Infantry, stealth


Land behind enemy lines, use stealth to avoid patrols, and destroy enemy assets. A simple, well-scripted mission that can be approached in a number of different ways.
Jul 15, 2014
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Bootcamp released, Addon Workshop live


After scaling several obstacles to get the data uploaded to Steam, we finally unleashed the 1.24 Bootcamp Update yesterday. There is a significant amount of added content, and we're glad to read that some players have indeed learned a few new things here and there! If you're a veteran already, invite some friends to the multiplayer Bootcamp. Guide them through the predefined courses and add challenges entirely of your own making as Zeus. Slightly more hidden are the random new ambient objects added to the sandbox. Scenario designers can find the list here and start using them in the editor. Of course we're also reading through your feedback to find the more controversial changes. We're taking it on board, seeing which parts truly are bugs and what is a matter of tweaking. Dev-Branch will no doubt see tweaks based on feedback over the next weeks.

More in the full SITREP
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

~dream soldier~

Arma 3‘s battlefield simulation may not be so complex that one needs the full 26 weeks of basic training the real army provides, but it could definitely do with offering a little more guidance. Which it now does, thanks to today’s ‘Bootcamp’ update adding all sorts of training, with a single-player mini-campaign, multiplayer bootcamp where players can play at drill sergeant and holler while forcing rookies to crawl on their bellies under barbed wire, and VR training that’s an excuse to play around with its fanciest toys.

It also adds a ‘Virtual Arsenal,’ which is perhaps the closest you’ll get to a soldier dress-up game.

… [visit site to read more]

Jul 14, 2014
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Game Update: 1.24 (Bootcamp Update, Launcher, Add-on Workshop)
SIZE: ~1.2 GB

More in the full changelog and SPOTREP
PC Gamer
title="Permanent Link to Arma 3′s Bootcamp update now live, promises to train you in the art of war">Arma 3

For those not familiar with its particular brand of simulation, Arma 3 can be a daunting thing to approach. Don't let our recent, barely competent shenanigans fool you; there's a deep vein of realism at the heart of Bohemia's shooter and, with it, a level of complexity that can be difficult to parse. Hope comes in the form of the just released Bootcamp update. More than just a tutorial, it's designed to teach you the underlying principles powering the game. And all without R. Lee Ermey screaming in your face.

The trailer's description explains what to expect:

"Arma 3 Bootcamp challenges you to learn about the basic game mechanics of Arma 3. Extend your training via the singleplayer mini-campaign or multiplayer bootcamp scenario, practice combat procedures in a Virtual Reality training environment, and browse through Arma 3's extensive weapons and gear library with the Virtual Arsenal viewer."

Taking the form of a series of VR training modules, and a 'campaign' mode that acts as both tutorial and a prequel to the campaign proper, the update introduces and explains a bunch of concepts including stuff like material penetration or placeable deployment. I'm yet to investigate the full thing, but hopefully "flying helicopters without killing your entire squad" will also be covered.

You'll find the Bootcamp in Arma 3 right now, under the expanded 'Learn' menu.
Community Announcements - Nelios
Bohemia Interactive today released Arma 3 Bootcamp – a major new update (1.24) for Arma 3, which delivers additional single- and multiplayer tutorials, a Virtual Reality training environment, a character- equipment- and weapons-viewer called Virtual Arsenal, refinements to the fatigue and weapon sway game mechanics, plus the anticipated Addon integration for Arma 3’s Steam Workshop. The update is further introduced in the brand new Arma 3 Bootcamp trailer.

  • SP Campaign
    The 'Bootcamp' singleplayer campaign is the best place to get started with Arma 3. Introducing the basic principles of infantry combat - actions, navigation, and weapon handling - a short prologue campaign challenges new players to complete real objectives.

  • MP Bootcamp
    Multiplayer Bootcamp is a great way for veteran players to help newcomers adapt to Arma 3. Offering a structured set of challenges for both trainees and instructors, MP Bootcamp uses the Zeus framework to give players the tools they need to create a tutorial gameplay on-the-fly.

  • VR Training
    VR Training enables you to learn about basic game mechanics within the confines of a virtual world and practice without penalty. A variety of training topics focus upon individual gameplay elements, where players are guided to complete simple objectives with the support of contextual hints and tips.

  • Virtual Arsenal
    Virtual Arsenal is a character, equipment and weapon viewer, which enables you to cycle through and try-out in-game assets, configure custom settings - such as identity types and insignia - and export loadouts to script or used in Arma 3 Zeus scenarios.

In addition to the new content, Bohemia Interactive also took the opportunity to further refine the fatigue and weapon sway mechanics in Arma 3. Weapon Sway and Inertia is intended to simulate the inherent advantages that lighter and more compact firearms possess (particularly in close-quarter situations) as compared to relatively more cumbersome weapons. For Arma 3, this means that players may turn as quickly as they like, but shouldn't expect their sights to line up dead on target if they are carrying heavier weapons. The improvements to the Fatigue system are related. While players will always be able to run, their rate of movement can now be limited based on the weight of their gear, their state of health, and the management of their stamina.

Last but not least, the Bootcamp Update implements a further integration of the Steam Workshop in Arma 3. Whereas before the Steam Workshop was limited to player-created Arma 3 scenarios, people will now also be able to upload and share addons, such as custom weapons, vehicles, gear, and much more. Additionally, the first iteration of Arma 3’s dedicated Game Launcher has been published, which functions as a separate executable that enables players to more easily set starting parameters and helps to organize, maintain, and load installed Arma 3 mods.

The Arma 3 Bootcamp Update is now available for free to all owners of Arma 3 and will download and install automatically via Steam.
Jul 8, 2014
Community Announcements - petrkol
FROM: Project Lead
TO: Arma 3 Users
INFO: Bootcamp inbound, Community Guide, Publisher


Bootcamp Update development is nearing its end, and we are on a mission to seek and destroy any bugs found. The entire contents of the update has been released to the development branch of Arma 3 on Steam. We are thankful for all the feedback you've provided to us. If you want to test the main branch version of the update ahead of its release, you may do so by getting into the Betas section of the Arma 3 properties on Steam and using the access code "Update124Arma3Bootcamp". This will unlock a Release Candidate branch, which we still update daily with selected fresh fixes. RC branch contains the same executable (1.24) as is going to be used for the main branch. Meanwhile there are some changes in the Dev-Branch executable that may not make it to the main branch just yet.

More in the full SITREP
PC Gamer
title="Permanent Link to Now Playing Live: PC Gamer play ArmA 3: Zeus, today at 2:30pm BST">Zeus

This afternoon, PC Gamer will be at the mercy of a vengeful, Scottish god. We'll be playing Zeus, ArmA III's on-the-fly adventure mode, where we'll be subjected to the trials and tribulations of our own Andy Kelly. The action kicks off at 2.30pm BST check here for local times and will run until we've experienced the full scope of Andy's twisted design.

Zeus is ArmA III's free multiplayer DLC: a mode in which a player can act as an RPG style GM. Andy will be able to create objectives, spawn enemies, place vehicles, build bases and, on occasion, call down massive lightning strikes all in real time.

You'll be able catch the main stream, from the PCG team's perspective, over at the PC Gamer Twitch channel. If you'd prefer to follow the dark machinations of our overlord, Andy will be streaming the Zeus perspective at his own Twitch channel.

Here's a full run-down of the people and streams involved:

Tom Senior

Andy Kelly

Samuel Roberts

Chris Thursten

Phil Savage

Ben Griffin

Thanks to special interweb magic, you can watch streams simultaneously. This page will let you see the action from Andy's godly perspective and the ground-soldier at the same time.

Alternatively, just watch the embed below. See you at 2.30pm!

PC Gamer
title="Permanent Link to Mod of the Week: Pilot Civilian Air Rescue, for ArmA 3">aaheader

ArmA 3 is a challenging game to learn, especially so when it comes to piloting choppers. Enter the Pilot Civilian Air Rescue mod, which features a number of single-player Mohawk chopper missions, from insertion (transporting doctors to a combat zone), extraction (retrieving injured NPCs and delivering them to a hospital), and even search and rescue, in which you look for lost hikers or downed pilots and ferry them back to safety. It's a great way to hone your chopper flying skills offline while getting a warm and fuzzy feeling from helping NPCs in need.

I've been slowly edging my way into the daunting ArmA 3, but I'm still a bit too bashful to play online for fear of getting yelled at by (understandably) impatient human players. I'm doubly self-conscious about my piloting skills, and trying to fly while being shot at (or screamed at) doesn't really help with my concentration. So, I'm really enjoying this mod's rescue missions, which allow me to practice piloting with only the AI looking over my shoulder, and also lets me learn the map due to the randomized placement of rescues.

Are you knelt in prayer? Well, you should be. Now get in.

The mod starts you at your base, where you can get into flight gear and receive your first mission. There are options to choose from in terms of weather, forecast, and time of day, as well as the level of hostility you want to face when flying into enemy territory. I began by setting hostiles and antiaircraft fire to zero, but if you're more experienced, obviously, you'll probably want to ratchet it up to make your missions more challenging and exciting. If your mission involves delivering passengers, they'll be waiting for you in a polite crouch near your Mohawk.

Come with me if you want to live. Briefly.

My first mission was a search and rescue: some hikers had become lost and needed to be located and transported back. I did a great job of locating them, but there was a bit of an issue while landing, and that issue was a small collision that led to a large explosion. Whoops! My next mission was to pick up a team of doctors in the field, and return them to base. I landed a bit better -- nothing exploded -- but still managed to destroy my chopper's engine so they didn't bother getting in. Well, third time's the charm, right?

Third time is not the charm.

Actually, no, I somehow managed to flip my chopper over during takeoff, crashing it while still in sight of my back-up chopper. After that, though, things started going a bit better. I was tasked with flying out to retrieve an NPC who had sustained a gunshot wound as the result of some conflict in Altis. I managed to fly out and locate the fellow, who was being guarded by friendly troops.

I think he's trying to choose between bleeding to death and taking a chance in my chopper.

A shaky -- but safe! -- landing later, he scuttled his way to my Mohawk and we took off, bound for the hospital. Landing on the hospital roof, for a noob pilot like me, was harrowing, but I was quite pleased to pull it off after only three hours of white-knuckled hovering. I was then a bit disappointed when the NPC crab-walked out of my helicopter and threw himself off the side of the roof. I know my flying isn't great, but sheez. No need to be so dramatic about it.

I guess healthcare on Altis is just a little too pricey?

I checked the mod's discussion page and I guess that's just what the AI does when you complete a hospital delivery. You've passed the mission, so the AI just takes the shortest trip back to the ground. Oh, well, at least it's amusing. After carefully parking my chopper downstairs I visited the jumper's body and took his watch. I'm a hero like that.

I said I carefully parked the chopper. I didn't say I properly parked the chopper.

It you do crash, no worries! A rescue op will launch and another chopper will be dispatched to pick you up and fly you back to base. There's also a service center for your chopper if you get a little dinged up. The mod also allows for random weather settings if you want to leave your conditions up to chance, and even lets you turn on random mechanical failures if you're the type of player who likes big surprises at altitude.

Thanks for coming to get me, guys. I had another oopsie.

I think the ability to set your own conditions makes this a fun mod for both beginners and pros. Like I said, I'm still pretty green, but after completing a bunch of missions and getting a bit better at flying, I turned everything on -- bad weather, hostile response to incursions, mechanical failures -- and had a blast. Searching for some downed pilots in a thunderstorm while the enemy is closing in on me is a real thrill. Not so thrilling for the downed pilots: they didn't make it back. Though, if they had, they'd probably just have jumped off the hospital roof.

See! I'm not the only one who crashes choppers.

Installation: Subscribe to the mod in the Steam workshop here. Launch the game, select Play from the menu, then go to Scenarios, and the mod will be listed there.

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