FROM: Project Lead
TO: Arma 3 Users
INFO: Unusual Process Exit, Remote Script Execution, Leaderboards
SITUATION The forthcoming 1.48 update will bring further stability improvements and some community-requested script commands to the game. Besides that, we're also wanting to roll out the first proper version of the improved remote script execution tech. Especially scenario designers and server administrators may want to keep reading this report to learn more and to determine whether their concerns have been addressed. We've also included information for those who are experiencing start-up issues with the game. While some of these are caused by the game itself, there are also many investigated cases where the problems lie with the hardware, Operating System, drivers or malware to name a few factors. We have provided various possible detection methods and solutions for those cases. Getting them solved will make it easier for us to identify and fix issues with the game itself, and of course make sure everyone can enjoy Arma 3! Our plan is to prepare the test data for 1.48 at the end of this week, and then enter the usual Release Candidate testing process.
FROM: Project Lead
TO: Arma 3 Users
INFO: Tanoa Reveal, First Expansion Details, Naked Eye FoV
SITUATION Welcome to Tanoa! It was a great joy for us all to finally introduce our next Arma 3 terrain to you. The South Pacific archipelago will be the main component of the game's expansion that is to be released during the first half of 2016. How we intend to release the expansion will be outlined more specifically in a new road map blog over the next few weeks. We can confirm that this expansion is premium, and will follow our DLC strategy (the terrain being a new aspect as you will need to own the expansion for access). Any vehicles, weapons and other content is treated similarly to the try-before-you-buy approach in Helicopters / Marksmen DLC. Features developed alongside are to be free for everyone who owns the game. And, those people who contributed from the beginning by purchasing the Supporter Edition, do indeed already own this expansion (it's not stand-alone). Thank you again for the support during the early Alpha days!
Rock, Paper, Shotgun - email@example.com (Alice O'Connor)
A leak last week made pretty clear that a new tropical landscape was coming to Arma III [official site], and now it’s really, formally, officially happening.
The South Pacific archipelago of Tanoa (pronounce that last part like in ‘quinoa’ or everyone will think you’re a right mug) will arrive in Bohemia’s military sim with an expansion in the first half of 2016. I don’t believe they’ve named the expansion yet. Of course, given that this announcement already leaked, all we really have to show you that’s new is the trailer we couldn’t see before:
Rock, Paper, Shotgun - firstname.lastname@example.org (Kirk McKeand)
Sometimes you need a hand to hold, so we ve compiled a list of the 25 best co-op games to play on PC with a headset-wearing friend or a muted stranger.
Whether solving puzzles, sneaking, shooting zombies or stabbing mythical creatures in the face, the existence of another player adds an element of unpredictability. The reality of your co-op partner constantly alerting the guards is drowned out by the experience in your head – the synchronised stealth takedowns, the perfectly executed plan – but both success and failure are more compelling when you can take credit for the former and blame someone else for the latter.
There is a co-op game for every duo and our selection includes a variety of the most bestest. Don t worry if your favourite co-op game doesn t feature – it just means you re wrong. All mortals are, on occasion. … [visit site to read more]
Rock, Paper, Shotgun - email@example.com (Andro Dars)
I remember my second kill in Battle Royale. The first one, like many first things in life, was somewhat sloppy and forgettable. The second one was different. It was at night and I was hiding in a ruined building in Agios Dionysios. The blue circle had just popped up and I was looking at the map when I heard the footsteps. A man ran past my building and stopped under a tree some 15 metres away, most likely to do the same thing I was doing – look at his map. All I had was a revolver. I peaked over the crumbled wall, aimed at his back and fired three times. Razmon – that was his name – flopped to the ground.
On a surface level Battle Royale is simply free-for-all deathmatch, but unlike most public multiplayer mods available for Arma 3 today, it’s based on skill and a tiny bit of luck. You can’t buy anything or grind to unlock anything. How well you do is down to your map reading skills, planning, situational awareness and gun handling. In this way, it’s the cleanest deliver of what makes Arma multiplayer great – and it’s playable against strangers, without the need to clear hurdles and join a community.
Making its debut during the PC Gaming Show at E3 2015, Bohemia Interactive today deployed a new trailer for Arma 3, revealing the terrain featured in the upcoming expansion.
https://youtu.be/5aHxziH5l0g The video offers a first glimpse of Tanoa – a South Pacific archipelago with a land mass of over 100 km2, and home to lush tropical vegetation, unique landmarks, a rich history, and imposing man-made feats of modern engineering. Besides the new Tanoa terrain, the Arma 3 expansion will include new vehicles, weapons, attachments and gear, characters, playable content, and more. The expansion is scheduled to be released in the first half of 2016 and will be distributed as DLC for the base Arma 3 game.
Situated in the South Pacific, the island province of Tanoa is one of many that, together, compose the Horizon Islands – an independent island nation with historic ties to both East and West. Formerly an outpost belonging to the Empire of Japan, before its liberation by US Marines in 1944, evidence of a long history of conflict and turmoil can still be found dotted across the island – relics from times long-since passed.
Nowadays, Tanoa thrives off rich deposits of rare earth metals exported the world over, but controversy and civil unrest have long surrounded these efforts due to the perceived social, economic and environmental impacts of their exploitation. Tanoa is also believed to be a hub of illicit trafficking in the Pacific, but no formal charges have ever been raised.
In 2035, Tanoa continues to enjoy a prolonged period of apparent peace and prosperity, but the volatile geopolitical situation on the world's stage threatens to destabilize the region, and plunge it into darkness once more.
Tanoa will be the first South Pacific destination featured in the Arma series. Previous Arma locations included the Mediterranean islands of Altis and Stratis (Arma 3), the Eastern-European country of Chernarus (Arma 2), the Middle-Eastern nation of Takistan (Arma 2: Operation Arrowhead), and various other terrains in the fictional Armaverse.
You can t dissociate Arma from its terrain. Players joke about Arma and DayZ being walking simulators, but the reason they make that crack at all is because of how well most of Arma s stock and player-made maps hold up as authentic-feeling spaces despite the fact that they re often hundreds of square kilometers big.
At our PC Gaming Show today Bohemia officially revealed their next terrain for Arma 3, Tanoa, a South Pacific setting coming in Arma 3 s first expansion in the first half of 2016. Bohemia describes Tanoa as a South Pacific archipelago with a land mass of over 100km2, and home to lush tropical vegetation, unique landmarks, a rich history, and imposing man-made feats of modern engineering. It ll be bundled with new vehicles, weapons, gear, attachments, and more with Arma 3 s first expansion, which will be distributed as Arma 3 DLC, meaning it won't be standalone.
This is the first time Arma has, outside of user-created mods, been set in the South Pacific. And although we can see a small variety of terrain types in the trailer, I m most curious about how Tanoa s dense jungles will influence firefights. Bohemia will almost certainly need to add new equipment (and perhaps vehicles) to help players manage the limited visibility in these areas, but this could be the first time that players (and AI) have large brush-covered areas to effectively hide in. Secondary to that, I m excited about the idea of island-hopping on rafts between missions.
You can watch the full interview with Bohemia below, and see even more screenshots further down:
FROM: Project Lead
TO: Arma 3 Users
INFO: E3 PC Gaming Show, Terrain World Premiere, Update 1.46 Released, AI Ammo Usage
SITUATION Next Tuesday is going to be a long night for members of our team and parts of the community! We've announced our participation in the PC Gaming Show organized by PC Gamer around E3 2015. The event will be held at 18:00 PDT, which puts it in the middle of the night here in Europe. Whether you watch the livestream or a recording the next day, we think you'll be as excited as we are!