Jan 16
Community Announcements - Iceman
FROM: BattlEye
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Anti-Cheat Update
SIZE: ~2.2 MB
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

So often the bleeding edge of games tech, yet so often fundamentally the same underneath: there’s a reason we can’t get enough of pretend shooting pretend people in their pretend faces. It is a pure test of skill and reflex, a game about movement at least as much as it is about violence, and done right it is absolutely delightful>. And hey, sometimes you get a decent gimmick or story thrown into the mix.

These are our favourite 50 first-person shooters on PC, from 1993-2017. Your favourite is at number 51.

… [visit site to read more]

Jan 12
Community Announcements - Iceman
FROM: BattlEye
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Anti-Cheat Update
SIZE: ~2.3 MB
Community Announcements - Nelios
Bohemia Interactive & NVIDIA present the #Armachinima Awards
Create the best cinematic Arma 3 video ever, win a top-tier NVIDIA graphics card



Channel your inner-Spielberg, get your Scott on, and unleash the Bayhem. Welcome to the #Armachinima Awards! In this new contest, we’re inviting you to deliver the best Arma 3 cinematic video ever created – to entertain the troops, and to win a top-tier NVIDIA graphics card!

https://youtu.be/etEabV4DqcI
What’s a machinima? The dictionary suggests: machinima / məˈʃɪnɪmə / noun: the practice or technique of producing animated films through the manipulation of video game graphics. For the purpose of this contest, an ‘armachinima’ is a directed cinematic video using Arma 3 game graphics. Whether it’s long or short, a full-length feature film, a documentary, a trailer, or even just an ‘experience’ – every type of video is welcome, as long as they have cinematic qualities.

So prepare your storyboards, get ready to capture, enlist friends and family for (voice-)acting, and put the Eden Editor to use! But even if you’re not competing, you can participate by voting for the 10 nominees starting from February 14th. Afterwards, the Arma 3 development team will select 3 winners from the nominees, which will be announced in the beginning of March. Aside from glory, 1st place will be awarded a beastly NVIDIA GTX 1080, while 2nd and 3rd place will receive a magnificent NVIDIA GTX 1070 graphics card. The perfect prizes for those who are into gaming and video production! Additionally, all 10 nominees will receive an Arma 3 t-shirt.

To enter the contest, you simply need to send an e-mail to competition@bistudio.com with a YouTube link to your entry AND a download link to the video file itself. Be sure to also include your contact details. The submission deadline is February 13th 09:00 CET (GMT+1).

For more info on the #Armachinima Awards, as well as the full set of contest rules, be sure to check our website at www.arma3.com/armachinima-contest. We’ll also be updating this page with the latest entries, so check back regularly and prepare to vote from February 14th.

Good luck filmmakers, and for those watching, enjoy the show!

“If it can be written, or thought, it can be filmed” – Stanley Kubrick
Jan 10
Community Announcements - Iceman
FROM: High Command
TO: Arma 3 Users
INFO: Jets Platform Improvements, Dev-Branch Activity
PRECEDENCE: Flash

SITUATION
The development team is back from their winter holidays and is fully operational. The production of 2017's deliverables is in full swing and we're set for another year of support and another year of Arma 3.

Full SITREP
PC Gamer

Among 2016's many gifts (I couldn't even limit my favorite games of the year to 10), it was the year that the best large-scale cooperative FPS got an awesome jungle.

Call Arma 3 a 'military simulation' if you want, but to me it's a platform for saying some military words with your buds as you wander over big, cool slabs of terrain to shoot AI targets. That terrain matters a lot, though—Arma's maps are the centerpieces for each game. They're the canvases that amateur mission makers use to create the nighttime recon missions, ambushes, tank fights, assassinations, and thousands of other scenarios that populate the Steam Workshop. Their contours, towns, regions, bridges, elevations, forestry, and other details are what give Arma's scenarios character.

When Bohemia added a South Pacific archipelago to Arma 3 this year, it made the game grittier. Anyone who played DayZ knows what it's like to get lost in Chernarus' forests, but that feeling pales in comparison to Tanoa's paranoia-inducing jungles. In places, Tanoa feels like you've stepped into Predator (there's an Easter egg to this effect, too). 

Its overgrowth neutralizes some of Arma 3’s fanciest gear in a way I really like: thermal goggles and remote-controlled drones kind of suck when you’re inside a dense tropical forest with short sight lines, and helicopters have a hard time landing or spotting anyone hiding in the stuff. If Arma 3 in 2013 was about near-future tech, Tanoa nudged it closer to late-'80s warfare, where you had to wade through waist-high grass and your hands dirty rather than score kills with a recoilless prototype rifle with 10 attachments on the rail.

Tanoa has a clearer, more likable personality than Arma's other terrains, partly because it's 'just' 100km2, compared to Altis' 270km2. Arma 3's original map is massive and variegated, and it must be one of the biggest handmade environments ever released for a multiplayer FPS. But after awhile, its Mediterranean sunniness wore on me. Strafing an idyllic beach town with machinegun fire feels a little weird.

I love Tanoa's identity and the atmosphere it lends Arma. Its 100 square kilometers of tropical terrain is a cover album of real-life locations like Lihir Island and Fiji: huge swathes of jungle beside a variegated mixture of plains, shoreline, and scrubland. Populating the archipelago are farms, refineries, mines, beachside villages, logging camps, ancient ruins, and a dead volcano, all ripe landmarks for Arma's scenario editor. Step into the forest in the afternoon, and you’ll hear birds and insects chattering. But at nighttime, it’s a different sound: unsettling owls and other nocturnal things punctuating a constant cricket hum. Thunderstorms drop piercing rain and sky bass, imbuing any mission with drama.

It's a setting that encourages scrappy, grounded encounters—a lot of the missions in Steam Workshop are raids on drug lord hideouts or a similar theme, taking advantage of two of the added factions, Syndikat (local drug dealers) and Gendarmarie (militarized police). Creeping around through shrubbery with guerrillas or spec ops alike feels perfectly natural.

We already have a pretty clear sense of what's coming to Arma 3 in 2017: a variety of paid and free DLC with a focus on combined arms (including a return of Malden, the original Arma's terrain), and ongoing platform improvements. Modders will continue to fill in the gaps, but as an incredible year in PC gaming comes to a close I remain excited about the simple fun and tension of crawling on my simulated stomach through tall grass in Tanoa.

PC Gamer

Our Large Pixel Collider wouldn't be much of a gaming supercomputer if we didn't throw the most demanding games at it. As we completed work on our holy artifact, we made a shortlist of games that would challenge its power. Among The Witcher 3, Elite Dangerous VR, and Total War: Warhammer we add Arma 3, a high-fidelity, sandbox military sim that's infamously CPU-demanding.

See how the LPC handles Arma 3's landscapes, firearms, and systems in the video above. Want to know what other hardware we're running on the LPC? Check our specs at pcgamer.com/LPC

Dec 21, 2016
Community Announcements - YorisYan
FROM: High Command
TO: Arma 3 Users
INFO: 64-bit Executables, Combat Patrol, Ports Update 1.64, 2016 Recap
PRECEDENCE: Flash

SITUATION
This year's last SITREP brings an overview of the latest changes both to the Main Branch and Dev-Branch, as well as a look back at the whole year. As the development team prepares for a brief winter break, let's conclude what was, in our view, an epic 2016!

Full SITREP
Dec 20, 2016
Community Announcements - RoyaltyInExile
UNIT: Ivan Buchta, Combat Patrol co-author
TO: Arma 3 Dev-Branch Users
OPSUM: Introducing an experimental cooperative scenario

EVALUATION:
One of the latest Arma 3 Dev-Branch updates introduced a prototype of a cooperative scenario called COOP 12 Combat Patrol. The development of this scenario started out as a pet project by our Senior Technical Designer Josef and myself more than two years ago. It's now evolved into what might become an official multiplayer scenario/mode in the game.

However, before that happens, we wanted to share it with you and see whether you like it as much as we do.

Full Report
Community Announcements - RoyaltyInExile
UNIT: Richard Biely, Programmer, Programming Dept.
TO: Arma 3 Dev-Branch Users
OPSUM: Introducing 64-bit Arma 3 - what, why, and how!

EVALUATION:
In recent years, a growing number of developers have released their games with 64-bit support. Many of our own community have hoped or suspected that, sooner or later, this simply had to happen to our beloved series as well. To live up to your hopes - we are proud to announce that 64-bit Arma 3 is knocking right at your door, now released on Dev-Branch.

But what exactly are the benefits of having a 64-bit game, what does it mean for you as gamers, and why did you have to wait until now?

Full Report
...

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