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Aliens: Colonial Marines

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PC Gamer
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title="Permanent Link to Sega offers $1.25 million to settle Aliens: Colonial Marines lawsuit, but Gearbox fights on">23308WeAreSneaky_1280_lrg







The Aliens: Colonial Marines legal saga may be stumbling toward at least a partial conclusion, as Sega has tentatively agreed to pay more than $1 million to settle the lawsuit against it. The publisher hasn't admitted to actually doing anything wrong, of course, but the expense of litigation and the uncertainty of the outcome has left both sides anxious to grab what they can and split without a fuss.



The terms of the agreement, dug up by Polygon, state that Sega will pay $1.25 million for a "full release of all claims related to Aliens: Colonial Marines." Of that money, $312,500 will cover the plaintiff's attorneys' fees, a maximum of $200,000 will go to KCC Class Action Services for administration fees, the actual plaintiff in the case will get $2500 and eligible members of the class that is, people who bought the game on or before February 12, 2013 and fill out a three-question claim form will divide up the rest, with payments to individuals not to exceed the purchase price of the game.



If approved, the settlement will extricate Sega from the lawsuit, but not Gearbox. The filing states that following a failed mediation session in January, the parties involved "later reached the principal terms of a compromise settlement agreement that would have resolved all claims against Sega and Gearbox in exchanged for the creation of a $2 million settlement fund with a partial reverter of $750,000." That agreement ran into trouble, however, when the court "expressed certain concerns with some of the terms," specifically regarding the "reversionary aspect" of the settlement, which would have allowed part of the money to go back to Sega or Gearbox if certain conditions were (or were not) met.



Following that, the plaintiff was able to negotiate the current settlement with Sega, which explicitly states that "no amount of the fund will revert" to it, but not with Gearbox. Thus, "litigation will continue as to that defendant with the prospect of further recovery." If any money is left over from the Sega settlement, it will be donated to the National Consumer Law Center and Consumers Union.



The lawsuit was filed in 2013 not because Aliens: Colonial Marines was so bad, but because the actual game did not live up to what was promised in pre-release promotional trailers. Unlike Sega, Gearbox appears more inclined to fight the suit rather than settle it: In July, it filed a motion seeking to be removed from the action, stating that it neither published nor sold the game and thus "never belonged in this lawsuit" in the first place.
PC Gamer
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title="Permanent Link to Gearbox seeks removal from Aliens: Colonial Marines class action lawsuit">Aliens: Colonial Marines







Gearbox Software was slapped with a lawsuit last year over the hot mess that was Aliens: Colonial Marines, and specifically that the final product was a far cry from what was promised in "actual gameplay" demos displayed at E3. Gearbox quickly dismissed the action as "frivolous" but otherwise remained quiet on the matter until yesterday, when lawyers for the studio filed multiple motions seeking to have it removed from the action.



The crux of Gearbox's argument is that it made the game under contract, and that the publisher, Sega, called all the shots and was responsible for all the marketing. Thus, any legal action should be aimed at Sega and in fact, according to the claim, Sega asked Gearbox to keep quiet about the suit so it could handle the situation itself.



"Gearbox never belonged in this lawsuit. Gearbox is a videogame software developer. It was neither the publisher nor seller of the videogame at issue," the suit states, as reported by Polygon. "For more than a year, Gearbox has quietly abided the plaintiffs' claims so that Sega, the game's publisher and the party responsible for the game's marketing and sale, could assume the defense of this lawsuit. Gearbox has honored its publisher's request in spite of plaintiffs' highly-publicized-and highly-misplaced-claims against Gearbox. At this point, however, Gearbox is obligated to pursue its rightful departure from this case."



In a deposition filed separately, Gearbox Marketing Vice President Steve Gibson denied claims that Gearbox used a separate engine to create pre-release demos, saying Epic's Unreal Engine "was the only game engine Gearbox used in the design and development of the game." He also said that Gearbox lost a lot of money on the project.



"During the development process, Gearbox supplemented Sega's development budget with its own money to help Sega finish its game; Gearbox's contribution to A:CM totaled millions, none of which was ever repaid," he said in the filing. "Gearbox never received money from Sega's A:CM purchasers, nor has Gearbox received a single royalty from any such sales by Sega."



Gearbox also filed motions to have the suit's class status removed, while attorneys for the plaintiffs filed a request to remove the original plaintiff, Damion Perrine, from the suit without prejudice or costs because he is currently incarcerated on an unrelated matter and thus "unable to continue his service as class representative."
Announcement - Valve
Today's Deal: Save 75% on Aliens: Colonial Marines!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

We sent Brendan to Creative Assembly to meet the star xenomorph of their new first-person survival horror, Alien: Isolation. While he was able to file yesterday’s extensive hands-on report from the field, he has not been seen since. But a crack team of RPS androids infiltrated the facility and recovered a sticky voice recorder with his name on it, containing an interview with Al Hope, Creative Lead on the project and Jon McKellan, Lead UI Art & Design. Here is a transcript of that interview, in which they discuss why this is true to Alien, who else players may encounter, how they think they can keep a single foe scary throughout, hiding in lockers for ten minutes and how and why Ripley’s daughter is the protagonist. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

We have all been burned by past Alien games and I would like us to maintain a healthy scepticism about Creative Assembly s recently unveiled Alien: Isolation, which I went to see and play just before the turn of the year. With this in mind, I believe it an obligation, before we begin discussing this new threat, to observe a moment of silence in which we can all remember the brave souls we lost to the Colonial Marines disaster.

*an eerie hush envelopes the world as billions of people solemnly mute Spotify>*

Thank you.

The good news is that, despite keeping that scepticism intact, my recent hands-on with Isolation has given me cause for hope. With luck (and no small amount of effort from the development team) we are a little closer to having an Alien game that actually captures the feel of the original movie. (more…)

Announcement - Valve
Today's Deal: Save 75% on Aliens: Colonial Marines!*


Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
PC Gamer
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title="Permanent Link to Michael Biehn: voicing Hicks in Aliens Colonial Marines “wasn’t fun at all”">biehn of my life







Aliens: Colonial Marines wasn't a fun game to play, it was no fun to make, and I wouldn't be surprised if the poor sales assistants stocking it all got nasty cuts from the box - like the tomb of Tutankhamun, anyone with any connection to it seems to have suffered in one way or another. And now we have another casualty: Michael 'Corporal Hicks/Kyle Reese' Biehn.



Not only was Biehn's character shoehorned into the game in the most ridiculous manner (although part of me is grateful the team invented a way to reverse Hicks' pointless death at the start of Alien 3), it seems lending his voice to the project just "wasn't fun at all".



As Biehn explained in an interview with Game Informer, Aliens: Colonial Marines "seemed kind of passionless. I think in movies, television, and the gaming world, you get some people that are really, really passionate, and some people that are just going through the paces. They think that because they have a brand name they’re going to get a hit game or hit movie out of it. That certainly was the situation on ."



By contrast, Biehn had a much better time providing the voice for hero Rex Banner Colt in Ubisoft's 80s sci-fi love letter Far Cry 3: Blood Dragon.



" is such an interesting and creative presence. He has such energy and such passion," Biehn continued, conforming to at least seven Hollywood cliches. "One of the things that I really, really enjoy working still in this business is finding people that have that kind of passion."



If you want to hear more of Biehn not having a good time, Gearbox and friends recently released a single-player expansion to Colonial Marines called Stasis Interrupted, which as you may have guessed is the surprising sequel to Girl, Interrupted tells the story of what happened to poor old Hicks when he was supposedly being killed in that stasis pod.



Ta, Joystiq.
Product Update - Valve
General
• Adjusted melee encounter animations
• Various AI Improvements
   o Adjusted Xeno behavior to only allow for tail attacks when they’re on ceilings
   o Fixed an issue that could cause Xenos to walk upright on ceilings
   o Adjusted Lurker AI to retreat a bit after a close encounter
   o Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter
   o Fixed a bug where AI would still be targetable by Xenos while incapacitated
• Changed the close encounter lighting to fade out instead of abruptly turning off
• Addressed an issue where player weapons would possibly continue to fire during melee encounters
• Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer
• Adjusted the attack angle for the Xeno tail stab to prevent stretching
• Addressed an issue where Xeno gore effects would occasionally play twice
• Addressed an issue with the ‘Eat This!’ achievement from not being unlocked when using the double-barreled flush gun
• Addressed a rare crash bug when using interactive objects
• Addressed an issue where the motion tracker ping would play when you didn’t have a motion tracker available
• Addressed an issue where some particles would not appear when the World Detail slider was set to the minimum. NOTE: This may require some users to re-configure the World Detail slider (under Settings -> Video ) to ensure the setting is applied properly.

Campaign
• Adjusted “Recruit” difficulty to be easier. (Other difficulty options have not changed)

Versus
• Adjusted a broken Extermination Point in Excavation
• Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate
• Addressed an issue that wouldn’t let you select spectator cameras when joining games in progress

Product Release - Valve
Aliens: Colonial Marines - Movie Map Pack, all new content for Aliens: Colonial Marines is Now Available on Steam!

Fight head-to-head against other players on familiar grounds with 4 exciting new maps set in locations from previous aliens movies; Alien™, Aliens™ and Alien 3™

Product Update - Valve
• Compatibility updates for future DLC

...

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