It's been 6 years since Penguins Arena was released on Steam, since then we were busy surviving and making indie games, but that's another story... The good news is that we've just got back control of our game on Steam from our former publisher. Others might have not care about an old game like PA, but we do! That's why we've been very busy working on an update for it, and now is time to release it.
Yes, that's how much we loved this game!
New price ($5.99)
Online multiplayers games are working again
Steam trading cards
Less bugs, no more cheating
That's the first step for us, we'd love to bring more maps/modes if more players are interested! Your help will be precious, the best gift you can give us is to spread to word to your friends, youtubers, twitchers...
Those who are really interested in Steam Achievements should read this thread.
Last but not least we would like to thank all of you who are still playing Penguins Arena after all those years. Your support, your help for this update and your enthusiasm mean the world to us. YOU'RE AWESOME!
Yeap, 6 years after its first release on Steam, Penguins Arena is getting an update!
You'll know more in a few days but first we have to announce a bad news: we'll have to unplug the Steam achievements. We're very sorry for that but the new version of PA is not compatible with Steam achievements anymore, as we think the update is more valuable for everyone we had to make this decision.
You'll still be able to unlock the in-game achievements but they will not be tight to Steam anymore.
In another news, 5 years after the release of Penguins Arena on Steam we still have an update in store for you. This will not be a piece of cake but we loved to find a way to push this update to you guys! Stay tuned.
FlameofWesternesse has made this terrific short film, which catalogues some of the memorials placed throughout Azeroth in honour of World of Warcraft players who have passed away during the game's tenure.
Maybe you've seen them and wondered what they were for, maybe like me you've barely played the game and had no idea it could do stuff like this, either way it's a surprisingly moving video.
Sol Yurick, the writer whose 1965 novel "The Warriors" was adapted into a film 14 years later—which then became one of the best adapted works ever in video gaming—died this weekend. He was 88.
Yurick's work itself was a loose adaptation of a story told 2,300 years before: Anabasis, which chronicles the journey of Greek mercenaries through hostile territory after the death of their leader. Yurick's book, and The Warriors both open with a grand council of street gangs, convened in the Bronx, and the murder of the leader who called for the gathering (Cyrus, a direct reference to the leader of the Greeks in Anabasis). But the stories then diverge significantly.
Walter Hill, the director of The Warriors, strove to give a comic-book depiction of the gang's flight from the Bronx back to their Coney Island turf. (Indeed, in Yurick's book, the gang's mascot, Junior, reads a comic book version of the story throughout the escape.) In the film, each faction was given a name and a costume theme invoking it, typified by the iconic "Baseball Furies" the protagonist Warriors fight in Riverside Park. After making their way through rival gangs' turf in Manhattan and then back to Coney Island, the Warriors defeat the gang responsible for Cyrus' death.
The Warriors became a cult hit, partly because its exaggerated portrayal of New York City's lawlessness fit with the image of violent crime and decay that blighted the city in the late 1970s. A staple of Saturday and Sunday afternoon movie programming on UHF stations, the film faded from popular memory until Rockstar resurrected it as a video game 26 years later.
The Warriors, released in 2005 for the Xbox and PS2, began with a three-minute recreation of the film's opening sequence (shown above). Set to the blood pumping guitar and synthesizer of Barry Vorzon's original soundtrack, it's one of the best openings a video game has ever had. Critics familiar with the film swooned, and The Warriors reviewed very well in a year full of big hits. Primarily a brawler, with some limited open-world features, the game also served as a canonical prologue to the all-gang meeting in the Bronx. It is playable only on the PlayStation 2 and original Xbox; a version for the PSP was released in 2007.
Oscar nominated actor Michael Clarke Duncan passed away earlier today. The 54 year-old died from complications from a heart attack he had earlier this summer. Duncan is best known for his roles in The Green Mile, Armageddon, and Talladega Nights—among many, many other films.
The actor did more than movie work. Blessed with powerful pipes, Duncan was also a voice actor, lending his vocal talents to an array of video games as well as cartoons. One of his first roles was actually in a 1995 adventure game.
After establishing himself as a Hollywood actor, Duncan continued to work in games. He voiced the character of Atlas in God of War II, Benjamin in the first Saints Row, a crime lord in survival horror game The Suffering: Ties That Bind, the character of Ygori in fantasy game Forgotten Realms: Demon Stone, and SEAL Operative Wardog in tactical shooter SOCOM II: U.S. Navy SEALs. Other games he did voice work for include first-person-shooter Soldier of Fortune and Star Trek Klingon Academy.
One of his first professional acting gigs, however, was appearing as a security guard in Panic in the Park, with BayWatch star and Playboy Playmate Erika Eleniak. The PC adventure game had Erika play a set of twins—one evil, one not—in a potboiler about an old amusement park. You can see Duncan's debut in the gallery above as well as clip from God of War II.
Whether it was a cheesy PC adventure game or a big Hollywood production, Duncan's work was engaging, spirited, and often funny as well as moving. He will be missed.
(Top photo: Actor Michael Duncan Clark attended the premiere of 'Elektra' at the Palms Casino on January 8, 2004 in Las Vegas, Nevada. Photo by Mark Mainz/Getty Images)