PC Gamer

In 2013, Trilobyte Games went to Kickstarter in search of $435,000 in funding for The 7th Guest 3: The Collector. That effort failed. In 2014, it aimed its sights lower, going for $65,000 on Crowdtilt, and again fell short. Today, however, a fan-made semi-sequel called The 13th Doll actually made it across the Kickstarter finish line, and there are still two weeks remaining in the campaign.

A bit of history is probably in order. The 7th Guest was a point-and-click adventure released in 1993, during the early days of CD-ROM technology. Like Myst, it was designed specifically to take advantage of that technology, and helped push its adoption among mainstream PC users. It was also a critical and commercial success, although in hindsight that's probably because it was so technically dazzling, and not because it was a particularly good game. A sequel, The 11th Hour, was released a couple of years later, but didn't fare nearly as well.

The 13th Doll follows the events of The 7th Guest, and part of it actually takes place within Stauf's mansion, the setting for the original game. This is possible because, earlier this year, the makers of the game were offered a licensing deal by the owners of the property: If they could achieve their Kickstarter goal of $40,000, they would be allowed to sell the game commercially.

"The license deal we have requires that we find funding in order to make a high quality game that represents the franchise well. Of course, that was always our goal, but funding also allows us to secure better actors, use better equipment, and create a more immersive experience," the developers, working under the name Attic Door Productions, wrote in the Kickstarter pitch. "Much of the challenge of making this game is that we depend on volunteers, who work on the game in their spare time. Thus development progress is often uneven. Life, jobs, families, illnesses, newborns, etc. often delay development. Funding the Kickstarter will allow us to work on this game full time so we can focus on creating content, and assure a release date within the year."

It's an unusual situation when the makers of a game can't find crowdfunding for a sequel, but a fan-based effort to do the same thing can pull it off so easily. The first Kickstarter for a new 7th Guest was probably a little over-optimistic—the Shadowgate Kickstarter, which I would say is comparable in most ways that count, had a goal of just $120,000—but the Crowdtilt campaign goal was much closer to that of The 13th Doll. Maybe it suffered from being on a non-Kickstarter platform, or maybe Trilobyte's inability to produce a worthwhile followup at any time during the pre-Kickstarter years put off potential supporters.

Whatever the case, with the base goal achieved, stretch goals now come into play, including Open House mode, Classic Navigation mode, Oculus Rift support, and my favorite, "No Debt For Developers." With a full two weeks left in the campaign, I imagine that at least a few of them will be hit. The 13th Doll Kickstarter will continue until August 27, while the game itself is expected to be ready for release either late this year, or early in the next.

Aug 30, 2014
Community Announcements - Saleck
Hello Everyone,

A new update for The 7th Guest is now available. Depending on your OS, the size of which will vary and you may need to restart Steam to get the full benefits. Please read the following:

  • I have updated ScummVM from 1.6.0 to 1.7.0 on Windows and GNU/Linux. The Mac OS version of the game has been completely replaced by the standard Windows version that runs through ScummVM. This has additional benefits like bug fixes, restored puzzles that were originally cut from the Mac version and better long-term support.

  • Because of the above update, saves now have their own separate folder in the The 7th Guest's Game Directory but they are not copied over automatically. You will need to move the saves manually into the new 'Saves' folder.

    Right-click on 'The 7th Guest' in your Steam library and go to Properties. On the Local Files tab, click 'Browse Local Files' to be taken to the game directory. Your existing saves should be named "t7g.001, t7g.002, t7g.003" all the way up to 10. You will need to move all save files into the new 'Saves' folder. Once you have done that, you can start the game and continue from where you left off.

    Since the Mac OS version has been replaced, any saves made by the old version will no longer work with the new version. I apologize for this inconvenience.

  • opengl_nearest is the new display renderer. This should provide sharper graphics and also ensures 100% Steam Overlay functionality for Windows. It runs at your monitors current resolution.

  • I have completely re-written the shell launcher for GNU/Linux and implemented a new libraries system. This should allow for many more users of GNU/Linux to play the game and not just people on the latest versions of Ubuntu and Mint.

  • The Modern ScummVM skin now works on GNU/Linux. You can access the ScummVM menu by pressing CTRL+F5 (or Fn+F5 for Mac OS X) at any time.

  • ScummVM source code has been updated to 1.7.0. SDL source code is now included.

Enjoy the update and thank you for playing :)

Night Dive Studios
Dec 19, 2013
Community Announcements - Saleck
Hello Everyone :) A new update for The 11th Hour is out now. Here are the changes:

  • Mac OS users should now no longer experience monitor flickering when playing the game,
  • Bonus Content updated for everyone.

Enjoy :)
Dec 19, 2013
Community Announcements - Saleck
Hello Everyone :) An update for The 7th Guest is out now after being in beta for a while. The changes include:

  • Updated ScummVM (w/ Source Code Included)
  • Updated the SDL.DLL so now the Steam Overlay should function (Windows)

Enjoy the game :)
Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

This is too much, even for Halloween. Proof that the universe hates me, and that entropy affects video games, is the announcement of The 7th Guest 3. I thought the evil of the two previous dreadful games had been safely locked in the 90s, but keep your pets inside, they’ve escaped. You think you remember liking them? You’re forgetting what an idiot you were when you were 20 years younger. These half-arsed petrol station puzzle book puzzles, draped in the dullest FMV since man first drew on cave walls, were a novelty at the time. 7th Guest even predates the ghastly Myst, for dazzling our dumbass eyes with pre-rendered backgrounds and Z-list actors drooling careless dialogue projected over the top. You can fund it via Kickstarter!


Product Release - Valve
The 11th Hour is Now Available on Steam!

IN THE 70 DESOLATE YEARS since the horrifying murders chronicled in The 7th Guest, the town of Harley has been ominously silent.

Only when journalist Robin Morales vanishes while investigating the rotting abandoned mansion of the legendary toy maker Henry Stauf, do events resurrect a malignant past.

AS ROBIN'S COLLEAGUE and lover, Carl Denning, you come to the ravaged estate to find her. What you uncover in its decaying chambers embroils the entire town in a deadly legacy of madness.

WEAVING A FEATURE-LENGTH, powerfully graphic video through The 11th Hour: The Sequel to The 7th Guest, the renowned developers at Trilobyte have created the most cinematic challenge to date. A wide array of games, puzzles and quests cleverly underscores the time-bending, contemporary adult mystery. only the deepest horrors of the mind could spread such terror in the night.

Product Release - Valve
The 7th Guest is Now Available on Steam!

Henry Stauf's mansion has been abandoned for as long as anyone dare remember. Stauf was a master toy maker, a maker of amazing puzzles and this strange house was his greatest creation. Now the mansion stands empty, rotting ever since the children started dying, ever since the six guests came. Now there are only the eerie lights and the terrible sing-song rhymes of the children.

And suddenly, you are in the house. You move from room to room, step-by-terrifying-step, as scenes from that night of horror come to life. Because Stauf's game isn't over. There were six guests the world knew about - and there was one other. Stauf's mad mansion lives again. And only you can end the nightmare and learn the secret of The 7th Guest.

This Award-Winning Game Features:
  • Groundbreaking use of full-motion video and dialogue recorded by live actors in a terrifyingly real virtual environment.
  • Old Man Stauf's bizarre puzzles to solve and games to play.
  • 22 Stunningly rendered, devilishly surprising, 3-D rooms await you in this fully explorable haunted mansion.
  • 2 CDs of extensive gameplay with an original musical score.

  • ...

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