Community Announcements - Hinkle2K


We've been posting Civilization VI videos like crazy on our YouTube page. Here is the playlist for our First Look series, in case any of you need to catch up on what's been revealed so far.

https://www.youtube.com/watch?v=ENMzcvQVvzA&index=1&list=PL-lTq9LJCHpSaQ0tkRQIwDC0-dawYWmkg
We've also shared a few Wonder Movies - vignettes that play in the game engine when you complete construction of a Wonder - and you'll definitely want to check those out. With the in-game day/night cycle, these really shine!

https://www.youtube.com/watch?v=dd4t4unVhLQ&list=PL-lTq9LJCHpSJFMB-fpCph0G2M--JPV4c&index=1

Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

http://twitter.com/civgame
http://facebook.com/civ
http://instagram.com/civgame
http://youtube.com/civilization
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Richard Cobbett)

“Day 4. I’ve looked everywhere, but I can’t find anything to eat or a clue to get me off the ship. Just… more audiologs! They’re everywhere! For some reason I keep listening to every minute of every one thinking there’ll be some useful information but… they’re just filler! Filler that’s driving me to madness!”> – South Park: The Stick Of Truth

It’s hard to argue. They’re kinda dumb. But I’m still fond of this stupid little trope.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

The Long War is one of the great mods, expanding Firaxis’ XCOM reboot in ways that called back to the campaign of the original game while also building on what was brilliant in the new version. The team behind it formed a studio and are now working on their own aliens vs Earth game, Terra Invicta, as well as Firaxis-approved mods for XCOM 2 [official site]. The first set of mods arrived on launch day and two more appeared a couple of days ago. One of them is good, the other is spectacular.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Cleopatra can't even

I made a silent promise to myself that I wouldn’t post every single new leader/civ reveal for Civilization VI [official site] because, really, do you need a video to tell you that France is likely to have some big cultural advantages based around museums, and that Japan might have its own warrior code, and cities that enjoy the benefits that come from island life and seafood? The Egyptian video is a good one though, teasing out some details of the new adjacency bonuses for improvements, and the ways that early game strengths might change through the course of a campaign.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Five months and one day, in fact. XCOM 2 was a big huge hit at release, and mostly very well-received – although, variously, there were complaints about performance, difficulty, time-wasting and the opacity of its complicated systems. The picture’s a little different now we’re here in July. There have been three DLC packs, a bunch of patches, a mod community and most of all, plenty of time for repeat visits to see how it feels now we know how all the pieces fit together. I’ve just emerged from the requisite sleepless nights to wage the main part of another campaign, and I have indeed found a significantly changed game – for reasons both good and bad.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Suddenly, we have an embarrassment of System Shock riches. First System Shock Enhanced, then a Warren Spector-augmented System Shock 3, and now System Shock Reboot, a total remastering of the first game. It’s just poor old System Shock 2 that’s left in the cold, as EA jealously guard the rights to the sci-horror series’ most acclaimed instalment. That’s another day’s concern, though: right now, let’s talk about the free alpha demo released to promote System Shock Reboot’s Kickstarter. When they say ‘reimagining’, just how much similarity and how much change does that actually mean? It’s compare and contrast time, chums. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Rapture is still one of my favourite video game places, and I’m quite keen to return to it all fancied-up. Following a string of leaks, publishers 2K today announced BioShock: The Collection [official site]. It’s coming our way in September with all three BioShock games and their singleplayer DLC plus a video series with words from sweet Ken Levine. Most notably, the first two are being revamped – though 2K say Binfinite is pretty enough already. It is quite pretty, that’s true. Here, catch a few glimpses at the nice improved Rapture in this announcement trailer:

… [visit site to read more]

Community Announcements - Grimm


Three BioShock games. All of the single-player DLC. Remastered for modern machines. One value packed bundle.

It’s been nine years since Irrational Games and 2K took you on a terrifying journey to the depths of the underwater city of Rapture with BioShock. Five years since you returned to Rapture in BioShock 2. Three years since you grabbed a skyhook and sailed across the floating city of Columbia in BioShock Infinite. And on September 13, 2016 (September 15 in Australia and September 16 internationally), you can relive these award-winning adventures or experience them for the very first time remastered for current-gen consoles and digital PC with BioShock: The Collection.

Working with Blind Squirrel Games, we’ve remastered BioShock, BioShock 2, and BioShock Infinite making them look better than ever*. BioShock: The Collection brings the three titles together for the first time, complete with all single-player DLC** and a never-before-seen video series, “Director’s Commentary: Imagining BioShock,” which includes insights from Ken Levine – over $100 of content – for only $59.99. It’s a circus of values! And if you already own BioShock, BioShock 2, and/or Minerva’s Den on Steam, you will be able to upgrade to the remastered version of the respective title(s) for free after release. It’s a circus of values!

If you’ve never experienced the series before, now is the time to play it and see for yourself why the award-winning BioShock franchise has topped countless “Best-Of” lists and garnered more than 125 awards including two BAFTA honors, as well as many Best of E3, Best of Gamescom, and Game of the Year accolades from respected outlets such as IGN, GameSpot, Game Informer, and many more. The weapons, plasmids, levels, and character models that shocked you years ago have been reskinned and retextured to look better than ever. On top of that, all single-player DLC created for all three games comes loaded in one package. The bundled content for BioShock: The Collection includes:



  • BioShock
    • The video series, “Director’s Commentary: Imagining BioShock,” featuring Ken Levine, creative director on BioShock and BioShock Infinite and Shawn Robertson, animation lead on BioShock and animation director on BioShock Infinite.
    • Museum of Orphaned Concepts: Walk through a Rapture-inspired virtual museum that gives you a behind-the-scenes look at discarded concepts that never made it into the original game.
    • Challenge Rooms: Outside the story of BioShock, tackle puzzles, splicers and Big Daddies. And achievements, of course.



  • BioShock 2 (**Multiplayer will not be included)
    • Minerva’s Den: A self-contained BioShock story, presenting a side of Rapture you've never seen before. Use expanded combat abilities with the experimental Ion Laser and chaotic Gravity Well Plasmid, unique to Minerva's Den, as you face off against the Lancer Big Daddy.
    • Protector Trials: Take control of an Alpha Series Big Daddy woken out of hibernation just before the events of BioShock 2.




  • BioShock Infinite
    • Burial at Sea - Episode 1 & 2 Add-On Packs: This major two-part DLC pack completes the BioShock trilogy by taking the series back to where it all began. Return to Rapture just before the events of the original BioShock!
    • Clash in the Clouds Add-On Pack: Face 60 waves of challenges across four additional maps for leaderboard glory and unlock areas to explore in The Columbian Archaeological Society hub museum.
    • Columbia's Finest Pack: Combines the contents of the Industrial Revolution Pack and the Upgrade Pack and includes 500 Silver Eagles, five Lock Picks, six unique Gear items, and two weapon upgrades: Comstock’s China Broom Shotgun and Comstock’s Eagle Eye Sniper Rifle.

In short, BioShock: The Collection offers more than $100 of content remastered for PlayStation 4, Xbox One, and digital PC for only $59.99.

Remember: A man chooses. A slave obeys. So, would you kindly follow the new @BioShock handle on Twitter, visit us on Facebook or go to the webpage and prepare for a remastered BioShock experience?

BioShock: The Collection for Xbox One, PlayStation 4, and PC will be available in North America on September 13, Australia on September 15, and internationally on September 16.

*BioShock Infinite is not being remastered on PC because it already meets current-gen console standards and runs smoothly on high visual settings.
**BioShock: The Collection will not include BioShock 2 multiplayer.
Community Announcements - Hinkle2K

We've posted a new video on our YouTube channel. This 12 minute long video is narrated by Sean Bean and provides a great overview of the Civilization VI experience, including a sneak peek at Cleopatra!

Watch and subscribe to our YouTube page for EXCLUSIVE First Look videos and more.
https://www.youtube.com/watch?v=yKUFvo3_FYQ
SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

Follow Civilization on social media:
http://facebook.com/civ
http://twitter.com/civgame
http://instagram.com/civgame
http://youtube.com/civilization
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

One of the most exciting games in Los Angeles this week won t be featured at press conferences or on the showfloor. Phoenix Point [official site] is the new tactical-strategy hybrid from Julian Gollop, the creator of the original X-COM, and we met yesterday to discuss its procedurally generated alien threats, simulated human factions and much more. Here s the world s first in-depth look at the game.

… [visit site to read more]

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