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“Day 4. I’ve looked everywhere, but I can’t find anything to eat or a clue to get me off the ship. Just… more audiologs! They’re everywhere! For some reason I keep listening to every minute of every one thinking there’ll be some useful information but… they’re just filler! Filler that’s driving me to madness!”> – South Park: The Stick Of Truth
It’s hard to argue. They’re kinda dumb. But I’m still fond of this stupid little trope.
The Long War is one of the great mods, expanding Firaxis’ XCOM reboot in ways that called back to the campaign of the original game while also building on what was brilliant in the new version. The team behind it formed a studio and are now working on their own aliens vs Earth game, Terra Invicta, as well as Firaxis-approved mods for XCOM 2 [official site]. The first set of mods arrived on launch day and two more appeared a couple of days ago. One of them is good, the other is spectacular.
I made a silent promise to myself that I wouldn’t post every single new leader/civ reveal for Civilization VI [official site] because, really, do you need a video to tell you that France is likely to have some big cultural advantages based around museums, and that Japan might have its own warrior code, and cities that enjoy the benefits that come from island life and seafood? The Egyptian video is a good one though, teasing out some details of the new adjacency bonuses for improvements, and the ways that early game strengths might change through the course of a campaign.
Five months and one day, in fact. XCOM 2 was a big huge hit at release, and mostly very well-received – although, variously, there were complaints about performance, difficulty, time-wasting and the opacity of its complicated systems. The picture’s a little different now we’re here in July. There have been three DLC packs, a bunch of patches, a mod community and most of all, plenty of time for repeat visits to see how it feels now we know how all the pieces fit together. I’ve just emerged from the requisite sleepless nights to wage the main part of another campaign, and I have indeed found a significantly changed game – for reasons both good and bad.
Suddenly, we have an embarrassment of System Shock riches. First System Shock Enhanced, then a Warren Spector-augmented System Shock 3, and now System Shock Reboot, a total remastering of the first game. It’s just poor old System Shock 2 that’s left in the cold, as EA jealously guard the rights to the sci-horror series’ most acclaimed instalment. That’s another day’s concern, though: right now, let’s talk about the free alpha demo released to promote System Shock Reboot’s Kickstarter. When they say ‘reimagining’, just how much similarity and how much change does that actually mean? It’s compare and contrast time, chums. … [visit site to read more]
Rapture is still one of my favourite video game places, and I’m quite keen to return to it all fancied-up. Following a string of leaks, publishers 2K today announced BioShock: The Collection [official site]. It’s coming our way in September with all three BioShock games and their singleplayer DLC plus a video series with words from sweet Ken Levine. Most notably, the first two are being revamped – though 2K say Binfinite is pretty enough already. It is quite pretty, that’s true. Here, catch a few glimpses at the nice improved Rapture in this announcement trailer:
One of the most exciting games in Los Angeles this week won t be featured at press conferences or on the showfloor. Phoenix Point [official site] is the new tactical-strategy hybrid from Julian Gollop, the creator of the original X-COM, and we met yesterday to discuss its procedurally generated alien threats, simulated human factions and much more. Here s the world s first in-depth look at the game.