True classic 16 bits Roguelike with an unique magic system. Explore the mysterious Dungeons of Cyndaria and unearth an extensive lore. A plethora of creatures and magical items are waiting for you to step into ever-changing dungeons, with diverse biomes and challenges.
All Reviews:
Mixed (33) - 66% of the 33 user reviews for this game are positive.
Release Date:
Jul 17, 2018
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About This Game


Dynamic turn by turn classic Roguelike with an unique casting system. Easy to play and hard to master!

Explore the mysterious Dungeons of Cyndaria and unearth an extensive lore. A plethora of creatures and magical items are waiting for you to step into ever-changing dungeons, with diverse biomes and challenges.

Defeat Dragon bosses to unleash hidden runes and recover the sacred seeds of Cyndaria to restore the divine trees.

Dungeons can be unforgiving: be sure to eat and rest in time, use all your abilities wisely. Nothing stops you from skipping bosses to rush and move to the next dungeon, but you’ll also meet true death if you don’t take time to level up your character and abilities.


Each class has access to 4 rune types and casts spells by drawing them on a runic compass.

Make your character unique, based on your gameplay: do you prefer shooting arrows with your warrior? Just use your bow more often, and your “Ranged weapons” specialization will level up, twice faster if you chose the talent “Hunter” when rolling your character.

Our game is similar to classic roguelike such as Nethack, enhanced with an extensive interface and an intuitive fast access to melee, ranged or spell casting.



Life and mana gradually refill after several turns, but you can choose the faster way by sleeping, which consumes precious food.


Permadeath, turn by turn gameplay, runecast system, hunger, random levels with predetermined land patches on each floor, 200+ equipment pieces to loot, cursed items and enchanted items, extensive inventory system, random potions, scrolls... and so much more to discover! The better to handle all situations


  • 4 Biomes (with caves and dungeons)
  • 60 creature types
  • 120 unique items
  • 21 room archetypes
  • 5 classes
  • 9 specializations to level up: One-handed weapons, Two-handed weapons, Ranged weapons, Thrown weapons, Rune type 1, 2, 3, 4, Appraisal.
  • 6 talents (natural gifts that help your specializations level faster): Champion, Heavy, Hunter, Ninja, Runic, Merchant.
  • 5 Bosses
  • 25 randomized dungeon floors to beat


5 CLASSES that can master 4 class-related rune types:

  • WARRIOR: Justice, Fury, Dark, Draconic
  • ARCHER: Elfic, Sylvan, Wind, Drownic
  • PRIEST: Life, Death, Nature, Chaos
  • MAGE: Fire, Water, Air, Earth
  • THIEF: Ninjutsu, Poison, Shadow, Robbery

9 SPECIALIZATIONS (that level based on your gameplay):
One-handed weapons, Two-handed weapons, Ranged weapons, Thrown weapons, Rune type 1, 2, 3, 4, Appraisal.

6 TALENTS (natural gifts that help your Specializations level twice faster):
Champion, Heavy, Hunter, Ninja, Runic, Merchant.



The world is divided into 4 biomes with specific environments and monsters. Each biome features dungeons with new dangers, challenges and a final boss.




System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows XP
    • Processor: Single Core 1.6 Ghz
    • Memory: 1024 MB RAM
    • Graphics: 512 Mb non integrated Direct X9 or OpenGL 3.2 to 4.5
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • Sound Card: Direct X Compatible
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: OSX
    • Processor: Intel
    • Graphics: 512 Mb OpenGL 4.1 or DirectX 11.0
    • Storage: 200 MB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Linux Kernal 3.2 32 & 64 bits
    • Processor: Single Core 1.6 Ghz
    • Graphics: 512 Mb non integrated- OpenGL 3.2 to OpenGL 4.5

What Curators Say

13 Curators have reviewed this product. Click here to see them.

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