DELETE - LEVIENZE
The moving boards standing on the sea were getting caught in the waves and moving away from their position, this problem has been fixed and now they do not leave the specific area.
Is this a Game yet? - Little Needle Interactive

During the last hotfix some errors resulted in a white screen. This update resolves that issue.

Patch Notes

- Fixed invisible errors resulting in a white screen

The Maze Survivor: The 9th Entrants - 零歌希
More comprehensive translations

Fixed stuttering issue when constructing marked buildings

Fixed bug where quest background could not be dismissed
3:22am
DragonLoop - 沙因
  • Fix the remaining translations
  • Fixed some display errors
  • Optimized some interactive experiences
Intravenous 2 - sрy
Hey folks!

This update fixes various issues that were reported in the time I was absent.

'COLLATERAL' CAMPAIGN CHANGES
- added two keycards to reach the money stash room on Mob Corporate Front
- fixed a crash that could occur in the Epilogue levels if Gideon was alive
- fixed incorrect nametags in a certain dialogue on Decrepit Industrial Area
- fixed two lights not being controlled by a light switch on Dilapidated Complex

'INTRAVENOUS' (IV1 REMASTER) CAMPAIGN CHANGES
- fixed one of the security guards in Epilogue being uncomfortably seated
- fixed being able to set Dealer on fire on Apartment Complex
- fixed being able to set Shopkeeper on fire on Shopkeeper's Mansion

BASE GAME CHANGES
- when a crash occurs while loading a Steam mod the game will now display the exact mod name that caused the crash on startup
- fixed UI colors not resetting to the default 'Collateral' palette when loading from one campaign into another without exiting to the main menu

MAP EDITOR CHANGES
- fixed the create_npc cutscene action not setting the NPC health level to the maximum of the provided experience level

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

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WarOS - hitfbi
Dear Commanders:

To continuously optimize the interstellar combat experience, 《Star Wars WarOS》has now released the Early Access Version 0.9.0.4 update. This update focuses on core feature iterations and detail refinement. Below are the specific details:

【Core Update Content】

1. Optimized certain levels (balance and mission-related content).
2. Optimized operation and mission提示 information effects.
3. Optimized game item drop rules.
4. Optimized aircraft status-related content.
5. Adjusted automatic playback of storyline content.
6. Added a follow function for units of the same type.
7. Added a mark indicating blocked shots.
8. Added difficulty indicators for levels.
9. Added a font localization mechanism.
10. Fixed some bugs.

【Feedback Channels】
If you encounter any issues or have optimization suggestions during your experience, please feel free to provide feedback through the official community (QQ Group: 894861758). Every suggestion will become an important milestone in optimizing Star Trek!

【Commander's Message】
May the new version of the Star River Battlefield allow you to feel the immersive strategic charm when deploying fleets and planning galactic layouts. The next stop in the universe—let's explore together!
3:08am
WTC : Relentless Protagonist [SxS] - Triority Interactive Novels

Relentless wiil be having one more update next month. This will fix some translation errors and add two new character graphics

Darkest Hour: Europe '44-'45 - Dark Nation

We have been overwhelmed by the positive response to the Italy Expansion!

The release trailer has garnered tens of thousands of views, and on release day we hit the highest player counts in over a decade!

To all our new players, welcome to the family! And to all our veteran players, please help our new recruits feel at home.

We're striking while the iron is hot, and as promised, we are coming in hot with another big update! Here's the TL;DR, with the full change log below:

  • 🚗 Added Sd.Kfz. 124 "Wespe".

  • 🇪🇸 Added Spanish localization.

  • 🪲 Numerous minor bug fixes.

  • 🗺️ Map balancing pass.

Sd.Kfz. 124 "Wespe"

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The German 105mm "Wespe" was a self-propelled howitzer built on the Panzer II chassis and was one of the most successful self-propelled gun designs fielded by any side. At last, the Germans now have an answer to the M7 Priest!

You can find the Wespe on the following maps:

  • Armored Balaton Advance

  • Armored Freyneux Advance

  • Armored Fruhlingserwachen Clash

  • Armored Raid to Bastogne

  • Armored Suedwind Advance

  • Barashka Advance

  • Bridgehead Advance

  • Butovo Advance

  • Jurques Advance

  • Kommerscheidt Advance

  • Les Champs de Losque Advance

  • Putot en Bessin Advance

  • Valko Advance

Localization

The game has been completely localized to Spanish!

In order to use the Spanish localization, set your Steam Client Language to "Spanish".

Please note that "Latin American Spanish" is not yet recognized by the game, so please use "Spanish" in the meantime until we can come up with a way for the game to recognize Steam's "Latin American Spanish" setting.

Changes
  • Mortars are now automatically levelled after being rotated.

  • Prompt interactions (e.g., team kill forgive prompt) no longer overlap.

  • Autocaretta OM32 and OM36(OP) now use the appropriate truck icons on the map.

  • The "need to bolt" state of weapons is now preserved when dropping and picking them up.

Bug Fixes
  • Fixed numerous Wz.35 issues where the player could interrupt reloads & bolting.

  • Fix for inconsistent fonts on various menu elements.

  • Fixed rendering issues on some vegetation on Sicily maps.

  • Fixed a bug where handheld mortars had an incorrect map icon.

  • Carcanos now correctly load 6 bullets from the stripper clip instead of 5.

  • Added missing resupply attachment on the DUKW.

  • Fixed a crash that could occur when switching seats in the CV-33.

  • Fixed Italian and Polish radio voice lines not working in multiplayer.

  • Fixed missing ammo pouch attachments on some Italian roles.

Maps

Miscellaneous
  • Mortar and gun limits have been adjusted on a number of maps.

  • Renamed German Village to Renthem.

Gela
  • Fixed boat blocking volumes blocking DUKWs.

  • Fixed Higgins and DUKWs on spawn menu being initially active. They now activate when setup phase ends.

Gorlitz
  • Decreased amount of Pakwagen spawns from 2 to 1.

  • Added a Jagdpanzer IV for Axis.

  • Added two new objectives and changed the location of others.

  • Added several new areas and opened up several buildings in and around the objectives.

  • Further tightened Axis logistics allowance.

  • Added no build zone to the fields at last objective.

  • Removed PaK 43 from last objective.

  • Added more cover around the map.

  • Replaced some older barricade statics with more aesthetic versions.

  • Ticket increases for both teams.

  • Changed Panzer IV model to a later version with side skirts.

San Valentino
  • Improved Axis main spawn protection.

  • Increased Axis tickets slightly.

  • Fixed Allied spawn locations being too far away from the first objective spawns.

  • Fixed issue where spawn protection minefields would not be deactivated correctly.

Niscemi Outskirts
  • Increased Axis tickets slightly.

Ponte Olivo Airfield
  • Increased Axis tickets.

  • Fixed a bug where players could hear water sloshing noises at random locations across the map.

See you on the battlefield,

Darklight Games 🕷️

Isekai Survivors - christiancDG90
--Fixed mistranslations
--Minor bug fixes
2:56am
A Forgetful Loop - bighandinsky
Hey folks, another hotfix is now up:

  • Fixed an issue where characters would place into the opposite team's Any Role slot
Looking into another issue reported, keep 'em coming!
...

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