Montabi - [AG] riv otter

Hey Trainers,

If you were watching the Secret Sauce Showcase, then you would have seen a little title called Montabi. Don’t fret if you missed it, here is the Montabi trailer that was in the Showcase!

Something arises in the world of Montabi and it is up to you to stop it. The evil organization is stealing Montabi and using them for their nefarious purposes. Choose your path and assemble your team of Montabi to defeat those that stand in your way and protect Montabi.

Check out the demo and join the Montabi Discord!

https://store.steampowered.com/app/3141630/Montabi/

-riv otter

Astro Burn - Beyond The Pixels

Multiverse Loot Hunter - 天野小茫
[color=yellow]The game has been in Early Access (EA) for half a year with everyone's care and support. Thank you all for your continuous support and trust~[/color]
The official version is scheduled to be released in August, so we will prepare a large batch of content to be updated all at once in the official version
[color=yellow]These contents are interrelated and complementary, and will be reviewed and optimized as a whole after production is completed, in order to provide a better experience in the official version![/color]

Currently, some content has been completed, and today I will preview one of them, the Abyssal Beast Tide gameplay, to you all:

Abyssal Beast Tide
After players enter the tenth plane, the Aura Continent, a special location - the Abyssal Rift will be added to the map




Abyss of Experience
In the abyss fissures, we will face the beast tide and challenge the beast king!
Massive Abyss Enemies can be flashed out at once, gaining a lot of character experience and completely solving the current problem of slow leveling up!
If your team has strong group attack ability and skill cooldown speed, you will feel a crazy surge in experience!



Growth equipment
While gaining character experience, resisting the beast tide will earn military merit. Use military merit to increase the character's rank and receive a rank medal!
The rank medal is the only equipment for growth and cannot be removed. It will absorb experience and automatically upgrade when facing the Abyss Beast Tide!



Construction works
Abyssal Beast Tide is not a single battle, but also includes construction and development gameplay.
Building fortifications can increase the profits and various attributes of Beast Tide, as well as increase the growth rate and upper limit of medals!


Thank you all for your support! Coming soon! I will accelerate the completion of development and testing work as soon as possible!
The official version will be available to everyone in August!
[/h1]

[color=yellow] Limited time promotion with 10% off activation [/color]
The last promotion before the official version will be launched on July 21, 2025! Limited time 10% discount
[color=yellow] The official version's discount and price will not change, so new players can rest assured to purchase! [/color]


https://store.steampowered.com/app/1649730/_/

https://store.steampowered.com/app/2423620/_/

https://store.steampowered.com/bundle/49102/__Author_of_all_games/[/p]
Beyond the Doors - Bald Kirby

QOL

  • New ambient sound added.

BUG FIXES

  • Fixed a bug where a connected receiver, when added to the inventory, would still have its cable visually attached to the player.

  • Fixed an issue where interactions could still be triggered from long distances.

10:57am
Urban Disc Golf Playtest - agapogames
v1.1 now available with:
New Course - Downtown Derby
Revised Course - Midtown Loop
New HUD display for direction and distance
New Leaderboard (Steam)
10:56am
Astral Wield - Dream Nexus Studios
  • The tutorials for the new keyboard controls have been fixed.

  • and arrows were added to the main menu to make it easier to see your selections.

Soon, I’ll release an update that allows changing the language from the in-game menu, without needing to start a new game.

Thank you all for the feedback! Keep sending your suggestions to help improve the game!

Fill Up The Hole - the_lotus
- Display the number of completed quests on the end screen.
- The temple will stop producing RP when peons are waiting for the earthquake.
- Some settings (e.g., "View Stats") were not being saved\loaded properly.
- When loading a game, if "Building the Future" is claimed, the full tree will be displayed.
- Endless mode should now appear correctly.
- Fixed some grammatical errors.
- The "Trash+" upgrade for the helipad is now slightly more expensive.
- The flying minion doesn't descends as low.
- Attempted to fix the hole overflow issue (it's hard to reproduce, but it seems to happen when a lot of trash is being thrown).
- The hole background moves a bit more smoothly
10:54am
Wyrd World - Pizza Cake

The primary focus of this patch adds fast travel wagons to each town so the player can easily traverse the civilized areas of the island. Just walk up to any wagon near a town's front entrance, and interact with the NPC to open up a map with a list of spawn points to choose from. It's free right now but I might add a gold cost later on to balance out travel when other means become available.

Also added a fix for all of the existing structures in each town and out in the world. all of the leaky roofs should be fixed and no more rain should be creeping into the interior spaces of buildings.

Lastly a few of the new weapons were added to the blacksmith vendor in Wind's Perch. Approach her the same way you would a wagon npc, with the interact key to open a buy/sell window with a list of the items she provides. Place any gold you may have (from looting enemies or otherwise) into the "offer" tab, then buy whatever items you like and it will automatically deduct the gold. She also buys any animal hide you put in the offer tab for gold too.

more work to come lots to do

10:52am
Tire Friend - greed
Been a while, but here we go. Just some minor bugfixes, layout tweaks, and (hopefully) more performance improvements. But another full level's on the way!
ΔV: Rings of Saturn - Adrian W.
  • Fixed one single asteroid during tutorial splitting into many more fragments than it should.

  • Fixed scrollbars appearing in option selectors which should easily fit on the screen.

  • Adjusted visuals of option highlights.

  • Fixed interface scaling for small screens - from 960 up to 1280px wide to ensure that all menus and settings are visible and readable. If your screen is below 1280px in width, you should notice that most on-screen elements are slightly smaller in order to fit the entire game interface. Screens of 1280x720px and bigger should not be affected in any way. This does not affect Steam Deck, as its native resolution is bigger than this. This did affect 1080p monitors in vertical orientation.

  • Adjusted horizontal slider focused state display to make it more clear where your focus is while navigating the game with gamepad or keyboard. The most affected sliders are on the Dive Target Selection Menu. This specifically addresses that a disabled slider, controlling a resource you don't have currently installed on your ship, was hardly distinguishable being selected.

  • Fixed focus order on the Dive Target Selection Menu to make sure you can easily access all the sliders using keyboard or gamepad alone.

...

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