Island Clicker - innerHZ

We've just added a set of new Steam profile avatars for Island Clicker!

Show off your love for the island life with our latest tropical-themed images 🌺

Fire of Life: New Day - danacraig78
There were two missing objects when creating chapters (replayobject and contentfilter), which made it produce the result None. I added those back in so the appropriate objects are there and allow the Replays to work as intended. I apologize about that.
吾皇万岁 - PM3
  • 修复后宫怀孕高概率难产的问题

A Simple job - ShizzyDE
Hey you! Yes, you!

We’re so close to 200 Steam reviews, and we need your help to get there! 🫵❤️
If you played A Simple Job (and somehow survived), we’d love it if you could drop us a quick review!

Why does it matter?
  • 👉 Reviews help us reach more players who love weird, chaotic games.
  • 👉 Our completely free DLC is on the way – and your support helps us go even more unhinged.
  • 👉 And let’s be honest – hitting 200 together would just be awesome. 💥

One click. One review. Huge impact.

Thanks so much – you're the reason we keep screaming at that red button every day. 😄🔴
Fishtank: Reality TV Simulator - happysoftinteractive

We added a procedural Fishtoy system for Simulation mode,

More updates soon, thank you for playing!

Screenshot by Ketchup :)

6:50pm
One Step Further - slidmountalice
More balanced physique for walking. The character had very light physics and was falling a lot, this has been fixed.
The Calling - BuriedCandy

Since the first day of development, The Calling has been streamed on Twitch every week for the past almost 4 months since I started developing the game. Mostly by me granted (I am a streamer myself granted), but what's been cool is that since the very first day of development, this game has always been focused on showcasing and involving streamers through the whole process of development.

Over the weeks, as the cast of streamers involved in the game grew from 5 on the first day, to over 80+ now, it's been amazing to see streamers hoping on and streaming the game.

So, to celebrate this, we're going to kick off a series called "The Calling Creator Clips" where we will feature clipped moments from streams featuring The Calling!

Let's check out the first clips to kick off this series!

NOTE: These first clips come from the pre-alpha version of the game, and keep in mind that I'm currently building this game as a solo indie dev (hopefully that will change soon, more on that in a future post), so a lot of what you see is what I've been able to build mostly myself in less than 4 months.

The InBetween - VCD

I have absolutely no idea why it took me so long to fix this..... ah right, I had no controller at home for months, so controller playtesting was impossible for a while.😅

Anyways, there was an issue preventing players from aiming diagonally while staying at a spot when the controller was connected. That have finally been fixed.

I forgot to mention it now, but the in-game cutscenes also went through a huge overhaul, resulting in a better image quality and pretty much no chances of a bug nor soft-lock anymore.

As for the increase in file size over these little updates.... please just ignore that.... for now, at least.😅🙏🏾

And now.... for the 'G' in the room.

Don't let your guard down around the Missing G. The Missing G ---is --real... -and --just--- around -the --corner.

Keep -that --in --mind.... The Missing G --shall --be ---Reborn.---

.........................................

Huh? What was that?

Anyways, as always, thanks for playing The InBetween! And to anyone discovering the game for the first time, really glad the game caught your interest, and I hope you enjoy the game as much as I really enjoy making it. :D

- VCD

6:33pm
硬汉猫猫:手法大师 - 按时吃饭
Churn Vector - Archival

Hello agents, It's time for another update!

Today we bring some long requested features to the game, a bunch of bug fixes and a music track thats been hidden for quite some time!

Before getting into the changelist we just wanted to give a special thank you to Fiszore who did the groundwork for the main feature of this update over on the Churn Vector SDK! You're wonderful!

With that said, todays main feature is that NPCs can now use breeding stands once they are done with their prey (this includes the player) meaning you can be recumbobulated and continue your mission instead of having to start over if you get caught by them!

You also have some mobility once churned so should you find yourself sitting far away in some empty room its time to roll over to the nearest worker and have them drag you to a recum machine!

Being able to roll around also opens up some interesting traversal options should you want to be deliberately caught...

List of changes:

  • Predator NPC's can now use breeding stands and will actively seek them out once full (Thanks Fiszore!)

  • The player now has the ability to roll themselves around after being left at a breeding stand

  • A long lost audio track has returned and will now play once more should you complete your main objective while unseen

  • Audio reverb zones, NPC groups and some object placements have been improved on the Tower, Station and Warehouse maps

  • The camera has been updated to fix some clipping issue that could occur in tight spaces

List of bug fixes:

  • Recumbobulated characters would have their physics disabled, this now updates on respawn

  • The primary objective completed music is back and now correctly plays when you do so undetected

  • The dragons on the Tower map no longer have broken orbs between their legs

  • NPC's now forget the players last location when the player is churned

  • Breeding stand usability now respects NPC groups, this includes the player

...

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