TRAGO - angelamansim


Hello everyone!

It’s been almost a month from the releasing of Trago and we are hearing a lot about the game on the internet!

SpaceGiraff3 is a small collaborative studio, but what that means? It means all artists and programmers involved on the game only work by revenue sharing, and do not expend their full time job on the project.

When you release a game, the game becomes a living thing, anyone in the world could download it and play that game and that’s awesome! Our main concern on talking about all this with you, is to say thank you. We want to thank everyone who bought the game and supported SpaceGiraff3, giving value to our work.

HUGE THANKS!




We know we have a lot of things to improve on our games, but we gonna keep working!
Please stay with the Giraffe. :)
TRAGO - angelamansim


Hello Players & Drinkers!
Are you enjoing Trago?

First of all, we want to thank y'all for the support you have given us, whether sharing the game or reporting bugs and giving feedbacks.

At the moment, we are very happy and proud with the whole process and outcome of the game so far. If you've already played and liked a lot, wait to see how the game will look after the improvements we are always making.

In this update, we fixed some bugs from contacts we've received after the release, among them, what we called "game blocking bug" reported by Killa Penguin.

I hope you have taken up the challenge of discovering the mystery behind the game.

We are always open to hear your feedbacks.

Thanks & KEEP PLAYING ♡

TRAGO - angelamansim


Hello drinkers & players,
With great joy we announce today Trago’s official release!

The game is already available at the stores, and we will also have a celebration party tonight in Brazil (at the bar of course), all invited!

Many thanks to everyone who believes in indie development and who has given us lots of strength and feedbacks.

Trago is a result of partnership & work hard.

Let’s celebrate doing what we do best: drink and play!

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TRAGO’S RELEASE DATE BAR:
https://www.facebook.com/events/414099762428601

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TRAGO’S EVERYWHERE:

✶ Steam - https://goo.gl/FtNkJt
✶ Gamejolt - https://goo.gl/JFtMcT
✶ Twitter - https://twitter.com/SpaceGiraff3
✶ Facebook - https://www.facebook.com/SpaceGiraff3/
✶ Website: http://www.spacegiraff3.com/
✶ Itch.io - https://spacegiraff3.itch.io/trago
✶ Youtube - https://goo.gl/i8FmnT

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Thanks a lot for your support.
Let’s play Trago today ♡

TRAGO - angelamansim


Hello everyone, is July!

And soon we will be doing the final release of Trago!
On the last update was added to the game a new menu making the game even more beautiful! ♥

But, life is not a bed of roses, the new menu brought a new bug to the game.
If you end the first day and choose to get back to menu, you will not be able to play the other days.

If you experienced that bug, please don’t give up Trago! :)

This bug is already fixed on this new update!
Let’s play?

TRAGO - angelamansim


On this last month of Trago, I would like to talk about narrative game design.
But... What is this?

Narrative game design is the process of thinking about your game taking story as the main way to justify your mechanics. Of course that's my definition about it, but when I was designing and writing Trago I take this concept very sereausly.

On the first concepts of Trago we already knew this story should use just one scenario, a street bar called Trago, located in some place of Brazil.

After all, we plan the possibilities of stories and their unfolding, trying to create a complex network of events. It is not an easy task, but we break our heads to connect facts and make the player's choices change the course of history.

We have been able to draw interesting streams into the narrative and thus integrate elements, tasks and rewards into the game.

The tip we can give is to literally draw the whole plot of the story on a large flipchart, it is a way of perceiving the narrative holistically and over time adding necessary graphic elements in the story.

✶ We hope to have elucidated something, but if you have questions, just let us know here.
Hope we can help! ✶

TRAGO - angelamansim
Hello everyone, we are very happy to announce the final version of Trago! This journey took almost two years, and the results are all there in the current version of Trago. For those who bought the first version, huge thanks for believe on the game, you guys are the best.

The game will be released on Steam (♥), Gamejolt, and Itch.io, and it will be available to PC, with plans for MAC and Linux versions.

✶ Our release date will be July 17th 2018 ✶

Can’t wait, see you then!

TRAGO - angelamansim
Hello drinkers, we are now one step closer from final release. This new update was specially maded based on the current gameplays videos about Trago.

Thank you for everyone who is helping us by doing these videos.

We are open to receive feedbacks and implement it on the current updates. Here is the update of this new version:

Localization & Text Issues - Based on the translation team feedback we fix many lines of text, making the experience even better.

New Menu - We made this new menu for better navigation and presentation of our game.

Better Save System - We fix issues on the Save System based in a feedbacks of the community.

✶ If you already has a copy of the game, this new version is already updated for you! ✶

...

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