8:44pm
QBob: Remastered - Tantalus of North America

New achievement: Brundlefly: Teleport 500 times!

Fixed a couple of minor bugs. Grenades will no longer kill enemies if they (the grenades) happen to be falling off the edge of the asteroid. Crisis has a purpose in life even if QBob is dead. Fixed an orphaned line of text in the final cutscene. Also, repaired a major Mac build error.

CFS (Chinese Football Simulator) - 路易斯安娜汪汪教

"Chinese Football Simulator" Version 5.270 Update Notes:

  1. Significantly optimized the loading speed of external full-body models.

  2. Further improved the goalkeeper's saving logic, reducing instances of them "standing like a wooden chicken."

  3. Addressed the issue of \["ridiculously high shots flying over the bar"] for better optimization.

  4. Optimized the problem where \["missed shots veer way off target"] to improve accuracy.

  5. Adjusted lower-skilled teams to correct the issue of \["matches being too smooth"] reported after the last update.

  6. Reduced the display range of player names and stamina bars during matches to reduce visual clutter.

  7. Slightly optimized the field of view for the "third-person direct goal perspective."

  8. Fixed the issue where sound effects for ball-related actions (e.g., touches, passes) were missing during matches.

  9. Fixed the bug where, during goal kicks, the ball would sometimes be launched without the goalkeeper touching it.

  10. Fixed the issue where goalkeepers faced the wrong direction when taking goal kicks.

  11. Fixed the problem where players often tilted their necks unnaturally during matches.

  12. Fixed an issue where, in certain cases, the goalkeeper's body model loaded incorrectly.

Blind Touch - flygogo
🧭 Choose between three distinct experience:
  • 🟢 Balanced: Visual aids and hints help guide you. Perfect for those who want to enjoy the story and collectibles.

  • 🟡 Challenging: No hints or assists. Minimal visuals, you’ll rely on sound and memory.

  • 🔴 “Realistic”: Near-total darkness. Navigate solely through audio and spatial awareness — the ultimate test!


🎮 New Settings Options
  • Resolution

  • Advanced control mode introduced

  • Mouse/Controller sensitivity adjustments


🌙 Dream Level Redesign

The dream sequence has been reworked for better pacing and a more surreal, immersive atmosphere.


🔧 Other Improvements
  • Minor localization fixes

  • Audio polish

  • Various bug fixes


Thank you for your continued feedback and support. More updates and content are on the way — stay tuned!

Summoners War - GM_ELLIA

Greetings from Com2uS!

v8.7.7 has been updated on Steam today, and an auto update will be held to install the new version.

The process won't take long, but you may experience a sudden crash if you are logged in when the update begins.

Please make sure to come back to the Village and end your game safely to save your game data before the update starts.

========================

\[Update Schedule by Server]

Global - 12:45 AM PDT

Europe - 9:45 AM CEST

Asia - 3:30 PM TST

Korea - 4:00 PM KST

Japan - 4:30 PM JST

China - 3:30 PM CST

========================

※ You won't be able to enter \[World Arena]​ during \[12:00 AM - 12:45 AM PDT], and other content can be played normally.

========================

v8.7.7 Update Details

========================

▶ Skill Balance Patch

\[More Info]

▶ \[World Arena] The \[Quick Battle] mode in Goodwill Battle has been renamed to \[Normal Battle], and its menu location has been moved to the World Arena main screen.

- Normal Battle follows the same rules as Ranking Battle, but there are no limits on the number of battles, no rewards, or victory point changes.

▶ Siege Battle Season 19 Support Monsters

▶ Other Improvements and Changes

- \[Mission > Daily Mission] The UI has been improved to display more missions on a single screen.

- Monsters stored in the Monster Storage now count toward the 10 available Monsters requirement to enter the World Arena.

▶ Game Errors Fixed

- \[Siege Battle > HQ > Modify Formation] Fixed an issue where the notification for unequipped Runes or Artifacts was incorrectly displayed even when all Monsters were properly equipped.

- \[Rift Raid] Fixed an issue where Monster details could not be viewed for Monsters in the Monster Storage.

- Fixed an issue where the 2nd Awakening status of Monsters was displayed incorrectly under \[Strategy Info > Strategy Deck] in Cairos Dungeon, Rift Dungeon, and Dimension Hole.​​​

CashGrab: Refunded - GrabbaGuildGames

= Additions

  • added THE GROMBIES,

  • added the "goblin guilt" mechanic,

  • added new weapon (grabbington780),

  • added new item equipping system and weapon framework,

  • added destroyable props,

  • added new menu options (jump keybind + mouse inversion),

  • added the fish memorial,

  • small lobby additions,

  • new vending machine type,

  • new posters,

= Changes

  • headgrabs can no longer grab the heads of players playing solo,

  • increased weight of the lounge chair prop,

  • the exit button in the main game menu now actually does something,

  • improved various goblin animations,

  • replaced wooden crates in puzzle rooms with metal crates so they could not mistakenly be destroyed,

= Fixes

  • fixed bug where clothing would super stretch on player death,

  • fixed issue with the shark not being able to spawn in,

  • fixed bug where players could fall through the grabba whip off of spawn,

  • made it so that player ragdolls can despawn,

= Known Issues

  • still some prox chat bugginess,

  • ATM inconsistently saving when returning to lobby,

  • multiple gold goblins can drop so much cash they can lag out the game,

  • the goblin ghost static can be a little inconsistent,

  • still some generation bugs,

= DEVELOPER NOTE = Thank you Grabbas for your continued support and feedback, as well as a thank you to those who contributed to the fish memorial. We are going to return to weekly updates, so you'll see another update this upcoming Friday or Saturday. Moving forward we'll build handmade levels and slowly replace the procedural generation in order to deliver a more consistently fun and interesting gameplay experience. Anticipate the first handmade level dropping next week. The Grabbington and the Grombies introduce new mechanics to CGR, so please play with them and provide feedback so we can tune them to be as fun as possible. Thank again, see you guys next week!

Draggin' - EraserLark

Hello all Draggin Wranglers!

As July comes to an end, we've got a lot of big news to share:

First: Draggin' now has a release date!

Draggin' will be launching on Steam on August 18th, 2025!

Second: We made a Draggin' Discord!

If you're interested in giving feedback on the game, want to see behind-the-scenes details, or just want to stay up to date on the latest Draggin' news, this is the place to be! https://discord.gg/uBQSR4aXbX

Lastly: We're kicking off some final rounds of Draggin' beta testing before release!

You can opt-in to the playtest on our main Steam Page: https://store.steampowered.com/app/3475110/Draggin/

  • Playtest instructions and the feedback form can be accessed on the title screen of the beta.

  • Average playtime is around 30min

  • This playtest will end on Wednesday, 7/23 at 11:59pm CDT

We're hard at work putting the finishing touches on the game, and it won't be much longer until we can share everything! Until then, keep draggin' on!

Purrgatory - Niv

I'm excited to announce a project I've been working on ever since I released Purrgatory!

It's far from done, but I'm ready to take you all on this journey with me.

My next game will be--

...

⚠️ FAILURE DETECTED...

https://niv.gay/announcement/

World Hockey '88 - Spectrecarnival
Game Changes:

  • Significant overall improvements to input device handling.
  • Fixed multiple crashes and issues related to controller disconnects.
Demo Changes:
  • Updated demo to reflect fixes, polish, and overall improvements present in the full game.
ICARUS - Exctoris
Contains the Following Fixes:
  • Fixing issue where the Garganutan Boss would not take the appropriate amount of physical damage after players had completed the mission BLOOD THIRST making the fight require fire/explosive damage instead of just regular ammo and melee, this has now been corrected
  • Fixes allowing for the client to properly communicate with steam to check off achievements in steam, any existing achievements that players have gained will sync up and be granted on steam on login
Chaos Beach: A Virgin Boy’s Pheromone-Fueled Summer of Lust! - nekonotes

🎉 Demo Now Available! 🎉
We're excited to announce the release of the demo for Chaos Beach: A Virgin Boy’s Pheromone-Fueled Summer of Lust!

💦 Virgin. Pheromones. Total Chaos.

This is a pure erotic visual novel where a hopeless virgin boy becomes a pheromone weapon—and all hell breaks loose on the summer beach.

The protagonist Hikaru drinks a mysterious liquid claiming to “make women uncontrollably attracted to you.”
The next day, he awakens with a body overflowing with irresistible pheromones.
From black gyarus to lifeguards and even girls with boyfriends—lust spreads like wildfire.


🌴 In this demo, you can experience:
  • The beginning of the story up to a full H-scene with one heroine

  • Fully voiced characters with no censorship bleeps

  • A straightforward, no-choice erotic scenario focused on satisfaction


💋 Add to Wishlist and Play the Demo Now!

https://store.steampowered.com/app/3654030/


If you like pure erotic energy, chaotic sex comedy, and aggressive heroines, Chaos Beach is the summer adventure you don’t want to miss.
...

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