10:56am
Astral Wield - Dream Nexus Studios
  • The tutorials for the new keyboard controls have been fixed.

  • and arrows were added to the main menu to make it easier to see your selections.

Soon, I’ll release an update that allows changing the language from the in-game menu, without needing to start a new game.

Thank you all for the feedback! Keep sending your suggestions to help improve the game!

Fill Up The Hole - the_lotus
- Display the number of completed quests on the end screen.
- The temple will stop producing RP when peons are waiting for the earthquake.
- Some settings (e.g., "View Stats") were not being saved\loaded properly.
- When loading a game, if "Building the Future" is claimed, the full tree will be displayed.
- Endless mode should now appear correctly.
- Fixed some grammatical errors.
- The "Trash+" upgrade for the helipad is now slightly more expensive.
- The flying minion doesn't descends as low.
- Attempted to fix the hole overflow issue (it's hard to reproduce, but it seems to happen when a lot of trash is being thrown).
- The hole background moves a bit more smoothly
10:54am
Wyrd World - Pizza Cake

The primary focus of this patch adds fast travel wagons to each town so the player can easily traverse the civilized areas of the island. Just walk up to any wagon near a town's front entrance, and interact with the NPC to open up a map with a list of spawn points to choose from. It's free right now but I might add a gold cost later on to balance out travel when other means become available.

Also added a fix for all of the existing structures in each town and out in the world. all of the leaky roofs should be fixed and no more rain should be creeping into the interior spaces of buildings.

Lastly a few of the new weapons were added to the blacksmith vendor in Wind's Perch. Approach her the same way you would a wagon npc, with the interact key to open a buy/sell window with a list of the items she provides. Place any gold you may have (from looting enemies or otherwise) into the "offer" tab, then buy whatever items you like and it will automatically deduct the gold. She also buys any animal hide you put in the offer tab for gold too.

more work to come lots to do

10:52am
Tire Friend - greed
Been a while, but here we go. Just some minor bugfixes, layout tweaks, and (hopefully) more performance improvements. But another full level's on the way!
ΔV: Rings of Saturn - Adrian W.
  • Fixed one single asteroid during tutorial splitting into many more fragments than it should.

  • Fixed scrollbars appearing in option selectors which should easily fit on the screen.

  • Adjusted visuals of option highlights.

  • Fixed interface scaling for small screens - from 960 up to 1280px wide to ensure that all menus and settings are visible and readable. If your screen is below 1280px in width, you should notice that most on-screen elements are slightly smaller in order to fit the entire game interface. Screens of 1280x720px and bigger should not be affected in any way. This does not affect Steam Deck, as its native resolution is bigger than this. This did affect 1080p monitors in vertical orientation.

  • Adjusted horizontal slider focused state display to make it more clear where your focus is while navigating the game with gamepad or keyboard. The most affected sliders are on the Dive Target Selection Menu. This specifically addresses that a disabled slider, controlling a resource you don't have currently installed on your ship, was hardly distinguishable being selected.

  • Fixed focus order on the Dive Target Selection Menu to make sure you can easily access all the sliders using keyboard or gamepad alone.

10:41am
The Abandoned Levels - ArcadeHorizon
✨ Changes & New Features:

🔹 Brand-New UI:
The entire interface has been rebuilt. Modern, clean, and now featuring your in-game character as a central element – the UI feels much more integrated into the game world.

🔹 Working Settings Menu:
It’s finally here – a settings menu that actually works! From volume to controls, you can now adjust your experience to your liking.

🔹 Savegame Support:
No more starting over! Your progress is now saved and can be resumed at any time.

🔹 First Level temporarily moved to Beta:
The first level has been shifted to the beta branch for now. It will return in the next update with new details and expanded features – stay tuned!

LabyrAInth Playtest - pietro.d
The game is fully playable for the Demo mode (which contains the same levels of the Story mode)
Please remember to send us feedbakc by compiling the google forms linked inside the game main menu.
Connect with us on discord to receive the latest updates for the game!
And thank you for playing.
Tale of REN ~ [Searching for HEART droplets] ~ - xxx_start

It’s here! Tale of REN ~ \[Searching for HEART droplets] ~ is 35 %

📅 July 21 – July 30 only

It is now available for purchase on Steam. and dive into the journey!

Fief Lord - 姚子豪

Newly added:
·A wandering knight appeared in the forest, who looked very experienced and should be able to help the player.

DREADZONE - EY-Studio

Hello everyone!

We can’t thank you enough for the incredible support and feedback. There are truly kind-hearted people in this community, and your encouragement means the world to us. ❤️

We promise to keep pushing forward — soon, we’ll begin working on larger updates that will take more time to develop. Your feedback is always heard, and we carefully take notes on everything you share.

We’ve seen your requests for DLSS and broader optimizations — we're actively working on it! These improvements take time, but rest assured, they’re in progress.

Please also note: some players are currently running the game on hardware below minimum requirements, which may cause issues that we unfortunately can’t fully solve — but we’ll continue doing our best to improve performance for everyone.

As Unreal Engine evolves with new versions, Dreadzone will continue receiving those tech updates, bringing better visuals and more optimization opportunities.

🛠️ Patch Notes:
  • Fixed bug with quickslot hotbar items not loading properly

  • Fixed bugs related to player and world data loading

  • Fixed issues with specific mission elements

  • Fixed certain sound-related bugs

  • Fixed bug with crops not loading properly after save

  • Minor UI improvements

  • Minor performance improvements

  • Improvements to the Out-of-Bounds system (Hidden Respawn Keybind: X + NumPad 12)

  • Improved GPS Device — allows for larger zoom out

  • Major balancing & tweaking to AI accuracy

  • Balanced/tweaked player and NPC stats

  • Improved recovery stats after being mortally wounded (more health, food, and thirst regained)

  • Improved mission marker placement

  • Reduced TV sound volume

  • Tweaked loot table — slightly increased battery drop rate

  • Destroyed storage boxes will now drop their contents into a bag

  • Construction menu categories can now be selected with a mouse click

  • Changes to Jack's missions: certain missions have been merged into one to make them easier and more enjoyable to complete


Thank you again, truly. We wish everyone a great, calm, and happy week ahead.

The Dreadzone Team

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