Hounimal - tontorolemon

Dear Prospective Residents of Hounimal,

Thank you for your patience! The July 0.2.0 update, featuring a new Hounimal, has now been released! Check out the patch notes below!


Key Additions

  • New Hounimal "Furious Claws" & Facility "Monument with an Emblem" After clearing the second stage, you can select the Hounimal "Furious Claws" from the Monument. This Hounimal boasts a vertical layout and fights by transforming its rage into power.

  • Ceiling Furniture Easy to place in Hounimal's often-empty spaces, these furniture pieces don't add commands but offer powerful placement effects.

  • Command Reset Function Commands can now be reset after a CHAIN or after using Accel.

  • New Stage "Tense" This is the fourth stage, featuring stronger enemies. It seems the Librarian will also lend a hand in your adventure. You might even meet the Saintess...

  • New Furniture Placement Effects Numerous effects have been added, including Command stat enhancements and buff acquisition upon drawing.

  • Adventure Facility "Book of Lore" This facility alters adventure rules and difficulty in exchange for rewards like furniture and gold.

  • Base Facility "Forest Library" Here, you can view a list of your furniture. More information will be added in future updates.


Key Changes

  • Changed Command CHAIN Enhancement Description Rules Commands that previously activated additional effects at 2 or more CHAINS have been changed as follows: Old: "1 CHAIN or more" → New: "2 CHAINS or more" This change was made because the previous description was confusing; "X CHAINS or more" referred to the number of activated commands, whereas "Xth CHAIN" referred to the Xth command including unactivated ones.


Other Additions & Changes

  • Added icons for Command Additional Effect Rules.

    • Now you can see how many CHAINS are required for an additional effect on the command itself.

  • Added New Command Enhancement Rules.

    • Commands are enhanced when "consuming HP while command is usable" or "Weight Accel is unused."

  • Improved Map Generation Logic.

    • The same block will no longer spawn enemies and rewards simultaneously.

  • Simple conversations added within each NPC facility.

  • Added 5 new disaster foes.

  • Added 20 new furniture pieces (surpassing 100 total!).

  • Added 18 new commands (total for furniture, Hounimal, and enemies).

  • Added new NPC: The Saintess.

  • Added 3 new achievements.


Adjustments

  • Base facility menu, transitions, background.

  • Adventure facility background.

  • Base lighting, NPC positions, background.

  • Pause menu layout.

  • Buff and debuff icon sizes.

  • Improved visibility for placed/unenhancable furniture in the list.

  • Hounimal grid colors.

  • Out-of-Place Artifact \[Shop] operation position.


Bug Fixes

  • Hounimal evolution effect misalignment.

  • Placement effect enhancements not updating with placement reset.

  • Description of "Ignition."

  • Map names in achievement descriptions.


Future Plans

Before the planned September update, we intend to add the following highly requested features in the near future:

  • In-game guide to review basic rules.

  • Command confirmation on the furniture selection screen.

That's all for this update! It's been a while since the last Devlog, so we aim to post monthly updates going forward. If you have any bugs or requests, please don't hesitate to provide feedback!

See you soon!

Enchanted Meadows - accounts
Fixed a bug where playing a random level could override the perfect score for that level.
3:16
中世纪君主 Medieval Monarch - StPapi
Current Version
B2025.7.19
  • OK1-教廷相关功能补充和调整,教廷特权实装
  • OK2-波希米亚王国建国文化需求修正
  • OK3-一些文案的调整
  • OK4-修复举荐主教候选人,不能添加的问题
  • OK5-增加10个随机事件
  • OK6-修复教廷中交互请求教团骑士,却招募的是骑士卫队的问题
  • OK7-雇佣兵军团不可以雇佣骑士类型的营队
  • OK8-开新档时,增加随机领主开局,全部是单个省份的独立领主,宗教领袖除外

  • OK1 - Supplementary functions and adjustments related to the Holy See; implementation of papal privileges
  • OK2 - Correction of cultural requirements for the founding of the Kingdom of Bohemia
  • OK3 - Adjustments to some copywriting
  • OK4 - Fix the issue where bishop candidates cannot be added when recommending them
  • OK5 - Add 10 random events
  • OK6 - Fix the issue in the Holy See where requesting order knights through interaction results in recruiting knight guards instead
  • OK7 - Mercenary legions cannot hire knight - type battalions
  • OK8 - Add a random lord start when creating a new game, where all are independent lords with a single province, except for religious leaders
GnollHack - tommi.gustafsson
Changes
  • Various bug fixes.
Roguematch : The Extraplanar Invasion - Starstruck Dev (Jesmond)
We are able to confirm that Version 1.0.1 containing the emergency bugfix addressing the bug that caused the game to be stuck on a black screen after launching the game is now available on MacOS. Thank you for your patience.

- Roguematch Team
Over The Top: WWI - Olafson

Hey everyone!

First of all, thank you for helping us test the game. Your feedback is incredibly valuable, and it is already helping us make improvements.

We have just pushed a small patch that addresses some issues we could easily address with a client side patch. If you haven't received the update yet, try restarting Steam to download.

Changelog:

  • Fixed sniper scopes being off-center when aiming in first-person.

  • Fixed a bug causing VOIP to break for everyone on the server.

  • Fixed VOIP defaulting to 2D instead of proximity-based audio.

  • Reduced screenshake from grenade explosions and other effects. The game should now feel much more playable. (Sorry guys, I have been trying to fix this issue for several playtests now, but only now realized the underlying cause..)

  • Fixed minor UI issues on the Campaign map.

  • Fixed missing directional arrows above Call-Ins, which now properly indicate where they are headed.

Secondly, we would love to see your epic or funny gameplay moments! Please share your screenshots and videos here on Discord or on other Social Media. Not only does it help us promote the game, but we would also love to see what you all are experiencing in the game!

And finally, please help us spread the word! Nothing beats word of mouth. If you're enjoying the game, tell your friends, your family, your grandma, your boss, your entire social circle... even the guy standing next to you at the store.

Thanks again!!!

Gobs and Gods - alexandre.gilotte
- fix notifications (like "saved") not showing while game is paused
- god upgrades: tooltip tells how to unlock; fix channeling; unlocks channeling later in game
- touring quest: remove quest arrows / fix 'where to go next'
- inventory: remove cost in Time unit when opening from button
- fixed Zoom In and Zoom Out keybindings which were reversed.
- fix cookbook quest second run
- show more info in tooltips about items with special actions
- alchemy: click on recipe with ingredients ready triggers the 'brew' popup
- fix joker upgrades sometimes improving a skill not available (yet)
- fix sound option menu showing game icons
- fix typos

Special thanks to DaviddesJ, and once more to N20 Games, for helping me identify some bugs and improve the game!
梦魇入侵 Playtest - ANArKH

1. Redo external growth, add more growth points and adjust the layout of growth points

2. Redo level talents, remove some weak talent effects, and add new talents

3. Within the battlefield, you can view the estimated growth of resources for each round

Orion's End - Southfog

Hi Adventurers.

I've just uploaded a new build of the demo that is designed to make trying the game out a little easier. It is now much faster to get into space with a new game. Instead of not having enough fuel to launch in a new game, you can launch to explore the system straight away if you like. If you want to hang around and make some easy money to upgrade your ship or buy a gun, you can do that too. It's up to you.

I hope that makes it easier for people who mightn't have as much time on their hands to get a proper look at what the game is currently offering.

Safe travels.

Dave

World of Warships - Unrug_WG
Early Access Guide: New U.S. Destroyers


The most fearsome gunslingers this side of the mighty Mississippi have drifted into Port out of a mysterious cloud of smoke. Meet Hughes, Osborne, Christopher, and Burrows—four new destroyers coming soon to the U.S. Tech Tree—but you don't have to wait to try them out!



The main features of the ships are:
  • Their fearsome guns, which have long range, high damage per minute, and the ability to fire both HE and SAP shells
  • A unique Smoke Generator with a time pool instead of the usual "charge" concept—a flexible tool for both defensive and offensive actions.

You can get these destroyers from sequential bundles available in the Armory for American Tokens, with Burrows available for Doubloons.

You can get American Tokens by purchasing random bundles with Doubloons, by completing levels of the U.S. Destroyers Event Pass, and by completing personal challenges throughout the update.

EU NA ASIA

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Brawls


This weekend's Brawl session calls for teams of four Tier VIII ships to face off against each other in small-scale but high-stakes battles!

Format:
  • No more than 1 submarine, 2 battleships, 3 cruisers, or 3 destroyers per team
  • No aircraft carriers

Public Test for Update 14.7


The first round of public testing for the game's next update is happening now! Click the link to find out how you can be a part of it and earn some extra rewards in the process:

EU NA ASIA
...

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