Crosshair X - steeb
🛠 Fixes & Improvements
What's New:
  • Fixed an issue where small crosshairs appeared blurry for some users when using Simple Overlay.
  • Fixed animations not triggering when switching crosshairs via keybind while aim/fire was held.
  • Fixed UI sync issues in the Game Bar Status.
  • Layer highlighting is now off by default (toggle available in the Crosshair Preview panel).
  • Clicking on the Streamer Server indicator now navigates you to the Streamer Server Settings
  • Fixed CTRL/Shift in the Color Picker triggering layer multi-select.
  • Fixed color autocomplete in the Color Picker input.

👀 Crosshair Visibility on Launch
What's New:
  • Added a setting to control if the crosshair is visible when Crosshair X launches — a highly requested feature!


🎮 New Animation Controls
What's New:
  • Added Autoplay trigger — animations will now play automatically when the crosshair loads.
  • Added Press and Hold trigger press types for more flexible animation control.
  • Added Normal and Alternate animation timing directions.
  • Added Trigger Release behavior — control what happens when the animation key is released.
  • Added a Reload Keybind to reset paused animations.

Trigger Release

Reset
Pause

Animation Direction

Normal
Alternate

More Creations

RGB Crosshair
Single Press Recoil
Reverse on Release
Try it out! (k32emaeovy)
Try it out! (u6wy7cq0j0)
Try it out! (89wk73w5m3)


👋 That's everything
Thanks for checking out the latest update — we’re excited to see what you create with the new tools.
More improvements are on the way, so stay tuned!

— Crosshair X Team 🦆
COMPUTER FURY - SAJ GAME ELECTRONIC
new nice backgrounds
Community Announcements - ToRoRo_EggRice
◆今後のデータ更新で使用可能になる機能の追加
◆UIやテキスト、演出の調整
◆その他、アプリの安定化や不具合の修正
Move Code Lines - Fewjix
Feature list:
  • Level Progress Saving: Your progress is now saved — you no longer have to restart levels when revisiting.
  • Resizable Sub-windows: Adjust the size of each section (Code, Output, Goal, Input) to your preference.
  • Clearer Code Block Separators: Improved visibility of code block dividers and clearer movement restrictions.
  • Reset Progress Option: Start fresh anytime by deleting all your progress.
Animal Spa - sinkholestudio
A livestream featuring gameplay from v1.0 will be running throughout the sale period.
Moon & The Fractured Reincarnation Playtest - Scav Moon(Test My Game?!)
New function added: Map.
Pressing M will now open a map that allows players to view things around them en mass. Moving closing toward the actual location will begin to reveal what sits/dwells/resides in the area.

it is fully playable from the map currently lol ( you can even see some of the HUDs from the players actual camera view. its interesting and may need some polishing)

Will continue to tweak it until it feels satisfying.

13 days ago

Scav Moon🌙 — 4/30/2025 9:40 AM
Players must now hold ctrl and scroll to alternate through hot-swap to avoid constantly switching item.
Scav Moon🌙 — 4/30/2025 12:57 PM
Added Lua & Sevreth, first named NPCs/MSQ related.

Sevreth doesn't realy like us, at first anyway 😉

Scav Moon🌙 — 4/30/2025 1:50 PM
Added Map to action bar (still working on the sizing ;x )

Scav Moon🌙 — 4/30/2025 3:33 PM
Outside of the Celestial Drift (dungeon spaces) players can now zoom out and in endlessly using the mouse wheel up & down.
Changed majority of combat text msgs, smaller, double texted + colored appropriately.
Scav Moon🌙 — 4/30/2025 8:41 PM
Textbox can now be closed with a right click or ESC key.
Scav Moon🌙 — 4/30/2025 9:03 PM
Fixed Well shadow.

Scav Moon🌙 — 4/30/2025 9:52 PM
updated environmental dmg text + added info. May be too much info but I was getting a lot of the same type of questions regarding sweltering weather, which was basically the trait that would allow you to bypass the mechanic. How a player would know that without me giving them a prior tl;dr Idk man hopefully this is a bit better - another option would be to tack on to the hud but I think the fact I was a world of warcraft player with 100 UI mods is starting to show.

Using the detailed view (F3 key) now allows players to see the current tile they are standing upon and any interaction capabilities that come with them.

13 days ago

>dirt water
Scav Moon🌙 — 4/30/2025 10:28 PM
added new function/mechanic.

White Tulips now guide the way, truly. .

Players are not able to get it just, will be able to shortly, but utilizing a power that.. only the Moonlit Vassal has 😉 they can see a message that guides them to the next location a primordial being may dwell. Here's a look.

13 days ago

Scav Moon🌙 — 5/1/2025 6:22 AM
players will no longer zoom in/out scrolling with tooltip open

Scav Moon🌙 — 5/1/2025 12:08 PM
Players can now activate Stigmata by using Anima directly.

Can active newest items via hot-swap now, must have forgot at some point the script is not one in the same.

Scav Moon🌙 — 5/1/2025 8:05 PM
Players will now see msgs related to MSQ progress flash across the screen

12 days ago

Scav Moon🌙 — 5/1/2025 9:17 PM
Added 5 new MSQ related NPC characters.
Lua
Sevreth The Beast
Alundra,
Lisbeth
Mithra, yadda yadda. lol 🙂

all 5 are or are intended to have dialogue & positions that will shift as you do things out in the wasteland.

( realized I had only been posting a few updates here and there and I don't like that, usually makes me forget things I've already done. )

Scav Moon🌙 — 5/1/2025 11:26 PM
Players can now change color of UI ( will continue adding more colors, a custom color more than likely and fix position of buttons)

12 days ago

Players can now change UI border/color2 the same.

12 days ago

Scav Moon🌙 — 5/2/2025 8:23 AM
Fixed name on client & ded. server, easier to differentiate, shows they are together.
msq: sevreth needs to be met before he will acknowledge having met you prior.
Scav Moon🌙 — 5/2/2025 9:58 AM
Lisbeth can now be found at a location in the world and has functionality that allows for a quests progression.
Alundras quest is now able to be taken to completion.
added quest & main story quest(MSQ) pop ups when doing activities in the world that have/will effect other things.
Scav Moon🌙 — 5/2/2025 11:09 AM
Parkour line shows when showInfo is true
Textbox now hides UI when pops up
F5 now activates cinematic view, hides/shows ui. Game is entirely playable like this AFAIK.

Scav Moon🌙 — 5/2/2025 12:05 PM
Textbox has been altered, pray it is altered further. /vader


11 days ago

Textbox now auto hides when player opens inventory.
Scav Moon🌙 — 5/2/2025 12:12 PM
fixed chat hiding UI, not restoring.
fixed UI hiding rewiring skill system bg
Scav Moon🌙 — 5/2/2025 12:25 PM
MSQ Updates will now play a sound.

11 days ago

added pitch shifts to sheathe & unsheathing sfx.
added sfx to cycling text dialogue.

11 days ago

Scav Moon🌙 — 5/2/2025 12:55 PM
Be careful not to kill MSQ NPCs, because like dark souls ( I am so sorry to reference this lmao ) you can kill important NPCs....

guess I could have said morrowind also.

11 days ago

Scav Moon🌙 — 5/3/2025 11:49 AM
Added: Drift Radio. This is a radio station that I intend on dumping(lovingly) music into from curated songs sent by who owns the song.

10 days ago

Image
Scav Moon🌙 — 5/3/2025 12:45 PM
Added Keyths Sanguine Architecture.

This a special branch of Magik that delves into the usage of blood developed by Keyth.

Players will be able to find Keyth out in the world if this is something they wish to seek out later.
Added Sanguine Architecture ability: Veincall.

this allows players to damage enemies from afar via combat additions, through constricting a targets blood stream, causing it to immediately spike in pressure until ultimately combusting outward.

Hard to cap with screenies, will get a video later.

Scav Moon🌙 — 5/3/2025 3:35 PM
Added new Trait: Water Walker.
Players with this trait may now find their chakras aligning to support the full extent of their own weight, while standing upon a liquid surface.

10 days ago

Scav Moon🌙 — 5/3/2025 4:12 PM
Added: New MSQ NPC, First of the kind, directly teaches you a trait ( they're typically random gacha style from bosses)

Scav Moon🌙 — 5/3/2025 4:34 PM
Added world interaction: FIREEEEBUGGGGGG!!!

So, fire mages are a lot more scarier now it seems. Look at that boi sevvy in the back trying to sail out of bounds... Sorry beast boy, your home is getting lit

10 days ago

just a quick mention that it will not light during rainy periods. fire and water dont really.. yeah they dont really mix man.


10 days ago

Scav Moon🌙 — 5/3/2025 4:51 PM
Players can now set their own titles again ( this is obviously dangerous to an extent and will either be censored or not allow custom statuses, we'll see. lmao )

10 days ago

Scav Moon🌙 — 5/3/2025 6:43 PM
Added Love Stop Sign!
This ... will allow the player to populate the world around them!

Scav Moon🌙 — 5/3/2025 7:11 PM
Love Stop Signs now have functionality.

Want to populate Village, Town or City of your own? Now you can easily do so.

Haven't tested it yet, but I'm pretty sure you can even kill them, and as long as the sign stays, another victi- I mean civilian 😉 will move right in, no credit check necessary! wait..
Scav Moon🌙 — 5/3/2025 8:08 PM
Bandits adjusted.
Before: 10-99, hp 3x-6x level.
now: 20-40, hp 2x-4x level
tormentors adjusted:
Before: 10-99, hp 3x-6x level.
now: 5-15, hp 2x-4x level
bandits now have attack behavior added, will charge, fire projectiles and throw net/oil onto player(web/sap projectiles)
Scav Moon🌙 — 5/3/2025 8:56 PM
added: toggleable torch ambient light. will come with lantern once off hand lantern is implemented. (T)


Scav Moon🌙 — 5/3/2025 9:47 PM
Added sfx to toggling torch light.
added: Quest tracker for the first MSQ: Lessons of the Wasteland.

Scav Moon🌙 — 5/4/2025 9:51 AM
removed ammo drops from caches, was giving players wayyyy too much
Scav Moon🌙 — 5/4/2025 3:06 PM
fixed primordials being impeded by breakables. thought I had done this months ago and something else was the issue????!
Scav Moon🌙 — 5/4/2025 4:02 PM
Added code block to primordials that adds skills, they are now just a bit more harder/tougher.
Scav Moon🌙 — 5/4/2025 4:13 PM

9 days ago

Scav Moon🌙 — 5/4/2025 4:26 PM
changed speed and aggro range on primordials. Id... just stay away if you feel the ground shaking and you're unsure.
Scav Moon🌙 — 5/4/2025 11:47 PM
tweaked enemy packet code block, seems to have fixed issues I was noticing with enemies. If you see them acting strange, detail it!
Scav Moon🌙 — 5/4/2025 11:59 PM
Using the Celestial reader now allows players to activate a mini-map using the 'N' Key.
Image
working on positioning, I tye tye though.
Scav Moon🌙 — 5/5/2025 12:01 AM
shows everything, monsters, objects, projectiles, skills etc.

Scav Moon🌙 — 5/5/2025 3:22 PM
Item names are back.

items found through searching environment now shows name and sprite matches.
Scav Moon🌙 — 5/5/2025 3:46 PM
added desert dust overlay to Desert area. Getting in range to this area will now trigger the surrounding environment to obscure vision.


Scav Moon🌙 — 5/5/2025 4:09 PM
death text changed.

8 days ago

Scav Moon🌙 — 5/5/2025 6:53 PM
Enemies can now be set ablaze + fire sources ( similar to this one, the fire pit and grill ) will now do damage to enemies. Enemies will also take damage from objects set on fire they move into.


8 days ago

Scav Moon🌙 — 5/6/2025 1:05 PM
Added Alundras Q1 MSQuestline Sightless Seer:

Alundra the Sight
A seer who has lost her ability to see her own daughter—Lisbeth—due to an anomaly in the weave of fate. Her story revolves around the limitations of precognition in a world with unstable timelines. She sends the player into the cavern, unknowingly close to Sevreth’s path. You return to her without Lisbeth, but the bond between you and her deepens—setting up a critical emotional payoff when Lisbeth is .....(play the game)

Scav Moon🌙 — 5/6/2025 7:36 PM
Added: Mithras' Q1 MSQuestline

Fallen Queen & the Primordial Fungi!

An exiled monarch of the Paraselenians, beastkin who were driven from the underworld when Celestial Beings began occupying it. She speaks cryptically of the war under the surface and the Mushroom Mother, a being connected to life-energy and decay—now corrupted. She seeks the player’s help to “cleanse the gate” (i.e. defeat the Mother) so she can migrate her people to Solhavn.

Scav Moon🌙 — 5/6/2025 10:38 PM
Making progress with main story quests now auto-saves. This is one of the only things in-game currently that auto-saves.
Scav Moon🌙 — 5/7/2025 2:47 PM
Added: Lisbeths' Q1 Ending MSQuestline...

Lisbeth in the Drift

When you find Lisbeth, she’s in a changed state—older, different, or touched by a different plane. She fell through a purple portal and landed in a liminal village where time behaves differently. She may have aged years in days. She doesn’t blame her mother, but seems wiser than her age. Returning with this news to Alundra is a huge emotional beat.

Scav Moon🌙 — 5/7/2025 6:37 PM
Added Quit button
Made several changes in dialogue
made changes to way quest obj. notifications pop up etc. may continue to change until a nice feel is found
finally made it so meeting npcs is saved/interaction with the MSQ npcs will now be remembered/built upon as you go further into the game.
(this is just q1 of the game, basically getting you out into the game, establishing some of the laws of the world of midgard)
Scav Moon🌙 — 5/7/2025 8:01 PM
Added: Main story quest start/end + questlog is cleared of Q1 acts after completing entire line, begins Q2 ( Not in, but neither was Q1 until a minute ago, so, expect that, although it will be larger in scale I believe.)

Older versions of NPCs will now deactivate/destroy to simulate them leaving places. NPCs will still wander, but these specific versions tied to world "checkpoints" in game will be gone. For instances.. if you make a decision later in game that results in someones death etc - access to a specific version of that npc will be gone.
Scav Moon🌙 — 5/7/2025 9:11 PM
Added: 2 new parts to Infestation that basically increase the killcount in exchange for exp. Will probably continue this up to crazy levels.

Scav Moon🌙 — 5/8/2025 10:37 AM
Added 3 new slimes, chnaged colors on existing. Will update names and fix x scale also. I think the slime cavern is now closer to its name, will add some environmental items regarding ooze also.

5 days ago

Snails + mushrooms moved mainly to forest dungeon
Scav Moon🌙 — 5/8/2025 10:57 AM
created bandit spawners.
added bandit spawn locations (outside of stone towers) to hidden forest.
Scav Moon🌙 — 5/8/2025 12:47 PM
added tan half stand building


Scav Moon🌙 — 5/8/2025 1:04 PM
Increase primordial slimes speed, gave rush attack behavior + hex aoe skill.
Scav Moon🌙 — 5/8/2025 5:25 PM
Increased amount of resources gained from stone & wood items.
Scav Moon🌙 — 5/8/2025 5:49 PM
Players will now see Lisbeths coordinates while in Stigmata when they are on the corresponding quest.

Scav Moon🌙 — 5/9/2025 9:31 AM
Players no longer need to re-start game for journal to load reload newly started quests ( this was never an issue YET, but caught before test build released)
slate & tan half stand packet fixed, not sure why that confused me yesterday
Scav Moon🌙 — 5/9/2025 10:18 AM
formatted questing order for the current quest log. ( I have been really testing things before I delve deeper. )
Scav Moon🌙 — 5/9/2025 12:29 PM
added: CELESTIAL HUNTER.

This will be the first of a series of quests that players will find is delivered to them AFTER they have gotten their... "License" 😉

4 days ago


Scav Moon🌙 — 5/9/2025 9:47 PM
Not sure why but Im forgetting to post the changes and das bad mane
Added: The Celestine Order. The Celestial Order exists to Govern all things Celestial related.
Joining the order allows the player to be sent tasks from the HQ

added celestine pillar, the object that allows players to channel a connection betwen themselves and the HQ. Craftable, the appearence may be altered, didn't want to get stuck in one place while implementing a large feature.

Scav Moon🌙 — 5/9/2025 9:57 PM
Added new "named" NPCs: Order Exorcists.

These NPCs will always be tied & related to the Celestine Order somehow. You may speak with them to do your Order related business.

They'll always look similar, but slightly different, to give the uniformed look! 🙂

this will also be the start of trying to implement more thematic feel going forward. Still need to add more ooze to the slime/abandoned cavern.

Scav Moon🌙 — 5/9/2025 10:18 PM
Added Ranking system to The Celestine Order based off moon phases.

Added Celestine Order Rank view to the Celestine Order Pillar once inducted into the Order.

Players who are not part of The Order will not be able to see anything other THAN The Celestine Order, however, if you have already talked to an Exorcist and joined.. you will see your current Exorcist Rank.

Scav Moon🌙 — 5/9/2025 11:14 PM
added object: monitor & pad, will be used to access different types of tasks once inducted into the Celestine Order.

Scav Moon🌙 — 5/10/2025 10:26 AM
added: bees! they will spawn around sun flowers c:

Scav Moon🌙 — 5/11/2025 12:37 PM
added : owls, currently I dun goofed and they will spawn in mass at night around trees xD As soon as I sit back down to fix it, they will be found around areas that also have rattahs!

Scav Moon🌙 — 5/11/2025 3:55 PM
Players can now force day and night changes by interacting with the Bed object.

2 days ago

Scav Moon🌙 — 5/11/2025 8:14 PM
Added.. (8) Paintings!

These images are taken from game screenshots, and real life pictures. If you'd like to be in-game, in a picture, send me one in a msg.

2 days ago

Scav Moon🌙 — 5/11/2025 11:49 PM
added: some paintings now change image when players use abilities
Scav Moon🌙 — Yesterday at 9:13 AM
added: Celestine order progress now saves.
Scav Moon🌙 — Yesterday at 10:08 AM
fixed: The great owl migration. They should only spawn infrequent to rarely around trees for the time.
added: Tormentors now spawn around gravestones of all types @ night.
added: Ghosts now appear near dead trees during rainy, misty nights.
Scav Moon🌙 — Yesterday at 11:13 AM
Tweaked the way kills are handled, hopefully solved an issue I was noticing (more for me )
fixed first hunt target resetting to something other than Tormentors.
Scav Moon🌙 — Yesterday at 9:32 PM
Terminals now display a message when used.

Accessing Journal no long auto-sheathes weapon.
Scav Moon🌙 — 12:33 AM
Hunt kill amount is now saved, players can begin and finish any time.

Sevreth must now be talked to at his first location, or he will not greet the player kindly in most cases..
Changed name of Celestial Hunter to Hunt, altered

Altered Quest for The Celestine Order, should be easier to navigate
added lines to Order Exorcists explaining the order briefly + some lore about Tormentors.

Order Exorcists will now give the player one(1) free shrine when they first interact and are inducted into the order.
interacting with terminal now makes sfx beep boop
Scav Moon🌙 — 1:17 AM
Added sentinel missions. g'night, see you in a few hours.

Scav Moon🌙 — 12:49 PM
Finalized Sentinel missions, they can now be played from start to finish successfully in repetition.
Added Exorcisms.
To do so you must...

Be in The Celestine Order.
Be rank 1 or higher(ranks start at 0)
Place a combat ward, and use stigmata before the ward expires.

This will result in any enemies within radius of the ward to immediately be expelled and expunged from the realm of Midgard.
Scav Moon🌙 — 2:13 PM

Scav Moon🌙 — 3:54 PM
added: "stigmata" message repeats when player is near sentinel market destinaton & msg color is based off UI color.
Andromeda: Rebirth of Humanity - Saturn
Changes:
Game Engine updated to latest LTS release. (Unity 2022.3)
Star visuals improved significantly.
Planet ring visuals improved.

On Android this engine update fixed a crash on launch issue with new devices.

I plan on putting some development time into Andromeda, so I'm getting this update out to make sure there are no hidden issues with the engine update before making more changes.
vivid/stasis - kouneyagami
Greetings to all vivid/stasis players! This is the changelog for version 4.4.2!

- Added BACKSTAGE difficulties
- Changed There ENCORE to 00 BACKSTAGE
- Changed +ERABY+E CONNEC+10N ENCORE to +ERABY+E CONNEC+10N BACKSTAGE
- Changed Credits ENCORE to Credits BACKSTAGE
- Added DeSPAROLA BACKSTAGE (to execution_program)
- Fixed Chapter 2 Worldkeeper Challenge crash
- Updated FC/AC animation in song gameplay
- Fixed version number not appearing when skipping warnings
- Switched positions of Chapter 5 Shutdown Challenges 1 and 2 in the song select
- Fixed あ being misaligned on song select
- Added the Achievement Manager menu
- Added ENCORE difficulty ranges to Soundscan
- Added the Achievements tab in the Profile
MMORPG Tycoon 2 - VectorStorm
Hi folks! This is just a small patch with a couple fixes and improvements.

Changes in this patch:
  • Fixed already-placed monsters and NPCs not being given or updating their weapons when their character type's assigned weapon types are changed. (This was working in the initial release of the Weaponry Update, but was accidentally broken as part of a bugfix in Hotfix 1)
  • The character model editor preview now shows the character with a randomly selected one of the weapon types assigned to the class. If you'd like to change it, you can set the preview weapon to be used over on the model editor's "Settings" tab, and also change the ilvl of the weapon being previewed.
  • If you feel like a character's greatsword just isn't 'great' enough, or its dagger just isn't stealthy enough, you can now adjust the scaling of a character type's weapons, as an additional slider on the "Adjust" interface for the character type's right arm. (I need to find a better, easier-to-find place to put this, but it's functional over here for now!)

...also localisation updates and a couple other small bug fixes!

Talk again soon,
-T
19:10
Burden of Command™ - GreenTreeGames
- Crash: stupid typo set_prior_LdrIss -> set_prior_LdrIs (Luke) naturally only spotted right after 1.32 out. Soquick 1.33 to address
...

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