东方天海瀑 ~ Destroyer in Miraculous Storm. - 炎灵故事

Sorry for the long wait!

After 6 years, Destroyer in Miraculous Storm. is finally ready to say hello to all of you!

This is our first Touhou Project bullet hell STG fan game. We've worked hard to deliver a smooth and satisfying bullet pattern experience, while keeping the system as simple as possible.

We also hope you'll enjoying the story that Reimu and her friends encounter this time.

And more exciting...you can now add it to your wish list!

But that's not all -- We are delighted to announce:

The Demo Version of Destroyer in Miraculous Storm. will officially launch at July 25 14:00 (UTC+0)!

Are you ready to embark on a wonderful adventure in the rain?

Look forward to seeing you again!

幻缘制作组 Presents

Rootin' Tootin' Lootin' & Shootin' - Raspberry Jam
  • Added fog effect to walls, which can be adjusted in the settings
  • Bouncing bullets now gain 50% damage each bounce, instead of 1 damage
  • Removed Upgrade - Split Shot
  • Added Upgrades
    • Rechargeable Battery
      When full, your battery can store 2 more charges for later
    • Safety Goggles
      Fire and explosions can't hurt you
    • Popcorn
      Your bullets split in 2 after hitting an enemy
    • Whiteboard
      Your bullets deal 50% less damage, but deal 35% more damage for each tile faster they move
  • Changed Upgrades
    • Magnet
      Combined with Cheese Wedge
    • Loyalty Card
      Items and Upgrades cost 80% as much -> 75% as much
    • Micro Mushroom
      Removed 15% damage penalty
    • Lightning in a Bottle
      deal 25% less damage -> gain charge 25% slower
    • Charge Plus
      You gain charge 25% faster -> 33% faster
    • Energy Drink
      You gain charge 50% faster -> 66% faster
    • Mech Fist
      Knockback affects all your attacks instead of just melee
    • Gold Sword
      You deal 15% less damage, but 3% more damage for each $100 you have -> You deal 100% more damage, but it costs $15 for each point of damage added
  • Changed Enemies
    • Raptor
      It can now walk around when it doesn't have line of sight, and shoots bullets out to the sides, instead of at you
    • Mushroom
      Now only starts shooting when it can see you
    • Spitter Plant
      Reduced firing timer by 1 turn
    • Fire Frog
      Reduced fireball size
    • Giant T-Rex
      All moves are a bit faster and it can walk around more often
  • Added animation to Chainsaw
  • Added sound effects to Chainsaw
  • Redesigned Replays Menu - Now lists level, money and upgrades
  • Enemy flames now render beneath other graphics
  • Added screen transition when you beat the game
  • Added visual effects for dying
  • Attacks which deal less than 1 damage now deal 1 damage every time
  • Bullets now have a range limit of 1000 tiles, improving performance
  • Charge upgrades now effect the rate at which the battery starts charging after using an item
  • Fixed Duck firing more shots than intended
  • Removed dynamic lights from fire attacks to improve performance
  • Fixed a crash when dying
  • Fixed a crash when using shockwave and lightning in combination
  • Fixed crash when using Bobby Pin
6:01am
Make My Car - 7chornomor

Curious to find out which one it is?

Join our Discord channel to be the first to know

Night Sentinel - Big Bad Wolf

Two more languages were added this week!

Next week, the focus will return to further developing the map.

Capsule Hero - Huppy Tu Pay
Fixed the issue where the capsule could easily get stuck outside the map.

Inproved the overly smooth operation feel of the capsule.

Game difficulty adjustment.

Added more widgets
Path of the Abyss - suzukin
The following change has been made:
  1. Skill locks will now remain active even when using a different skill.

The following bug has been fixed:
  1. Fixed an issue where HP would not recover when the healing amount from a life-steal effect was too small.
Hexagod - Aarimous
- Added a note "More TRIALS coming soon!" to the run setting screen that shows when you make it to the 4th Trial.
- Fixed bug where the tooltips for Revitalization and Drought were showing some placement requirements even though they don’t have any
- Fixed a bug where the Cook House (building to make Feasts) was not actually showing in the loot pool
- Fixed a bug where the Endless Mode TRIBUTE values were not being calculated correctly
Akiiwan: Survival Playtest - jeremy
Please reinstall if you have already installed

Due to Serialized data timestamps being rewritten automatically on upload, for some users, map data from ancient test build was being called instead of up to date data.

You should not start the game in a camp, with a large field and small lake in front of you. If you do not please kindly set a bug report and we will resolve
ACTION GAME MAKER - yusuke_morino

We would like to inform you that the free distribution of the early purchase bonus DLC, "Maker All-Stars Skin Pack", currently being offered to all purchasers, will end on Tuesday, July 22.

After July 22, the purchasable package will change from
"ACTION GAME MAKER - Early Purchase Edition" (with bonus)
to the standard "ACTION GAME MAKER" package.

Please note:

  • There will be no change in the sales price.

  • The "Maker All-Stars Skin Pack" will be sold separately as a paid DLC for USD $7.99.

Don't miss your chance to grab the bonus while it's still available!

Neon Abyss 2 - Lans
Default Branch Fixes
  • Fixed an issue where the "Chidori Kunai" item caused weapons to stop firing.

  • Resolved a bug that caused characters to freeze in online co-op mode.

  • Temporary connectivity tweaks, we hope they reduce failed connections, as the potential culprit has being identified, but we need a few days to fix and test.

  • Fixed a bug where defeating regular Eris would not correctly trigger the challenge route to Hyperion (Titan of Entertainment )

  • Optimized the challenge conditions for Dark Eris: now only requires carrying Acid Token.

  • Fixed a bug where defeating regular Eris would not correctly trigger the challenge route to Hyperion (Titan of Entertainment )

  • Optimized the challenge conditions for Dark Eris: now only requires carrying Acid Token.

  • Fixed the boundary bug for the God of Hacker

  • Fixed bugs caused by the Rainbow Chest

  • Fixed some multi-language errors

  • Fixed the controller mapping display bug

  • Fixed an issue where characters could get stuck in the "lifting faith" pose

  • Fixed a bug where players were not properly moved into challenge rooms in multiplayer mode

  • Fixed interaction issues with the Statue of the Goddess of Fate

  • Fixed a bug where returning to the main menu from a combat scene did not save settings

  • Fixed a bug where hat costumes could still display hair

Beta Branch Updates
Bug Fixes
  • Fixed a bug where defeating regular Eris would not correctly trigger the challenge route to Hyperion (Titan of Entertainment )

  • Optimized the challenge conditions for Dark Eris: now only requires carrying Acid Token.

  • Fixed controller focus loss when browsing room lists.

  • Optimized performance during the Titan Boss fight to reduce stuttering and frame rate drops.

  • Added support for mouse side button (forward/backward keys) mapping, customizable in settings.

  • Adjusted UI elements (buttons, panels, tooltips) to fix visual misalignment, color schemes, and spacing.

  • Fixed the boundary bug for the God of Hacker

  • Fixed bugs caused by the Rainbow Chest

  • Fixed some multi-language errors

  • Fixed the controller mapping display bug

  • Fixed an issue where characters could get stuck in the "lifting faith" pose

  • Fixed a bug where players were not properly moved into challenge rooms in multiplayer mode

  • Fixed interaction issues with the Statue of the Goddess of Fate

  • Fixed a bug where returning to the main menu from a combat scene did not save settings

  • Fixed a bug where hat costumes could still display hair

Adjustments
  • Adjusted the item pool in Artifact Rooms, reducing the proportion of resource-type items

  • Boosted damage for all badges

  • Temporarily removed the pixel-style UI option while investigating issues with UI turning into white blocks

Optimizations
  • Reduced screen shake for the "SKYREND" weapon

  • Optimized texture displays

  • Improved visual effects for certain enemies

  • Optimized performance for specific special effects

  • Adjusted rendering layer priorities for better visual hierarchy


While we conduct internal testing, our limited experience in developing online multiplayer games has led us to adopt a cautious approach to avoid introducing new issues via rushed fixes. To address this, we’ve launched a Beta branch. This branch will receive daily updates to rapidly resolve reported issues and optimize gameplay, though it may be less stable. If you prefer faster update cycles, you can switch to this branch.

For the default branch, we will only deploy urgent bug fixes immediately, while non-critical fixes will follow a weekly update schedule to ensure a more stable experience.

How to Switch to the Beta Branch

Steam Library → Neon Abyss 2 → Right-click → Properties → Betas → Select "Beta" (no password required).

Note: Players on different branches cannot connect for multiplayer due to version mismatches.

Veewo Games

Discord: http://discord.gg/veewo

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