Banana - Skynana
[Skins]

  • Adds new Drop Pool bananas Cloudnana & Pleidesana
  • Fixes visual issues on the following bananas:

    • Christmas Treenana
    • Aquariumnana
    • Crimescenana
    • Moonglassnana
    • Policenana
    • Unstablenana
    • Eternana
    • Obsidianana
    • Bananasnowman
    • Candycanenana
    • Subzeronana
    • Riftnana
    • Amethystnana
    • Interstellarnana
    • Hackednana
    • Cashnana
    • Goldleafnana
    • Electricnana
    • Knitnana
    • Veinana
    • Gamblenana
- The Banana Team
下午 5:00
MapleStory - ColonelPanic


The sun is shining bright and there's no better time to hit the water with a speedboat race for the Victoria Cup against your fellow Maplers!
  • PDT (UTC -7): Tuesday, May 13, 2025 5:00 PM - Tuesday, May 27, 2025 4:59 PM
  • CEST (UTC +2): Wednesday, May 14, 2025 2:00 AM - Wednesday, May 28, 2025 1:59 AM
  • AEST (UTC +10): Wednesday, May 14, 2025 10:00 AM - Wednesday, May 28, 2025 9:59 AM


How to Participate
  • Select the ‘[Victoria Cup] Boat Racing’ quest from the Event List and click ‘Participate’ to enter the Victoria Beach Entrance.
    • Alternatively, you can talk with Camila located in the Victoria Cup Main Stadium then head to Valerie to start Boat Racing!
  • Requirements: Lv. 101 and above characters who have completed the ‘[Victoria Cup] Start Homecoming Mission’ quest (Zero characters that completed Story Quest Act 2).

  • You will be playing against 8 other players but you must not be in a party!
  • The player that reaches the finish the fastest wins the race.
  • You will acquire Collection Points and Racing Points based on the game results!
    • You can check out your Collection status through the Collection Book!
How to Play
  • Upon getting matched into a game, you can select your boat.
    • If you leave midgame or if you do not play within a certain amount of time, the game will be processed as a fail and all characters within the account cannot enter another game for 10 minutes.
  • The mini-game starts when all participants have selected their boat.
Keyboard Keys
Effect
Up Arrow
Boat moves forward
Down Arrow
Boat moves in reverse
Left Arrow
Boat turns left
Right Arrow
Boat turns right
Left/right arrow key + SHIFT
Left/right drift
CTRL
Use Booster
R
Return to middle of course
  • You can fill your gauge by drifting.
    • Be advised that any collision will result in the cancellation of your drift gauge's fill process.
    • Once your gauge is full, it will change into a booster item.
    • You are capped to 2 booster items and cannot fill them once they are full.
  • The first player to cross the finish line triggers a countdown for the remaining boat racers to finish!
  • You can earn Collection Points and Racing Point based on the game results.
Rank
Collection Points Obtained
Racing Points Obtained
1st
300
7
2nd
300
5
3rd
200
4
4th
200
3
5th
150
2
6th
150
2
7th
150
1
8th
150
1
Victoria Boat Racing Rewards:
Cumulated Racing Points
Reward
Tradability/Duration
10
Maple Helmet Selector Coupon: Open to choose from the following:
  • Pink Bean Helmet: Untradable, Permanent.
  • Yeti Helmet: Untradable, Permanent.
  • Orange Mushroom Helmet: Untradable, Permanent.
  • Slime Helmet: Untradable, Permanent.
  • Rock Spirit Helmet: Untradable, Permanent.
Tradable within world, 7-day duration.
60
Boat Mount Selector Coupon: Open to choose from the following:
  • Permanent Victoria Water Taxi Mount Coupon: Tradable within world, 7-day duration.
  • Permanent Puro's Ice Whale Mount Coupon: Tradable within world, 7-day duration.
  • Permanent Dyle Ski Mount Coupon: Tradable within world, 7-day duration.
  • Permanent Tortie Boat Mount Coupon: Tradable within world, 7-day duration.
  • Permanent Swims with Bulls Mount Coupon: Tradable within world, 7-day duration.
  • Permanent Mini Nautilus Mount Coupon: Tradable within world, 7-day duration.
Tradable within world, 7-day duration.
135
Permanent Mini Nautilus Mount Coupon
Tradable within world, 7-day duration.
135
[Victoria Cup] Hydro Fury Ornament
Tradable within world, Permanent.
270
Ship Repairs with Valerie Chair
Tradable within world, Permanent
Voor De Kroon - Future Minimalism
Changelog
  • Add kampvechten for Frisians
  • Add eye color selection for faction officers
  • Restore local heraldry in quick battles
  • Tweak blood color
  • Fix officer eye colors using all random colors
  • Fix being able to see exact enemy unit composition without a watchtower
  • Fix window click through on tournament invite
  • Fix dropped lance physics and outline
  • Fix draw secondary animation sometimes not completing fully for AI
  • Fix ministerial officer
  • Fix ruiters officer
  • Fix officer weapons
Ticker Tape - Cromidae
  • Chimes when someone emotes
  • Hit spacebar is roll
  • Stock Bust makes a sad sound
  • Chime when its your turn
  • Can only buy stocks you can afford
    - 1, 2, 3, etc to 0 on Keypad to set slider to 1, 2, 3, etc to 10

More to come. Report bugs as you interact with them.
Stay cool.
Temporian - ChallAcc
Special thanks to PsiΦPhiΦJaz on Discord for these bug reports.

The following patch fixes... the... following...

1) If you have finished the tutorial once, you don't need to win or lose to disable it for future runs. Simply start a new game, and you can skip it, as well as choose a different difficulty.
2) Fixed a bug in the research book that showed a blank page if you're not on a recipe page when you close it.
3) Fixed the seeds during the tutorial, so they are actually raw food, and no longer immortal.

Look at me! I did a patch notes thing! :)
Starship Simulator Dev Playtest - Fleetyard Studios
  • Fixed bug 1779 - Selecting New Mission with Cold and Dark start now spawns in at Galactic coordinates 0,0,0.
  • Fixed bug 1721 - Cannot sit using F key.
  • Fixed bug 1758 - Stuck on generating galaxy.
  • Fixed bug 1788 - Ship teleports to middle sector map.
  • Added a "nudge" on the camera after exiting chairs in an effort to stop the camera rendering a black screen.
  • Fixed bug 1714 - Scanning button still says Abort Scan after a scan.
  • Fixed bug 1768 - 'Objects' is spelled wrong on the nav tutorial (medium range scanning)
  • Fixed bug 1383 - Piano Octave played does not change. Removed the key overlay that incorrectly appears, and added the ability to hit the piano keys using the mouse while E is held down. Also removed the "dong" when you hit parts of the piano that are not keys.
  • Fixed bug 1749 - Nav Tutorial Stuck.
  • Fixed bug 1763 - Yellow box in the wrong spot (Scanning & Navigation Tutorial)
  • Fixed bug 1792 - Scanning and Nav tutorial timing issues...
  • Fixed bug 1781 - Life and tech signatures only on surface map (map and sensors data not in sync)
  • Fixed bug 1770 - Second from last text box on Nav tutorial says 'awaiting arrival' under the text
Journey to Incrementalia - adam
Wall HP now resets when resetting all skills as before.

The change was made to try and allow for more experimentation, but I didn't fully consider how it would affect the pacing and game balance, in addition to allowing players to get stuck on certain walls.

Sorry about that!

Cheers,
Adam
Resonite - Frooxius
Hello everyone! I got another build for you! This has a number of Awwdio fixups, with some more coming soon, plus some new spatial variable goodies!

New Features:
- Add operators & lerping to quantity types
-- This allows them to be used with numeric spatial variable sampler (requested by @mpmxyz, issue #4314)
- MasterVolume is now applied after all mixing and effects, rather than before (requested by @luxkitty, issue #4297)
-- This ensures that various effects like reverb will be fully muted when you lower the master volume to 0 %
-- It also makes sure that audio volume cannot stack past certain level and become too loud
- Added SphereGradientVectorVariable (based on request by @emergencytemporalshift, @shdw_x, issue #4271)
-- This is a float3 spatial variable whose value at each point within the sphere is a vector that points to the center of the sphere
-- The magnitude of the vector can be controlled from edge to center
- Added ValueSpatialVariablePartialDerivativeDriver & SampleSpatialVariablePartialDerivative (requested by @luxkitty, issue #4277)
-- These will compute a partial derivative of a numeric spatial variable by sampling along each axis with small distance
-- The distance can be controlled by SamplingDistance - it must be positive and non-zero
-- Component version allow ths sampling to occur in global or local space of the slot it's on

Locale:
- Merged Polish locale update by @foxobread
- Merged Mongolian locale update by modimobeikete

Fixes:
- Fixed Awwdio system crashing when deleting audio clip players (based on report by @reddneko, issue #4317 and @modernballoonie, issue #4170)
- Fixed legacy RandomAudioClipPlayerBase components rolloff converting incorrectly (reported by @zyro1331, issue #4300)
- Fixed incorrect playback calculations with negative playback speeds, causing artifacts and stopping playback (reported by @nytra, issue #4299)
- Fixed audio clip players sometimes playing the beginning of the clip briefly when they end (based on report by @.fulgens, @krzeszny, @nytra, issue #4341)
- Fixed uneceesary double-sorting when sampling numeric spatial variables (reported by @mpmxyz, issue #4334)
- Fixed exception when trying to stop already disposed audio device (found in a log from @greyfoxen, issue #4316)
下午 4:40
寄生トンネル - ys
The following has been fixed:
- Adjusted the difficulty for some events.
下午 4:32
Primeval - Exhibyte
A new primary ability has been added to the game for all creatures. Call Sibling. Calls a sibling to your location. 5 minute cooldown. (Summon)

A new primary ability has been added to the game for all creatures. Call Pack. Calls a pack of siblings to your location. 15 minute cooldown. Pack size is determined by the species, some species have more, some have less. (Summon)

A new primary ability has been added to the game for all creatures. Call Parent. Calls a parent to your location. 30 minute cooldown. (Summon)

Dimetrodon's movement speed is now faster.
...

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