Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem








Previously, traps only obstructed the target's actions. Now, players will gain points if they successfully handle the obstruction and lose points if they pass. The trap's design intent was to induce unnatural placement by the Staff side and to function as a cover story for the Spy, but passing had become the rational action in most situations. We hope that by increasing the risk of passing, the design will function as intended. Also, the name has been changed from "Trap" to "Unreasonable Request" (Muchaburi). In Werewolf Burger, victory points are represented by "customer evaluations," so the intention is that making the element that raises or lowers points customer-driven should better match the game's worldview.


















