12:53pm
Ancient Warfare 3 - JNI
Object tag system
There is a new scripting tag system for reference objects. It works similar to the unit tags, but instead uses reference objects as input and outputs. Tags can be added when selecting an object in the battle editor or by using the AddTag node in scripts. Please note that unit and object tags are two separate systems, meaning a unit can have both unit and object tags!


Scripting features
  • Added Trigger/SetName node to change the name of a scripting trigger which can help to identify triggers created from scripts
  • Added AddTag / RemoveTag / HasTag / GetTags / GetObjectsWithTag / CountObjectsWithTag nodes for the new object tag system
  • Added Inventory/SetAdditionalSlotCount / SetAdditionalSlotCount nodes to add up to 4 additional weapons slots.
    • Weapons slots can be accessed with the weapon 5 - 8 keybinds
    • Picked up weapons 5 - 8 are not visible on the player
    • Weapons for these slots can only be picked up while playing a battle, they are not part of the save system for player settings
    • The existing inventory nodes can be used to add / remove / modify these weapon slots
  • Added weapon reference output to the Inventory/GetWeapon node. (Should be used with caution to prevent any issues)
  • Added SetMagazineContent and GetMagazineContent nodes to control the amount of bullets in a weapon
  • Added OnHeal, OnHealGlobal, BindOnHeal event nodes to detect when a unit receives healing
  • Added driveOver input to the SpawnTransportVehicle and SpawnGroundVehicle nodes
  • Improved node suggestions when dragging an output into an empty area for special inputs that accept any reference or numeric value as input
  • Holding Shift or Alt will stop node alignment even when one of the options is enabled

Other features and improvements
  • Added variants of the burn barrel and campfire without flames
  • Doors of cabinets and similar objects are now transparent in the battle editor
  • Added autosaving for prefabs (uses the same settings like for battles)
  • Using the 'CustomUnit' filter in the placement list for objects and equipment items will now filter the list by custom items
  • Added equipment specific filters to the equipment placement list in the battle editor
  • Copying colors in the clothing color panel will now also copy the metallic and smoothness values
  • Increased player squad limit from 8 to 16
  • Improved file saving stability to prevent broken save files when something goes wrong while overwriting an existing save
  • Added shortcuts to the passive animation editor:
    • Ctrl + C / Ctrl + V = Copy / Paste
    • I = Insert keyframe
    • Delete (keybinding) = Delete keyframe

Bug fixes
  • FIxed icon https download issues on linux when libcurl or tls stack is not installed
  • Fixed selection material when using Ctrl + X on special objects like the player
  • Fixed incorrect handling of the DropWeapon / DeleteWeapon nodes
  • Fixed maxDst input on the Raycast scripting node
  • Fixed a bug that caused MarkV tanks to teleport when the battle starts
  • Fixed performance degradation when picking up physics objects
  • Fixed armband color saving when using individual colors per side
  • Fixed MLRS shooting
  • Fixed tank mortar projectile despawning and accuracy issues
ARK: Survival Evolved - AlphaNav

Good Morning community,

We continue our efforts to provide updates as we address issues for both ARK: Aquatica and ARK: Survival Evolved. Studio Sirens remains dedicated to providing updates daily as issues are being logged or addressed. We are maintaining visibility regarding bugs reported into the #「📩」support channel on the Official ARK: Aquatica Discord.

In continued support of transparency, continued showcase of progress as well as Aquatica DLC specific content, Studio Sirens developer, Z_Swell will look to continue streaming live this week!
  • The plan for these streams is to review the updates from the latest efforts, preview upcoming fixes and answer player/community questions.

  • Current plan is to have live streams every day this week, Tuesday until Friday, (07/22 - 07/25)

  • Stream timing will also remain the same at 2PM PST

  • Stream link: https://www.twitch.tv/Z_Swell

Our top priority remains to fix an issue with the game engine on the live version of ARK: Survival Evolved (360.1) ; proving to be complex, a solution continues to be developed in order to address mods from instantly crashing and we look forward to posting an update when possible. Today, we have included a fix that will continue to be tested, currently tested mods are listed below in the Patch Notes section.

The “preaquatica” beta branch is still live and will remain available until further notice.

Patch notes for the next update (v360.1 Live Branch)
  • A Game engine fix is a part of today’s patch. Progress will continue to be made, some mods will be functional. This will continue to be addressed in waves. What follows is a list of mods that we have confirmed are working, we will continue to test more and more mods that have been reported via the community broken mods sheet listed here: Broken Mods

  • Additional Emotes

  • Advanced Rafts

  • ARK: Omega

  • ARKomatic

  • Awesome Spyglass

  • Awesome Teleporters

  • Capitalism Currency

  • Capitalism Player Trader

  • Castles, Keeps, and Forts Remastered

  • Death Recovery Mod (v1.13)

  • Dragons Evolved

  • eco In Wonderland

  • eco's RP Decor

  • Human NPC's

  • Immersive Taming

  • Items+ Companion

  • Kanga Core Library

  • Kanga Culinary

  • Kanga Husbandry

  • Lethals Reusables

  • MarniiMods: Hairstyles

  • MarniiMods: Wildlife

  • More Narcotics & More Tranq-Arrows Combined v3.0

  • Party of Six

  • Primal Fear

  • Primal Fear Bosses

  • RP Enhancements

  • RR-MedievalRoleplayDeco

  • ShapeshiftingThe Last Grapple

  • Travi Transformations

Patch notes (continued)
  • Fixed Takifugu textures when inflated.

  • Addressed a few issues causing server instability.

  • Fixed not being able to feed wild Mantis Shrimp a second time while taming.

  • Fixed not being able to feed wild Kathreptis a second time while taming. 

  • Fixed Tridacna taming issues, should now be tamable in PvE.

  • Made several improvements to the Vulcanithys boss encounter.

  • Fixed Kibble Mash not being craftable in player inventory.

  • Lighting Optimization and Level Streaming Optimization done to address low FPS performance.

  • Note: FPS level streaming fix may cause objects/foliage to pop into view from a further distance, some mesh resources (rocks etc). This is intended to try to address the level streaming causing lower fps. This issue is a work in progress and will be optimized in future updates. Polishing render distance and popping visual issues will continue to be a priority.

  • Broadcast system for this update and moving forward which will generate warnings every minute starting at 15 minutes before the server is shut down.

  • Fix for mixed water/air volume on the far right side portion of the map/level that is causing swimming in the air/mobility issues.

  • Patched more gaps and mesh holes across the map/level.

Other issues in the pipeline
  • There is a newly reported bug for this update where players may experience increased dinosaur spawning in single player mode. This issue will be addressed and a solution is being developed.

  • Players falling off the map when crossing big pools of lava.

  • Tames/ships disappearing when logging off, with no tribe logs posted for said tames/ships that disappear.

  • Water Vehicle Updates in general.

    • Skiffs disappearing between updates.

    • Rafts/motorboats shooting players into the air.

    • Stinger issues (placement issues, missile issues, etc.).

  • Ocean platforms placement issue.

  • Hydrosphere issues.

  • Vulcanithys fight update.

  • Addressing more gaps and mesh holes across the map/level.

  • Boss battle music fix.

This update will require a minor server downtime of 1 hour to official ARK: Aquatica servers. Servers with the highest population will be prioritized. This update will be pushed starting:

8:00 PM UTC
4:00 AM CST
1:00 PM PST
4:00 PM EST

Look forward to more updates soon as we are dedicated to making sure that fixes continue to come.

12:50pm
Hell Clock - Mark-

Hey folks,

We are responding rapidly to a few issues you have reported over the last 3 hours:

- Updated PT-BR localization wrong act text

- Removed HellHud_Page bind from input mapping

- Fixed LevelUp sound not being included in volume sliders

We are investigating a few other issues that you have reported and will upload another Hotfix as soon as those are fixed.

Thanks for playing, and thanks for reporting your issues clearly and with good information - this helps us immensely in being able to react quickly and getting stuff fixed.

Cheers,
~The Hell Clock Team

CraftCraft: Fantasy Merchant Simulator - Leene

With our content update (see our other event for more info!) and a sale, we will have our stream up again!

Mathbits - Handrei
Hi! Thanks to those who bought and tried the game right on release day. Here's the first set of patches:

- Removed the initial flash of graphs in Graphbit
- Fixed the correct answer display inside Solvebit modes (e.g. Time mode)
- Invert "Find trigonometry functions" with "Find quadrati functions" inside Graphbit

I expect to push 1-2 updates each month starting from now, so feel free to leave your suggestions below!
Mazgeon - Doki

-Fixed a rare bug where the player could get softlocked after beating a dungeon.

-Changed how the prologue progress is done, including game tutorials/explainer and introductory dialogs.

Bean Beasts - ____lame____
What's New for Bean Beasts?

Tiny Teams
  • I'm very excited to share that Bean Beasts will be included in this year's Tiny Teams festival - an event celebrating small development teams.

New Music
  • New Music for world 2, 3 and 4 (remixes for the 2nd half of each world).

+All and +3 Beans Buttons
  • Added "+3 Beans" and "+All Beans" buttons to the upgrade panel.

Enemy Warning Colour Changes
  • Entrance smoke and path indicators now flash red when an offensive enemy will appear.

What's Left?
  • Finalising and testing translations.

  • A couple of music tracks need finishing.

  • Final playtesting.

Game Updates
  • Bean Beasts now blink on the loading screen.

  • Some enemies in world 4 are slightly more valuable.

  • Enemy value reduction for Beast Mode is -10% instead of -20% for World 4 only.

  • 2-9 Targets for challenges reduced to 30 (flipper) and 100 (burn) from 50/150.

  • 4-2 Challenge amended to "hit enemies will all elements/status" rather than a single enemy.

  • Added more players to the Play Testers credits.

  • Swapped levels 1-6 and 1-7 so you unlock flipper before the map which requires flippers (1-8).

Bug Fixes
  • Fixed an issue causing the game to not start with the correct language.

  • EnemyInfo achievement no longer counts World 2 Boss.

  • Overlapping spider bug on 3-9 has been fixed.

  • Fixed a graphical issue with Henge.

  • Henge no longer flashes when flying enemies pass over it.

  • Improved magic blade animation.

  • Frog can now target/fire when in the well on 5-1.

  • 4-8 Fixed incorrect gem being removed when challenge is failed.

  • Enemies no longer slip past chicks/bone warriors.

  • 4-9 / 3-1 challenges renamed to "Do not use Abilities".

  • Fixed the "boxes spawning with 0HP" bug.

  • Large enemies no longer getting stuck when hit with Crab's ability.

  • Centred the Beast Coin on the "Beast Mode Unlocked" Notification.

  • Tutorial now correctly swaps Rider for "Bow" when replayed.

  • Fixed some mis-aligned text with the Spanish translation.

  • Corrected Stumpy's recovery animation (stopped the jerky foot steps).

  • You can no longer click on a tree just after it's destroyed (and lose the icon - gamepad only).

  • Fixed a bug meaning the gamepad icon could disappear if sticks were held down while map re-loads.

  • Fixed wave counting issue for 3-4, wave 3.

  • DTMG now saves the high score after each wave and when quitting.

  • Top-Left tile is now clickable for DTMG.

  • Fixed issue with cannon bullets not spawning correctly on sliding walls.

  • Fixed red indicator problems for lots of levels (thanks to @iggi for logging them).

  • Mud Pits and Henge now correctly flash when disabled.

  • Fixed the Ballista sliding on rock issue.

  • Fixed the translation bugs for the Generator info page.

  • Fixed the issue with lightning misfiring against small fast enemies.

  • Volcanos now damage correctly when a map is reloaded.

  • Fixed the problem causing enemies to snap into nearby water tiles instead of the lava.

  • Resetting via the settings menu now correctly wipes DTMG and tutorial progress.

  • Bean Beast secondary reset no longer happens on a new wave for Boss or Endless maps.

  • Beast Mech no longer makes a noise when a map reloaded.

Thanks for taking the time to read and showing an interest in my game, won't be long until I can announce a release date! ːsteamhappyː

Cheers,

Josh.

Anxious Noob.

12:40pm
Nin Online - Ueda

This update brings about a few quality-of-life updates for recent new features as well as important bug fixes, as well as a major content update!

Content

Hyoketsu Prison Released

Hyoketsu Prison is a joint military prison located in the Rain Country. It is an asylum for those who have committed crimes against the fragile peace in the Ninja world.

Hyoketsu Prison is an actual location within the world map. When you are done serving your time, you will be able to walk out the front gates.

This is the first version of the new Prison. There will be more updates coming to improve it, such as new items, missions and even potentially a full quest line. But for now, you can be arrested and sent to Hyoketsu Prison.

NPCs and Soap Bar art was done by our Luhan

Environment done by myself (first time doing Nin art in awhile)

Features
  • Bounty is now displayed on Ninja right-click menu

  • Bounty Claimable is now displayed on target HUD

Changes
  • When a map's boot map is set to itself, it will no longer show house option

  • You must complete most of your daily missions in order to vote for Leadership Approval Ratings

  • Reduced window padding of Target HUD to take up less screen space

  • Added new Bat Wing Icon

  • (Admin) Added Permission for editing player crime

  • (Devs) Improved Map Linking Interface

Bug Fixes
  • Fixed Missions Displaying in Mission Offers Prompt even when they are out of your level range

  • Fixed Leaping not working (regression from last update)

  • Added better crash error handling to various parts of the game

  • Removed HtmlAgilityPack dependency as not used

  • Fixed a crash to do with displaying Steam News

  • Fixed picking up items ahead of you not working (regression from last update)

  • Fixed crash caused by opening Skin Color Changer

  • (Hopefully) Fixed a crash to do with compiling shaders on Mac

  • (Devs) Fixed Map Linking Offsets

  • (Devs) Fixed Map Resizing Layout

Milfy Way: Space Orgasm 🪐🔞 - dev.*******
We’re exploring the galaxy, but we want to make sure the adventure is as hot as possible. We’d love to hear what’s working for you and where we can improve.
💬 What made you gasp with excitement?
⚙️ Anything that could use some fine-tuning?
🔥 Any wild ideas for future content?
Share your thoughts and help us create the ultimate experience!
12:37pm
Cross The World - redbeehives
#GAMEPLAY
  • Unlike [Jump] action, you can now climb slope with ladder while being hungry, tired, thirsty.

#BUGFIX - GAMEPLAY
  • Fixed a bug you cannot mine nodes.

#STSTEM
  • Improved speech bubble for npc.
...

Search news
Archive
2025
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002