SaveSync: Co-op Save Sharing Made Easy - savesyncgames

Project Zomboid now works with SaveSync. Play even when the host is offline, and keep your progress synced between PCs. No dedicated servers? No problem. SaveSync has you covered.

Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=3598031202

W.I.M.S. - Where is my ship?! - janothertdev

Hello everyone,

The next Update will release this month and i wanted to show you a sneak peak of the new Level.

And this one might be big.

The Upper Shelves (Title pending)

The next Level will cover all of the upper shelf above the current level.

I also added new Options:

  • FOV Slider

  • Headbob Slider

And now you can save the options, so you don't have to change the sound or other options everytime you start the game.

I will post pictures to the new level or the new upgrades next week, so stay tuned for that.

Happy Jumping!

Tabletopia - SolA

Fear has evolved. Terrorscape 2 brings back the tense, asymmetric hide-and-seek gameplay of the original, now with deeper strategy, fresh maps, and terrifying new villains to outwit - or be hunted by. And yes - your favorite heroes and killers from Season 1 are fully compatible, making this a must-play sequel for fans and newcomers alike.

The Rhythm of the Hunt

In Terrorscape 2, a team of survivors must either escape or defeat the monster hunting them down.

The board is divided into two mirrored halves - one for the survivors, one for the monster - separated by a building screen that hides each side’s actions. Both sides see the same map, but from their own perspective, creating a tense game of hidden movement and deduction.

Survivors have several ways to win:

  • Repair the car and drive away.

  • Fix the radio to call for help.

  • Find five key cards and escape through the main or side exit.

  • Defeat the monster in combat if they are well-armed and ready.

The monster wins by either:

  • Killing one survivor, or

  • Winning the final showdown if the survivors decide to confront it.

Each round is split into two phases. Survivors act first, moving across the map, searching rooms for useful items, and performing actions. Some actions are quiet, but the most important ones create noise, leaving clues for the monster. After every survivor has acted, noise tokens are placed on the board, revealing which areas were disturbed.

Then the monster takes its turn. Using the noise clues, it tries to track the survivors down - blocking passages with barricades, sniffing out their approximate location, and moving quickly to close the distance.

The tension builds with every round. The longer survivors stay hidden, the closer they get to finishing their objectives - but the monster grows stronger over time, gaining new abilities and becoming harder to evade. By the final rounds, both sides have powerful tools, the monster is closing in, and every move could decide the outcome.

Frozen Fears: What’s New in Season 2

 

Terrorscape 2 takes the fear north - to a remote polar research station. But this is more than just a reskin. The new map introduces unique mechanics, including a two-level environment: survivors can leap through windows to escape outside, but they can’t come back in unless they find a rope.

Season 2 also brings two new ways to win.

Repair the snowcar: survivors must perform six repair actions, refuel it, and then start the engine - but once it roars to life, the noise will immediately alert the monster. The team must survive one more round under heavy pressure. If all survivors manage to stay alive and gather at the snowcar’s location by the end of that round, they escape.

Face the monster in a final showdown: all survivors must agree to gather in the same location as the monster and initiate combat. Every weapon they’ve collected during the game can be used in this fight - but there’s a twist. At the start of the game, the monster’s strengths and weaknesses are secretly set: one location where it’s more powerful, and one type of weapon it’s vulnerable to. Survivors can only discover its weakness, leaving the final battle full of tension and risk.

You’ll also find new item decks, with weapons and medical gear to prepare for the climactic battle. 

Five new survivors join the roster, each with unique abilities - some are experts at quiet repairs, others can distract or fight more effectively. 

And of course, three brand-new monsters stalk the frozen station, each with its own terrifying hunting style.

Try It Now on Tabletopia

You don’t have to wait for the campaign to end - you can already experience the core Terrorscape 2 gameplay online! The Tabletopia edition includes the base game with the terrifying Orion monster ready to hunt your group.

Set up a room, gather your friends, and dive into the tension of hidden movement and deduction - all without shuffling cards or setting up components manually. Whether you’re a veteran of Season 1 or new to the game, Tabletopia makes it easy to jump in and start playing.

Street of the Cats - marigamedev

Hello everyone!

“Dungeons & Meows: Hero Cats” is our next game, and will be released soon.

In this game, you'll find hidden cats in a medieval fantasy setting. Use heroic skills to rescue kittens in a charming hand-drawn hidden object game.

Add it to your wishlist and follow the game to not miss the launch discount!

Thanks for playing and support us!

=^.^=

https://store.steampowered.com/app/4105210/Dungeons__Meows_Hero_Cats/?curator_clanid=44889585

And follow too our Steam developer page to stay updated on the latest news!

Weird Mart - muuuuu
Payment announcer added - (Not available in demo)
Final Fall - Final Fall

I would like to apologize for the delay of this update, i recently had a child and things have been pretty hectic.

After carefully going through all feedback, bug reports and reviews i tried my best to bring you what ever you asked for without compromising the game's vision and integrity.

  • The zombie enemies from the initial version are back.

  • The zombies have had their AI reworked.

  • Dismemberment system has been added for the Zombie enemies. You can now shoot off all their limbs

  • Zombie behavior changes depending on what and how many limbs they have left.

  • Finisher move has been added to Ophelia for zombie enemies when they are crawling. Take advantage of this to conserve your bullets.

  • Ophelia can now backstep by pressing Space. Very useful when fighting with the box cutter.

  • Tormentor QTE issue has been fixed.

  • Tormentor encounter frequency has been decreased greatly.

  • Performance improvements for the Epic graphical settings.

  • All known and reported bugs up to this point has been fixed.

I want to thank everyone personally that took the time to play Final Fall, and a special thank you to those that went a step further and provided their invaluable feedback that helped make the game better for old and new players.

A little heads up for the next update, and this is going to change things quite a bit.

I understand the QTE sequence when fighting the Tormentors is not your favorite thing, it's not mine either, the idea was to somehow have an internal struggle with Ophelia's thoughts during those battles and fighting regularly was out of the question.

So to mitigate this issue on the next update players will be given an option between the QTE version (default) or a brand new voice recognition system that will allow you to resist and fight back on those encounters that represent Ophelia's inner struggle.

You will be able to use your microphone and speak the actual words that will keep the inner darkness at bay. This system will also be expanded and implemented in other aspects of the game such as puzzles and more and will be a toggle feature for those that prefer it over the QTE.

I hope you are happy with the changes, and as always feel free to contact me for any issues, questions, or requests.

Cats Everywhere - marigamedev

Hello everyone!

“Dungeons & Meows: Hero Cats” is our next game, and will be released soon.

In this game, you'll find hidden cats in a medieval fantasy setting. Use heroic skills to rescue kittens in a charming hand-drawn hidden object game.

Add it to your wishlist and follow the game to not miss the launch discount!

Thanks for playing and support us!

=^.^=

https://store.steampowered.com/app/4105210/Dungeons__Meows_Hero_Cats/?curator_clanid=44889585

And follow too our Steam developer page to stay updated on the latest news!

Tamara - David Kay

Hello everyone.

We had to move the release date a few months into next year. The good news is that we can finally afford to work on this full time so we managed to overcome our greatest hurdle that was halting our work all this time. Hopefully we will be able to deliver something tangible soon.

No promises but we aim for a solid demo somewhere around the New Year and a full release before May 2026.

Thank you all for your patience and support!

カルトに厳しいギャル-CULT VS GAL- - Bhaskara

Now I'm making title animation.

I'll get a something good animation.

Snouty And The Great Rift - freddiewpayne

Now that the demo for Snouty And The Great Rift has been released, I have been able to get an impression on the game's compatibility with the Steam Deck, thanks to some very helpful testers. In short, the game works perfectly well on the console, but more specifically:

  • All of the game's functionality is accessible through the Steam Deck's controls, with no additional configuration/hardware required

  • Button glyphs for Steam Deck controls (e.g. on interaction prompts or when approaching an NPC to talk to them) appear correctly

  • The game performs well on the Steam Deck with no major graphical bugs/stutters

  • All UI elements and text appear legible on the Steam Deck, with none clipping outside of the screen's borders

If you are playing the demo on Steam Deck, I'd be interested to hear more about your experience so that I can continue to keep the game as compatible as possible with the console.

Happy foraging!

...

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