The Mims Beginning - Mokosh Games
The End of the Sun: Prologue is Available NOW!

Hey everyone,

We're thrilled to share the news about The End of The Sun: Prologue, a story-driven adventure game steeped in Slavic mythology, developed by our Game designer and his girlfriend for 8 years, it's available and completely FREE to play!


What to Expect in the Prologue

The prologue will feature the first mission of the game and one mission to showcase the time-travelling mechanics.

The prologue is created to give you a taste of the full game and help you decide if The End of the Sun is for you!

Step into a world inspired by Slavic myths and legends.

As an ashter, a Slavic sorcerer blessed with an incredible gift, you arrive at a mysterious, abandoned village. You find an unusual map there and begin to explore the area. Initially, you encounter no one, seeing only dimly flickering bonfires. Your power, however, allows you to connect with the fire, to see visions, and to shape the seemingly ordinary fates of the villagers. Each rekindled bonfire presents a unique challenge steeped in Slavic legends.

Dive in and experience the beginning of this unique adventure. We can't wait for you to explore the secrets within!


Wishlist, PLAY, and Write a REVIEW!

The End of the Sun Team would be incredibly grateful if you could add it to your wishlist! It might seem like just one click, but it significantly boosts our visibility on Steam and helps us out a lot!

https://store.steampowered.com/app/3820900/The_End_of_the_Sun_Prologue/

If you like the game, don't forget to write a REVIEW on the The End of the Sun: Prologue page!

Visit the prologue store page and write even a few words, your thoughts, and your feedback mean a lot! :)


DO YOU LIKE THE PROLOGUE?
CHECK OUT THE FULL VERSION OF THE END OF THE SUN HERE!

https://store.steampowered.com/app/912840/The_End_of_the_Sun/

The full version of The End of the Sun, in addition to its extensive and immersive gameplay and story, also includes:

  • Photo Mode - Get ready to capture your favorite in-game moments like never before!

    (Available on this Sunday (July 20th)

  • Community Items - Trading cards, Badges, Profile Backgrounds, Emoticons!

    (Available now!)

  • 40 achievements - Get them all!


TRUE INDIE GAME!

As you know, The End of the Sun is a true indie game. Created for over 8 years with passion, mainly by a two-person team.

Would be amazing if you could spread the word about The End of the Sun on your social media, gaming forums you frequent, Discord groups, or even your own gaming channels. Whether it's a post, a share, or even just telling a friend, every bit of support means a lot!

I have the full version of the game. Can I help?

Yes!

  • Even if you have already played the full version, please wishlist Prologue and write a review, it will help the team a lot to stay in indie development and make next games.

  • Share this news, whatever you want!

Thank You!


We can't wait to hear your thoughts and feedback about The End of the Sun Prologue!

我和未来有个约定 - MYSTERY CROWN

"Pact between us" will launch as planned on July 25th. Following the recent incident of malicious rumors, I have a few things I’d like to say before the launch.

As shown in the image below, after fully cooperating with relevant authorities during their inspection and submitting all game content to the competent departments, I have completed gathering all evidence. I have entrusted a law firm to initiate legal proceedings against all organizations responsible for creating and spreading these rumors. Regardless of the outcome, this game is essentially my brainchild. When my child is slandered and wronged, I must defend them and seek justice.

This incident has also given me a profound disillusionment with certain harsh social realities. There’s no need for me to explain the game itself anymore – you'll see for yourselves upon launch. The relevant authorities have investigated it, and it passed Steam review long ago. That’s the reality.

Why the disillusionment? Because these completely baseless rumors led to many irreversible consequences. The three most awkward situations it caused me personally are:

​​1. The Blanket Bans on Certain Platforms​​

Rumors truly can kill people or things. Something that demonstrably didn't happen sparked supposed "public opinion pressure" because rumor-mongers started it. Then, some platforms, buckling under this "pressure," completely blocked my game. Even after communicating with legal representatives of these platforms, where the personnel acknowledged the game content was problem-free, they stated that due to the "pressure" and the continued existence of the rumor-mongers, reinstating the game would reignite "public opinion," preventing the restoration of its normal display. The logic here is quite fascinating – I can't say more. Those reading this notice, please savour it yourselves. So, does justice overcome evil? Are the rumor-mongers the righteous ones? I understand this logic, but I wish I didn’t have to.

​​2. Reactions from Certain Groups​​

This stems from that incident where I expressed gratitude to supporters of my past work. Since my first FMV, the players who support my products have been my top priority. That's why with each new release, I thank those I feel deserve recognition. Because of the rumor-mongers taking things out of context and their smear campaign, some people I was grateful to have been quick to distance themselves. That's perfectly understandable. I get it, and I apologize again (not for creating the game, but for any inconvenience my gesture of thanks may have caused you). Some others I was grateful to not only distanced themselves but also seized the moment to kick me while I was down, joining the rumor-mongers to trample on me – perhaps concerned it might affect their hard-earned users and followers. Again, understandable, and apologies. (For instance, criticizing my past products over this event, or even spreading rumors that I set up a scheme to frame them). What's worse, some I was grateful to fabricated entirely new rumors to attack me. This is harder to comprehend, but apologies nonetheless. (For example, claiming I deliberately used this "controversy" as a marketing gimmick to generate hype for the game – that's the most laughable. My game's store page info went live before a certain topical game gained attention. From start to finish, I never proactively promoted my game myself. All the news and discussion came solely from the rumor-mongers' slander. How could it possibly be a topic I concocted? Utterly illogical). If you wonder how someone deeply grateful and prone to expressing thanks could become afraid to thank others, this incident is a prime example. Because my gratitude brings trouble to the recipients. My gratitude makes those I thank raise the blade of "justice" against me.

​​3. The Shaking of Certain Values​​

Initially, it was just rumor-mongers spreading lies, which I didn't care about. 99.99% of them weren't my target audience anyway; their opinions held no sway over me. But when even acquaintances around me – casual friends, friends-of-friends, strangers in the same group, people I interact with directly – started pointing fingers based on the rumors, it made me question: did I really do something wrong? Isn't your criticism based on accepting the rumors first and then using a moral high ground – acting like moral guardians? Because you feel specific individuals exist in the player base, so you object to any character in my game that you deem potentially giving them "YY material"? What is that if not moral grandstanding? The most troubling, however, was witnessing my close "comrades-in-arms" also become hesitant, plagued by self-doubt. That's truly awkward. Every little move scrutinized, constantly worrying about how outsiders might interpret it? My own conclusion now is: just live and work for yourself and those you love. For everything else, let it be.

Finally, though this notice may not reach many, those who see it are my supporters. I deeply appreciate your continued interest. As an independent developer in this era of explosive growth in FMV, I cannot deliver the high-budget, million-dollar cinematic productions. I persist purely out of personal passion and because my very first project garnered support. It's precisely for the sake of that support that I've endured. I strive to create unique FMV with distinctive themes and mechanics. However, "Pact between us" is more accurately a live-action game, not a traditional FMV. It might not meet all expectations, but it's an experiment. Just like when I created the "Back" series – based on feedback for "Back 2", I strengthened the plot, only to find it wasn't what players wanted. So for the recently filmed "Back 3", I've made adjustments again. I won't dwell on that – "Back 3" will be with you soon. First, let's see "Pact between us", this work so brutally maligned by rumor-mongers.

Thank you all, once again.

Combat Complex - MrDogg

The goal of this update is to make the first mission more engaging, and to make the early game more engaging and smooth. We're also adressing one of the biggest flow-breakers of the game: red shields – the spawn chance of red (deflector) Shield Bots and Roundshields has been reduced. Here's the full list of changes:

Gameplay
  • 25% of regular soldier bugs now spawn as jumping bugs.

  • Fodder enemy spawns now have a 15% chance to occur behind the player.

  • The Mortar Mayhem mission modifier now causes regular (non-elite) grenade bots to fire in bursts of three grenades, similarly to the elites.

Balance
  • Reduced the spawn chance of deflector (red) Shield Bots and Roundshields depending on the mission difficulty:

    • On White missions - from 50% to 30%

    • On Yellow missions - from 50% to 32%

    • On Orange missions - from 50% to 34%

    • On Red missions - from 50% to 36%

    • // Developer comment: besides the direct effect, the above changes have an indirect effect of significantly lowering the chance of encountering a group of red Shield Bots.

  • Reduced the density of Grenade Bots on the second mission.

  • The Backspawn mission modifier now doesn't spawn extra biomass beyond budget. Previously, it spawned 100% biomass from the front and 30% from the back (130% in total). Now it spawns 70% of the biomass from the front and 30% from the back (100% in total). This should help with both the performance and the playability of Backspawn missions.

User Interface
  • To avoid accidental rerolls in the Power-Up Terminal, the mapping for reroll changed from Space to Enter on mouse / keyboard, and from RT to X on controllers.

  • Renamed Combat Roll to Dash in "Mapping - Controller" and "Mapping - Mouse / Keyboard" UI screens.

Bug Fixes
  • Minigun icons now reflect weapon stats more accurately.

  • Jumping soldier bugs now don't perform "idle jumps" in place.

  • Fixed a bug that caused aim assist to latch onto hidden turrets.


With this update out, we're done with the early game issues, so we're planning to shift our focus to bigger systems, such as crafting, achievements, and the skill tree. Meanwhile, grab the update and let us know what you think!

Thank you!
Combat Complex team.

Inkborn Playtest - jbera
Starting today and running until tomorrow (July 19th - July 20th), everyone is invited to join and play the Inkborn Beta version for a limited time on Steam. Discover the power of Glyph-based combos, experiment with different strategies, and share your feedback to help us refine the game before its Early Access launch. 🖋️

🕹️ How to Play?
  1. Head over to the Inkborn Steam page and hit “Request Access” 👇
    https://store.steampowered.com/app/2924580/Inkborn/?utm_source=steamplaytest&utm_medium=start&utm_campaign=openplaytest
  2. Take a quick look at your Steam library to confirm that Inkborn Playtest is added to your collection.
  3. Give it a try and let us know what you think! You can leave your thoughts in the comments below, or come hang out with us, and chat directly with the devs on our Discord server: https://discord.com/invite/UytR7dgwtx
✨ What to expect?
  • Experiment with combos and combinations - the depth is yours to discover.
  • Challenge 9 distinct opponents, each with their own tactics.
  • Craft your deck from over 50 hand-designed cards.
  • Face combat scenarios designed with care, where strategic synergies turn the tide.
  • Explore Act 1, culminating in a climactic Boss fight.
  • Unlock 13 skills that alter your battle plan.
  • Experience over 35 unique encounters - ranging from unparalleled events to intense clashes.
  • Experience a full slice of Inkborn's tactical core.


❤️ Stay close to Us ❤️
【𝙳𝙸𝚂𝙲𝙾𝚁𝙳】💬 https://discord.gg/UytR7dgwtx .
【𝙵𝙰𝙲𝙴𝙱𝙾𝙾𝙺】📰 https://www.facebook.com/acramdigital .
【X】🦾 https://x.com/acramdigital .
【𝚂𝚃𝙴𝙰𝙼】🕹️ https://store.steampowered.com/dev/Acram/ .
【𝚈𝙾𝚄𝚃𝚄𝙱𝙴】🎞️ https://www.youtube.com/@acramdigital6748 .
【𝙸𝙽𝚂𝚃𝙰𝙶𝚁𝙰𝙼】📷 https://www.instagram.com/acramdigital/ .
Inkborn - jbera
Starting today and running until tomorrow (July 19th - July 20th), everyone is invited to join and play the Inkborn Beta version for a limited time on Steam. Discover the power of Glyph-based combos, experiment with different strategies, and share your feedback to help us refine the game before its Early Access launch. 🖋️

🕹️ How to Play?
  1. Head over to the Inkborn Steam page and hit “Request Access” 👇
    https://store.steampowered.com/app/2924580/Inkborn/?utm_source=steam&utm_medium=start&utm_campaign=openplaytest
  2. Take a quick look at your Steam library to confirm that Inkborn Playtest is added to your collection.
  3. Give it a try and let us know what you think! You can leave your thoughts in the comments below, or come hang out with us, and chat directly with the devs on our Discord server: https://discord.com/invite/UytR7dgwtx
✨ What to expect?
  • Experiment with combos and combinations - the depth is yours to discover.
  • Challenge 9 distinct opponents, each with their own tactics.
  • Craft your deck from over 50 hand-designed cards.
  • Face combat scenarios designed with care, where strategic synergies turn the tide.
  • Explore Act 1, culminating in a climactic Boss fight.
  • Unlock 13 skills that alter your battle plan.
  • Experience over 35 unique encounters - ranging from unparalleled events to intense clashes.
  • Experience a full slice of Inkborn's tactical core.


❤️ Stay close to Us ❤️
【𝙳𝙸𝚂𝙲𝙾𝚁𝙳】💬 https://discord.gg/UytR7dgwtx .
【𝙵𝙰𝙲𝙴𝙱𝙾𝙾𝙺】📰 https://www.facebook.com/acramdigital .
【X】🦾 https://x.com/acramdigital .
【𝚂𝚃𝙴𝙰𝙼】🕹️ https://store.steampowered.com/dev/Acram/ .
【𝚈𝙾𝚄𝚃𝚄𝙱𝙴】🎞️ https://www.youtube.com/@acramdigital6748 .
【𝙸𝙽𝚂𝚃𝙰𝙶𝚁𝙰𝙼】📷 https://www.instagram.com/acramdigital/ .
Warhammer The Horus Heresy: Legions - Cunz_rac

Vengeance is a dish best served as cold as iron! Collect Shadrak Meduson and lead the Shattered Legions in a new booster bundle, perfect to start a new collection. And who better to lead your new deck than the Warleader himself? Do not miss this chance to collect:
· A Legendary warlord: Shadrak Meduson
· 15 Shattered Legions crates
· An exclusive Premium Avatar

This offer will only be available for a limited time. Will you lead the brotherhood of the failed and the fallen to victory?
Sphere 3 - Evanesca


Do you know that feeling when you insert stones, but they just don't want to be placed? And if there are as many as six slots in a thing, then the whole process can be quite unnerving!

But not today!

Only today the rate is valid for you:
✨x1.5 to the chance of successfully inserting stones

Hurry up, stock up on the necessary selectors, grab fortification crystals for greater reliability and bolder into battle! This time you will definitely get lucky!

The multiplier will end in 24 hours.

Good luck!
4:59
ARC TCG - gabry90
Hi everyone, in this version we have continued to fix some issues related to the Steam release.

Changes:

  • Singleplayer challenges opponents now have blessings (based on your blessing amount, similar to singleplayer standard champion difficulty)
  • Turn countdown start show from 10 remaining seconds instead 3

Improvements:

  • Improved Anti-Cheat system

Fixes:

  • Fixed missing graveyard counter text on Valley of the Dead battleground
  • Fixed cards not going to graveyard immediately when dead after turn start or end
  • Fixed potential issue that prevent auto-login for Steam or Email
  • Fixed Divine resurrection blessing doesn't heal hero correctly after trigger it
  • Fixed unexpected issue when closing timed offer window
  • Fixed potential issue during multiplayer match disconnection
  • Fixed issue where notifications rewards not display if another same notification window is opened (rewards still delivered, it’s only a UI issue)
  • Fixed various translations
Weeks Till Winter Playtest - r_childress
adding a victory fanfare
Lustful Apocalypse - Demon Alter Studios

Strap in, Survivors—Wyn's adventures just got steamier, and the wasteland more wicked than ever. From fierce boss fights to fresh new studs, this update is packed with action, lust, and upgrades across the board!

🔞 Here’s what’s new in v0.8.1.8:

🔥 New Wyn x Wolf Sex Animation (WIP)
Wyn gets down and dirty with her loyal beast—animation in progress but already bringing the heat!

🐲 Fixed Boss Battles Crashing the Game
Say goodbye to crash-induced cockblocks—bosses now work as intended!

⚔️ Updated Boss Battles (WIP)
Now with more bite, more brains, and more brutality. They're evolving...

🛠️ General Bug Fixes
We’ve squashed unwanted bugs and polished gameplay for smoother, sexier sessions.

🗺️ Expanded Main Map
New areas unlocked! Bigger territories, more secrets, and plenty of room to spread your influence (and legs).

🐺 Changed Wolf Breeding Animation
Fresh animations to spice up your wolfy rendezvous—more fluid, more filthy.

😴 Optimised Breeding Mechanics
Tweaked sleeping, recovery, and timing—your breeding operations just got more streamlined and satisfying.

🐎 Added New Horse Models & Animations
The horses are here and looking fine! New models and animations ready for action in the stables.

🛡️ Added New Male Knight (Evil) Models & Animations
Dark, dominant, and dripping with menace—our evil knight is fully in and ready to play.


💬 Thanks for riding with us through every update and moan-filled milestone. More animations, story events, and systems are in the pipeline, and we can’t wait to share what’s next in v0.8.2.

🐾 Stay dominant, stay degenerate.

...

Nieuws zoeken
Archief
2025
jul   jun   mei   apr   mrt   feb  
jan  
Archieven op jaar
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002