Darkzan Arena - MrBoscheinen
🎉🎂 Darkzan Arena — 2 YEARS OF BATTLE! 🎂🎉

Time flies when you’re fighting for your life...
Today we celebrate 2 years since the launch of Darkzan Arena, and none of this would be possible without YOU — our dedicated players, build masters, and arena champions!


🏆 WHAT HAPPENED IN THESE 2 YEARS?

✅ Over 150 new items added
✅ Iconic DLCs like Darkzan Arena: Maadness
Horde Mode, Timers, and Custom Difficulties
✅ Map optimizations for better performance
Multiplayer Mode via Steam (Coop + PvP) — now available!


💥 THE FUTURE STARTS NOW

Darkzan Arena is just getting started.
More content, new game modes, and tougher challenges are on the way.
Your journey is far from over — in fact, it’s about to get even more mad!


🎁 THANK YOU FOR FIGHTING WITH US!
Keep battling. Keep surviving.
Darkzan Arena is your battlefield — and the war has just begun.

👑
Mr Boscheinen

6:39am
Flowtris - haru_glory6

Hello, Flowtris players!

My name is Phillip and I'm the developer behind Flowtris

I'd like to share a little about the purpose of this game: it was developed as part of my academic research in Human-Computer Interaction at the University of Rio Grande do Norte, in Brazil. The goal is to better understand how players feel when experiencing games.

For this research to be successful, your participation is absolutely essential. At the end of each game, you'll see an invitation to complete a short survey. It only takes a few minutes, but the data collected is immensely valuable to the advancement of this study.

If you've already played and skipped the survey, would you consider completing it next time? Your perspective is unique and very important.

Thank you so much for playing and, most importantly, for considering contributing to science! You're not just players, you're research partners.

Sincerely,

Phillip

6:38am
Of Ash and Steel Playtest - Авокадо Кентавра
Heya!

I've been working on a big patch for the last few days. Many thanks to everyone who spent a lot of their time checking various issues with me — you are true legends!

The list of fixes is starting to shrink, which means there is about a week left until the end of the playtest.

Below is a list of changes and fixes:

Interface:

  • Fixed UI in learning and assigning skills
  • Fixed localization in some places
  • Fixed skill assignment on the panel
  • Fixed focus in Ranta
  • Expanded voice volume parameter.
  • Fixed interaction with the ladder using different buttons
  • Fixed UI after death for gamepad.
  • Updated skill learning button (active skills have a different frame)
  • Unified the UI on the bulletin board
  • Improved the UI of the settings menu for the gamepad
  • Updated the logic of interaction with chests and containers
  • Fixed the logic of reading books
  • Fixed the logic of the inventory and loading UI
Quests:

  • Pants no longer trigger events twice if you click on them quickly
  • Horka now takes beer
  • Akim gives out new pants for the quest
  • Firewood stacking has been fixed
  • The recipe for Crossbones has been fixed
Gameplay:

  • Rewritten control assignment methodology
  • Found a nasty shader that caused crashes near the fortress (it was a old fur skin)
  • Tristan can no longer be attacked during dialogue
  • Fixed a situation where multiple clicks in the prologue could cause the game to freeze
  • Fixed a bug with saving and loading unconscious characters
  • Fixed abuse with experience and items
  • The character no longer complains/praises food after loading
  • Fixed intoxication stack on loading
  • Improved the logic of dragable items
  • You can no longer eat underwater
  • Fixed the bandage socket
  • The torch no longer disappears when loading
  • Picked up items have priority over ladders
  • Fixed picking up and putting down heavy two-handed weapons
  • Improved the logic of quest interactions in the grotto
  • Fixed the underwater effect in some places
  • Vimon has correct voice now
  • Corrected the capsule for human NPCs (it is easier for them to pass through openings)
  • Corrected the capsule for some animals
  • Bird no longer dies after a fight
  • Added logic for auto-saving (will trigger more often if saving was disabled at the time of the timer)
  • The condition for the armor reinforcement skill has been corrected
  • Recipes can now be sold
  • The NPC death logic has been updated (in theory, this should fix the breakdancing skeletons hehe)
  • Arrows and arrow trails are now correctly removed when loading
  • Level 1 camps can no longer be set up without the survival skill
  • Fixed situations where quest items that had been given away could be looted from NPCs
  • Solid objects now stop Tukht's skills
  • Fixed NPC logic after loading in knocked state
  • Fixed ore mining (it now stacks)
Minor changes:

  • Removed GC from photo mode
  • Fixed the sound of splashing into water
  • Fixed the ship's collider
  • Adjusted some cameras
New:

  • Added the ability to select answers in dialogues using numbers and a gamepad
  • Added and improved the anti-stuck system
  • Added a slider for battle music volume
  • Added surface tracing for arrows (they will stick into the environment with the corresponding effect)
Unboxathon - Skye ★~(◠‿◕)

Save data has been reset!

I apologize for no notice earlier, I was not expecting having to do this! :/

The balancing has hugely been improved though, which should lead to quite a different experience :)

Notable changes:

  • You can now pop bubbles while a box is being cut open.

  • Ascending a box is way more powerful than before.

  • Sped up early power curve

  • Fixed some rounding and float precision issues

  • Localization has been added! The game has 5 languages available right now, and will increase as we go.

Thank you for all the support!

-Skye <3

Food Truck Monopoly - mix3games
This update introduces 8 Steam Achievements 🏆 — 6 core ones to track your progress 📈, plus 2 secret achievements 🤫 for those who like to dig a little deeper. Whether you're in it for a casual run 🎮 or chasing full completion 💯, there's now more to unlock and explore.
Can you unlock them all? 🕵️‍♂️🎮
XENO SIEGE - Pain
Minor optimization
Ruza - Stroj

Hello!

I don't know who this artist is, I have stumbled upon this by accident.

It has given me such an surge of happiness and hope that I will rework Chapter 3 to be what everyone wanted. Please just give me time.

God bless this artist.

Best regards,

Stroj

Space Drilling Station - Ayotagames

Hello everyone!

Recently, I got a Steam Deck as a gift, and of course, the first thing that came to mind was: "My game has to run on this!" I naively thought two short weeks would be enough: one for controls, another for testing. Spoiler alert: I was way too optimistic! 😅

After more than a month of work, I'm super happy to announce that I finally have a playable demo on the Steam Deck! But let me tell you a bit about what went on behind the scenes of this adventure...

🎮 Controls: Less Is More!

At first, I wanted to use all of the Steam Deck's options: trackpads, joysticks, buttons... I thought it was awesome to exploit every possibility. Except, when playing, I quickly realized it was anything but pleasant. My "lazy" side took over, and I got tired of juggling between trackpads and joysticks. So I radically simplified: goodbye trackpads! I streamlined the controls to use only the bare minimum, making the experience much smoother and more intuitive.

📉 The Performance Wall: Chasing Milliseconds!

Once the controls were set, I hit the performance wall head-on. I knew my game wasn't an optimization champion, but on the Steam Deck, it was a disaster! I spent a good week tracking every millisecond, juggling parameters to find the right balance between fluidity and visual quality, and most importantly, to avoid draining the battery in less than 30 minutes. A real headache!

📜 The "Verified" Holy Grail: Valve's Requirements

Valve has very strict guidelines for the "Verified" badge. I had to face two big challenges: making all text readable from 30 cm away (you almost needed a magnifying glass before!) and removing all mentions of a mouse or keyboard. That meant redoing all the in-game videos and explanations so they were perfectly adapted to the Steam Deck. A huge amount of work!

🙏 A Month Later, Pride!

More than a month after receiving my Steam Deck, I'm incredibly proud to have managed to solve all the issues. It's immense satisfaction to see Space Drilling Station come to life on this machine.

I sincerely hope you'll enjoy playing it as much as I enjoyed making it compatible. Please don't hesitate to give me your feedback; it's essential for continuing to improve the game!

Forsaking Valhalla Playtest - Stemmlar Technologies
Re-applied changes from v0.0.10-beta

Changes
- Updated Death sound effects for all player and enemy units
- Added 'ESC' hotkey to pause and resume game
- Implemented proximity based unit sound FX (3D sound)

Fixes
- Fixed game crashing on launch (Critical)
- Fixed Day Night cycle timing being extremely short
- Updated Objects title text color
- Fixed music and ambient sound not pausing with game
- Fixed ambient sound not selecting a next clip to play after previous clip is finished
- Fixed music sound not selecting a next clip to play after previous clip is finished
Neon Abyss 2 - Lans
Default Branch Fixes
  • Increased experience gain per game to accelerate Evolution Point acquisition

  • Fixed the issue where Weapon PEARAIN had a fixed firing angle.

  • Increased the damage values of Weapons ASCEND and YAMA.

  • In Multiplayer Mode, the storage exchange machine in the Blackdog Safe House no longer affects single-player saves.

  • Fixed the bug in ARTISANISM Faith where the Soul Head fails to drop souls when instantly killed.

Beta Branch Updates
Bug Fixes
  • Increased experience gain per game to accelerate Evolution Point acquisition

  • Fixed the issue where Weapon PEARAIN had a fixed firing angle.

  • Increased the damage values of Weapons ASCEND and YAMA.

  • In Multiplayer Mode, the storage exchange machine in the Blackdog Safe House no longer affects single-player saves.

  • Fixed the bug in ARTISANISM Faith where the Soul Head fails to drop souls when instantly killed.

  • Fixed the bug where save time displays as 0.

  • Fixed the bug where jumping into the abyss while opening the UI causes the game to freeze.

  • Fixed the charge bar UI display error.

  • Fixed the issue where the dynamite barrel quest cannot be completed.

Optimizations
  • Improved the stability of flight state detection.


How to Switch to the Beta Branch

Steam Library → Neon Abyss 2 → Right-click → Properties → Betas → Select "Beta" (no password required).

Note: Players on different branches cannot connect for multiplayer due to version mismatches.

Veewo Games

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