Arcane Trigger - yam:p

Thank you for your support of Arcane Trigger! Within just one day, we have received lots of valuable feedback and suggestions. Based on your input, we have now rolled out a game update! The specific adjustments are as follows:

  1. The adjustable speed multiplier in the Settings menu on the main interface has been further increased.

  2. The final boss's HP in Difficulty 1, Difficulty 2, and Difficulty 3 has been reduced.

  3. The Triple versions of the following Carry/CD-type bullets have received additional enhancements: Tome of Experience, Light Bell, Candle, Harp, Frozen Scepter, Silk, Arcane Cube, Fool's Gold

  4. Fixed an issue where the rune unlock visual effects were not displaying correctly.

  5. Fixed an issue where bullets copied by the Clay Doll did not correctly display the "No Triple" tag.

Additionally, we’ve noticed some players are curious about whether new content will be added in the future—the answer is yes! We plan to release a new character before February, along with other content that will be gradually introduced:

  1. New game modes

  2. More new characters

  3. More detailed damage statistics for bullets and Seals

  4. Optimized Triple effects for more bullets

  5. Addition of hotkeys in the battle interface

  6. Richer and more detailed Collection

  7. Further display and audio optimizations

We sincerely appreciate all the positive reviews and constructive feedback! If you have any questions, you’re also welcome to join our Discord for faster support: https://discord.gg/qjvVuZfT9P

Wishing you all a great time playing!

PLATiNA :: LAB - 블루스크린

We would like to inform you about the latest hotfix update released on Friday, Nov 13.

The update was deployed without any scheduled maintenance, so the hotfix will be applied automatically when you install the latest version of the client.

Bug Fixes
  • Fixed an issue where the game would not proceed correctly after finish an in-game(song) play under certain system locale settings. We sincerely apologize for any inconvenience this may have caused.

We sincerely appreciate your continued support for PLATiNA :: LAB.

Resonance Solstice - Katas
"Conductor — I'm back!... Ah, that was close, almost...
We're supposed to shake hands and hug only after
giving the report, right? I remember!"

Lily Fantasia - JD

Dear players, thank you for supporting Lily Fantasia!

Our Steam Demo page is now officially open, featuring three major new updates. Jump back into the stage, feel the rhythm, and unlock new memories with Lily!

https://store.steampowered.com/app/2732830/Lily_Fantasia_Demo/


Leaderboard Feature

The brand-new Leaderboard is here!
Compete with players around the world—or just your friends—and see how your performance ranks on the global, friends, and local boards.

On the ranking page, players can view their rank and update time.


“Lily Power” System

Your performance now fuels your progress!
Earn Lily Power after each song. Achieve a Full Combo or All Perfect for extra bonuses.
Use Lily Power to unlock new story chapters or practice songs in the Piano Room—it’s your effort turned into real progress.

The “Lily Power” gained is displayed at the top-right corner of the result screen.

Lily Power can be used to unlock story progress and songs in the Practice Room.

The amount of Lily Power obtained varies depending on your performance…?!


Extra CG Gallery

As you advance through the story, you’ll unlock beautiful CG illustrations that can be freely viewed in the gallery.
Zoom in, capture screenshots, and relive key moments from Lily’s journey.

In Story Mode, Lily Power can be used to unlock story CGs (on the left side).

Once unlocked, you can select and view them in full-screen mode.

More story CGs will be added—stay tuned!


Add to Your Wishlist!

If you enjoyed this update or are looking forward to the full version,
don’t forget to add Lily Fantasia to your Steam Wishlist!
Your support helps us continue development and ensures you’ll get the latest updates and release news right away.

Also you may join our social communities!

●     Join Discordlink

●     X(Twitter)link

Dragonheir: Silent Gods - transjoingdragon

In a tranquil city bathed in golden light, faint ripples of planar energy shimmer through the air. Travelers gather on quiet terraces, their eyes drawn to the horizon where mysterious portals flicker into view — vanishing as swiftly as they appear.

Among those who sense this shift stands Bigby, a wizard once famed for his enchanted hand. He speaks of unseen rifts between realms, where ancient forces stir and the balance trembles once more.

⚔️ Prepare yourselves, Travelers—the Dragonheir x D&D collaboration returns soon. A new chapter of adventure and fate is about to begin.

🔥Download Dragonheir https://NOW:https://dragonheir.sgrastudio.com/

#Dragonheir #collaboration #DND

悠久之树 - 迦美奈

致各位探求者大人:

为进一步提升功能稳定性与准备四周年版本,原定于2025年11月14日进行的停服维护更新将延期至11月17日(星期一)进行,具体维护时间请关注后续官方公告。

感谢探求者大人对《悠久之树》的关注和支持,相信在大家的共同努力下,我们会带给大家更好的《悠久之树》!

《悠久之树》研运团队

Blue Protocol: Star Resonance - Clore

Two images lie before you—so alike at first glance, yet quietly different upon a second look. Every detail holds a secret waiting to be noticed.

How to Enter

1. Join the Official Discord (https://discord.gg/starresonance)

2. Check the details of the event

https://discord.com/channels/594431022188331008/1405221598285533427

 

Event Duration:

Start: Nov 14, 2025 8:00 AM (UTC-2)

End: Nov 21, 2025 8:00 AM (UTC-2)

 

Rewards:

10x Exclusive Gift Code containing Rose Orb (Bound) x 200 each

Everlusting Life - 💖Belle💖
I remember driving Lilith absolutely mad!

Shaksa has always loved getting under people’s skin — it was her favorite pastime. But when she got bold enough to anger Lilith herself… well, that’s when things got truly interesting.

Enter the Time Rift and uncover the memory that holds a special place in Shaksa’s heart!

Climb through three enchanted floors filled with PvE battles and magical challenges. Fight your way through and earn Memory Shards. And don’t forget to find the Mirrors — they’ll unlock the true potential of your girls.

See you in the dream, Archmage!
Mobile Dungeon - Juuri Playa Games

The Winter Drops Event starts on 17.11.25 at 2:00 PM CET and ends on 24.11.25 at 01:59 PM CET!

 

Collect special event items as you play! Here is what to look for:

 

- In Stages: collect Snowflakes!

- In Dungeons: collect Scarfs!

- In the Arena, Towers und at the Titans: collect Mittens!

 

These event items,  with high drop chances, can be exchanged for fantastic rewards at the Event Trader, so get exploring!

Zeverland - Farlight 84

Hey everyone! The first closed test is officially live, and we warmly welcome the first group of survivors to the apocalyptic world of Zeverland. Of course, we are already preparing for the next rounds of testing. Players who weren’t able to join this time can keep an eye out for our upcoming announcements!

During recruitment and early testing, we’ve received tons of suggestions and feedback from you all. Starting with this log, we’ll be sharing regular updates and answering your most burning questions. This time around, we’re diving into one of your top topics: the crafting & modification system!

See if your question got “flipped” below!

If you have any feedback, suggestions, or questions about Zeverland, feel free to leave them on Discord or any of our social media platforms. We will record everything one by one.


Q1: Since the map is fixed, will there be vertical expansion, especially digging underground?

A: Imagine this: you swing your shovel once… and hit someone’s buried stash of canned beans. Chef’s kiss! That said, underground construction is pretty complex to design and implement, so it’ll likely come much later. But don’t worry—there’s already plenty to tinker with above ground!

Q2: The future gunsmith system could also fit the unique style of this game.

  • For example, players could attach a funnel to the magazine for faster reloads and more jams, tie a stick to the rail as a bayonet, or attach a toilet paper roll as a scope. You could even mount a three-meter hook on the stock to fire from a distance.

A: Great idea! That’s exactly the “anything can be fused” philosophy we’re going for. We’re actively planning a modular firearm system—and your suggestions are already on our whiteboard!

Q3: Can we freely modify vehicles to turn them into mobile fortresses?

A: The current version does not yet include full vehicle interior building, but our goal is to let you transform an SUV into a moving home. In the future, we plan to support multi-level cabins, expanded interiors, and mounted weapons or barricades. After all, in a world just after the Red Rain, a moving safe zone is the ultimate luxury.

Q4: Each weapon acts as a base with multiple attachment points. As the player’s crafting level increases, more attachment points are unlocked.

  • For example, a low-level “stick base” might only allow one knife, while higher levels could unlock dual blades for extra bleed damage or a knife and flashlight combo for lighting. At max level, you might even attach eight flashlights to one stick, creating a powerful light source that shows the system’s flexibility and fun.

A: Eight flashlights? Now that’s spicy! We don’t support it yet, but a modular weapon system is definitely the direction we are moving toward, and we will take your idea seriously.

Q5: The zombie base body includes the head, two arms, and two legs as basic attachment points.

  • As the mutation level increases, more points can be unlocked, allowing players to create “eight-legged zombies” or “eight-armed zombies.” To balance their strength, higher-level mutants would need to eat fresh meat more often or they would lose health and eventually die. To avoid increasing player conflict, AI humans could spawn in specific areas as an optional food source.

A: Hmm… this feels like it came from the same mad genius as the eight-flashlight stick! Eight legs sound crazy. For now, we only support changing heads, arms, and legs. Eight arms would be amazing but technically challenging. We will think carefully about it, because in Zeverland, even zombies deserve dreams.

Q6: Can players co-build public safe zones with distinct post-apocalyptic styles,

  • Such as container camps, bridge fortresses, alleyway shelters, or rooftop outposts? Will systems like farming, power, plumbing, and mobile homes be added later?

A: We support free building, and of course you can claim key locations on the map as your own shelter—so your vision should be totally achievable. After all, civilization isn’t rebuilt by one survivor alone; it’s built together, piece by piece. We can’t wait to see how you and fellow survivors slowly grow a new order from the ruins of Zeverland.

Q7: Can you consider larger or unique vehicle modifications, such as armored trains for large-scale transport, unrealistic planes that somehow still fly, or even a vehicle fusion system that allows two cars to merge into one? Although these are difficult to implement, they would greatly increase creativity and teamwork.

A: Love it! We’ll prioritize feasible ideas first—but the rest? Straight into our Brainstorm Vault.

Q8: Post-apocalyptic gadgets:

  • Coin of Misfortune: Use it when starving, bleeding, or turning into a zombie. There is a 10% chance to fully recover and a 90% chance to drop dead on the spot.

  • Lost Map: When you are lost, you can use it. It might point in the right direction or the wrong one. You are lost anyway, so why not ask the mysterious map?

  • Chalice of Thirst: Instantly restores hydration but adds a random debuff that increases dehydration speed by 1–10 times. Each sip of water worsens the debuff. A beautiful cup hides deadly poison.

  • Faulty Lightning Talisman: Constantly leaks electricity. Attach it to your car light for a permanent lamp. Combat Gadgets:

  • Hero’s Cigarette: Burn HP for attack and speed boosts. (Betting my youth on tomorrow.)

A: Fun idea! We’ll consider adding these high-risk trinkets as little surprises in your Zeverland apocalypse life.

Q9: In some other media, dismembered zombies will congeal together to form a larger monstrosity that's a form of heads and arms, and limbs. Something like this would be perfect for getting Zed across long distances as an option for vehicles for Zed.

A: You can already rip the legs off a Parkour Zombie, attach them to yourself, and race your friend’s car! After all, in the post-apocalyptic world, there are no traffic rules anymore — and the cops might have turned into zombies too. These ideas are really fun and have greatly expanded our creative horizons!

Q10:In the trailers buildings were constructed instantly, What just stops me mid-fight from just placing down a barricade or a wall to give myself an advantage like Fortni- Jokes aside, unless there is something we haven't seen yet preventing it. Like maybe you cant build in combat or the more stuff your carrying the slower/less stamina you have? wondering if this is just an intentional piece of the game idk just curious

A:Survivors will have encumbrance limits for now, but building remains completely free. After all, in a post-apocalyptic world where resources are scarce and stamina is limited, we want you to fully embrace the creative freedom—and joy—of rebuilding your home from the ruins, even under pressure.


Your ideas have already sparked so many new possibilities—and we’re evaluating each one carefully. As always, we’ll keep iterating based on test data and your feedback.

And whether you’re in the beta or not—keep those suggestions coming! Every wild thought helps shape Zeverland. Who knows? One day, you might log in and see your invention lighting up the apocalypse.

If you enjoy this flavor of chaos, don’t forget to add Zeverland to your Steam wishlist!

...

Buscar noticias
Archivo
2025
Nov   Oct   Sep   Ago   Jul   Jun  
May   Abr   Mar   Feb   Ene  
Archivos por año
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002