Hello Resident Evil fans, Due to overwhelming community response, we've reactivated the previous version that does not include ray tracing and enhanced 3D audio. Both enhanced and previous ...
... changes: 1. DirectX is set to default, previously only DirectX 12 was installed. Now performance on some graphics cards should be higher. 2. When we hit the kid with a stick on the street - we will ...
Update Details: *) Fixed lag and crashes when saving large maps. Added support for asynchronous game data saving. Fixed a severe bug causing saved games to disappear and preventing new saves. ...
... Configurations: Added DirectX options (DX11 or DX12) Added Vsync option Optimizations: Increased the squad size on official servers to 10 Added scroll bars in the squad interface Optimized ...
... based on DirectX 11 API for now)We're consistently working on improving our rendering system. It's been a key focus lately, though it'll take some time to complete. Until then, you can expect additional ...
... now supports DirectX 11 and DirectX 12 where supported by the hardware. While the title will now auto-detect and optimise the experience, players can also choose within the game settings. General ...
Fixed XP and Coin bug*) Fixed a critical bug some people experienced on the last update that prevented XP/coins from being earnt Other changesFixed tutorial loading/ respawn bugs/ polish Optimized ...
... certain cases, DirectX would not create window texture at the right size - Improved full-screen resolution behavior - Removed the automatic windowed mode when losing focus from full-screen ...
Maxix Robotics is LIVE Maxix Robotics has had a long journey to get to where we are, which is release day. We are excited to debut this game to everyone. We are a small indie team who have developed this ...
... replay using DirectX 12 caused a crash that has now been fixed., The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes ...
... with the DirectX graphics, interface and interaction update and will post an update on what’s been completed and what’s still in the works in the New Year. It’s coming along but there are ...