Hello. This is TEAM HORAY. 🥕 indicates improvements made based on community feedback. Thank you! 0.7.55 Boss*) The stun cooldown increase for all bosses will be changed. Previous: When a boss ...
... to Tiny Red could result in duplicate characters Fixed a bug where the character could appear outside the map after clearing a stage Fixed abnormal upgrade effects for Soul Companion and Nest Seizure ...
... Empires Mobile: PC Edition is coming, play first at Gamescom In October 2024 we launched Age of Empires Mobile and millions of players around the world have been building cities, recruiting heroes ...
... Empires Mobile: PC Edition is coming, play first at Gamescom In October 2024 we launched Age of Empires Mobile and millions of players around the world have been building cities, recruiting heroes ...
... Empires Mobile: PC Edition is coming, play first at Gamescom In October 2024 we launched Age of Empires Mobile and millions of players around the world have been building cities, recruiting heroes ...
... world of PC games through a small experiment. But we are no longer that team. We’ve grown, improved, and most importantly, we’ve learned. And we feel this game no longer represents who we are ...
PC & GB Versions: *) Fixed a small mistake with the background information of 9-15 which was introduced in the last patch. If you've already started the puzzle, this information was unlikely ...
... No more "dead city" spawned with flooded (and relocated) , 2025-07-31 : Plan B - v0.9.5 build 1105- terrain tool border can be set to 1 (can do smaller area change) - fixed containers color ...
... options to PC products and games interfaces. Added blink effect to amount earned when selling item with mults, holographic/galactic retro, or looting values above $100. Added confetti particles ...
... low end PC's to not Spawn. Security Issues the allowed people to give themselve infinate money. (If your money is not the same as the Server it will revert your money back to the servers). Changed:Shops ...
... from a long-dead era. Welcome to the junk drawer. Hello, Pergonauts, and welcome to another Tuesday dev blog! We have been hard at work on core-level systems which represent huge improvements ...