Hello again all! It’s time once more to take a look at what’s being worked on for the upcoming update to Super Video Golf, so let’s jump in! Last month I revealed the new Equipment Counter, which ...
... on screen, dash into the enemies, and directly control the twin-stick action with the chosen Merc's weapon. The game and coop mode are now supporting all common controllers. And - drum-roll - you ...
... with new geometry, textures, environmental design, and spine-chilling decals: First Levels Remastered - Your initial descent into madness now feels more authentic and terrifying Civilian ...
... added. Dash duration buffed from 0.25s to 0.5s. Power Jump charge time increased from 1s to 1.2s, but power increased from 3500 to 4000 Other End of contract now fades in completion window. Ability ...
... to hit geometry unexpectedly. KNOWN ISSUES It's possible the armoury may appear blank the next time you enter it, if you were in it when a game starts. On rare occasions it is possible the Combat Training ...
... during, change: dashes are now more limited in the early levels, change: jump animation is now different, change: when interacting with inventory, enemies are now instantly paused, change: ...
... an action rogue-lite where you begin each run controlling a peon, tasked with fighting back hordes and hordes (and hordes) of monsters attacking from all sides! But the peon’s true objective ...
Hey everyone! We’re super excited to let you know that HardA is launching on June 5th at 8 AM (UTC-4)! 💸 The price will be $7.99(with a juicy 20% launch discount — you deserve it). 🕹 What’s ...
... attackElite Style: Dash now grants invincibility, but costs more Energy to use continuously Energy consumption from Dashing continuously (in Blossom Wind Style or Elite Style) now starts a ...
... faster Dash will now retain momentum if dashing in the direction of your current velocity Ziprails are now slightly faster and maintain player momentum KEYBINDINGS & INPUT The gravity tether ...
... speed. #Balance Dash and Backdash now have a longer cooldown, consume less energy, and cover a longer distance. Passive "Escape Instinct" now reduces energy cost for sprinting as ...
... the player dashes into collidable objects. Fixed the bug where bouncing off of Oilers or Boxer Punches wouldn't give the player a boost. Fixed a bug where punching Oilers didn't really send them ...
... a mid-air dash that clicks and makes your stomach drop—in the good way. Shared experimentation: The “try this—okay, now try this” moments where friends break a rule and accidentally ...
... abilities and dash attacks now use the character's forward direction instead of the camera direction to decide where the attack will go. They can also be re-aimed via move inputs. After some internal ...
... clipping through geometry / enemies / point blank -hit detection should be much improved for very fast projectiles and close hits -added servername to loading screen -made vehicle swap state ...
... Second player dash would not restore sometimes The second player dodge recovery accessibility setting wasn’t working Ice desync between both players Enemies' health bars were not synced ...
... abilities and dash attacks now use the character's forward direction instead of the camera direction to decide where the attack will go. They can also be re-aimed via move inputs. After some internal ...