dungeon doors*) Door-separated rooms may be helpful to guide pacing in early levels. Because the mob spawns inside of corridors were replaced by doors, this also slightly reduces mob amounts. ...
... Simplified foliage geometry. Grass density now changes depending on foliage quality setting. Changed medium and low Global Illumination setting to use Screen Space Ambient Occlusion (SSAO). ...
... the level geometry is fully streamed in, resulting in the characters clipping into or even falling through the geometry. By the same stroke, we improved how fast-travelling is handled under the ...
Velmorne has been on the map selection screen for almost a month now - after opening the city gates, we listened, tweaked, and patched. The final (final-we-are-done-for-real) patch dropped yesterday, ...
... Raised dash speed from 22 to 23 Giraffe Lowered dash speed from 22 to 21 Dragon Raised movement speed by 10% Raised jump cooldown from 0.3 to 0.34s OtherLowered the UI bobbing amount by 30% Updated ...
... jumps and dashes are still visible even when an opponent is not.) 1v1 3 Stocks 200% Damage 8 Minute Timer It’s back again! The Duel queue will be available starting Friday, August 22nd and running ...
... during third-stage dash attacks. WILDSHIFT - Fixed a bug where weapon damage wasn't affected by egg count. Significantly increased mark duration. RED WIDOW - New mechanic: More eggs extend ...
... Two rogue-lite adventures. One legendary combo. Get clever. Get chaotic. Get enchanted. https://store.steampowered.com/bundle/57333/An_Amazing_Wizard__X_Aura_of_Worlds/ Available ...
... Array range. Dash Bug Fix: Resolved an issue where certain dash functions caused excessive movement distance unexpectedly. PAGUI Development Team August 7, 2025
... in the dash, which should help new users especially get more familiar with Resonite. A number of big issues were fixed too, like a number of problems with the reflection probes! Is this the end of ...
... the new rogue-lite structure of City Defense Z, every game promises a completely different journey. Cards will determine your military strength, discoveries, and decisions—shaping your ...
... OptimisationsOptimised level geometry to reduce overlapping and unnecessary polygons. Reworked attack VFX for the Warbringer to improve performance, especially when multiple Warbringers ...
... Boss collision geometry is now disabled when it dies Revolver HUD ammo count will now display correctly for all players Tripwire will now disable movement for robots Robot will no longer get stuck ...
... toggle venue geometry add 007 emote to perfect scores at your daily level and higher add --nomemhook for memory allocation failure crash debugging don't allow randomizer on venue select to pick ...
... is both dash and shield Tap to jump on Allow shielding with the dedicated shield button while holding a direction Dash back input is now more lenient Fixed bug that allowed you to keep falling while ...
... stuck in geometry while vaulting Crash: Fixed an occasional crash in 3199 charge Fixed SCP-610 projectiles playing sound after hit Fixed characters being able to slide through walls while insignificant ...
... obscure more geometry. (No noticeable performance difference) Changed some props (Shelving units with repeated props) to have less of a repeating prop to slightly reduce draw calls. (No noticeable ...