... case of DirectX device loss. Fixed a crash when playing broken audio files in mod [ACE] Voice lines.UI Certain options from the GAME section have been moved to a new INTERFACE section for easier ...
... backend like DirectX 12 / Vulkan). We also spent a lot of time on the tutorial and UI/UX, making the belt placement really easy to use and everything feel smooth (which we’ve already gotten a lot ...
... backend like DirectX 12 / Vulkan). We also spent a lot of time on the tutorial and UI/UX, making the belt placement really easy to use and everything feel smooth (which we’ve already gotten a lot ...
... launch option (DirectX 11) that should help people with problems with too bright screen; Fixed an issue where FOV can be saved and set up on the 0; Fixed an issue where hiding a table might not have ...
... instead of DirectX, which may work better on some Intel video cards. - Fixed OpenGL windowed mode so it has a title bar. - If the game fails to save data it now shows an error message advising players ...
... people with DirectX 12 capable hardware that are unable to launch the game. To help remedy this, we've now added Vulkan support as an option when you launch the game. We suspect that this issue is ...
... Small Changes DirectX 12: Switched from Shader Model 6 to Shader Model 5 for wider compatibility & better stability. Temporal Super Resolution sharpness improved. Tutorial level renamed ...
... game with DirectX 11 or DirectX 12 You are now able to choose DirectX 11 or DirectX 12 when launching the game on Steam. With DirectX 11, performance and stability might be improved based on your PC ...
... issues with DirectX 11. If that does happen, you can try switching to Vulkan or DirectX12. We don’t do anything vastly different to other Unity games, so if you can run most Unity games fine you ...
... issues with DirectX 11. If that does happen, you can try switching to Vulkan or DirectX12. We don’t do anything vastly different to other Unity games, so if you can run most Unity games fine you ...
... launch option (DirectX 11) that should help people with problems with too bright screen; Fixed an issue where FOV can be saved and set up on the 0; Fixed an issue where hiding a table might not have ...