Hello Deadsiders! Today we begin public testing of our largest update so far! This massive version is packed full with new features and content, and will revolutionize the gameplay loop of Deadside ...
... Improvements: *) DirectX 11 and 12 Switching: You can now switch between DirectX 11 and DirectX 12 in the settings. Some players find DX11 provides a more stable experience and better performance, ...
... XT - DirectX: Version 12 As the current game version is not final, please stay tuned for our updates. We will promptly announce any changes as they occur. If your current setup does not meet the minimum ...
... transition to DirectX 11. Earlier we decided to stop supporting DirectX 9. We will soon discontinue our support for DirectX 10. Read on to learn more about the upcoming changes. Discontinuing ...
Hi, I'm bringing you a pretty big update in which I've fixed a lot of issues. Thanks to your feedback on Discord, I was able to improve many things, and I hope this significant update will help you. ...
... improvements to DirectX 12, which we have found improves performance and fixes those rare cases of mesh transforms becoming ‘corrupted’. For visual context, this is the glitch that showed ...
Hello again! We've been hard at work on new things, but in the meantime we want to send out a good 'ol bugfix update. There were some issues that needed fixed and so here's the changelog! Added: + First-person ...
... working on DirectX 12.x fixes, audio performance fixes and more, which we plan to implement in the next hotfix in the upcoming days. Thank you for your support! We’ll continue to carefully read ...
... by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11 Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s Text information ...