... played on Linux and Steamdeck as well. Our lovely community member Meza has spent considerable time putting together this Demo Beginner's Guide, to teach you all the small tips you may need to grasp ...
Windows and Linux staging build has been updated to v0.0.539 with the following changes: Bug fixes*) Cave torches were not lighting up environment Party member names were not retaining their ...
... patch for Linux and OS X releases will follow as soon as possible. The patch fixes the following issues (for Windows): - changed: fish soup and meat soup portion amounts are now from 1 to 3 This allows ...
... PC, Mac, Linux, PS5, Xbox Series, and Nintendo Switch 2. The Nintendo Switch version of the game only supports the Duel, Tiny, and Small map sizes; it does not support map sizes of Standard and above. ...
... A linux version crash when music is changed is fixed. Occasional crashes on startup is fixed. Loading a game in the end-level screen to the same level as just finished no longer soft-locks you in ...
... Linux Support In-game Ping System , πŸ“Œ Add to your wishlist now: πŸ‘‰ Steel Swarm on Steam
... a native Linux build especially for Steam Deck, so the game runs at maximum performance without relying on Proton or Windows compatibility layers. We’re still waiting on the official Steam ...
... exit under Linux,
Linux support should now be available! Some minor (but important!) changes this update. If you encounter any issues, especially with the following features, please report them using the Submit ...
... exit under Linux
... MacOS, and Linux with any current hardware. FSR2 (AMD's FidelityFX Super Resolution 2): this is AMD's frame-gen solution that works on Windows and does NOT require an AMD graphics card. DLSS (Nvidia's ...
... news. Release DatePC/Linux/SteamDeck: 2025/07/25 - I hope you're hyped; I am! Mobile/Console: Still unsure - More info to come later. Detailed FeaturesSince I have finished implementing most ...
Does this new release cause problems?With every new release there is the risk for some hiccups. We have tried our best to test and have had a public beta, but there can always be something. We would ...
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