Here is where the Tale took the team last week... *) Keith: NPC animation tweaks and polishing Camera and post-processing adjustments on various cutscenes Can: Labyrinth: Wrap up environmental ...
... in today's patch fix: – Changed the cost in in-game rubles and the OG of the guide at the “Sawmill” and “Treatment Plant” fortification points. – Now in the Liubech solo dungeon, the ...
Just a small hotfix to address a really serious bug introduced in v1.4.2. Changelog Bugfixes:*) Fixed a bug that caused items from other shops to appear in the Item Buyer store;,
... out the patch notes for v1.0.8 here:https://store.steampowered.com/news/app/2650730/view/532106189043925209?l=english We're sorry for the inconvenience caused! Patch v1.0.8a Notes ...
📋 Feature Adjustment: *) Optimized the filtering function and added a button to apply filters to all subclasses. Reduced the cost required to unlock the safe box. Added an announcement with ...
The game was updated with version 0.25.25 *) Fixed bugs with stealth on woman models Fixed few critical bugs with mercenary models YOu can now correctly open inventory/map etc while flying, swimming ...
- Created an optimized way of the water shader rendering up to 64 lights with one draw call, so explosions will no longer drastically affect performance. - Day/night transition performance optimizations. ...
*) New SPOODER 3rd evolution available at the LABORATORY Fix softlock when cancel out of my team menu at opponent swap Lots of general UI glitch fixes Emblems are now UPGRADED when you defeat the ...
User Interface Improvements Tooltip Panel: Fixed display order issues for tooltip panels Combat Action Panel: Corrected order and structure problems in the combat action interface Card Interactions: ...
... A data patch is scheduled to address several issues identified in the game. Please see below for more details. ☑️ Patch Schedule 🔹After August 13, 11:00 PM (PT) ▸ The patch schedule is ...
... next few patches, they'll mainly be around bug fixes and additional items to build. The next major patch that we're working towards though is the UI. We've received some feedback on this and we're ...